{"id":11702,"date":"2026-11-06T01:09:09","date_gmt":"2026-11-05T23:09:09","guid":{"rendered":"https:\/\/somgeek.eu\/?p=11702"},"modified":"2026-11-06T01:09:09","modified_gmt":"2026-11-05T23:09:09","slug":"zapadnute-prachem-stranglehold","status":"publish","type":"post","link":"https:\/\/somgeek.eu\/index.php\/2026\/11\/06\/zapadnute-prachem-stranglehold\/","title":{"rendered":"Zapadnut\u00e9 prachem: Stranglehold"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Kdy\u017e se v roce 2007 mluvilo o filmov\u00e9 akci ve videohr\u00e1ch, v\u011bt\u0161ina hr\u00e1\u010d\u016f si automaticky p\u0159edstavila noir balet s kulkami v pod\u00e1n\u00ed Maxe Paynea. Pak ale studio Midway ve spolupr\u00e1ci s legend\u00e1rn\u00edm re\u017eis\u00e9rem Johnem Woo vypustilo do sv\u011bta titul Stranglehold. Nebyl to jen oby\u010dejn\u00fd pokus o bezhlav\u00e9 okop\u00edrov\u00e1n\u00ed hollywoodsk\u00fdch postup\u016f \u2013 \u0161lo o ofici\u00e1ln\u00ed, plnohodnotn\u00e9 pokra\u010dov\u00e1n\u00ed kultovn\u00edho ak\u010dn\u00edho sn\u00edmku Hard Boiled z roku 1992. V dne\u0161n\u00edm d\u00edlu rubriky Zapadnut\u00e9 prachem se podrobn\u011b pod\u00edv\u00e1me na to, jak tento ambici\u00f3zn\u00ed projekt redefinoval destrukci prost\u0159ed\u00ed, pro\u010d doplatil na svou megalomanskou produkci a z jak\u00e9ho d\u016fvodu by nem\u011bl z\u016fstat zapomenut.<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Abychom pln\u011b pochopili v\u00fdznam Strangleholdu, mus\u00edme se vr\u00e1tit k jeho samotn\u00fdm ko\u0159en\u016fm a tehdej\u0161\u00ed situaci v Midway Chicago. V\u00fdvoj\u00e1\u0159i necht\u011bli nechat nic n\u00e1hod\u011b a rozhodli se pro nev\u00eddan\u00fd krok. Do hlavn\u00ed role nekompromisn\u00edho inspektora Yua \u201eTequily\u201c Chuena z\u00edskali zp\u011bt samotn\u00e9ho Chow Yun-fata. Ten postav\u011b neprop\u016fj\u010dil pouze svou nezam\u011bnitelnou digit\u00e1ln\u00ed viz\u00e1\u017e, ale kompletn\u011b ji nadaboval. Na re\u017eis\u00e9rskou stoli\u010dku v roli supervizora usedl samotn\u00fd mistr ak\u010dn\u00edho \u017e\u00e1nru John Woo.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">P\u0159\u00edb\u011bh n\u00e1s bez v\u011bt\u0161\u00edch okolk\u016f vrh\u00e1 do \u0161pinav\u00fdch uli\u010dek Hongkongu a n\u00e1sledn\u011b do industri\u00e1ln\u00edho Chicaga. Tequila zde vy\u0161et\u0159uje zd\u00e1nliv\u011b ban\u00e1ln\u00ed \u00fanos policisty, kter\u00fd ho v\u0161ak rychle zavede do epicentra brut\u00e1ln\u00ed v\u00e1lky mezi mocn\u00fdmi tri\u00e1dami Dragon Claw a nekompromisn\u00ed ruskou mafi\u00ed. Sc\u00e9n\u00e1\u0159 sice neaspiroval na Shakespeara, ale dokonale replikoval atmosf\u00e9ru asijsk\u00fdch \u201eheroic bloodshed\u201c film\u016f. \u010cest, zrada, rodinn\u00e1 pouta, patos a p\u0159edev\u0161\u00edm tis\u00edce vyst\u0159\u00edlen\u00fdch n\u00e1bojnic zde tvo\u0159ily dokonale soudr\u017en\u00fd celove\u010dern\u00ed z\u00e1\u017eitek, kde filmov\u00e9 st\u0159ihy plynule p\u0159ech\u00e1zely do samotn\u00e9ho hran\u00ed.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/11\/Stranglehold-1-1024x576.jpg\" alt=\"\" class=\"wp-image-11715\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/11\/Stranglehold-1-1024x576-1.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/11\/Stranglehold-1-300x169.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/11\/Stranglehold-1-768x432.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/11\/Stranglehold-1.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Zat\u00edmco v\u011bt\u0161ina tehdej\u0161\u00edch st\u0159\u00edle\u010dek z pohledu t\u0159et\u00ed osoby poslu\u0161n\u011b naskakovala na trend kryc\u00edch syst\u00e9m\u016f po vzoru Gears of War, Stranglehold se vydal p\u0159esn\u011b opa\u010dn\u00fdm sm\u011brem. Kryt\u00ed pro n\u011bj bylo projevem zbab\u011blosti. Hra b\u011b\u017eela na tehdy \u0161pi\u010dkov\u00e9m, ale pro tyto \u00fa\u010dely masivn\u011b modifikovan\u00e9m Unreal Enginu 3. V\u00fdvoj\u00e1\u0159i do n\u011bj integrovali vlastn\u00ed fyzik\u00e1ln\u00ed subsyst\u00e9m nazvan\u00fd Massive Destruction. V\u00fdsledkem bylo jedno z nejv\u00edc zni\u010diteln\u00fdch prost\u0159ed\u00ed v hern\u00ed historii.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">V praxi to znamenalo absolutn\u00ed destruk\u010dn\u00ed orgie. Pokud se nep\u0159\u00edtel schoval za masivn\u00ed betonov\u00fd sloup, sta\u010dilo do n\u011bj op\u0159\u00edt d\u00e1vku z t\u011b\u017ek\u00e9ho kulometu a sloup se b\u011bhem n\u011bkolika sekund ohlodal a\u017e na samotnou ocelovou v\u00fdztu\u017e. Keramick\u00e9 dla\u017edi\u010dky odl\u00e9t\u00e1valy ze zd\u00ed v z\u00e1vislosti na \u00fahlu dopadu kulek, d\u0159ev\u011bn\u00e9 stoly a z\u00e1bradl\u00ed se m\u011bnily v tis\u00edce drobn\u00fdch t\u0159\u00edsek a neonov\u00e9 n\u00e1pisy explodovaly v gejz\u00edrech jisker. \u00davodn\u00ed p\u0159est\u0159elka na tradi\u010dn\u00ed hongkongsk\u00e9 tr\u017enici dodnes fascinuje t\u00edm, jak moc se dok\u00e1\u017ee hern\u00ed sc\u00e9na b\u011bhem pouh\u00fdch p\u011bti minut zm\u011bnit v hromadu trosek a sutin. Pro Midway byla destrukce kl\u00ed\u010dov\u00fdm prvkem hratelnosti, nikoli jen vizu\u00e1ln\u00edm pozl\u00e1tkem.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/11\/Stranglehold-2-1-1024x576.jpg\" alt=\"\" class=\"wp-image-11722\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/11\/Stranglehold-2-1-1024x576-1.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/11\/Stranglehold-2-1-300x169.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/11\/Stranglehold-2-1-768x432.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/11\/Stranglehold-2-1.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Srdcem a motorick\u00fdm pohonem hry byla mechanika \u201eTequila Time\u201c \u2013 lok\u00e1ln\u00ed a podstatn\u011b dynami\u010dt\u011bj\u0161\u00ed variace na klasick\u00fd bullet-time. Stranglehold v\u0161ak hr\u00e1\u010de netrestal za pl\u00fdtv\u00e1n\u00ed \u010dasem, ale naopak ho p\u0159\u00edmo nutil k co nejv\u011bt\u0161\u00ed kreativit\u011b. Hra obsahovala bodovac\u00ed syst\u00e9m, kter\u00fd v\u00e1s odm\u011b\u0148oval hv\u011bzdi\u010dkami za stylov\u00e9 zab\u00edjen\u00ed. \u010c\u00edm \u0161\u00edlen\u011bj\u0161\u00ed kousek jste p\u0159edvedli, t\u00edm rychleji se v\u00e1m plnila energie.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Tequila dok\u00e1zal vyu\u017e\u00edt jakoukoli \u010d\u00e1st architektury. Sj\u00ed\u017ed\u011bn\u00ed po z\u00e1bradl\u00ed schodi\u0161t\u011b za neust\u00e1l\u00e9 st\u0159elby z obou rukou, houp\u00e1n\u00ed se na masivn\u00edch lustrech nad hlavami p\u0159ekvapen\u00fdch mafi\u00e1n\u016f, klouz\u00e1n\u00ed po b\u0159i\u0161e po barov\u00fdch pultech pln\u00fdch sklenic nebo odraz od zdi s n\u00e1sledn\u00fdm saltem vzad \u2013 to v\u0161e mohl hr\u00e1\u010d \u0159et\u011bzit do neuv\u011b\u0159iteln\u00fdch ak\u010dn\u00edch komb. Nast\u0159\u00e1dan\u00e9 body pak odemykaly takzvan\u00e9 Tequila Bombs, co\u017e byly speci\u00e1ln\u00ed schopnosti rozd\u011blen\u00e9 do \u010dty\u0159 \u00farovn\u00ed. Nejm\u00e9n\u011b n\u00e1ro\u010dn\u00e9 bylo klasick\u00e9 l\u00e9\u010den\u00ed, kter\u00e9 slou\u017eilo k okam\u017eit\u00e9mu dopln\u011bn\u00ed zdrav\u00ed uprost\u0159ed nejv\u011bt\u0161\u00ed v\u0159avy. Pokro\u010dilej\u0161\u00ed p\u0159esn\u00fd z\u00e1sah aktivoval odst\u0159elova\u010dsk\u00fd re\u017eim z pohledu prvn\u00ed osoby, kde jste mohli nep\u0159\u00edteli prost\u0159elit ruku s gran\u00e1tem nebo ho zas\u00e1hnout do slabin, co\u017e hra doprov\u00e1zela rentgenovou kamerou sleduj\u00edc\u00ed let\u00edc\u00ed kulku. T\u0159et\u00edm stupn\u011bm byl Barrage, kter\u00fd Tequilovi zajistil kr\u00e1tkodobou nezranitelnost s neomezenou munic\u00ed, b\u011bhem n\u00ed\u017e s \u0159evem kosil v\u0161e kolem sebe. Cel\u00e9 ak\u010dn\u00ed b\u011bsn\u011bn\u00ed pak vrcholilo ultim\u00e1tn\u00edm Spin Attackem. Tato ikonick\u00e1 filmov\u00e1 \u010distka m\u00edstnosti rozto\u010dila kameru kolem hlavn\u00edho hrdiny, z nebe za\u010daly padat b\u00edl\u00e9 holubice a v\u0161ichni nep\u0159\u00e1tel\u00e9 v dosahu okam\u017eit\u011b padli k zemi.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/11\/Stranglehold-3.jpg\" alt=\"\" class=\"wp-image-11718\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/11\/Stranglehold-3.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/11\/Stranglehold-3-300x169.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/11\/Stranglehold-3-768x432.jpg 768w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I p\u0159es nesporn\u00e9 kvality a obrovsk\u00e9 nad\u0161en\u00ed ak\u010dn\u00edch purist\u016f m\u011bl Stranglehold sv\u00e9 specifick\u00e9 designov\u00e9 a technick\u00e9 v\u00fdzvy. V dob\u011b sv\u00e9ho vyd\u00e1n\u00ed v roce 2007 se jednalo o neuv\u011b\u0159iteln\u011b hardwarov\u011b n\u00e1ro\u010dn\u00fd titul. PC verze \u0161okovala tehdej\u0161\u00ed hern\u00ed ve\u0159ejnost po\u017eadavkem na astronomick\u00fdch 15 GB voln\u00e9ho m\u00edsta na pevn\u00e9m disku. V \u00e9\u0159e, kdy standardn\u00ed hry zab\u00edraly zhruba t\u0159etinu, to bylo moc. D\u016fvodem bylo obrovsk\u00e9 mno\u017estv\u00ed nekomprimovan\u00fdch filmov\u00fdch sekvenc\u00ed ve vysok\u00e9m rozli\u0161en\u00ed a komplexn\u00ed fyzik\u00e1ln\u00ed data pro zni\u010diteln\u00e9 objekty.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Dal\u0161\u00edm kamenem \u00farazu se stala samotn\u00e1 hern\u00ed doba a struktura mis\u00ed. P\u0159\u00edb\u011bhovou kampa\u0148 tvo\u0159enou sedmi rozs\u00e1hl\u00fdmi kapitolami bylo mo\u017en\u00e9 dokon\u010dit za necel\u00fdch 6 a\u017e 7 hodin. Jakkoli byl hern\u00ed syst\u00e9m v prvn\u00edch hodin\u00e1ch opojn\u00fd a inovativn\u00ed, zhruba v polovin\u011b hry za\u010dal nar\u00e1\u017eet na stereotyp. V\u00fdvoj\u00e1\u0159i nedok\u00e1zali tempo o\u017eiven\u00e9 nov\u00fdmi mechanikami udr\u017eet, a tak se hratelnost smrskla na neust\u00e1l\u00e9 opakov\u00e1n\u00ed sch\u00e9matu \u201evejdi do m\u00edstnosti, vyst\u0159\u00edlej tri\u00e1du, zni\u010d v\u0161e kolem a jdi d\u00e1l\u201c. Multiplayer sice nab\u00edzet zaj\u00edmav\u00e9 re\u017eimy postaven\u00e9 na lok\u00e1ln\u00edm zpomalov\u00e1n\u00ed \u010dasu pro jednotliv\u00e9 hr\u00e1\u010de, ale kv\u016fli slab\u00e9 podpo\u0159e a technick\u00fdm chyb\u00e1m velmi rychle utichl.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"739\" height=\"415\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/11\/Stranglehold-4-1.jpg\" alt=\"\" class=\"wp-image-11723\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/11\/Stranglehold-4-1.jpg 739w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/11\/Stranglehold-4-1-300x168.jpg 300w\" sizes=\"auto, (max-width: 739px) 100vw, 739px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Komer\u010dn\u00ed v\u00fdsledky hry bohu\u017eel nedos\u00e1hly na ob\u0159\u00ed produk\u010dn\u00ed n\u00e1klady, kter\u00e9 se odhadovaly na tehdy z\u00e1vratn\u00fdch 30 milion\u016f dolar\u016f. Tento ne\u00fasp\u011bch zasadil t\u011b\u017ekou r\u00e1nu samotn\u00e9mu studiu Midway, kter\u00e9 se ji\u017e del\u0161\u00ed dobu pot\u00e1celo ve finan\u010dn\u00edch probl\u00e9mech a v roce 2009 definitivn\u011b vyhl\u00e1silo bankrot. Pr\u00e1va na zna\u010dku Stranglehold se na dlouh\u00e1 l\u00e9ta ocitla v pr\u00e1vn\u00edm vakuu. Hra kompletn\u011b zmizela z pult\u016f obchod\u016f, nebyla dostupn\u00e1 na \u017e\u00e1dn\u00e9 digit\u00e1ln\u00ed platform\u011b a stala se z n\u00ed t\u011b\u017eko sehnateln\u00e1 raritn\u00ed z\u00e1le\u017eitost pro pam\u011btn\u00edky.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Zlom nastal a\u017e na samotn\u00e9m konci roku 2019. Digit\u00e1ln\u00ed platforma GOG ve spolupr\u00e1ci s Warner Bros. (kte\u0159\u00ed odkoupili \u010d\u00e1st majetku Midway) hern\u00ed komunitu p\u0159ekvapila, kdy\u017e Stranglehold bez jak\u00e9hokoli p\u0159edchoz\u00edho varov\u00e1n\u00ed digit\u00e1ln\u011b vydala v optimalizovan\u00e9 verzi pro modern\u00ed opera\u010dn\u00ed syst\u00e9my a ve vysok\u00e9m rozli\u0161en\u00ed.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">John Woo Present Stranglehold sice nedisponuje hlubok\u00fdm filozofick\u00fdm p\u0159esahem, propracovan\u00fdm v\u00fdvojem postav ani otev\u0159en\u00fdm sv\u011btem. Je to ale \u010dist\u00e1, nefal\u0161ovan\u00e1 esence ark\u00e1dov\u00e9 radosti a poctiv\u00e9 ak\u010dn\u00ed kinematografie devades\u00e1t\u00fdch let p\u0159enesen\u00e1 na monitory. Pokud m\u00e1te chu\u0165 na stylovou nostalgii, kde logika a fyzik\u00e1ln\u00ed z\u00e1kony ustupuj\u00ed exploz\u00edm, rotuj\u00edc\u00edm samopal\u016fm a b\u00edl\u00fdm holubic\u00edm, n\u00e1v\u0161t\u011bva tohoto zapadl\u00e9ho hongkongsk\u00e9ho pekla stoj\u00ed za to i dnes.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Kdy\u017e se v roce 2007 mluvilo o filmov\u00e9 akci ve videohr\u00e1ch, v\u011bt\u0161ina hr\u00e1\u010d\u016f si automaticky&#8230;<\/p>\n","protected":false},"author":6,"featured_media":11714,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_somgeek_review_score":0,"_somgeek_review_verdict":"","_somgeek_review_pros":"","_somgeek_review_cons":"","footnotes":"","somgeek_article_title_size":"small","somgeek_article_title_font":"roboto-condensed","somgeek_article_body_font":"default"},"categories":[9],"tags":[747],"class_list":["post-11702","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-zapadnute-prachom","tag-stranglehold"],"_links":{"self":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/11702","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/comments?post=11702"}],"version-history":[{"count":15,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/11702\/revisions"}],"predecessor-version":[{"id":11724,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/11702\/revisions\/11724"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media\/11714"}],"wp:attachment":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media?parent=11702"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/categories?post=11702"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/tags?post=11702"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}