{"id":1474,"date":"2026-02-25T23:54:51","date_gmt":"2026-02-25T21:54:51","guid":{"rendered":"https:\/\/somgeek.eu\/?p=1474"},"modified":"2026-08-11T20:44:25","modified_gmt":"2026-08-11T18:44:25","slug":"resident-evil-requiem-to-najlepsie-z-oboch-svetov","status":"publish","type":"post","link":"https:\/\/somgeek.eu\/index.php\/2026\/02\/25\/resident-evil-requiem-to-najlepsie-z-oboch-svetov\/","title":{"rendered":"Resident Evil Requiem \u2013 To najlep\u0161ie z oboch svetov?"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Jedna z najo\u010dak\u00e1vanej\u0161\u00edch hier roku dorazila hne\u010f skraja nov\u00e9ho kalend\u00e1rneho obdobia a v\u00fdvoj\u00e1ri z Capcomu mali pred sebou naozaj n\u00e1ro\u010dn\u00fa \u00falohu. Po svojho \u010dasu nie a\u017e tak pozit\u00edvne prijatej \u0161iestej \u010dasti zaradili radik\u00e1lnu v\u00fdhybku a od tej doby za\u017e\u00edvaj\u00fa fan\u00fa\u0161ikovia s\u00e9rie naozaj zlat\u00e9 obdobie. \u010ci u\u017e je to vynikaj\u00faci siedmy diel, na neho nadv\u00e4zuj\u00faci Village, alebo par\u00e1dne remaky dvojky a \u0161tvorky, zaka\u017ed\u00fdm sa jednalo o jednu z udalost\u00ed sez\u00f3ny. V\u00fdnimku tvor\u00ed azda len trochu osekan\u00fd Resident Evil 3, no ani ten sa nestretol s vylo\u017eene negat\u00edvnou odozvou. Ako obst\u00e1l v kone\u010dnom d\u00f4sledku Requiem, ktor\u00fd amb\u00edciami prevy\u0161oval \u010doko\u013evek, \u010do v r\u00e1mci tejto s\u00e9rie vy\u0161lo?<\/strong><\/p>\n\n\n\n<h4 class=\"wp-block-heading has-text-align-center\"><em>Recenzovan\u00e1 verzia: PC<\/em><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Na \u00favod chcem iba poznamena\u0165, \u017ee m\u00f4j vz\u0165ah k tejto zna\u010dke je nanajv\u00fd\u0161 pozit\u00edvny a mojimi rukami pre\u0161li v\u0161etky diely hlavnej s\u00e1gy. A to vr\u00e1tane t\u00fdch u\u017e archaicky p\u00f4sobiacich pr\u00edrastkov so statickou kamerou, v\u0161etk\u00fdch doteraj\u0161\u00edch remakov, \u010di oboch \u010dast\u00ed Resident Evil: Revelations. V portf\u00f3liu mi dokonca nech\u00fdba ani Code: Veronica, hoci ofici\u00e1lne nevy\u0161la na moju prim\u00e1rnu platformu, ktorou je i na\u010falej PC. O\u010dak\u00e1vania som teda ani ja nemal nastaven\u00e9 n\u00edzko a hoci som mal z nieko\u013ek\u00fdch vec\u00ed obavy, nakoniec m\u00f4\u017eem s rados\u0165ou skon\u0161tatova\u0165 \u2013 Capcom to zase raz dok\u00e1zal. P\u00e1r v\u00fdhrad by som pritom na\u0161iel a budem sa im v texte venova\u0165, v glob\u00e1le v\u0161ak po dohran\u00ed prevl\u00e1da takmer maxim\u00e1lna spokojnos\u0165 a o \u017eiadnom sklaman\u00ed nem\u00f4\u017ee by\u0165 \u017eiadna re\u010d. Po\u010fme v\u0161ak pekne po poriadku.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-60-1024x576.jpg\" alt=\"\" class=\"wp-image-1470\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-60-1024x576.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-60-300x169.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-60-768x432.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-60.jpg 1030w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Samotn\u00fd pr\u00edbeh sa za\u010d\u00edna odv\u00edja\u0165 v momente, ke\u010f je analyti\u010dka FBI Grace Ahshcroft (dc\u00e9ra jednej z post\u00e1v spin-offu Outbreak) poveren\u00e1 \u00falohou presk\u00fama\u0165 z\u00e1hadn\u00e9 \u00famrtia v sch\u00e1tranom hoteli Wrenwood. Bez toho, aby som zach\u00e1dzal do pr\u00edli\u0161n\u00fdch spoilerov len nap\u00ed\u0161em, \u017ee nepriamo s\u00favisia s niekdaj\u0161\u00edmi udalos\u0165ami v Raccoon City, no pre Grace m\u00e1 t\u00e1to misia podstatne osobnej\u0161\u00ed charakter. Pr\u00e1ve tam toti\u017e pred \u00f4smimi rokmi zomrela jej matka, s \u010d\u00edm sa nikdy \u00faplne nevyrovnala. Po pr\u00edchode na miesto \u010dinu v\u0161ak udalosti naber\u00fa ne\u010dakan\u00fd sp\u00e1d a do deja sa r\u00fdchlo zapoj\u00ed aj star\u00fd zn\u00e1my Leon S. Kennedy sleduj\u00faci vlastn\u00e9 vy\u0161etrovanie. Obe l\u00ednie sa v tomto bode pretn\u00fa a ak nap\u00ed\u0161em, \u017ee na oboch hrdinov \u010dak\u00e1 asi najv\u00e4\u010d\u0161ia sk\u00fa\u0161ka ich doteraj\u0161ieho \u017eivota, ani to nebude pr\u00edli\u0161 kontroverzn\u00e9 kon\u0161tatovanie.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u010co sa inak t\u00fdka z\u00e1pletky, nejde nevidie\u0165, \u017ee Capcom sa do istej miery sna\u017eil o ak\u00e9si uzavretie toho, \u010do kedysi d\u00e1vno na\u010dal prv\u00fdm dielom. K star\u0161\u00edm udalostiam sa tu vracia relat\u00edvne \u010dasto, scen\u00e1risti sa sna\u017eia budova\u0165 osudovos\u0165, pracova\u0165 s nostalgiou a to v\u0161etko navy\u0161e r\u00e1mcova\u0165 ako epicky p\u00f4sobiaci blockbusterov\u00fd z\u00e1\u017eitok. Ak teda len z tohto popisu nadobudnete dojem, \u017ee to nem\u00f4\u017ee stopercentne fungova\u0165, potom m\u00e1te jednozna\u010dne pravdu. \u010co vcelku funguje, je pr\u00e1ca s postavami a viacer\u00e9 momenty spolu s uspokojiv\u00fdm fin\u00e1le s\u00fa sami o sebe vydaren\u00e9, ak ich vytrhnete z celkov\u00e9ho kontextu. To sa t\u00fdka i \u00fapln\u00e9ho z\u00e1veru, no obecne dianie p\u00f4sob\u00ed, ako ke\u010f ps\u00ed\u010dek a ma\u010di\u010dka piekli tortu. Tak ako ma vedelo miestami zah\u00e1\u010dkova\u0165, inokedy som sk\u00f4r kr\u00fatil hlavou \u010di sa rovno u\u0161k\u0155\u0148al nad t\u00fdm, \u010do sa odohr\u00e1va na obrazovke m\u00f4jho monitora. To plat\u00ed aj o hre na nostalgiu, ktor\u00e1 je a\u017e tak v\u00fdrazn\u00e1, a\u017e mi za\u010dala ku koncu pripada\u0165 ako trochu kontraprodukt\u00edvna. Resident Evil toti\u017e nikdy nebol o silnom pr\u00edbehu a hoci ma jeho lore bav\u00ed, o kvalitn\u00fd z\u00e1\u017eitok sa prim\u00e1rne staraj\u00fa odli\u0161n\u00e9 aspekty. Tu mi dokonca jeden \u00fasek hry priamo evokoval seri\u00e1lov\u00fd Resident Evil: Liek, \u010do v\u00e1\u017ene nemysl\u00edm ako pochvalu.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Na druhej strane, je to skuto\u010dne a\u017e tak z\u00e1sadn\u00fd probl\u00e9m, aby som mu venoval viacero odstavcov textu a t\u00fdm ho e\u0161te viac povl\u00e1\u010dil bahnom? Rozhodne nie. Akoko\u013evek mu toti\u017e adresujem asi najv\u00e4\u010d\u0161iu v\u00fd\u010ditku t\u00fdkaj\u00facu sa aktu\u00e1lneho dielu, vo v\u00fdsledku mi to nijak zvl\u00e1\u0161\u0165 nenar\u00fa\u0161alo inak excelentn\u00fd z\u00e1\u017eitok. Capcom m\u00e1 toti\u017e naozaj dobre zvl\u00e1dnut\u00fd know-how, v\u0161etko je tak nejak na spr\u00e1vnom mieste a k osved\u010den\u00fdm n\u00e1padom sa prid\u00e1vaj\u00fa i nov\u00e9, v\u010faka \u010domu dok\u00e1\u017ee Requiem p\u00f4sobi\u0165 a\u017e ne\u010dakane svie\u017eo. Netreba pritom zab\u00fada\u0165, \u017ee sa bav\u00edme o neofici\u00e1lnej deviatke, kde by u\u017e bola ist\u00e1 vy\u010derpanos\u0165 problematiky pochopite\u013en\u00e1. A predsa tak tomu nie je.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-3-obrazok-1-56-1024x576.jpg\" alt=\"\" class=\"wp-image-1471\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-3-obrazok-1-56-1024x576.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-3-obrazok-1-56-300x169.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-3-obrazok-1-56-768x432.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-3-obrazok-1-56.jpg 1028w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Ve\u013ek\u00fdm \u0165ah\u00e1kom je bezpochyby u\u017e len dvojica post\u00e1v s odli\u0161nou hrate\u013enos\u0165ou, medzi ktor\u00fdmi hra v pravideln\u00fdch intervaloch prep\u00edna sama. V r\u00e1mci zna\u010dky to s\u00edce nie je prv\u00fdkr\u00e1t (t\u00ed, \u010do sk\u00fa\u0161ali Revelations, respekt\u00edve Revelations 2 vedia a tu je to v nie\u010dom naozaj ve\u013emi podobn\u00e9), no pre tentokr\u00e1t sa Capcom rozhodol do aktu\u00e1lneho pr\u00edrastku zakomponova\u0165 to najlep\u0161ie z oboch svetov. \u010ci\u017ee ako hororovej\u0161iu hrate\u013enos\u0165 sedmi\u010dky tak ak\u010dnej\u0161ie spracovanie \u010dast\u00ed ako je ikonick\u00e1 \u0161tvorka, kde m\u00e1te dokonca mo\u017enos\u0165 v\u00fdberu medzi poh\u013eadom prvej \u010di tretej osoby. Defaultne je u Grace nastaven\u00e1 first person perspekt\u00edva, k\u00fdm u Leona je tomu naopak, no ni\u010d v\u00e1m v podstate nebr\u00e1ni si to vymeni\u0165, \u010di odohra\u0165 v\u0161etko jednotn\u00fdm \u0161t\u00fdlom. U\u017e to samo o sebe dokumentuje, ako si dal Capcom na svojej novinke z\u00e1le\u017ea\u0165.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Z hrdinov mi osobne trochu viac vyhovovala Grace, ke\u010f\u017ee v t\u00fdchto chv\u00ed\u013each hra lep\u0161ie pracuje s atmosf\u00e9rou, pon\u00faka o nie\u010do advent\u00farnej\u0161ie postupy a slu\u0161ne pracuje aj so stealth mechanikami. Asi najv\u00e4\u010d\u0161\u00edm vylep\u0161en\u00edm je mo\u017enos\u0165 zbiera\u0165 infikovan\u00fa krv, ktor\u00e1 pln\u00ed z\u00e1sadn\u00fa rolu z poh\u013eadu craftingu. Vyrobi\u0165 si napr\u00edklad m\u00f4\u017eete i injekciu, ktor\u00e1 m\u00e1 za n\u00e1sledok expl\u00f3ziu ni\u010d netu\u0161iaceho alebo omr\u00e1\u010den\u00e9ho nepriate\u013ea \u2013 a to sa ur\u010dite hod\u00ed, ke\u010f\u017ee mun\u00edcie je v t\u00fdchto \u010dastiach pomenej a nezriedka v\u00e1m postup prostred\u00edm komplikuj\u00fa i Stalkeri po vzore legend\u00e1rneho Mr. X. O to v\u00e4\u010d\u0161\u00ed zmysel tak potenci\u00e1lne d\u00e1va zbavi\u0165 sa ostatn\u00fdch protivn\u00edkov.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Za Leona je to u\u017e, samozrejme, o inom a nielen zomb\u00edkov budete \u201ekosi\u0165\u201c jedna rados\u0165. Ak\u010dnej\u0161ia, no st\u00e1le nie zbyto\u010dne frenetick\u00e1, hrate\u013enos\u0165, ide ruka v ruke s vylep\u0161en\u00fdm s\u00fabojov\u00fdm syst\u00e9mom. Ak ste sledovali inform\u00e1cie pred vydan\u00edm, potom viete, \u017ee d\u00f4le\u017eitou s\u00fa\u010das\u0165ou jeho arzen\u00e1lu je v Requieme sekerka vhodn\u00e1 nielen na \u00fato\u010denie, no aj na obranu pred \u00fatokmi na bl\u00edzko. Vyu\u017e\u00edva\u0165 m\u00f4\u017eete i zbrane va\u0161ich nepriate\u013eov a to vr\u00e1tane motorovej p\u00edly, ktor\u00e1 je presne tak uspokojiv\u00e1, ako len motorov\u00e1 p\u00edla m\u00f4\u017ee by. A \u010do takto po nich h\u00e1dza\u0165 rovno v\u00fdbu\u0161n\u00e9 kanistre? Jednotliv\u00e9 strety v\u00e1m skr\u00e1tka dok\u00e1\u017eu slu\u0161ne rozpumpova\u0165 adrenal\u00edn v \u017eil\u00e1ch a bossfighty na tom nie s\u00fa inak. Jedin\u00e9, \u010do by som mo\u017eno vytkol je syst\u00e9m progresie u Leona, ktor\u00fd je mo\u017eno a\u017e pr\u00edli\u0161 ark\u00e1dov\u00fd a \u00faplne sa mi tu nehodil. To v\u0161ak neznamen\u00e1, \u017ee je zl\u00fd alebo nezvl\u00e1dnut\u00fd, len som si na neho spo\u010diatku \u0165a\u017e\u0161ie zvykal.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-57-1024x576.jpg\" alt=\"\" class=\"wp-image-1472\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-57-1024x576.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-57-300x169.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-57-768x432.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-57.jpg 1030w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Tak \u010di tak, bez oh\u013eadu \u010di sa budete pohybova\u0165 v ko\u017ei Grace alebo Leona, level dizajn je celkovo vynikaj\u00faci. Nech\u00fdba, samozrejme, tradi\u010dn\u00e1 rezidencia s mno\u017estvom zamknut\u00fdch miestnost\u00ed, podzemie \u010di nejak\u00e9 tie vonkaj\u0161ie priestory, no v\u017edy ma bavilo nimi prech\u00e1dza\u0165, sk\u00fama\u0165 ich, \u010di si odomyka\u0165 pr\u00edpadn\u00e9 skratky. U Grace je to umocnen\u00e9 mal\u00fdm invent\u00e1rom,<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">tak\u017ee mus\u00edte \u010faleko viac taktizova\u0165, \u010do u Leona logicky neplat\u00ed. Netreba sa v\u0161ak b\u00e1\u0165 vylo\u017eene line\u00e1rneho priechodu a minim\u00e1lne v jednom \u00faseku za neho m\u00e1te vo\u013enosti a\u017e a\u017e. Herne tie\u017e pote\u0161ia viacer\u00e9 novinky t\u00fdkaj\u00face sa preva\u017ene z\u00e1vere\u010dnej \u010dasti, no pr\u00e1ve tie v\u00e1m skuto\u010dne nebudem prezr\u00e1dza\u0165, aby ste si ich lep\u0161ie vychutnali, ke\u010f na ne d\u00f4jde.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ako je to u\u017e dlho zvykom, aj Requiem poh\u00e1\u0148a dobre zn\u00e1my RE Engine. Ten je u\u017e akousi stabilnou vo\u013ebou a na\u010falej ma neprest\u00e1va fascinova\u0165, \u010do z neho Capcom dok\u00e1\u017ee vytiahnu\u0165 a pri ak\u00fdch n\u00edzkych n\u00e1rokoch. Nem\u00e1m s\u00edce najhor\u0161iu, no ani najlep\u0161iu zostavu, v pr\u00edpade Resident Evil Requiem je to v\u0161ak, zd\u00e1 sa, jedno a \u0161pi\u010dkov\u00fd audiovizu\u00e1lny z\u00e1\u017eitok som z neho dok\u00e1zal vytiahnu\u0165 bez ak\u00fdchko\u013evek z\u00e1sadn\u00fdch kompromisov. V\u0161etko vyzer\u00e1 naozaj kr\u00e1sne, miera detailov je vysok\u00e1, nech\u00fdbaj\u00fa ani r\u00f4zne modern\u00e9 efekty \u2013 a nielen\u017ee mi hra ani raz nepadla, ani len framerate v z\u00e1sade nijak nekol\u00edsal. K skvel\u00e9mu vizu\u00e1lu \u010di zvuku sa tak prid\u00e1va aj par\u00e1dne odladen\u00e1 technick\u00e1 str\u00e1nka, kde naozaj nem\u00e1m \u010do vytkn\u00fa\u0165. S\u00edce s t\u00fdm Capcom nikdy nemal probl\u00e9m, no nem\u00f4\u017eeme to bra\u0165 za \u00fapln\u00fa samozrejmos\u0165. Ovl\u00e1danie je taktie\u017e bezprobl\u00e9mov\u00e9, \u010di u\u017e na gamepade, alebo na kl\u00e1vesnici a my\u0161i.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Resident Evil Requiem - 3rd Trailer\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/T54OWinnymM?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">S\u00fa\u010dasne s t\u00fdm, ako mi nabehli z\u00e1vere\u010dn\u00e9 titulky, som sa za\u010dal \u00faprimne zam\u00fd\u0161\u013ea\u0165, kam by som Requiem zaradil v r\u00e1mci celej s\u00e9rie. Men\u0161ie nedostatky by sa skuto\u010dne na\u0161li, no klady v\u00fdrazne prevy\u0161uj\u00fa a nem\u00e1m d\u00f4vod by\u0165 prehnane pr\u00edsny. Nie a\u017e tak d\u00e1vna dvojka \u010di \u0161tvorka mi s\u00edce sadli e\u0161te o nie\u010do viac, no je to trochu nef\u00e9rov\u00fd boj, ke\u010f v\u00e1m vlastn\u00e9 spomienky permanentne na\u0161epk\u00e1vaj\u00fa do ucha a \u0165ahaj\u00fa va\u0161e dojmy nahor. Tak \u010di tak, Resident Evil Requiem je skvel\u00fdm n\u00e1vratom tejto zna\u010dky a d\u00e1 sa poveda\u0165, \u017ee n\u00edm Capcom osl\u00e1vil jej tridsiate v\u00fdro\u010die (\u00e1no, skuto\u010dne je s nami a\u017e tak dlho) vo ve\u013ekom \u0161t\u00fdle. A neviem ako vy, no ja osobne som si ani viac nemohol pria\u0165.<\/p>\n\n\n\n<h4 class=\"wp-block-heading has-text-align-center\"><em>Za poskytnutie hry na recenziu \u010fakujeme spolo\u010dnosti Cenega.<\/em><\/h4>\n","protected":false},"excerpt":{"rendered":"<p>Jedna z najo\u010dak\u00e1vanej\u0161\u00edch hier roku dorazila hne\u010f skraja nov\u00e9ho kalend\u00e1rneho obdobia a v\u00fdvoj\u00e1ri z Capcomu&#8230;<\/p>\n","protected":false},"author":3,"featured_media":1469,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_somgeek_review_score":90,"_somgeek_review_verdict":"Resident Evil Requiem je skvel\u00fdm n\u00e1vratom tejto zna\u010dky a d\u00e1 sa poveda\u0165, \u017ee n\u00edm Capcom osl\u00e1vil jej tridsiate v\u00fdro\u010die vo ve\u013ekom \u0161t\u00fdle.","_somgeek_review_pros":"Kombin\u00e1cia dvoch odli\u0161n\u00fdch ale funk\u010dn\u00fdch \u0161t\u00fdlov\r\nV\u00fdborn\u00e1 audiovizu\u00e1lna str\u00e1nka a skvel\u00e1 atmosf\u00e9ra\r\nCharakterov\u00e9 momenty vcelku funguj\u00fa","_somgeek_review_cons":"Hlavn\u00fd pr\u00edbeh nie v\u017edy funguje\r\nVylep\u0161ovanie za Leona p\u00f4sob\u00ed trochu ark\u00e1dovo","footnotes":"","somgeek_article_title_size":"small","somgeek_article_title_font":"roboto-condensed","somgeek_article_body_font":"default"},"categories":[5],"tags":[35],"class_list":["post-1474","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-recenzie","tag-resident-evil-requiem"],"_links":{"self":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/1474","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/comments?post=1474"}],"version-history":[{"count":2,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/1474\/revisions"}],"predecessor-version":[{"id":5665,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/1474\/revisions\/5665"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media\/1469"}],"wp:attachment":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media?parent=1474"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/categories?post=1474"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/tags?post=1474"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}