{"id":1457,"date":"2026-02-27T23:54:36","date_gmt":"2026-02-27T21:54:36","guid":{"rendered":"https:\/\/somgeek.eu\/?p=1457"},"modified":"2026-08-11T20:27:24","modified_gmt":"2026-08-11T18:27:24","slug":"styx-blades-of-greed-dalsi-navrat-sarkastickeho-goblina","status":"publish","type":"post","link":"https:\/\/somgeek.eu\/index.php\/2026\/02\/27\/styx-blades-of-greed-dalsi-navrat-sarkastickeho-goblina\/","title":{"rendered":"Styx: Blades of Greed &#8211; \u010eal\u0161\u00ed n\u00e1vrat sarkastick\u00e9ho goblina"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>S\u00e9ria titulov s pref\u00edkan\u00fdm a ve\u010dne ufrf\u013ean\u00fdm goblinom menom Styx sa po dlh\u0161ej pauze vr\u00e1tila s nov\u00fdm dielom Styx: Blades of Greed, ktor\u00fd iba pred nieko\u013ek\u00fdmi d\u0148ami dorazil na na\u0161e hern\u00e9 obrazovky. Po deviatich rokoch od poslednej hlavnej \u010dasti prin\u00e1\u0161a toto pokra\u010dovanie najv\u00e4\u010d\u0161ie zmeny v s\u00e9rii, no niekedy nemus\u00ed v\u0161etko nov\u00e9 automaticky znamena\u0165 aj dobr\u00e9. Nebudeme ale predbieha\u0165, ku v\u0161etk\u00e9mu sa dostaneme postupne.<\/strong><\/p>\n\n\n\n<h4 class=\"wp-block-heading has-text-align-center\"><em>Recenzovan\u00e1 verzia: PlayStation 5<\/em><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Pre hr\u00e1\u010dov, ktor\u00ed sa so Styxom e\u0161te nestretli, ide o cynick\u00e9ho, sarkastick\u00e9ho goblina\/zlodeja z temn\u00e9ho fantasy sveta, ktor\u00e9ho dom\u00e9nou je pl\u00ed\u017eenie, manipul\u00e1cia a pre\u017eitie v tieni silnej\u0161\u00edch r\u00e1s. Postava sa prv\u00fdkr\u00e1t objavila ako ved\u013eaj\u0161\u00ed hrdina v RPG Of Orcs and Men, kde si z\u00edskala popularitu nato\u013eko, \u017ee nesk\u00f4r dostala vlastn\u00fa stealth s\u00e9riu. Jej z\u00e1klad polo\u017eila hra Styx: Master of Shadows, ktor\u00e1 predstavila Styxa ako majstra infiltr\u00e1cie vyu\u017e\u00edvaj\u00faceho klonovanie, jedy a pohyb v tie\u0148och. Pokra\u010dovanie Styx: Shards of Darkness roz\u0161\u00edrilo jeho schopnosti, zv\u00e4\u010d\u0161ilo \u00farovne a prinieslo aj kooperat\u00edvny re\u017eim, \u010d\u00edm posunulo s\u00e9riu smerom k v\u00e4\u010d\u0161ej hr\u00e1\u010dskej vo\u013enosti. Najnov\u0161ie dobrodru\u017estvo Styx: Blades of Greed na tieto z\u00e1klady<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">nadv\u00e4zuje a roz\u0161iruje ich o otvorenej\u0161ie prostredia a nov\u00e9 schopnosti, pri\u010dom st\u00e1le stavia na Styxovej pref\u00edkanosti, no niektor\u00e9 prvky a charakteristick\u00e9 \u010drty protagonistu sa zmenili.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Styx: Blades of Greed - Reveal Trailer | PS5 Games\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/JY4IZIpikP0?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h4 class=\"wp-block-heading has-text-align-center\">Pr\u00edbeh a svet<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Pr\u00edbeh op\u00e4\u0165 sleduje Styxa, cynick\u00e9ho a pragmatick\u00e9ho goblina, ktor\u00e9ho prim\u00e1rnou motiv\u00e1ciou nie je hrdinstvo, ale pre\u017eitie a zisk. Dej sa to\u010d\u00ed okolo vz\u00e1cnej suroviny Quartz, ktor\u00e1 zohr\u00e1va v\u00fdznamn\u00fa \u00falohu v konfliktoch medzi jednotliv\u00fdmi rasami a z\u00e1rove\u0148 sl\u00fa\u017ei ako zdroj moci pre nov\u00e9 schopnosti. Narat\u00edv funguje sk\u00f4r ako r\u00e1mec pre jednotliv\u00e9 misie ne\u017e ako v\u00fdrazn\u00e1 dramatick\u00e1 l\u00ednia. Dial\u00f3gy s\u00fa miestami z\u00e1bavn\u00e9 a Styxov typick\u00fd sarkazmus nech\u00fdba, no samotn\u00fd pr\u00edbeh zost\u00e1va sk\u00f4r funk\u010dn\u00fd ne\u017e zapam\u00e4tate\u013en\u00fd. Je v\u0161ak podivn\u00e9, \u017ee hoci hra priamo nadv\u00e4zuje na predchodcu, Styx sa \u010diasto\u010dne zmenil. Je toti\u017e v\u00e1\u017enej\u0161\u00ed, tr\u00fasi menej pozn\u00e1mok ne\u017e kedysi, \u010do je trochu \u010dudn\u00e9. Ak by dejovo uplynulo medzi druh\u00fdm a tret\u00edm dielom to\u013eko \u010dasu \u010do v realite, bolo by to pochopite\u013en\u00e9, no takto to p\u00f4sob\u00ed celkom zvl\u00e1\u0161tne. Postavy, ktor\u00e9 hr\u00e1\u010d stret\u00e1va, \u010dasto plnia \u00falohu zad\u00e1vate\u013eov cie\u013eov a svet s\u00edce p\u00f4sob\u00ed konzistentne, no len zriedka dok\u00e1\u017ee vyvola\u0165 silnej\u0161ie emocion\u00e1lne zapojenie. Mnoh\u00e9 \u00falohy tak p\u00f4sobia ako s\u00e9riov\u00e9 infiltr\u00e1cie s konkr\u00e9tnym cie\u013eom, nie ako kapitoly ucelen\u00e9ho dramatick\u00e9ho obl\u00faka. Nepote\u0161\u00ed ani repetit\u00edvnos\u0165 \u00faloh, preto\u017ee aj napriek n\u00e1vratu do lokal\u00edt, dostane za \u00falohu odomkn\u00fa\u0165 a absolvova\u0165 Quartz, pr\u00edpadne ukradn\u00fa\u0165 toto a tamto. Ch\u00e1pem, \u017ee Styx je zlodej, no jedna misia mohla by\u0165 napr\u00edklad, odomkn\u00fa\u0165 padac\u00ed most, druh\u00e1 nachysta\u0165 na niekoho nejak\u00fa pascu, no a mohol by som pokra\u010dova\u0165.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Najv\u00fdraznej\u0161ou zmenou oproti minulosti je \u0161trukt\u00fara prostred\u00ed. Styx sa pohybuje v troch rozsiahlych regi\u00f3noch \u2013 The Wall, Turquoise Dawn a Akenash, pri\u010dom ka\u017ed\u00e1 lokalita pon\u00faka viacero pr\u00edstupov\u00fdch tr\u00e1s, vertik\u00e1lne \u010dlenit\u00e9 prostredie a mno\u017estvo skryt\u00fdch oblast\u00ed. \u00darovne s\u00fa navrhnut\u00e9 tak, aby podporovali pl\u00e1novanie a prieskum. Hr\u00e1\u010d m\u00f4\u017ee sledova\u0165 pohyb hliadok, vyu\u017e\u00edva\u0165 tie\u0148, obch\u00e1dza\u0165 nepriate\u013eov alebo manipulova\u0165 prostredie vo svoj prospech. Dizajn m\u00e1 bli\u017e\u0161ie k sandboxu ne\u017e k tradi\u010dn\u00fdm stealth koridorom, \u010do v\u00fdrazne men\u00ed tempo hry a v z\u00e1sade ovplyv\u0148uje aj hern\u00fa dobu, ktor\u00e1 je v\u010faka tomu nad\u0161tandardn\u00e1. Miesto presne napl\u00e1novan\u00fdch pas\u00e1\u017e\u00ed prich\u00e1dza ku slovu improviz\u00e1cia a adapt\u00e1cia sa vzniknutej situ\u00e1cii.<\/p>\n\n\n\n<h4 class=\"wp-block-heading has-text-align-center\">Hrate\u013enos\u0165 a stealth jadro<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Hrate\u013enos\u0165 stoj\u00ed na zn\u00e1mych pilieroch s\u00e9rie \u2013 pl\u00ed\u017eenie, manipul\u00e1cia s nepriate\u013emi a vyu\u017e\u00edvanie \u0161peci\u00e1lnych schopnost\u00ed. Styx m\u00e1 k dispoz\u00edcii cel\u00fd arzen\u00e1l n\u00e1strojov, ktor\u00e9 umo\u017e\u0148uj\u00fa rie\u0161i\u0165 situ\u00e1cie kreat\u00edvne. Klonovanie, otravy, rozpt\u00fdlenie nepriate\u013eov, vertik\u00e1lny pohyb pomocou h\u00e1ku \u010di vyu\u017e\u00edvanie \u0161peci\u00e1lnych schopnost\u00ed odomknut\u00fdch pomocou Quartz tvoria jadro syst\u00e9mu. Ka\u017ed\u00fd n\u00e1stroj m\u00e1 praktick\u00fd v\u00fdznam a \u010dasto otv\u00e1ra nov\u00e9 mo\u017enosti postupu. Hra tak prirodzene podporuje experimentovanie a odme\u0148uje hr\u00e1\u010dov, ktor\u00ed h\u013eadaj\u00fa alternat\u00edvne rie\u0161enia namiesto priameho postupu. Jedna vec ma v\u0161ak mrz\u00ed, a to ke\u010f hra n\u00fati hr\u00e1\u010da zlikvidova\u0165 protivn\u00edkov v nejakej oblasti. Samozrejme, tich\u00e1 likvid\u00e1cia je mo\u017en\u00e1, no i tak by som uv\u00edtal, ak by bolo k dispoz\u00edcii aj in\u00e9, k \u017e\u00e1nru sa viac hodiace, rie\u0161enie.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-3-obrazok-1-55-1024x576.jpg\" alt=\"\" class=\"wp-image-1453\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-3-obrazok-1-55-1024x576.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-3-obrazok-1-55-300x169.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-3-obrazok-1-55-768x432.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-3-obrazok-1-55.jpg 1030w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">V\u00fdznamnou novinkou je syst\u00e9m schopnost\u00ed s prvkami progresu po n\u00e1vrate do predo\u0161l\u00fdch oblast\u00ed. Postupne odomknut\u00e9 schopnosti umo\u017e\u0148uj\u00fa dosta\u0165 sa na miesta, ktor\u00e9 boli predt\u00fdm nedostupn\u00e9, \u010d\u00edm sa posil\u0148uje pocit rast\u00facej moci a kontroly nad prostred\u00edm. Tento pr\u00edstup prid\u00e1va hre metroidvania n\u00e1dych a z\u00e1rove\u0148 motivuje hr\u00e1\u010da sk\u00fama\u0165 mapy d\u00f4kladnej\u0161ie. N\u00e1vrat do zn\u00e1mych lokal\u00edt s nov\u00fdmi mo\u017enos\u0165ami nep\u00f4sob\u00ed ako umel\u00e9 predl\u017eovanie hern\u00e9ho \u010dasu, ale ako prirodzen\u00e1 s\u00fa\u010das\u0165 progresu, \u010do pova\u017eujem za sol\u00eddne plus pre novinku od \u0161t\u00fadia Cyanide.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Naopak, priama konfront\u00e1cia s nepriate\u013emi ost\u00e1va slab\u0161ou str\u00e1nkou hry. Styx nie je bojovn\u00edk a otvoren\u00fd s\u00faboj p\u00f4sob\u00ed sk\u00f4r ako n\u00fadzov\u00e9 rie\u0161enie ne\u017e rovnocenn\u00e1 hern\u00e1 mo\u017enos\u0165. Nepriatelia reaguj\u00fa r\u00fdchlo, postava m\u00e1 obmedzen\u00fa odolnos\u0165 a chyba v pl\u00e1ne \u010dasto vedie k r\u00fdchlemu ne\u00faspechu. Tento dizajnov\u00fd pr\u00edstup s\u00edce posil\u0148uje stealth charakter hry, no z\u00e1rove\u0148 m\u00f4\u017ee p\u00f4sobi\u0165 frustruj\u00faco, najm\u00e4 ke\u010f sa situ\u00e1cia vymkne spod kontroly. Bojov\u00fd syst\u00e9m nep\u00f4sob\u00ed tak prepracovane ako mechaniky pl\u00ed\u017eenia a hr\u00e1\u010da sk\u00f4r odr\u00e1dza od priamej akcie. Je tu s\u00edce mo\u017eno uskakova\u0165 \u00fatokom, no i tak je lep\u0161ia mo\u017enos\u0165 vyhn\u00fa\u0165 sa akejko\u013evek priamej konfront\u00e1cii.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Styx: Blades of Greed - Gameplay Reveal Trailer | PS5 Games\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/QZF8CTpoEWI?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h4 class=\"wp-block-heading has-text-align-center\">Kooper\u00e1cia je fu\u010d<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Jednou z najdiskutovanej\u0161\u00edch zmien je absencia kooperat\u00edvneho re\u017eimu, ktor\u00fd pon\u00fakala predch\u00e1dzaj\u00faca hra Styx: Shards of Darkness. Mo\u017enos\u0165 prech\u00e1dza\u0165 \u00farovne vo dvojici prin\u00e1\u0161ala nov\u00e9 taktick\u00e9 mo\u017enosti aj soci\u00e1lny rozmer, ktor\u00fd teraz \u00faplne ch\u00fdba. Blades of Greed je striktne singleplayerov\u00e1 sk\u00fasenos\u0165 a hoci je dizajn \u00farovn\u00ed dostato\u010dne komplexn\u00fd aj pre s\u00f3lo hranie, strata kooper\u00e1cie je cite\u013en\u00e1. Pre hr\u00e1\u010dov, ktor\u00ed si ob\u013e\u00fabili koordinovan\u00e9 infiltr\u00e1cie a spolo\u010dn\u00e9 pl\u00e1novanie, ide o krok sp\u00e4\u0165.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Rozdiel medzi predch\u00e1dzaj\u00facimi dielmi a novinkou nie je len v absencii kooper\u00e1cie. K\u00fdm Shards of Darkness a predch\u00e1dzaj\u00face hry pon\u00fakali viac line\u00e1rnych misi\u00ed, Blades of Greed prin\u00e1\u0161a rozsiahlej\u0161ie oblasti s mno\u017estvom volite\u013en\u00fdch ciest a pr\u00edstupov. Toto roz\u0161\u00edrenie priestoru v\u0161ak z\u00e1rove\u0148 znamen\u00e1, \u017ee s\u00e9ria stratila niektor\u00e9 svoje najjasnej\u0161ie identifika\u010dn\u00e9 prvky. Novinka je skr\u00e1tka viac sandbox ne\u017e tradi\u010dn\u00fd stealth z\u00e1\u017eitok z minulosti.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-55-1024x576.jpg\" alt=\"\" class=\"wp-image-1454\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-55-1024x576.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-55-300x169.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-55-768x432.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-55.jpg 1030w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h4 class=\"wp-block-heading has-text-align-center\">Chcelo by to vyladi\u0165<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Technick\u00e1 str\u00e1nka hry je funk\u010dn\u00e1, no nie bez probl\u00e9mov. Prostredia s\u00fa rozsiahle a vertik\u00e1lne bohat\u00e9, \u010do podporuje stealth mechaniky a vytv\u00e1ra priestor pre opakovan\u00e9 hranie, kde budete m\u00f4c\u0165 situ\u00e1cie rie\u0161i\u0165 inak. Hru poh\u00e1\u0148a Unreal Engine 5, no optimaliz\u00e1cia je, minim\u00e1lne, na PlayStation 5 rozporupln\u00e1. Na jednej strane tu m\u00e1me ve\u013ek\u00e9 prostredia pln\u00e9 cesti\u010diek, skratiek a podobne, no sn\u00edmkov\u00e1 frekvencia m\u00e1 sklony ku kol\u00edsaniu, a to aj v momentoch, kedy sa na obrazovke ni\u010d z\u00e1sadn\u00e9 nedeje, pr\u00edpadne sa hr\u00e1\u010d nach\u00e1dza v menej otvorenej lokalite. Objavia sa aj \u010fal\u0161ie nedostatky, ktor\u00e9 m\u00f4\u017eu naru\u0161i\u0165 plynulos\u0165 hrania, a to od menej spo\u013eahliv\u00e9ho spr\u00e1vania umelej inteligencie a\u017e po vizu\u00e1lne \u010di anima\u010dn\u00e9 chyby. Nejde o z\u00e1sadn\u00e9 probl\u00e9my, no pri hre zalo\u017eenej na presnosti dok\u00e1\u017eu by\u0165 ru\u0161iv\u00e9.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Grafick\u00e9 artefakty spojen\u00e9 s osvetlen\u00edm tie\u017e nerobia v\u00fdvoj\u00e1rom najlep\u0161iu vizitku, no za najv\u00e4\u010d\u0161\u00ed probl\u00e9m pova\u017eujem samotn\u00e9 osvetlenie, ktor\u00e9 z \u010dasu na \u010das zahapruje. To znamen\u00e1, \u017ee ak prejdete zo svetl\u00e9ho miesta do tmav\u00e9ho, hra sa tomu neprisp\u00f4sob\u00ed. Vy tak budete ma\u0165 na obrazovke iba tmu, \u010do komfortu a ani z\u00e1\u017eitku neprid\u00e1va. Niekedy sa na dovolenky vyber\u00fa aj zvukov\u00e9 efekty, tak\u017ee nastane napr\u00edklad ticho, pr\u00edpadne je po\u010du\u0165 nie\u010do, \u010do by po\u010du\u0165 nemalo by\u0165. Je to \u0161koda, preto\u017ee technick\u00e1 str\u00e1nka je najslab\u0161\u00edm \u010dl\u00e1nkom inak z\u00e1bavn\u00e9ho po\u010dinu. Na druhej strane, je to nie\u010do, s \u010d\u00edm v\u00fdvoj\u00e1ri dok\u00e1\u017eu pracova\u0165. Ak by sa zapracovalo na optimaliz\u00e1cii a odstr\u00e1nili najp\u00e1l\u010divej\u0161ie probl\u00e9my, z\u00e1\u017eitok z hrania bude omnoho lep\u0161\u00ed.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Styx: Blades of Greed - Launch Trailer | PS5 Games\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/3mnxjDNe5cI?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h4 class=\"wp-block-heading has-text-align-center\">Styx to op\u00e4\u0165 zvl\u00e1dol<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Styx: Blades of Greed je titul, ktor\u00fd ukazuje, \u017ee s\u00e9ria m\u00e1 st\u00e1le \u010do pon\u00faknu\u0165 fan\u00fa\u0161ikom stealth hier. Pl\u00ed\u017eenie, kreat\u00edvny pr\u00edstup ku ka\u017ed\u00e9mu cie\u013eu a ve\u013ek\u00e9, vertik\u00e1lne prepojen\u00e9 mapy robia prieskum a pl\u00e1novanie z\u00e1bavn\u00fdm a odme\u0148uj\u00facim. S\u00fa\u010dasne v\u0161ak hra trp\u00ed absenciou kooper\u00e1cie, menej v\u00fdraznou narat\u00edvnou l\u00edniou, technick\u00fdmi nedostatkami a bojov\u00fdm syst\u00e9mom, ktor\u00fd je tu sk\u00f4r na obtia\u017e, ne\u017e ku prospechu veci.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Pre milovn\u00edkov \u010dist\u00e9ho stealth \u017e\u00e1nru a fan\u00fa\u0161ikov s\u00e9rie je v\u0161ak Blades of Greed ur\u010dite zauj\u00edmav\u00fd pr\u00edrastok, ktor\u00fd pon\u00faka dostatok z\u00e1bavy a priestoru na taktiku. Vynik\u00e1 v momente, ke\u010f d\u00e1 hr\u00e1\u010dovi priestor prem\u00fd\u0161\u013ea\u0165, experimentova\u0165 a n\u00e1js\u0165 vlastn\u00e9 rie\u0161enie, no nedok\u00e1\u017ee v\u017edy udr\u017ea\u0165 rovnak\u00fa kvalitu vo v\u0161etk\u00fdch zlo\u017ek\u00e1ch. To je bezpochyby dan\u00e9 aj t\u00fdm, \u017ee predsa len nejde o AAA po\u010din s obrovsk\u00fdm rozpo\u010dtom, no do bud\u00facna (ak v\u00f4bec nejak\u00e9 nabud\u00face bude) by st\u00e1lo za zv\u00e1\u017eenie urobi\u0165 s\u00edce mo\u017eno men\u0161iu, no vyladenej\u0161iu hru po v\u0161etk\u00fdch str\u00e1nkach. Pre fan\u00fa\u0161ikov s\u00e9rie a milovn\u00edkov premyslenej infiltr\u00e1cie ale ide o hodnotn\u00fd n\u00e1vrat do tie\u0148ov, ktor\u00fd s\u00edce od dokonalosti \u010faleko, no dok\u00e1\u017ee pon\u00faknu\u0165 mno\u017estvo sol\u00eddnych momentov postaven\u00fdch na trpezlivosti, d\u00f4vtipe a prec\u00edznosti.<\/p>\n\n\n\n<h4 class=\"wp-block-heading has-text-align-center\"><em>Hru na recenziu poskytla spolo\u010dnos\u0165 NACON.<\/em><\/h4>\n","protected":false},"excerpt":{"rendered":"<p>S\u00e9ria titulov s pref\u00edkan\u00fdm a ve\u010dne ufrf\u013ean\u00fdm goblinom menom Styx sa po dlh\u0161ej pauze vr\u00e1tila&#8230;<\/p>\n","protected":false},"author":4,"featured_media":1452,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_somgeek_review_score":70,"_somgeek_review_verdict":"Tretie s\u00f3lov\u00e9 dobrodru\u017estvo hundrav\u00e9ho goblina Styxa je, napriek niektor\u00fdm zmen\u00e1m, t\u00fdm najlep\u0161\u00edm. Vlastne je a\u017e \u0161koda, \u017ee Styx: Blades of Greed trp\u00ed technick\u00fdmi nedostatkami a absenciou kooper\u00e1cie z minula, inak by mohlo by\u0165 hodnotenie e\u0161te o nie\u010do vy\u0161\u0161ie.","_somgeek_review_pros":"Funk\u010dn\u00fd stealth a r\u00f4zne mo\u017enosti rie\u0161i\u0165 situ\u00e1cie\/\u00falohy\r\nRozsiahle a otvoren\u00e9 mapy\r\nR\u00f4zne n\u00e1stroje a schopnosti Styxa","_somgeek_review_cons":"Technick\u00e1 str\u00e1nka (prepady frameratu, grafick\u00e9 glitche, a podobne)\r\nPr\u00edbeh za ve\u013ea nestoj\u00ed\r\nRepetit\u00edvne \u00falohy","footnotes":"","somgeek_article_title_size":"small","somgeek_article_title_font":"roboto-condensed","somgeek_article_body_font":"default"},"categories":[5],"tags":[284],"class_list":["post-1457","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-recenzie","tag-styx-blades-of-greed"],"_links":{"self":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/1457","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/comments?post=1457"}],"version-history":[{"count":2,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/1457\/revisions"}],"predecessor-version":[{"id":5660,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/1457\/revisions\/5660"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media\/1452"}],"wp:attachment":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media?parent=1457"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/categories?post=1457"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/tags?post=1457"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}