{"id":1467,"date":"2026-02-26T23:54:48","date_gmt":"2026-02-26T21:54:48","guid":{"rendered":"https:\/\/somgeek.eu\/?p=1467"},"modified":"2026-08-11T20:39:45","modified_gmt":"2026-08-11T18:39:45","slug":"nioh-3-samurajska-cesta-tretikrat-rovnako","status":"publish","type":"post","link":"https:\/\/somgeek.eu\/index.php\/2026\/02\/26\/nioh-3-samurajska-cesta-tretikrat-rovnako\/","title":{"rendered":"Nioh 3 &#8211; Samurajsk\u00e1 cesta tret\u00edkr\u00e1t rovnako"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Team Ninja na\u010falej patr\u00ed k jedn\u00fdm z najakt\u00edvnej\u0161\u00edch autorsk\u00fdch zoskupen\u00ed s\u00fa\u010dasnosti. Len na teraj\u0161ie kalend\u00e1rne obdobie maj\u00fa jeho z\u00e1stupcovia napl\u00e1novan\u00e9 tri ve\u013ek\u00e9 hry. Remake Fatal Frame II, Dead or Alive 6 Last Round a druh\u00e9 pokra\u010dovanie s\u00e9rie Nioh nes\u00face poradov\u00fa \u010d\u00edslovku tri. To znova, ve\u013emi okato, kop\u00edruje n\u00e1pady FromSoftware a prid\u00e1va k nim vlastn\u00fa d\u00e1vku, roky budovan\u00fdch, v\u00fdvoj\u00e1rskych zru\u010dnost\u00ed. Je to v\u0161ak dos\u0165? Pr\u00edpadne kone\u010dne sk\u00fasen\u00fd doru\u010dovate\u013e kvalitn\u00fdch \u017e\u00e1nrov\u00fdch produktov narazil hlavou o hrub\u00fd m\u00far? Odpove\u010f nie je jednozna\u010dn\u00e1.<\/strong><\/p>\n\n\n\n<h4 class=\"wp-block-heading has-text-align-center\"><em>Recenzovan\u00e1 verzia: PlayStation 5<\/em><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Nioh je v nie\u010dom mojou srdcovou z\u00e1le\u017eitos\u0165ou a m\u00e1m na\u0148 ve\u013emi pekn\u00e9 spomienky. Ak sa nem\u00fdlim, v roku 2017 i\u0161lo o jeden z prv\u00fdch ve\u013ek\u00fdch titulov, ktor\u00e9 som na webe ofici\u00e1lne recenzoval. Odvtedy mi pod rukami pre\u0161li stovky hier a sn\u00e1\u010f tis\u00edcka men\u0161\u00edch \u010di v\u00e4\u010d\u0161\u00edch \u010dl\u00e1nkov s odli\u0161n\u00fdm zameran\u00edm. S\u00e9ria vyd\u00e1van\u00e1 Koei Tecmo ma op\u00e4tovne stretla v Covidovom obdob\u00ed, preto\u017ee sa pozrelo na osobn\u00e9 po\u010d\u00edta\u010de jej vyladenej\u0161ie pokra\u010dovanie. To ma svojou n\u00e1vykovou hrate\u013enos\u0165 zaseklo na viac ako stovku hod\u00edn a doposia\u013e mi o\u010di svietia pri pomyslen\u00ed na raritn\u00fd loot fialovej farby, ktor\u00fd padal z bossov a pr\u00edle\u017eitostne aj vo\u013ene pobehuj\u00facich protivn\u00edkov.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Trojka pre m\u0148a reprezentuje ist\u00fa odbo\u010dku. Po prv\u00fdkr\u00e1t toti\u017e hodnot\u00edm konzolov\u00fa verziu a nie graficky zauj\u00edmavej\u0161\u00ed PC release. Napriek tomu mi pr\u00edde sympatick\u00e9, \u017ee Team Ninja sprev\u00e1dza moju tunaj\u0161iu autorsk\u00fa tvorbu u\u017e bezm\u00e1la desa\u0165 rokov. Dovol\u00edm si na \u00favod men\u0161iu anal\u00f3giu, ke\u010f\u017ee som si prech\u00e1dzal star\u0161ie, vy\u0161\u0161ie prilo\u017een\u00e9, texty a pova\u017eujem za komick\u00e9 niektor\u00e9 (vtedy e\u0161te) ne\u0161\u0165astn\u00e9 slovn\u00e9 obraty a celkov\u00fa rozsahov\u00fa, v zmysle po\u010dte slov, skromnos\u0165, ktorou dnes absol\u00fatne netrp\u00edm.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In\u00fdmi slovami, len na z\u00e1kladne Nioh recenzi\u00ed m\u00f4\u017eem (a vy spolo\u010dne so mnou) pozorova\u0165 ur\u010dit\u00fd prirodzen\u00fd progres, ktor\u00fd sa v\u00e4\u010d\u0161inou sp\u00e1ja s kon\u0161tantn\u00fdm opakovan\u00edm a pr\u00e1cnou praxou. Ka\u017edop\u00e1dne, v r\u00e1mci zna\u010dky evidujem prav\u00fd opak. Ona vlastne dek\u00e1du stagnuje na jednom mieste. Doru\u010duje n\u00e1pady v rovnakej kvalite, akur\u00e1t narast\u00e1 na \u0161\u00edrke a v\u00fd\u0161ke. Najm\u00e4 od trojky som v\u0161ak u\u017e \u010dakal posun vpred, preto\u017ee IP spala dobr\u00fdch p\u00e4\u0165 rokov.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ten znova nepri\u0161iel, pri\u010dom niektor\u00e9 prvky s\u00fa tak nadu\u017e\u00edvan\u00e9 (form\u00e1lne vy\u010derpan\u00e9), \u017ee som si vlastne l\u00e1mal hlavou nad ot\u00e1zkou cenovky. Koniec koncov, ide o pr\u00e9miov\u00fd titul pred\u00e1van\u00fd za nad\u0161tandardn\u00fa sumu osemdesiatich eur. Napriek tomu by som ho ozna\u010dil nasledovn\u00fdm pomenovan\u00edm \u2013 v\u00fdrazne recyklovan\u00fd produkt. K tomu patria pozit\u00edvne i negat\u00edvne elementy. Viacej si rozoberieme ni\u017e\u0161ie.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-59-1024x576.jpg\" alt=\"\" class=\"wp-image-1460\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-59-1024x576.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-59-300x169.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-59-768x432.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-59.jpg 1028w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h4 class=\"wp-block-heading has-text-align-center\">Historick\u00e9 power fantasy<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Na prvotine sa mi svojho \u010dasu pozd\u00e1valo, \u017ee je vlastne jednoduch\u00fdm pr\u00edbehom gaijina (Williama Adamsa) v cudzej zemi, ktor\u00fd mus\u00ed bojova\u0165 o miesto a \u017eivot v \u00faplne nezn\u00e1mom kontexte, pri\u010dom pad\u00e1 a zlyh\u00e1va v konflikte s novou, nepoznanou, mentalitou. Ide o skvel\u00fd<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">n\u00e1met pracuj\u00faci so zrozumite\u013en\u00fdmi em\u00f3ciami. Aj onen prechod z da\u017ediv\u00e9ho Lond\u00fdna na \u010falek\u00fd v\u00fdchod pln\u00fd najohyzdnej\u0161\u00edch obl\u00fad ve\u013emi udrel do o\u010d\u00ed. Titulu dodal zauj\u00edmav\u00fd n\u00e1dych atrakt\u00edvnej exotiky, najm\u00e4 pre stredoeur\u00f3pskeho hr\u00e1\u010da.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">S\u00fa\u010dasne i\u0161lo o \u0161ikovn\u00e9 sk\u013abenie iracion\u00e1lnych prvkov z b\u00e1jok s funk\u010dn\u00fdm dobov\u00fdm zasaden\u00edm. Tak\u00fd mal\u00fd m\u00fdtus v kont\u00farach sveta, ktor\u00e9mu rozumieme, hoc nefunguje v\u017edy pod\u013ea pravidiel pr\u00edzemnej reality. Pokra\u010dovanie na\u0161trbilo tento status quo a viacej sa prikl\u00e1\u0148alo k \u0161ialenej fantasy. St\u00e1le ste v \u0148om ale mohli n\u00e1js\u0165 uchopite\u013en\u00e9 historick\u00e9 pramene, ktor\u00e9 sa zakladali na konkr\u00e9tnych re\u00e1li\u00e1ch. Bolo v\u0161ak c\u00edti\u0165, \u017ee sa ubralo na autenticite a pritla\u010dilo v oblasti neviazanej kuriozity, ktor\u00fa niektor\u00ed z v\u00e1s bud\u00fa pozna\u0165 z mangy alebo anime. Jednoducho, historick\u00fd feeling sa ist\u00fdm sp\u00f4sobom vytratil, \u010do malo v\u00fdrazn\u00fd vplyv na atmosf\u00e9ru.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Tret\u00ed diel ide v tomto oh\u013eade e\u0161te o \u010dosi \u010falej. U\u017e ho toti\u017e absol\u00fatne nedok\u00e1\u017eete bra\u0165 v\u00e1\u017ene, minim\u00e1lne nie ako skromn\u00fa jednotku s jednoduchou, pr\u00edjemne \u013eudskou, z\u00e1pletkou. Zhruba v \u00favodnej hodinke sa cestuje \u010dasopriestorom, pri\u010dom \u00fastredn\u00fd koncept vylo\u017eene stoj\u00ed na transform\u00e1cii lok\u00e1ci\u00ed, kde ako osvieten\u00ed hrdina mus\u00edte vybi\u0165 krut\u00e9 zlo, preto\u017ee ste de facto hern\u00e1 verzia Nea. Va\u0161\u00edm osudom je zachr\u00e1ni\u0165 svet. Akur\u00e1t hrdinu teda nikto neozna\u010duje pomenovan\u00edm glitch v syst\u00e9me a v\u0161etko nemus\u00ed ma\u0165 nutne za\u010diatok a koniec.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Na papieri je pr\u00edtomn\u00fd pr\u00edbeh funk\u010dn\u00fd. Na m\u00f4j vkus v\u0161ak p\u00f4sob\u00ed\u2026 no, sn\u00e1\u010f pr\u00edli\u0161 bizarne? Ch\u00fdba mu ak\u00e9si racion\u00e1lne ukotvenie. Lebo naozaj je postaven\u00fd na princ\u00edpe vyvolen\u00e9ho protagonistu s nulov\u00fdmi \u013eudsk\u00fdmi vz\u0165ahmi a charakterov\u00fdm podfarben\u00edm. Stret\u00e1vate mimoriadne zauj\u00edmav\u00e9 dobov\u00e9 postavy. Hattori Hanz\u014d alebo Tokugawa Ieyasu maj\u00fa relat\u00edvne d\u00f4le\u017eit\u00fd vplyv na udalosti, vstupuj\u00fa do nich a konaj\u00fa na z\u00e1klade dochovan\u00fdch prame\u0148ov. Samozrejme, n\u00e1jde sa tu aj kvantum re\u00e1lnych gener\u00e1lov, av\u0161ak krkolomnos\u0165 ich mien zabra\u0148uje mojej mysli zapam\u00e4ta\u0165 si ich nad r\u00e1mec \u0161tylizovanej vizu\u00e1lnej ind\u00edcie.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-56-1024x576.jpg\" alt=\"\" class=\"wp-image-1461\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-56-1024x576.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-56-300x169.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-56-768x432.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-56.jpg 1030w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Narat\u00edvna l\u00ednia je postaven\u00e1 na ikonick\u00fdch s\u00fabojoch z r\u00f4znych peri\u00f3d. Akur\u00e1t u\u017e nemaj\u00fa ten \u0165ah na br\u00e1nu. Vy ako hr\u00e1\u010d si plne uvedomujete nesmrte\u013enos\u0165 \u00fastredn\u00e9ho protagonistu, tak\u017ee nikdy sa autorom nepodar\u00ed vykresa\u0165 nap\u00e4tie z mo\u017en\u00e9ho zlyhania. Zamrz\u00ed to e\u0161te v viacej v momente, ke\u010f pln\u00edte nejak\u00fa dobr\u00fa ved\u013eaj\u0161iu \u00falohu, ktor\u00e1 je postaven\u00e1 viac pri zemi, odr\u00e1\u017ea hr\u00f4zy vojny alebo krutos\u0165 \u013eudsk\u00e9ho \u010dinu. I tak si ale zaka\u017ed\u00fdm spomeniete, \u017ee fig\u00farka, ktor\u00e1 v\u00e1s sprev\u00e1dza, je desa\u0165kr\u00e1t viac zauj\u00edmav\u00e1 ako hlavn\u00fd hrdina. Jednoducho, Jon Snow syndr\u00f3m z poslednej GOT s\u00e9rie. \u00dadajne k\u013e\u00fa\u010dov\u00e1 postava budovan\u00e1 v\u00fdhradne pre fin\u00e1lny \u00fader. Nad r\u00e1mec \u201e I don\u2019t want it \u201c fr\u00e1zy v\u0161ak nem\u00e1, \u010do poveda\u0165.<\/p>\n\n\n\n<h4 class=\"wp-block-heading has-text-align-center\">Je to ako Ninja Gaiden. Z\u00e1rove\u0148 ako Dark Souls. A aj tro\u0161ku DMC<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">S\u00fabojov\u00e1 zlo\u017eka bola v\u017edy v\u00fdstavn\u00fdm pilierom Team Ninja. Kvalitn\u00e1 ak\u010dn\u00e1 str\u00e1nka je zaka\u017ed\u00fdm s\u00fa\u010das\u0165ou ich produktov\u00e9ho bal\u00ed\u010dku, pri\u010dom m\u00e1m pocit, \u017ee ich bav\u00ed obdobne ako Chada Stahelskiho choreografia. Potvrdzuje to nielen t\u00e1to s\u00e9ria, no z\u00e1rove\u0148 ned\u00e1vne Ninja Gaiden 4, Rise of the Ronin (napriek mnoh\u00fdm ch\u00fdbam) alebo Wo Long. Zhodou okolnost\u00ed som v\u0161etko zmienen\u00e9 recenzoval, tak\u017ee dok\u00e1\u017eem objekt\u00edvne poveda\u0165, \u017ee v tejto oblasti \u0161tandardne exceluj\u00fa.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Inak tomu nie je ani tentokr\u00e1t. Autori dok\u00e1\u017eu sekaniu doda\u0165 n\u00e1dhern\u00fd audiovizu\u00e1lny tvar stimuluj\u00faci relevantn\u00e9 zmysli. Je ve\u013emi pozoruhodn\u00e9 v akej umnej s\u00fahre u nich pracuj\u00fa zvuky a obraz. Do akcie nepochybne \u0161lo mno\u017estvo komplikovan\u00e9ho testovania, anal\u00fdz fungovania mozgu i hr\u00e1\u010dskej logiky, nako\u013eko si dovol\u00edm tvrdi\u0165, \u017ee je, v\u00e4\u010d\u0161inu \u010das, bez zjavnej\u0161\u00edch v\u00e1d na kr\u00e1se.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Taktie\u017e sa vo frenetickej smr\u0161ti nikdy nestrat\u00edte, napriek pr\u00edle\u017eitostnej chaotickosti, kedy sa na v\u00e1s vrhne nieko\u013eko oponentov naraz. Za posledn\u00e9 zmienen\u00e9 som ve\u013emi r\u00e1d, ke\u010f\u017ee v Nioh 3 doch\u00e1dza k minim\u00e1lnym probl\u00e9mom, \u010do sa nepreh\u013eadnosti t\u00fdka. Nie\u010do podobn\u00e9 nie je v Souls \u017e\u00e1nri \u0161tandardom. Dokonca, m\u00e1m pocit, \u017ee je v tomto oh\u013eade t\u00edm ninjov (d\u00fafam, \u017ee si robia cosplay eventy) bezkonkuren\u010dn\u00fd, ke\u010f\u017ee FromSoftware pracuje s u\u017e\u0161ou farebnou paletou, tak\u017ee z\u00e1konite strety nie s\u00fa takou ok\u00e1zalou grafickou slas\u0165ou. Aby ste pochopili, Dark Souls je viac Junji Ito, Nioh zasa rann\u00fd Miyazaki \u2013 ten z animovanej oblasti, nie hernej.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u00daspe\u0161n\u00e9 vykr\u00fdvanie sprev\u00e1dza prenikav\u00e9 cinknutie. To okam\u017eite pod\u00e1va sign\u00e1l, tak\u017ee viete, \u017ee pr\u00e1ve presne triafate obranu, nie je absol\u00fatne nutn\u00e9 nad ni\u010d\u00edm uva\u017eova\u0165. Na tomto princ\u00edpe je zalo\u017een\u00e9 bojovanie. Vy sa nau\u010d\u00edte vn\u00edma\u0165 stimuly a hra v\u00e1m pon\u00fakne u\u017eito\u010dn\u00e9 kroky k ataku i obrane. N\u00e1sledne vznik\u00e1 rytmizovan\u00fd tanec, kedy by som sa ne\u010dudoval, \u017ee aj v pohodl\u00ed ob\u00fdva\u010dky vln\u00edte telom v tempe pr\u00e1ve prebiehaj\u00faceho stretnutia ocel\u00ed.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-5-obrazok-1-54-1024x576.jpg\" alt=\"\" class=\"wp-image-1462\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-5-obrazok-1-54-1024x576.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-5-obrazok-1-54-300x169.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-5-obrazok-1-54-768x432.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-5-obrazok-1-54.jpg 1028w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Je na v\u00e1s, aby ste mechaniky ovl\u00e1dli \u00faplne, pri\u010dom \u0161tandardne hra operuje pomerne f\u00e9rovo. Neh\u00e1d\u017ee v\u00e1m z\u00e1kern\u00e9 polen\u00e1 pod nohy v zmysle sc\u00e9ny s ovl\u00e1da\u010dom v ikonickom Funny Games. V Nioh 3 je u\u017e kvantum pohybov a r\u00f4znorod\u00fdch pr\u00edstupov, pri\u010dom ani jeden nemo\u017eno ozna\u010di\u0165 za definit\u00edvne spr\u00e1vny. Mimo krytia sa zbra\u0148ou, ktor\u00e9 je prebrat\u00e9 zo Sekiro a ide o z\u010faleka najd\u00f4le\u017eitej\u0161iu pom\u00f4cku pri bossoch. Podobn\u00fd pr\u00edstup schva\u013eujem. Nejestvuje korektn\u00e1 zbra\u0148 alebo brnenie. M\u00f4\u017eete si dopom\u00f4c\u0165 stealthom alebo vykosti\u0165 v\u0161etko me\u010dom \u010di sekerou. Dokonca, i build m\u00e1gie je v tomto pr\u00edpade relevantn\u00fd. Na \u010dom teda z\u00e1le\u017e\u00ed? Na va\u0161ich zru\u010dnostiach a pochopen\u00ed konkr\u00e9tnych substanci\u00ed hrate\u013enosti. Je ve\u013emi pr\u00edjemn\u00e9 ma\u0165 ak\u010dn\u00e9 RPG zalo\u017een\u00e9 na viacer\u00fdch gimmickoch, pri\u010dom h\u013eadanie najviac vyhovuj\u00facej kombin\u00e1cie prostriedkov je podstatnou s\u00fa\u010das\u0165ou kone\u010dn\u00e9ho z\u00e1\u017eitku.<\/p>\n\n\n\n<h4 class=\"wp-block-heading has-text-align-center\">Oper\u00e1cia Ninja<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Doposia\u013e nevidenou invenciou je prechod medzi viacer\u00fdmi auton\u00f3mnymi \u0161t\u00fdlmi \u00fatokov a obrany. Ninja a Samuraj, dve strany rovnakej mince zhmotnenej v \u00fastrednom protagonistovi. Umo\u017e\u0148uje to vytv\u00e1ranie brut\u00e1lnej ofenz\u00edvy, ktor\u00e1, ak sa ju nau\u010d\u00edte \u0161ikovne strieda\u0165, z v\u00e1s urob\u00ed japonsk\u00e9ho Termin\u00e1tora zo sedemn\u00e1steho storo\u010dia. Kosti a v\u00e4ziv\u00e1 bud\u00fa krvavo praska\u0165 akon\u00e1hle preniknete do podstaty s\u00fabojov.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Samurajsk\u00fd \u0161t\u00fdl je pomerne tradi\u010dn\u00fd. Pozn\u00e1te ho z minul\u00fdch dielov. Striedate si postoje (stredn\u00fd, \u0165a\u017ek\u00fd, \u013eahk\u00fd) a \u00fatoky v \u0148om maj\u00fa ur\u010dit\u00fa v\u00e1hu \u2013 hoc nie tak\u00fa ako za \u010dias p\u00f4vodn\u00fdch Demon\u2019s Souls, kedy seknutie v brnen\u00ed trvalo dobr\u00e9 tri sekundy. D\u00e1vaj\u00fa vy\u0161\u0161\u00ed damage, no s\u00fa\u010dasne \u201e\u017eer\u00fa\u201c staminu omnoho r\u00fdchlej\u0161ie. Naopak, zmienen\u00fd Ninja dok\u00e1\u017ee zahlti\u0165 oponent\u00faru desiatkami atakov behom p\u00e1r sek\u00fand, neexistuje v \u0148om Ki (obdoba v\u00fddr\u017ee) Pulse nab\u00edjaj\u00faci schopnos\u0165 kona\u0165 av\u0161ak nev\u00fdhodou je slabos\u0165 bitia \u010di nemo\u017enos\u0165 vykr\u00fdvania sa. Oba pr\u00edstupy s\u00fa relevantn\u00e9. Je len na hr\u00e1\u010dovi \u010di si zvol\u00ed jeden alebo druh\u00fd. Navy\u0161e, na stole je v\u017edy vyu\u017e\u00edvanie oboch.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Pr\u00e1ve tu do hry vstupuje takzvan\u00fd Style Shift Burst Break. Drviv\u00e9 \u010derven\u00e9 \u00fatoky nie je mo\u017en\u00e9 odrazi\u0165 inak ako touto schopnos\u0165ou, ktor\u00e1 ude\u013euje po\u0161kodenie staminy i \u017eivotu, pri\u010dom v\u00e1m fluidne premen\u00ed postoj zo Samuraja na Ninju alebo naopak. Prvok v kombin\u00e1cii s \u010fal\u0161\u00edmi v\u00e1m mus\u00ed nazna\u010dova\u0165, \u017ee Nioh 3 je v tejto oblasti nesmierne komplexn\u00fd. A to aj na pomery zna\u010dky.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Doma vlastn\u00edm zop\u00e1r encyklopedick\u00fdch kn\u00edh venuj\u00facich sa z\u00e1kutiam a tajomstv\u00e1m Elden Ringu. T\u00e1to hra by nie\u010do podobn\u00e9 mohla dosta\u0165 iba pre potreby ak\u010dnej zlo\u017eky. Nemysl\u00edm si pritom, \u017ee preh\u00e1\u0148am, nako\u013eko do nej evidentne muselo \u00eds\u0165 ohromn\u00e9 mno\u017estvo prem\u00fd\u0161\u013eania a balansovania, ktor\u00e9 si samo o sebe zasl\u00fa\u017ei zdvihnut\u00fd palec nahor mieriaci rovno z \u00fatrob l\u00e1vy. Rovno sa prizn\u00e1m, \u017ee nebolo v mojich sil\u00e1ch pochopi\u0165 v\u0161etky prepojenia a s\u00favisiace mechaniky, no ver\u00edm, \u017ee v \u010fal\u0161\u00edch NG+ do seba jednotliv\u00e9 aspekty e\u0161te v\u00e4\u010d\u0161mi zapadn\u00fa. Samozrejme, v r\u00e1mci jedn\u00e9ho textu nie je \u00faplne mo\u017en\u00e9 povenova\u0165 sa zlo\u017eke do adekv\u00e1tnej h\u013abky. Preto zakon\u010dujem segment s prehl\u00e1sen\u00edm, \u017ee hrate\u013enos\u0165, najm\u00e4 teda bojovanie, je dominantou s neb\u00fdval\u00fdm mno\u017estvom mo\u017enost\u00ed. Je to akoby pred v\u00e1s postavia st\u00f4l s hojn\u00fdm po\u010dtom jedla a vy si postupne vyber\u00e1te, \u010do sa v\u00e1m najviac pozd\u00e1va, pri\u010dom ka\u017ed\u00fd pokrm m\u00e1 \u0161pecifick\u00fa ar\u00f3mu a celkom inak chut\u00ed.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-7-obrazok-1-36-1024x576.jpg\" alt=\"\" class=\"wp-image-1463\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-7-obrazok-1-36-1024x576.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-7-obrazok-1-36-300x169.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-7-obrazok-1-36-768x432.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-7-obrazok-1-36.jpg 1030w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h4 class=\"wp-block-heading has-text-align-center\">Kvality so sebou z\u00e1rove\u0148 priniesli nov\u00e9 probl\u00e9my<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Nioh bola v\u017edy n\u00e1ro\u010dn\u00e1 s\u00e9ria. Ostatne, neskr\u00fdvane kop\u00edrovala Dark Souls, ktor\u00e9 bolo v po\u010diato\u010dn\u00fdch dob\u00e1ch v z\u00e1sade bez v\u00fdraznej\u0161ej konkurencie. Len m\u00e1lokto mal odvahu pusti\u0165 sa do v\u00fdvojovo n\u00e1ro\u010dn\u00e9ho \u017e\u00e1nru. Ale sa odvtedy doba zmenila, no nie? Len\u017ee s postupom \u010dasov mnoh\u00ed vydavatelia nadobudli pocit, \u017ee by aj obdobn\u00e9 projekty mali by\u0165 dostupn\u00e9 pre ka\u017ed\u00e9ho. Napr\u00edklad Rise of the Ronin od rovnak\u00e9ho t\u00edmu rovno pri\u0161lo s ob\u0165a\u017enos\u0165ami, \u010do bolo do t\u00fdch \u010dias \u00faplne nemyslite\u013en\u00e9.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">K tak\u00fdmto krajnostiam sa v tomto pr\u00edpade nepristupuje, av\u0161ak \u00fapadok n\u00e1ro\u010dnosti je zjavn\u00fd na prv\u00e9 chytenie ovl\u00e1da\u010da. Skuto\u010dne si nespom\u00ednam, kedy naposledy som sa s takou \u013eahkos\u0165ou presek\u00e1val podobne ladenou hrou. D\u00f4vod? No, jednak si mysl\u00edm, \u017ee s\u00fa tu adekv\u00e1tne vyladen\u00e9 pohyby, tak\u017ee nedoch\u00e1dza k momentom, kedy v\u00e1m niekto nepr\u00e1vom u\u0161tedr\u00ed damage. To je t\u00e1 pozit\u00edvna forma zni\u017eovania v\u00fdzvy.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">S\u00fa\u010dasne ale m\u00e1te k dispoz\u00edcii tak ve\u013ek\u00e9 mno\u017estvo \u00fatokov, \u0161peci\u00e1lnych abil\u00edt a spiritu\u00e1lnych schopnost\u00ed, \u017ee m\u00e1te pocit ist\u00e9ho easy m\u00f3du. Trochu hranie s cheatmi. Navy\u0161e, nedost\u00e1vate ich ani postupne. Tie najd\u00f4le\u017eitej\u0161ie si autori vystrie\u013eaj\u00fa v \u00favodnej p\u00e4\u0165 hodinovke. Pokia\u013e teda m\u00e1te sk\u00fasenosti so \u017e\u00e1nrom, skuto\u010dn\u00e1 v\u00fdzva prich\u00e1dza a\u017e v NG+2 a NG+3 prechodoch, ktor\u00e9, pod\u013ea v\u0161etk\u00e9ho, viac evokuj\u00fa p\u00f4vodn\u00fa my\u0161lienku a doru\u010dia vra\u017eedn\u00fa ob\u0165a\u017enos\u0165 origin\u00e1lnych dvoch dielov. M\u0148a to mrz\u00ed, preto\u017ee mi bolo umo\u017enen\u00e9 sta\u0165 sa majstrom boja relat\u00edvne r\u00fdchlo a n\u00e1sledn\u00fdmi dvomi tretinami som sa prel\u00faskal bez v\u00fdraznej\u0161\u00edch z\u00e1sekov. A to je v mojich o\u010diach \u017e\u00e1nrov\u00e1 chyba popieraj\u00faca p\u00f4vodn\u00fd koncept. Okrem toho, u\u017e ohl\u00e1sen\u00e9 skvel\u00e9 predaje nazna\u010duj\u00fa, \u017ee sa bude pokra\u010dova\u0165 v tomto \u0161t\u00fdle.<\/p>\n\n\n\n<h4 class=\"wp-block-heading has-text-align-center\">Politika na v\u0161etky \u0161tyri svetov\u00e9 strany<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">\u00c1no, odkedy v roku 2022 pri\u0161iel Elden Ring s n\u00e1padom, \u017ee by Souls koncept mohol jestvova\u0165 v intenci\u00e1ch otvoren\u00e9ho sveta, sk\u00fa\u0161aj\u00fa to s n\u00edm aj ostatn\u00ed konkuren\u010dn\u00ed autori. T\u00fdm, samozrejme, netvrd\u00edm, \u017ee pl\u00e1ny k tomuto kroku neexistovali u\u017e predt\u00fdm. Koniec koncov, len tak\u00fd Rise of the Ronin mal v\u00fdvojov\u00fd cyklus tiahnuci sa skoro dek\u00e1du, \u010di\u017ee jeho po\u010diatky sa datuj\u00fa do obdobia, kedy sn\u00e1\u010f nikto netu\u0161il, \u017ee (zrejme z\u00e1vere\u010dn\u00e9) virtu\u00e1lne die\u0165atko neskromn\u00fdch rozmerov p\u00e1na Miyazakiho \u2013 tentokr\u00e1t u\u017e mysl\u00edm hern\u00e9ho \u2013 doraz\u00ed. Rozhodne v\u0161ak nejedno autorsk\u00e9 zoskupenie mas\u00edvny komer\u010dn\u00fd i kritick\u00fd \u00faspech posmelil.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-8-obrazok-1-32-1024x576.jpg\" alt=\"\" class=\"wp-image-1464\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-8-obrazok-1-32-1024x576.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-8-obrazok-1-32-300x169.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-8-obrazok-1-32-768x432.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-8-obrazok-1-32.jpg 1028w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Ja ho na\u010falej vn\u00edmam ako dvojse\u010dn\u00fa zbra\u0148. Niekedy funguje, no inokedy slab\u0161\u00edm dizajnom riedi tie najvypiplanej\u0161ie lok\u00e1cie, uber\u00e1 na tempe a v\u00fdrazne na\u0165ahuje u\u017e tak sol\u00eddnu hern\u00fa dobu. Nioh 3 je v tomto oh\u013eade tak akosi v polovici cesty. N\u00e1jdete tu toti\u017e vzduchopr\u00e1zdne oblasti, ktor\u00e9 pr\u00edli\u0161 nemaj\u00fa, \u010do pon\u00faknu\u0165 a skuto\u010dne len brzdia dynamick\u00fd tep hrania. Na\u0161\u0165astie, drviv\u00e1 v\u00e4\u010d\u0161ina miest (\u010di u\u017e z poh\u013eadu uzatvoren\u00fdch levelov alebo ve\u013ek\u00fdch priestranstiev) pon\u00fakne n\u00e1paditos\u0165 \u00fazko spojen\u00fa s t\u00fdmto \u017e\u00e1nrom.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Navy\u0161e, exploring je podmienen\u00fd mnoh\u00fdmi vylep\u0161eniami, ktor\u00e9 n\u00e1sledne poskytuj\u00fa d\u00f4le\u017eit\u00e9 v\u00fdhody. Tradi\u010dne nech\u00fdba Kodama, mal\u00e9 du\u0161i\u010dky zlep\u0161uj\u00face nielen silu a mno\u017estvo elix\u00edrov. Z\u00e1rove\u0148 zvy\u0161uj\u00fa po\u010det f\u013ea\u0161ti\u010diek ur\u010den\u00fdch na lie\u010denie, \u010do dostanete pri respawnovan\u00ed. Po mape s\u00fa \u010falej rozh\u00e1dzan\u00e9 truhly s u\u017eito\u010dn\u00fdm lootom, nepriate\u013esk\u00e9 pevnosti, minibossovia alebo d\u00f4myseln\u00e9 ved\u013eaj\u0161ie \u00falohy (\u010dastokr\u00e1t so slu\u0161n\u00fdm pr\u00edbehom).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In\u00fdmi slovami, \u010do p\u00e4\u0165 metrov, to in\u00e9 dobrodru\u017estvo. Takto v\u00fdvoj\u00e1ri kon\u0161tantne stimuluj\u00fa hr\u00e1\u010dske receptory a vytv\u00e1raj\u00fa dojem pravidelnej satisfakcie. S\u00fa\u010dasne je vo\u013enej\u0161ie preh\u013ead\u00e1vanie nezriedka pretkan\u00e9 uzatvorenou oblas\u0165ou, kde sa u\u017e tradi\u010dne ukazuj\u00fa nahusto rozmiestnen\u00ed oponenti, \u013eahk\u00e9 narat\u00edvne pozadie a nakoniec tuh\u00fd stret s unik\u00e1tnym protivn\u00edkom. Ner\u00e1d by som opomenul takzvan\u00e9 Crucibles. Ide o mal\u00e9 ar\u00e9ny v Yokai svete, ktor\u00e9 spravidla blokuj\u00fa postup vpred alebo minim\u00e1lne cestu k vyt\u00fa\u017een\u00e9mu pokladu. Tradi\u010dne funguj\u00fa v troch oponentsk\u00fdch vln\u00e1ch, ktor\u00e9 mus\u00edte odrazi\u0165, aby ste \u00faspe\u0161ne tieto nebezpe\u010dn\u00e9 z\u00f3ny natrvalo odstr\u00e1nili z mapy.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u010ci\u017ee \u00e1no, touto invenciou je trojka predsa len o tro\u0161ku dlh\u0161ia ne\u017e by musela re\u00e1lne by\u0165. Ak mierite k stopercentn\u00e9mu prechodu (mimochodom, platina ho ani nevy\u017eaduje), rozhodne hovor\u00edme o dobr\u00fdch osemdesiatych hodin\u00e1ch. Mo\u017eno aj viac, z\u00e1le\u017e\u00ed od schopnost\u00ed. Tie sa pri fin\u00e1lnych cesti\u010dk\u00e1ch u\u017e jemne zajedaj\u00fa, nako\u013eko dookola variuj\u00fa identick\u00fd koncept. Nabehnete do oblasti, vysek\u00e1te nepriate\u013eov, poberiete loot a pokra\u010dujete \u010falej s apatiou chladn\u00e9ho Zakl\u00edna\u010da chodiaceho po nezn\u00e1mych cest\u00e1ch.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Hoci sa menia d\u00f4vody pr\u00edchodov a odchodov, jadro zost\u00e1va rovnak\u00e9. Navy\u0161e, u\u017e zhruba od polovice sa sk\u00fasen\u00fd hr\u00e1\u010d mierne nud\u00ed, preto\u017ee m\u00e1 tak\u00e9 prostriedky k nepriate\u013eskej de\u0161trukcii, \u017ee u\u017e predstavuj\u00fa len mdl\u00fa prek\u00e1\u017eku k cie\u013eu. A to zr\u00e1\u017ea inak skvel\u00fd z\u00e1\u017eitok mierne nadol. Nie ve\u013emi, zato evidentne. Treba v\u0161ak ma\u0165 na pam\u00e4ti, \u017ee ide o optiku \u017e\u00e1nrovo znal\u00e9ho \u010dloveka, ktor\u00fd v\u00e4\u010d\u0161inu Souls titulov za uplynul\u00fdch desa\u0165 rokov pre\u0161iel. Pokojne sa m\u00f4\u017ee sta\u0165, \u017ee ak v\u00e1m nevyhovuje n\u00e1ro\u010dnos\u0165 star\u0161\u00edch bratov Niohu, trojku si v\u00fdborne u\u017eijete. Ja ale od nej v oblasti v\u00fdzvy \u010dak\u00e1m o nie\u010do viac.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-9-obrazok-1-29-1024x576.jpg\" alt=\"\" class=\"wp-image-1465\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-9-obrazok-1-29-1024x576.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-9-obrazok-1-29-300x169.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-9-obrazok-1-29-768x432.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-9-obrazok-1-29.jpg 1028w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h4 class=\"wp-block-heading has-text-align-center\">Ucho je spokojn\u00e9, oko o \u010dosi menej<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">B\u00fdva trad\u00edciou, \u017ee hry tohto konkr\u00e9tneho autorsk\u00e9ho \u0161t\u00fadia p\u00f4sobia nev\u00e1bne. \u017dia\u013e, autori v nepeknom zvyku pokra\u010duj\u00fa i \u010falej. Nie\u017eeby teda p\u00f4sobil vylo\u017eene \u0161karedo, ob\u010das sa mu podar\u00ed vy\u010darova\u0165 pekn\u00fd z\u00e1pad slnka, pr\u00edpadne prirodzene navod\u00ed atmosf\u00e9ru hustou da\u017edivou b\u00farkou. Len akosi podobn\u00fd vizu\u00e1l dok\u00e1zal bezprobl\u00e9movo vytla\u010di\u0165 \u0161tvrt\u00fd PlayStation. To je v \u00e9re, tesne pred koncom toho piateho, pomerne smutn\u00e1 vizitka, ktor\u00e1 by nemala by\u0165 \u0161tandardizovan\u00e1.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u010co na tom, \u017ee hranie je plynul\u00e9, ke\u010f si ho kv\u00f4li zastaralej grafike nedok\u00e1\u017eete na ve\u013ekej telev\u00edzii plnohodnotne vychutna\u0165. Ja pritom rozumiem tomu, \u017ee preberan\u00fd sub\u017e\u00e1ner nikdy pr\u00edli\u0161 nest\u00e1l na dych ber\u00facich obrazoch. Na druhej strane sa mi ale nep\u00e1\u010di, \u017ee sa zasekol kdesi v roku 2015 a silou mocou ho odmieta opusti\u0165. Ako sentiment\u00e1lny \u010dlovek tvrdiaci, \u017ee v minulosti bolo v\u0161etko lep\u0161ie. Je to mimoriadne spiato\u010dn\u00edcke a pre mnoh\u00fdch, vr\u00e1tane m\u0148a, u\u017e nedosta\u010duj\u00face.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ak nie\u010do z\u00e1sadne pote\u0161\u00ed, je to hudobn\u00e9 podkreslenie umne kombinuj\u00face v\u00fdchodn\u00fa estetiku s tou z\u00e1padnou. \u00dastredn\u00fd mot\u00edv hlavn\u00e9ho menu som si pohmk\u00e1val po (asi) tre\u0165om zapnut\u00ed. V\u017edy ma nadchlo, ke\u010f sa znenazdajky po\u010das hrania spustil. N\u00e1ro\u010dnej\u0161\u00edm ak\u010dnej\u0161\u00edm sekvenci\u00e1m pre zmenu kra\u013euj\u00fa frenetick\u00e9 t\u00f3ny okam\u017eite klad\u00face d\u00f4raz na elektrizuj\u00facu rytmiz\u00e1ciu, \u010do podporuje po\u017eadovan\u00fa divokos\u0165 bitiek.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Pozd\u00e1valo sa mi, \u017ee v\u00fdvoj\u00e1ri nezriedka pou\u017e\u00edvaj\u00fa silu ticha. Uvedomuj\u00fa si jeho schopnosti. Niektor\u00e9 temnej\u0161ie lok\u00e1cie toti\u017e nedisponuj\u00fa \u017eiadnym hudobn\u00fdm podkreslen\u00edm, iba prirodzen\u00fdmi ruchmi, \u010do im dod\u00e1va nepr\u00edjemn\u00fd t\u00f3n koketuj\u00faci s hororom. Schv\u00e1lne som si na to dal pozor a ide o jasn\u00fd autorsk\u00fd z\u00e1mer, ktor\u00fd vo v\u00fdsledku svi\u017ene transformuje atmosf\u00e9ru. S\u00fa\u010dasne informuje o bezpe\u010dnosti, \u010di naopak pr\u00edtomnosti hrozby, v oblasti. Z\u00e1\u017eitok je v\u010faka tomu nad\u00fdchan\u00fd a preplnen\u00fd najr\u00f4znej\u0161\u00edmi em\u00f3ciami, ktor\u00e9 sa, pod\u013ea m\u00f4jho n\u00e1zoru, preklopia i do hr\u00e1\u010dovej hlavy. Obdobn\u00fd krok pomohol ospravedlni\u0165 aj ve\u013ekos\u0165 \u0161tyroch otvoren\u00fdch sektorov v Niohu 3.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Nioh 3 - Features Trailer | PS5 Games\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/bL_umw0ScIA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h4 class=\"wp-block-heading has-text-align-center\">Kreat\u00edvny bankrot<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Zna\u010dka po tret\u00edkr\u00e1t doru\u010dila kvalitn\u00fd titul. Souls \u017e\u00e1nru nerob\u00ed zl\u00e9 meno a zasa raz Team Ninja efekt\u00edvne odpisuje od zdanlivo nezastavite\u013en\u00e9ho FromSoftware. Z\u00e1rove\u0148 v\u0161ak op\u00e4tovne uk\u00e1zala to ist\u00e9 a len ve\u013emi m\u00e1lo nov\u00e9ho \u2013 gratulujem nov\u00e1\u010dikom, ktor\u00fd move sety spozn\u00e1vali takpovediac premi\u00e9rovo. Vlastne, je a\u017e pozoruhodn\u00e9 ako ide \u201eiba\u201c o takzvan\u00fd reshuffle u\u017e viden\u00e9ho a dobre zn\u00e1meho. \u010co p\u00f4sobilo pred desiatimi rokmi novo je dnes akosi zatuchnut\u00e9 a viac-menej klasick\u00e9. Nioh 3 ch\u00fdba zo v\u0161etk\u00e9ho najviac invencia alebo ak\u00e1si game seller idea.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A ja osobne sa p\u00fdtam \u2013 \u010do \u010falej? Mysl\u00edm, \u017ee v r\u00e1mci stredovek\u00e9ho fantasy z akejko\u013evek peri\u00f3dy ni\u010d. A ak n\u00e1hodou, tak jedine s \u00faplne in\u00fdmi protivn\u00edkmi a nepresk\u00famanou mytol\u00f3giou. Osobne sa nazd\u00e1vam, \u017ee ako Miyazaki, tak aj Team Ninja mi na tomto poli uk\u00e1zalo v\u0161etko mo\u017en\u00e9, nezostal jedin\u00fd kame\u0148 neprevr\u00e1ten\u00fd. Ja by som bol r\u00e1d, keby sa ak\u00fdmko\u013evek smerom pohli. Bude to lep\u0161ie ne\u017e t\u00e1to stagn\u00e1cia pripom\u00ednaj\u00faca man\u017eelstvo. Ste v \u0148om spokojn\u00fd. Dokonca s\u00fa\u017eitie funguje adekv\u00e1tne v oblasti postele i n\u00e1sledn\u00fdch ve\u010dern\u00fdch rozhovorov. Len tak trochu ba\u017e\u00edte po \u010domsi novom a nevidenom.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Objekt\u00edvne trojku nem\u00f4\u017eem skritizova\u0165. S\u00fabojov\u00fd syst\u00e9m je super a prekvapuje najm\u00e4 nadstavbou u\u017e d\u00e1vnej\u0161ie pr\u00edtomnej komplexnosti. Soundtrack sa pr\u00edjemne po\u010d\u00fava, mno\u017estvo \u00farovn\u00ed je mimoriadne pam\u00e4tn\u00fdch a celkov\u00fd pocit za\u017eit\u00e9ho dobrodru\u017estva vo mne na\u010falej pretrv\u00e1va. Len\u017ee s\u00fa\u010dasne sa nedok\u00e1\u017eem zbavi\u0165 pocitu, \u017ee sa donekone\u010dna variuje to ist\u00e9.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Pritom mo\u017enost\u00ed naprie\u010d atrakt\u00edvnymi \u017e\u00e1nrami je stra\u0161ne ve\u013ea. Science Fiction, nejak\u00fd nov\u00fd (\u0161tylizovan\u00fd) anime svet, modern\u00e1 \u00e9ra, prv\u00e1 \u010di druh\u00e1 svetov\u00e1 vojna, pr\u00edpadne in\u00e9 kulisy, do ktor\u00fdch sa kreat\u00edvne autorstv\u00e1 zatia\u013e nevnorili. Naozaj u\u017e net\u00fa\u017eim po \u010fal\u0161ej \u00e9re samurajov, rytierov alebo ninjov, nako\u013eko m\u00e1m na v\u00fdber nieko\u013eko plnotu\u010dn\u00fdch RPG, ktor\u00e9 si pre\u0161li obdobiami tak\u00fdchto hrdinov. Preto d\u00fafam, \u017ee sa nielen t\u00e1to zna\u010dka, no z\u00e1rove\u0148 i Team Ninja vydaj\u00fa do nepreb\u00e1dan\u00fdch oblast\u00ed. Pokia\u013e si udr\u017eia nadpriemern\u00fd kvalitat\u00edvny \u0161tandard, ve\u013emi r\u00e1d pri tom zasa raz budem. Arigatou gozaimasu .<\/p>\n\n\n\n<h4 class=\"wp-block-heading has-text-align-center\"><em>Za poskytnutie hry na recenziu \u010fakujeme spolo\u010dnosti Better Gaming Agency.<\/em><\/h4>\n","protected":false},"excerpt":{"rendered":"<p>Team Ninja na\u010falej patr\u00ed k jedn\u00fdm z najakt\u00edvnej\u0161\u00edch autorsk\u00fdch zoskupen\u00ed s\u00fa\u010dasnosti. Len na teraj\u0161ie kalend\u00e1rne&#8230;<\/p>\n","protected":false},"author":9,"featured_media":1459,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_somgeek_review_score":80,"_somgeek_review_verdict":"Nioh 3 je kvalitn\u00e9 RPG s excelentn\u00fdm a mimoriadne komplexn\u00fdm s\u00fabojov\u00fdm syst\u00e9mom, ktor\u00e1 v\u0161ak dopl\u00e1ca na kreat\u00edvnu stagn\u00e1ciu, slab\u0161iu n\u00e1ro\u010dnos\u0165, recykl\u00e1ciu zn\u00e1mych prvkov a technicky zastaran\u00fa vizu\u00e1lnu str\u00e1nku. Napriek tomu ide o ve\u013emi dobre zvl\u00e1dnut\u00fd titul, ktor\u00fd fan\u00fa\u0161ikom \u017e\u00e1nru pon\u00faka desiatky hod\u00edn kvalitnej hrate\u013enosti a mno\u017estvo mo\u017enost\u00ed, ako si prisp\u00f4sobi\u0165 vlastn\u00fd \u0161t\u00fdl boja.","_somgeek_review_pros":"V\u00fdborn\u00e1 ak\u010dn\u00e1 zlo\u017eka, ktor\u00e1 op\u00e4tovne dokazuje, \u017ee komplexnos\u0165 bojov sa d\u00e1 pos\u00fava\u0165 vy\u0161\u0161ie a vy\u0161\u0161ie\r\n\u0160tandardne je kombinovanie otvoren\u00fdch oblast\u00ed s uzatvoren\u00fdmi levelmi fluidn\u00e9 a prehnane nebrzd\u00ed tempo progresu\r\nZ\u00e1kladn\u00e9 jadro hrate\u013enosti stimuluje satisfak\u010dn\u00e9 receptory a kon\u0161tantne nie\u010d\u00edm uspokojuje","_somgeek_review_cons":"Pr\u00edbehov\u00e9 rozpr\u00e1vanie pr\u00edli\u0161ne odtrhnut\u00e9 od \u013eudskej emocionality\r\nStratu n\u00e1ro\u010dnosti je c\u00edti\u0165, hra sa stala pr\u00edstupnej\u0161ou a jemne ignoruje p\u00f4vodn\u00fd koncept Souls \u017e\u00e1nru\r\nKreat\u00edvne vypr\u00e1zdnen\u00e9. Absentuj\u00fa z\u00e1sadnej\u0161ie novinky. Mno\u017estvo prvkov je vyu\u017eit\u00fdch z predchodcov bez akejko\u013evek relevantnej obmeny","footnotes":"","somgeek_article_title_size":"small","somgeek_article_title_font":"roboto-condensed","somgeek_article_body_font":"default"},"categories":[5],"tags":[147],"class_list":["post-1467","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-recenzie","tag-nioh-3"],"_links":{"self":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/1467","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/comments?post=1467"}],"version-history":[{"count":2,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/1467\/revisions"}],"predecessor-version":[{"id":5663,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/1467\/revisions\/5663"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media\/1459"}],"wp:attachment":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media?parent=1467"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/categories?post=1467"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/tags?post=1467"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}