{"id":12096,"date":"2026-11-10T18:25:14","date_gmt":"2026-11-10T16:25:14","guid":{"rendered":"https:\/\/somgeek.eu\/?p=12096"},"modified":"2026-11-10T18:25:14","modified_gmt":"2026-11-10T16:25:14","slug":"rozhovor-s-michalem-azarewiczem-ze-studia-one-more-level-o-hre-valor-mortis","status":"publish","type":"post","link":"https:\/\/somgeek.eu\/index.php\/2026\/11\/10\/rozhovor-s-michalem-azarewiczem-ze-studia-one-more-level-o-hre-valor-mortis\/","title":{"rendered":"Rozhovor s Micha\u0142em Azarewiczem ze studia One More Level o h\u0159e Valor Mortis"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Z dne\u0161n\u00edho rozhovoru m\u00e1m up\u0159\u00edmn\u011b velmi velkou radost, jeliko\u017e jsem m\u011bl mo\u017enost si popov\u00eddat s brand mana\u017eerem studia One More Level. Pol\u0161t\u00ed v\u00fdvoj\u00e1\u0159i ned\u00e1vno vypustili do sv\u011bta sv\u016fj titul Valor Mortis, kter\u00fd l\u00e1k\u00e1 na unik\u00e1tn\u00ed mix alternativn\u00ed historie z obdob\u00ed napoleonsk\u00fdch v\u00e1lek, rychl\u00e9ho parkouru a nekompromisn\u00ed hardcore hratelnosti. V na\u0161em spole\u010dn\u00e9m rozhovoru se pod\u00edv\u00e1me na zoubek samotn\u00e9mu v\u00fdvoji, rozebereme si kl\u00ed\u010dov\u00e9 hern\u00ed mechaniky, probereme nejv\u011bt\u0161\u00ed v\u00fdzvy, kter\u00fdm musel t\u00fdm \u010delit, a pod\u00edv\u00e1me se tak\u00e9 na to, jak\u00e9 jsou bezprost\u0159edn\u00ed dojmy tv\u016frc\u016f po ofici\u00e1ln\u00edm vyd\u00e1n\u00ed hry.<\/strong><\/p>\n\n\n\n<p class=\"has-cyan-bluish-gray-background-color has-background wp-block-paragraph\"><strong>Valor Mortis kombinuje \u017e\u00e1nr first-person soulslike s velmi specifick\u00fdm historick\u00fdm zasazen\u00edm \u2013 napoleonsk\u00fdmi v\u00e1lkami s prvky temn\u00e9 fantasy. Jak tato jedine\u010dn\u00e1 my\u0161lenka vznikla a co bylo nejv\u011bt\u0161\u00ed v\u00fdzvou p\u0159i propojov\u00e1n\u00ed historie s fantasy mechanikami?<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Kdy\u017e t\u00fdm p\u0159em\u00fd\u0161lel o h\u0159e, ze kter\u00e9 se pozd\u011bji stal \u201eValor Mortis\u201c, jako prvn\u00ed v\u011bc jsme \u0159e\u0161ili samotn\u00e9 zasazen\u00ed. Rozhodli jsme se tak trochu zariskovat, proto\u017ee napoleonsk\u00e1 \u00e9ra se ve hr\u00e1ch moc \u010dasto neobjevuje, a kdy\u017e u\u017e, tak b\u00fdv\u00e1 spojov\u00e1na hlavn\u011b se strategiemi. Nav\u00edc jsme necht\u011bli d\u011blat historicky stoprocentn\u011b v\u011brnou hru. Historie pro n\u00e1s byla jen odrazov\u00fdm m\u016fstkem \u2013 d\u00edky vyu\u017eit\u00ed motivu alternativn\u00ed historie jsme z\u00edskali obrovskou svobodu p\u0159i navrhov\u00e1n\u00ed sv\u011bta v ka\u017ed\u00e9m jeho aspektu.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Co se t\u00fd\u010de samotn\u00e9 hratelnosti, od za\u010d\u00e1tku jsme v\u011bd\u011bli, \u017ee hra bude z pohledu prvn\u00ed osoby (FPP). Po s\u00e9rii \u201eGhostrunner\u201c n\u00e1m bylo jasn\u00e9, \u017ee pohled z prvn\u00ed osoby je pevnou sou\u010d\u00e1st\u00ed DNA na\u0161eho studia a \u017ee si ho chceme udr\u017eet. Zaj\u00edmav\u00e9 ale je, \u017ee Valor Mortis na sam\u00e9m za\u010d\u00e1tku v\u016fbec nem\u011bl b\u00fdt soulslike. Tento \u017e\u00e1nr jsme si ale v\u017edycky cht\u011bli vyzkou\u0161et, tak\u017ee v ur\u010dit\u00e9m momentu padlo rozhodnut\u00ed zm\u011bnit sm\u011br \u2013 proto\u017ee kdy\u017e ne te\u010f, tak kdy?<\/p>\n<\/blockquote>\n\n\n\n<p class=\"has-cyan-bluish-gray-background-color has-background wp-block-paragraph\"><strong>Soulslike hry z pohledu prvn\u00ed osoby jsou pom\u011brn\u011b vz\u00e1cn\u00e9 a b\u00fdv\u00e1 v nich dost t\u011b\u017ek\u00e9 spr\u00e1vn\u011b vybalancovat soubojov\u00fd syst\u00e9m (vzd\u00e1lenost, par\u00edrov\u00e1n\u00ed, registrace z\u00e1sah\u016f). Jak moc musel design\u00e9rsk\u00fd t\u00fdm mechaniky upravovat, aby boj zbl\u00edzka s bajonety a \u0161avlemi p\u016fsobil z prvn\u00ed osoby uspokojiv\u011b?<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Dalo to hrozn\u011b moc pr\u00e1ce! Jak u\u017e jsem zm\u00ednil, boj zbl\u00edzka byl pro n\u00e1s jako t\u00fdm po s\u00e9rii \u201eGhostrunner\u201c zn\u00e1mou v\u011bc\u00ed. Jen\u017ee u \u201eValor Mortis\u201c jsme museli p\u0159epnout ze super rychl\u00e9ho tempa na pomalej\u0161\u00ed, mnohem metodi\u010dt\u011bj\u0161\u00ed souboje. To nen\u00ed zrovna snadn\u00fd \u00fakol. Takov\u00e1 zm\u011bna s sebou p\u0159inesla spoustu probl\u00e9m\u016f, kter\u00e9 bylo pot\u0159eba vy\u0159e\u0161it a o kter\u00fdch t\u00fdm ze za\u010d\u00e1tku nem\u011bl ani tu\u0161en\u00ed. P\u0159\u00edkladem jsou velc\u00ed bossov\u00e9. Jak ud\u011blat souboj s ob\u0159\u00edm nep\u0159\u00edtelem funk\u010dn\u00ed, aby se hr\u00e1\u010d, kdy\u017e se k n\u011bmu p\u0159ibl\u00ed\u017e\u00ed se \u0161avl\u00ed v ruce, nekoukal neust\u00e1le jen na jeho spodn\u00ed \u010d\u00e1st? <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Design\u00e9\u0159i museli vymyslet spoustu men\u0161\u00edch i v\u011bt\u0161\u00ed mechanik b\u011b\u017e\u00edc\u00edch skryt\u011b na pozad\u00ed, aby souboje p\u016fsobily spr\u00e1vn\u00fdm dojmem. Hr\u00e1\u010di si jich sice v\u016fbec nev\u0161imnou, ale jsou tam a tyhle detaily jsou v\u00fdsledkem mnoha hodin pr\u00e1ce.<\/p>\n<\/blockquote>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/11\/Valor-Mortis-rozhovor-1-1024x576.jpg\" alt=\"\" class=\"wp-image-12112\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/11\/Valor-Mortis-rozhovor-1-1024x576-1.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/11\/Valor-Mortis-rozhovor-1-300x169.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/11\/Valor-Mortis-rozhovor-1-768x432.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/11\/Valor-Mortis-rozhovor-1-1536x864.jpg 1536w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/11\/Valor-Mortis-rozhovor-1.jpg 2000w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"has-cyan-bluish-gray-background-color has-background wp-block-paragraph\"><strong>Jak design\u00e9\u0159i p\u0159istoupili k balancov\u00e1n\u00ed obt\u00ed\u017enosti? Tradi\u010dn\u00ed soulslike hry hodn\u011b spol\u00e9haj\u00ed na uh\u00fdb\u00e1n\u00ed a sledov\u00e1n\u00ed cel\u00e9ho t\u011bla nep\u0159\u00edtele z pohledu t\u0159et\u00ed osoby. Jak si design\u00e9rsk\u00fd t\u00fdm poradil s t\u00edmto omezen\u00edm zorn\u00e9ho pole?<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">T\u00fdm si byl dob\u0159e v\u011bdom toho, \u017ee zm\u011bna pohledu kamery s sebou ponese ur\u010dit\u00e9 n\u00e1sledky. Na\u0161\u00edm c\u00edlem bylo p\u0159in\u00e9st do tohoto \u017e\u00e1nru n\u011bco nov\u00e9ho a trochu poupravit pravidla. Cht\u011bli jsme, aby hr\u00e1\u010di m\u011bli pocit, \u017ee je jim hratelnost pov\u011bdom\u00e1, ale z\u00e1rove\u0148 se p\u0159i hran\u00ed \u201eValor Mortis\u201c museli u\u010dit nov\u00fdm v\u011bcem a nov\u00e9mu zp\u016fsobu uva\u017eov\u00e1n\u00ed.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">V\u011bd\u011bli jsme, \u017ee n\u00e1s \u010dek\u00e1 spousta pr\u00e1ce, abychom zajistili, \u017ee hr\u00e1\u010di budou m\u00edt neust\u00e1le p\u0159ehled o sv\u00e9m okol\u00ed. Velkou roli v tom hraj\u00ed vizu\u00e1ln\u00ed a zvukov\u00e9 efekty p\u0159i nep\u0159\u00e1telsk\u00fdch \u00fatoc\u00edch, design samotn\u00fdch \u00farovn\u00ed a podobn\u011b. Pochopiteln\u011b jsme cht\u011bli, aby hr\u00e1\u010di p\u0159i postupu vp\u0159ed tolik nesp\u011bchali, kontrolovali si rohy a byli opatrn\u00ed. P\u0159ece jen jde o hru z pohledu prvn\u00ed osoby, tak\u017ee ob\u010das nastanou situace, kdy v\u00e1s p\u0159ekvap\u00ed skryt\u00fd nep\u0159\u00edtel nebo zapomenete, \u017ee m\u00e1te za z\u00e1dy ze\u010f. Ale abych byl up\u0159\u00edmn\u00fd, mysl\u00edm si, \u017ee to jen umoc\u0148uje celkovou imerzi a vta\u017een\u00ed do hry.<\/p>\n<\/blockquote>\n\n\n\n<p class=\"has-black-color has-cyan-bluish-gray-background-color has-text-color has-background has-link-color wp-elements-1 wp-block-paragraph\"><strong>Napoleonsk\u00e1 \u00e9ra je proslul\u00e1 sv\u00fdmi barevn\u00fdmi uniformami, ale Valor Mortis se siln\u011b p\u0159ikl\u00e1n\u00ed k temn\u00e9 fantasy. Jak se art \u0159editeli a konceptu\u00e1ln\u00edm um\u011blc\u016fm poda\u0159ilo skloubit historickou p\u0159esnost uniforem a zbran\u00ed s ponurou, a\u017e hororovou estetikou?<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Jedn\u00edm z hlavn\u00edch t\u00e9mat hry jsou \u201ev\u00e1le\u010dn\u00e9 hr\u016fzy\u201c. Pr\u00e1v\u011b proto je estetika tak ponur\u00e1 a chmurn\u00e1. Propojili jsme barevn\u00e9 obdob\u00ed za\u010d\u00e1tku Napoleonovy vl\u00e1dy se zka\u017eenost\u00ed moci a v\u00e1lkou samotnou. Mysl\u00edm, \u017ee tento kontrast je jasn\u011b vid\u011bt u\u017e v \u00favodn\u00edm intru hry. V\u00fdtvarn\u00fd t\u00fdm se necht\u011bl barev \u00fapln\u011b vzd\u00e1t, tak\u017ee v celkov\u00e9m stylu p\u0159\u00edtomn\u00e9 jsou, nicm\u00e9n\u011b je siln\u011b potla\u010duj\u00ed mnohem temn\u011bj\u0161\u00ed t\u00f3ny. Z\u00e1m\u011brem bylo v rychlosti uk\u00e1zat, jak\u00fd by sv\u011bt mohl b\u00fdt a jak se pod vlivem v\u00e1lky, korupce a moru m\u011bn\u00ed.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Vyu\u017e\u00edv\u00e1me tak\u00e9 spoustu prvk\u016f takzvan\u00e9ho body horroru (t\u011blesn\u00e9ho d\u011bsu), a ty dok\u00e1\u017eou b\u00fdt pom\u011brn\u011b\u2026 barvit\u00e9 a propracovan\u00e9 do nejmen\u0161\u00edch, krvav\u00fdch detail\u016f.<\/p>\n<\/blockquote>\n\n\n\n<p class=\"has-cyan-bluish-gray-background-color has-background wp-block-paragraph\"><strong>Hra vy\u0161la 13. \u0159\u00edjna. Kdy\u017e se ohl\u00e9dne\u0161 o p\u00e1r t\u00fddn\u016f zp\u011bt, jak bys jej\u00ed vyd\u00e1n\u00ed zhodnotil? Co t\u011b nejv\u00edc p\u0159ekvapilo na reakc\u00edch ze strany hern\u00ed komunity a recenzent\u016f?<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Z m\u00e9ho pohledu to byl nesm\u00edrn\u011b emotivn\u00ed ve\u010der. Sledovali jsme streamy a bezprost\u0159edn\u00ed reakce lid\u00ed na hru. Byli jsme opravdu nad\u0161en\u00ed z toho, jak moc se hra lidem l\u00edb\u00ed a s jak\u00fdm z\u00e1palem se do n\u00ed pou\u0161t\u011bj\u00ed.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Pro m\u011b osobn\u011b bylo nejv\u011bt\u0161\u00edm p\u0159ekvapen\u00edm, kolik tv\u016frc\u016f obsahu za\u010dalo hru hr\u00e1t hned v momentu vyd\u00e1n\u00ed. V \u017eeb\u0159\u00ed\u010dc\u00edch na Twitchi jsme vysko\u010dili opravdu vysoko, tak\u017ee jsem nebyl v\u016fbec p\u0159ipraven\u00fd na to, \u017ee budu sledovat tolik stream\u016f najednou. Komunita byla z \u201eValor Mortis\u201c up\u0159\u00edmn\u011b nad\u0161en\u00e1 a zv\u011bdav\u00e1, co\u017e byl jeden z nejlep\u0161\u00edch moment\u016f cel\u00e9ho vyd\u00e1n\u00ed. M\u011bl jsem obrovskou radost, \u017ee se n\u00e1m poda\u0159ilo vytvo\u0159it koncept, kter\u00fd dok\u00e1zal upoutat pozornost hr\u00e1\u010d\u016f v takto n\u00e1ro\u010dn\u00e9m obdob\u00ed, kter\u00e9 je doslova p\u0159epln\u011bn\u00e9 hern\u00edmi premi\u00e9rami.<\/p>\n<\/blockquote>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/11\/Valor-Mortis-rozhovor-3-1024x576.jpg\" alt=\"\" class=\"wp-image-12117\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/11\/Valor-Mortis-rozhovor-3-1024x576-1.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/11\/Valor-Mortis-rozhovor-3-300x169.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/11\/Valor-Mortis-rozhovor-3-768x432.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/11\/Valor-Mortis-rozhovor-3-1536x864.jpg 1536w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/11\/Valor-Mortis-rozhovor-3.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"has-cyan-bluish-gray-background-color has-background wp-block-paragraph\"><strong>Trh je dnes hrami extr\u00e9mn\u011b p\u0159esycen\u00fd. Jak t\u011b\u017ek\u00e9 je pro st\u0159edn\u011b velk\u00e9 studio zaujmout glob\u00e1ln\u00ed publikum a jakou roli hr\u00e1lo komunitn\u00ed testov\u00e1n\u00ed (nap\u0159\u00edklad dema na PAX East nebo na Steamu) v marketingov\u00e9 strategii pro Valor Mortis?<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Uk\u00e1zat sv\u011btu novou hru je v dne\u0161n\u00ed dob\u011b bez ob\u0159\u00edch marketingov\u00fdch rozpo\u010dt\u016f obrovsk\u00e1 v\u00fdzva. P\u0159esn\u011b proto jsme cht\u011bli titul hr\u00e1\u010d\u016fm p\u0159edstavit osobn\u011b na akc\u00edch typu Gamescom nebo PAX. To v\u00e1m d\u00e1v\u00e1 p\u0159\u00edm\u00fd kontakt s publikem \u2013 sly\u0161\u00edte jejich okam\u017eitou zp\u011btnou vazbu a zjist\u00edte, jak\u00e1 maj\u00ed o\u010dek\u00e1v\u00e1n\u00ed. Z\u00e1rove\u0148 se tam m\u016f\u017eete potkat s m\u00e9dii a tv\u016frci obsahu, d\u00edky \u010demu\u017e z\u016fstanete v jejich hled\u00e1\u010dku.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Na\u0161\u00edm p\u0159\u00edstupem bylo ukazovat hru tak \u010dasto, jak to jen \u0161lo, a\u0165 u\u017e na fyzick\u00fdch akc\u00edch, nebo formou playtest\u016f a demoverz\u00ed. To n\u00e1m umo\u017enilo sledovat, jak na titul hr\u00e1\u010di reaguj\u00ed a na co bychom si m\u011bli d\u00e1t pozor. Kdy\u017e studio pot\u0159ebuje zefektivnit sv\u00e9 \u00fasil\u00ed na maximum a vyt\u011b\u017eit z minima nejlep\u0161\u00ed mo\u017en\u00fd v\u00fdsledek, mus\u00edte kombinovat starou \u0161kolu v podob\u011b osobn\u00edch hern\u00edch akc\u00ed s online prezentac\u00ed a dostupnost\u00ed dema pro \u0161ir\u0161\u00ed publikum. V\u0161echno samoz\u0159ejm\u011b z\u00e1vis\u00ed na rozpo\u010dtu a na tom, jak velk\u00e1 hra a samotn\u00fd t\u00fdm jsou.<\/p>\n<\/blockquote>\n\n\n\n<p class=\"has-cyan-bluish-gray-background-color has-background wp-block-paragraph\"><strong>V hern\u00edm pr\u016fmyslu se pohybuje\u0161 u\u017e od roku 2017 a za\u017eil jsi spoustu zm\u011bn. Kdyby ses mohl vr\u00e1tit v \u010dase na za\u010d\u00e1tek sv\u00e9 kari\u00e9ry, jakou jedinou radu ohledn\u011b hern\u00edho marketingu bys dal sv\u00e9mu mlad\u0161\u00edmu j\u00e1?<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Hah! To je dobr\u00e1 ot\u00e1zka! Abych byl up\u0159\u00edmn\u00fd, vlastn\u011b ani nev\u00edm, proto\u017ee kdy\u017e jsem za\u010d\u00ednal, musel jsem se o cel\u00e9m pr\u016fmyslu a o pr\u00e1ci kolem her nau\u010dit hrozn\u011b moc v\u011bc\u00ed ve v\u0161ech p\u0159edstaviteln\u00fdch ohledech. A tenhle proces u\u010den\u00ed zkr\u00e1tka mus\u00ed doprov\u00e1zet jak v\u00fdhry, tak prohry. V\u00edm, \u017ee to zn\u00ed jako lacin\u00e9 kli\u0161\u00e9, ale u m\u011b to tak zkr\u00e1tka zafungovalo. Bez t\u011bchto zku\u0161enost\u00ed bych dnes nebyl t\u00edm, k\u00fdm jsem.<\/p>\n<\/blockquote>\n\n\n\n<p class=\"has-cyan-bluish-gray-background-color has-background wp-block-paragraph\"><strong>Pravideln\u011b p\u0159edn\u00e1\u0161\u00ed\u0161 na konferenc\u00edch jako Digital Dragons nebo GIC a u\u010d\u00ed\u0161 budouc\u00ed v\u00fdvoj\u00e1\u0159e na univerzit\u011b. Co je podle tebe nej\u010dast\u011bj\u0161\u00ed chybou, kterou mlad\u00ed tv\u016frci d\u011blaj\u00ed, kdy\u017e se pokou\u0161ej\u00ed pitchovat nebo prodat sv\u016fj prvn\u00ed projekt?<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Tohle je docela jednoduch\u00e9: ud\u011blejte si pr\u016fzkum, p\u0159ipravte si rozpo\u010dty a produk\u010dn\u00ed pl\u00e1ny, m\u011bjte jasno v tom, jakou hru vlastn\u011b chcete d\u011blat, a bu\u010fte p\u0159ipraveni d\u011blat na t\u00e9 cest\u011b t\u011b\u017ek\u00e1 rozhodnut\u00ed. Va\u0161e prvn\u00ed hra by nem\u011bla b\u00fdt AAA projekt; mo\u017en\u00e1 se j\u00ed neprodaj\u00ed miliony kus\u016f (p\u0159eji to samoz\u0159ejm\u011b ka\u017ed\u00e9mu, ale bu\u010fme realist\u00e9). Za\u010dn\u011bte v mal\u00e9m, u\u010dte se z chyb a s ka\u017ed\u00fdm dal\u0161\u00edm projektem se posouvejte d\u00e1l<\/p>\n<\/blockquote>\n\n\n\n<p class=\"has-cyan-bluish-gray-background-color has-background wp-block-paragraph\"><strong>Mnoho fanou\u0161k\u016f p\u0159em\u00fd\u0161l\u00ed o budoucnosti va\u0161eho nejslavn\u011bj\u0161\u00edho kyber-ninji. Ghostrunner 2 sice hezky uzav\u0159el Jack\u016fv p\u0159\u00edb\u011bh zni\u010den\u00edm v\u011b\u017ee Dharma a jeho odchodem do Vn\u011bj\u0161ku, ale rozhodn\u011b nechal otev\u0159en\u00e1 vr\u00e1tka pro v\u00edc. M\u016f\u017eeme v\u016fbec n\u011bkdy o\u010dek\u00e1vat Ghostrunner 3, nebo je pro v\u00e1s tento vesm\u00edr u\u017e definitivn\u011b uzav\u0159enou kapitolou?<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Jako\u017eto tv\u016frci s\u00e9rie Ghostrunner c\u00edt\u00edme k t\u00e9to fran\u0161\u00edze, kterou milujeme a respektujeme, hlubok\u00e9 pouto. Jen\u017ee \u2013 a v\u017edycky je tu n\u011bjak\u00e9 ale, \u017ee? \u2013 tohle je ot\u00e1zka sp\u00ed\u0161e na spole\u010dnost 505 Games, kter\u00e1 je vlastn\u00edkem t\u00e9to hern\u00ed zna\u010dky.<\/p>\n<\/blockquote>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/11\/Valor-Mortis-rozhovor-4-1024x576.jpg\" alt=\"\" class=\"wp-image-12119\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/11\/Valor-Mortis-rozhovor-4-1024x576-1.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/11\/Valor-Mortis-rozhovor-4-768x432.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/11\/Valor-Mortis-rozhovor-4-300x169.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/11\/Valor-Mortis-rozhovor-4-1536x864.jpg 1536w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/11\/Valor-Mortis-rozhovor-4.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"has-cyan-bluish-gray-background-color has-background wp-block-paragraph\"><strong>Na z\u00e1v\u011br jedna osobn\u00ed pozn\u00e1mka: Valor Mortis, Blood of the Dawnwalker a MOUSE: P.I. for Hire pat\u0159\u00ed ofici\u00e1ln\u011b mezi moje absolutn\u011b nejobl\u00edben\u011bj\u0161\u00ed hry a nejv\u011bt\u0161\u00ed p\u0159ekvapen\u00ed leto\u0161n\u00edho roku. Shodou okolnost\u00ed jde ve v\u0161ech t\u0159ech p\u0159\u00edpadech o ikonick\u00e9 tituly od polsk\u00fdch studi\u00ed. Bu\u010f up\u0159\u00edmn\u00fd \u2013 m\u00e1te v polsk\u00e9 vod\u011b n\u011bjakou tajnou hern\u00ed p\u0159\u00edsadu, nebo jste v\u0161ichni kolektivn\u011b uzav\u0159eli pakt se slovansk\u00fdm d\u00e9monem v\u00fdm\u011bnou za v\u00fdvoj\u00e1\u0159sk\u00fd talent? \ud83d\ude42<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">O \u017e\u00e1dn\u00fdch paktech s d\u00e9mony v polsk\u00e9m hern\u00edm v\u00fdvoji nic nev\u00edm. Mysl\u00edm si, \u017ee prost\u011b jen hrozn\u011b r\u00e1di tvo\u0159\u00edme hry a chceme se skrze toto m\u00e9dium vyj\u00e1d\u0159it. P\u0159ed p\u00e1r lety jsem si \u0159\u00edkal, \u017ee po obdob\u00ed komunismu v Polsku po\u0159\u00e1d je\u0161t\u011b n\u011bkoho doh\u00e1n\u00edme, ale te\u010f u\u017e jsme se dostali na jejich \u00farove\u0148.V\u0161ichni hry milujeme a mysl\u00edm, \u017ee jsme si v ur\u010dit\u00e9m bod\u011b za\u010dali uv\u011bdomovat, \u017ee jsme v jejich tvorb\u011b opravdu dob\u0159\u00ed! A\u0165 u\u017e jde o um\u011bleckou, technickou nebo hudebn\u00ed str\u00e1nku \u2013 na tom nesejde. Po\u0159\u00e1d m\u00e1me tu up\u0159\u00edmnou radost a nad\u0161en\u00ed, kdy\u017e hru dokon\u010dujeme a vyd\u00e1v\u00e1me ji do sv\u011bta.<\/p>\n<\/blockquote>\n\n\n\n<p class=\"has-cyan-bluish-gray-background-color has-background wp-block-paragraph\"><strong>Moc d\u011bkuji za tv\u016fj \u010das a za to, \u017ee ses s n\u00e1mi pod\u011blil o tyto zaj\u00edmav\u00e9 post\u0159ehy! Na \u00fapln\u00fd z\u00e1v\u011br \u2013 je tu n\u011bco speci\u00e1ln\u00edho, co bys ty a tv\u016fj t\u00fdm cht\u011bli vzk\u00e1zat va\u0161im fanou\u0161k\u016fm a hern\u00ed komunit\u011b?<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Moc v\u00e1m d\u011bkujeme za to, jak jste Valor Mortis p\u0159ijali! D\u011bkujeme za va\u0161i kritiku i pozitivn\u00ed zp\u011btnou vazbu. A p\u0159edev\u0161\u00edm za to, jak \u010distou radost m\u00e1te ze hry, kterou jsme vytvo\u0159ili. Pro n\u00e1s jako pro t\u00fdm je to nesm\u00edrn\u011b d\u016fle\u017eit\u00e9 a d\u00e1v\u00e1 n\u00e1m to energii se neust\u00e1le zlep\u0161ovat a posouvat sv\u00e9 vlastn\u00ed hranice. D\u011bkujeme v\u00e1m!<\/p>\n<\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>Z dne\u0161n\u00edho rozhovoru m\u00e1m up\u0159\u00edmn\u011b velmi velkou radost, jeliko\u017e jsem m\u011bl mo\u017enost si popov\u00eddat s&#8230;<\/p>\n","protected":false},"author":6,"featured_media":12122,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_somgeek_review_score":0,"_somgeek_review_verdict":"","_somgeek_review_pros":"","_somgeek_review_cons":"","footnotes":"","somgeek_article_title_size":"small","somgeek_article_title_font":"roboto-condensed","somgeek_article_body_font":"default"},"categories":[15],"tags":[692],"class_list":["post-12096","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-reportaze-a-rozhovory","tag-valor-mortis"],"_links":{"self":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/12096","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/comments?post=12096"}],"version-history":[{"count":21,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/12096\/revisions"}],"predecessor-version":[{"id":12125,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/12096\/revisions\/12125"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media\/12122"}],"wp:attachment":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media?parent=12096"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/categories?post=12096"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/tags?post=12096"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}