{"id":1678,"date":"2025-08-12T23:59:01","date_gmt":"2025-08-12T21:59:01","guid":{"rendered":"https:\/\/somgeek.eu\/?p=1678"},"modified":"2026-08-13T17:55:23","modified_gmt":"2026-08-13T15:55:23","slug":"the-elder-scrolls-oblivion-iv-remastered-klasicke-rpg-ktore-definovalo-generaciu","status":"publish","type":"post","link":"https:\/\/somgeek.eu\/index.php\/2025\/08\/12\/the-elder-scrolls-oblivion-iv-remastered-klasicke-rpg-ktore-definovalo-generaciu\/","title":{"rendered":"The Elder Scrolls Oblivion IV: Remastered \u2013 Klasick\u00e9 RPG, ktor\u00e9 definovalo gener\u00e1ciu"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Po rokoch popierania existencie projektu, mno\u017estve z\u00e1kulisn\u00fdch \u00fanikov o v\u00fdvoji a n\u00e1hlom vydan\u00ed sa hr\u00e1\u010di, \u010di u\u017e nov\u00ed alebo pam\u00e4tn\u00edci, op\u00e4\u0165 ocitaj\u00fa v zn\u00e1mej provincii Cyrodiil. Dok\u00e1\u017ee remake legend\u00e1rneho dielu zo s\u00e9rie The Elder Scrolls, ktor\u00fd kedysi zapo\u010dal nov\u00fd \u0161t\u00fdl RPG situovan\u00fdch do otvoren\u00e9ho sveta, zauja\u0165 aj z dne\u0161n\u00e9ho poh\u013eadu?<\/strong><\/p>\n\n\n\n<h4 class=\"wp-block-heading has-text-align-center\"><em>Recenzovan\u00e1 verzia: Xbox Series X<\/em><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">S The Elder Scrolls Oblivion IV: Remastered m\u00e1m bohat\u00fa osobn\u00fa hist\u00f3riu. Tesne po vydan\u00ed Xbox 360 \u0161lo o povinn\u00fa jazdu a ni\u010d podobn\u00e9 sa vtedy na trhu nepred\u00e1valo. V roku 2006 som v\u0161ak hru pre\u0161iel len povrchne. Konkr\u00e9tne som pre\u0161iel hlavnou dejovou l\u00edniou, absolvoval iba nieko\u013eko ved\u013eaj\u0161\u00edch questov a tam moja z\u00e1bava skon\u010dila. V plnej sile som sa k titulu vr\u00e1til a\u017e v roku 2017 na v\u00fdkonnej\u0161om Xbox One X, kedy origin\u00e1l dostal aktualiz\u00e1ciu so 4K rozl\u00ed\u0161en\u00edm. No a pr\u00e1ve vtedy som si v krajine z\u00e1zrakov utvoril najpam\u00e4tnej\u0161ie spomienky. Vy\u010distil som ka\u017ed\u00e9 jedno z\u00e1kutie Cyrodiilu, z\u00edskal v\u0161etky achievementy a uistil sa, \u017ee na mape a v questlogu nen\u00e1jdem jedin\u00fa bodku navy\u0161e. Pri tohtoro\u010dnom predveden\u00ed a okam\u017eitom vydan\u00ed prer\u00e1bky s podtitulom Remastered, som sa pevne rozhodol, \u017ee aj pri obmedzenom \u010dase si zopakujem t\u00fato m\u00e1niu a skompletizujem v\u0161etko, \u010do hra pon\u00faka. Po viac ne\u017e 200 hodin\u00e1ch, s \u010derven\u00fdmi o\u010dami (mo\u017en\u00e9 zn\u00e1mky vampirizmu?) a \u010fal\u0161ej stopercentnej kolekcii achievementov teda predklad\u00e1m spr\u00e1vu o (ne)kvalit\u00e1ch legendy v novom kab\u00e1tiku.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Bethesda Game Studios, domovsk\u00e9 \u0161t\u00fadio zna\u010dky The Elder Scrolls, sa odjak\u017eiva vyjadrovali na adresu remakov\/remasterov v tom zmysle, \u017ee nesm\u00fa zmeni\u0165 du\u0161u a pocit z p\u00f4vodn\u00e9ho projektu. Remaster Skyrimu spred desiatich rokov tak skuto\u010dne obsahoval iba mal\u00e9 vylep\u0161enia, a napriek tomu, \u017ee sa pri tomto produkte odviedlo ur\u010dite viac pr\u00e1ce, in\u0161trukcie zneli jasne: cie\u013eom je 1:1 k\u00f3pia origin\u00e1lu. V\u00fdvoj\u00e1ri zo \u0161t\u00fadia Virtuos, sa teda rozhodli pre Unreal Engine 5, no na pozad\u00ed be\u017e\u00ed st\u00e1le p\u00f4vodn\u00e1 hra. Prostredia a objekty s\u00fa vytvoren\u00e9 \u00faplne nanovo, no pr\u00edkazy toho, ako sa hra spr\u00e1va, s\u00fa prekladan\u00e9 z p\u00f4vodn\u00e9ho diela. V\u00fdsledkom je teda ak\u00fdsi hybrid, ktor\u00fd sed\u00ed niekde medzi tot\u00e1lnou prer\u00e1bkou (remake) a p\u00f4vodnou hrou s technick\u00fdmi vylep\u0161enami (remaster). Po\u010fme sa teda pozrie\u0165 na to, ako tvorcovia uspeli.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"575\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-82-1024x575.jpg\" alt=\"\" class=\"wp-image-1675\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-82-1024x575.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-82-300x168.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-82-768x431.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-82.jpg 1031w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Ak ste hrali origin\u00e1l a nov\u00fd diel si pust\u00edte na jednej z konzol alebo na v\u00fdkonnej\u0161om PC, prostredia v\u00e1m jednoducho vyrazia dych. Konverzia pr\u00edrodn\u00fdch scen\u00e9ri\u00ed, \u0161peci\u00e1lne do strednej dia\u013eky, je naozaj bezchybn\u00e1, pri\u010dom origin\u00e1l mal v tomto aspekte ve\u013ek\u00e9 nedostatky. Tu v\u0161ak, na\u0161\u0165astie, doskakovanie objektov a rozmazan\u00e9 geografick\u00e9 prvky v pozad\u00ed viac nen\u00e1jdete. Mest\u00e1 taktie\u017e h\u00fdria farbami a zmyslom pre detail. V\u0161etky kostoly, kaplnky a obchody s\u00fa verne preroben\u00e9 a \u017eiadna budova neevokuje pocit, \u017ee do celkov\u00e9ho prevedenia nepatr\u00ed. V exteri\u00e9roch s\u00fa ur\u010dite najlep\u0161ie scen\u00e9rie, ke\u010f si vyleziete na nejak\u00fd kopec a pozer\u00e1te sa na niektor\u00e9 z mnoh\u00fdch miest Cyrodiilu dolu, s kopcami alebo pr\u00edstavom v pozad\u00ed. Interi\u00e9ry s\u00fa v\u0161ak obzvl\u00e1\u0161\u0165 vy\u0161perkovan\u00e9. Jaskyne vyzeraj\u00fa priam fotorealisticky, mali\u010dk\u00e9 kamienky a \u00fatvary s\u00fa perfektne rozoznate\u013en\u00e9 a ostr\u00e9. Popri tom \u00fatuln\u00e9 izbietky s rozp\u00e1len\u00fdm krbom, ktor\u00e9ho svetlo sa kr\u00ed\u017ei s r\u00f4znymi predmetmi, h\u00e1d\u017eu neuverite\u013ene realistick\u00e9 tiene a odrazy na svoje okolie. V tomto oh\u013eade teda v\u00fdvoj\u00e1ri odviedli excelentn\u00fa pr\u00e1cu. V tomto bode sa vr\u00e1tim k vampirizmu, neodpor\u00fa\u010dam spa\u0165 na n\u00e1hodn\u00fdch posteliach vo svete, inak budete ma\u0165 \u201cna krku\u201d riadny probl\u00e9m.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Hor\u0161ie s\u00fa na tom ka\u017edop\u00e1dne postavy. Tie boli u\u017e aj na rok 2006 ohyzdn\u00e9, a autori remasteru aspo\u0148 v nejakej forme zapracovali na ne\u013eudsk\u00fdch ras\u00e1ch (Khajiiti a Argoniani vyzeraj\u00fa o stupienok lep\u0161ie ako v starej hre). No ke\u010f vid\u00edte plastov\u00e9 figur\u00ednky roboticky sa prech\u00e1dza\u0165 po n\u00e1mest\u00ed, disparita medzi prostred\u00edm a nimi kri\u010d\u00ed a\u017e do neba. Nejde len o vzh\u013ead, ale aj o anim\u00e1cie, tie remaster ded\u00ed bez jedinej zmeny po origin\u00e1le. No na kompletn\u00e9 prepracovanie post\u00e1v by bol potrebn\u00fd minim\u00e1lne \u010fal\u0161\u00ed jeden rok, a nie je to len o vzh\u013eade. Neskor\u0161\u00ed Skyrim v tomto oh\u013eade posko\u010dil dopredu, len\u017ee Oblivion disponuje mimo in\u00e9 aj \u017ealostne mal\u00fdm mno\u017estvom dab\u00e9rov. Be\u017ene sa v\u00e1m tak stane, \u017ee v\u00e1s oslov\u00ed postava, a ved\u013ea nej je \u00faplne in\u00e1, ktor\u00e1 m\u00e1 identick\u00fd hlas. \u010co je hor\u0161ie, \u010dastokr\u00e1t dokonca povie aj rovnak\u00fa vec. Bohu\u017eia\u013e, v tomto teda nov\u00ed v\u00fdvoj\u00e1ri museli pracova\u0165 s t\u00fdm, \u010do podedili po Bethesde.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"577\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-3-obrazok-1-76-1024x577.jpg\" alt=\"\" class=\"wp-image-1676\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-3-obrazok-1-76-1024x577.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-3-obrazok-1-76-300x169.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-3-obrazok-1-76-768x433.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-3-obrazok-1-76.jpg 1028w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Zmeny nastali aj pri pou\u017e\u00edvate\u013eskom rozhran\u00ed. Invent\u00e1r vyzer\u00e1 identicky, ale vrchn\u00e9 menu je tentoraz pretvoren\u00e9 do preh\u013eadnej\u0161ieho syst\u00e9mu z\u00e1lo\u017eiek. Mapa je intuit\u00edvnej\u0161ia a \u010ditate\u013enej\u0161ia, d\u00e1 sa s \u0148ou pekne manipulova\u0165 a do najd\u00f4le\u017eitej\u0161\u00edch miest sa d\u00e1 od za\u010diatku hry r\u00fdchlo cestova\u0165. Pritom si v\u0161etky prvky zachov\u00e1vaj\u00fa ten star\u00fd vizu\u00e1lny \u0161t\u00fdl s hned\u00fdm pergamenom na pozad\u00ed. Inak sa v\u0161ak na titule nezmenilo takmer ni\u010d. Tu by mo\u017eno mohli mnoh\u00ed poznamena\u0165, \u017ee autori mali upravova\u0165 aj niektor\u00e9 questy, pr\u00edbeh a poopravova\u0165 nezrovnalosti, no osobne si nemysl\u00edm, \u017ee by to bolo vhodn\u00e9. Ide toti\u017e len o \u010distokrvn\u00fa prer\u00e1bku origin\u00e1lu, ktor\u00e1 nemala by\u0165 nikdy ni\u010d\u00edm viac. Dokonca aj boje s\u00fa \u00faplne identick\u00e9, \u010do znamen\u00e1, \u017ee st\u00e1le m\u00e1te na v\u00fdber r\u00f4zne \u010depele, luky alebo m\u00e1giu a st\u00e1le sa v\u00e1m m\u00f4\u017ee sta\u0165, \u017ee sa v\u00e1\u0161 nepriate\u013e zasekne v stene a vy ho viete pekne dorazi\u0165, k\u00fdm on be\u017e\u00ed na mieste a nad\u00e1va. Znalcov s\u00e9rie znova pote\u0161\u00ed legend\u00e1rna hudba od Jeremyho Soula, ktor\u00fa, na\u0161\u0165astie, nezmenili, hoci s n\u00edm u\u017e Bethesda nespolupracuje.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Cel\u00fd svet sa inak st\u00e1le a\u017e pr\u00edli\u0161 s\u00fastre\u010fuje na va\u0161u postavu a v tomto oh\u013eade je Oblivion mierne mimo realitu. Napriek tomu, \u017ee za\u010d\u00ednate, ako opusten\u00fd v\u00e4ze\u0148, nav\u0161t\u00edvi v\u00e1s a vyslobod\u00ed imper\u00e1tor Uriel Septim, lebo v\u00e1s videl v snoch. Do piatich min\u00fat zomrie a vy ste vypusten\u00ed do obrovsk\u00e9ho sveta. V\u00e1\u0161ou \u00falohou je teda n\u00e1js\u0165 jeho straten\u00e9ho syna a spolu s n\u00edm ukon\u010di\u0165 kr\u00edzu a pozatv\u00e1ra\u0165 br\u00e1ny do pl\u00e1n\u00ed Oblivionu, odkia\u013e vych\u00e1dzaj\u00fa d\u00e9moni a terorizuj\u00fa svet. Samozrejme, najlep\u0161\u00ed obsah nestriehne v hlavnom pr\u00edbehu ale v ved\u013eaj\u0161\u00edch questoch. Ka\u017ed\u00fd spolok, ktor\u00fd nav\u0161t\u00edvite (\u010di u\u017e s\u00fa to m\u00e1govia, zlodeji, n\u00e1jomn\u00ed vrahovia, bojovn\u00edci \u010di gladi\u00e1torsk\u00e1 ar\u00e9na) v\u00e1m poskytne uspokojivo dlh\u00fa l\u00edniu \u00faloh. A ako to u\u017e v tomto univerze b\u00fdva, viete sa prepracova\u0165 z \u00farovne ba\u017eanta, ktor\u00e9ho v\u0161etci \u0161ikanuj\u00fa, a\u017e na uctievan\u00e9ho l\u00eddra, ktor\u00e9mu v\u0161etci bozk\u00e1vaj\u00fa top\u00e1nky. \u0160peci\u00e1lne odpor\u00fa\u010dam pr\u00e1cu pre cech zlodejov a n\u00e1jomn\u00fdch vrahov. Tieto povolania pon\u00fakaj\u00fa najv\u00e4\u010d\u0161iu vo\u013enos\u0165 pri plnen\u00ed \u00faloh a ob\u010das v\u00e1s prekvapia ne\u010dakan\u00fdm pr\u00edbehov\u00fdm zvratom. Tieto aj \u010fal\u0161ie pr\u00edbehov\u00e9 l\u00ednie v\u00e1s v ka\u017edom pr\u00edpade preved\u00fa naprie\u010d cel\u00fdm hern\u00fdm svetom.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"The Elder Scrolls IV: Oblivion Remastered - Official Trailer\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/wFJ3PZuAjK4?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Autori si pre remaster zvolili technol\u00f3giu Unreal Engine 5. Tento v\u00fdber sprev\u00e1dzala ur\u010dit\u00e1 kritika, ke\u010f\u017ee tento engine m\u00e1 ob\u010das tendenciu zasek\u00e1va\u0165 sa. V\u00fdkon nie je bezchybn\u00fd, no pod\u013ea m\u0148a je kritika prehnan\u00e1. Cel\u00e9 to vyzer\u00e1 fantasticky, ovl\u00e1danie p\u00f4sob\u00ed responz\u00edvne a hranie je plynul\u00e9. Hru som testoval s\u00fa\u010dasne s presunom ulo\u017een\u00fdch poz\u00edci\u00ed na Xbox Series X a Asus Rog Ally X, a aj pri obmedzenom v\u00fdkone handheldu sa Oblivion hr\u00e1 bez v\u00fdrazn\u00fdch probl\u00e9mov. Lagy sa objavuj\u00fa najm\u00e4 pri ukladan\u00ed poz\u00edci\u00ed a v otvorenom svete mo\u017eno raz za desa\u0165 hod\u00edn naraz\u00edte na kr\u00e1tke spomalenie, no nejde o ni\u010d z\u00e1sadn\u00e9. Samozrejme, t\u00fdm \u017ee ide o absol\u00fatne vern\u00fd remake, sa neubralo na po\u010dte na\u010d\u00edtavac\u00edch obrazoviek, a vstupy do mesta alebo interi\u00e9rov v\u00e1s nechaj\u00fa chv\u00ed\u013eu \u010daka\u0165. Najviac to zabol\u00ed v komplexnej\u0161\u00edch kobk\u00e1ch a jaskyniach, kde aj jeden koridor vie by\u0165 rozdelen\u00fd dvierkami prostredn\u00edctvom dvoch alebo troch na\u010d\u00edtavac\u00edch obrazoviek.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u010co doda\u0165 na z\u00e1ver? Asi len to, \u017ee je vcelku ot\u00e1zne, \u010di tento po\u010din pril\u00e1ka nov\u00fdch hr\u00e1\u010dov, ktor\u00ed sa zauj\u00edmaj\u00fa o t\u00fato s\u00e9riu. Za m\u0148a sk\u00f4r ide o nostalgick\u00fd n\u00e1vrat pre star\u0161ie publikum, ktor\u00e9 v\u0161ak m\u00e1 st\u00e1le mnoho \u010dlenov. No ak si chcete spr\u00edjemni\u0165 \u010dakanie na The Elder Scrolls VI a nevad\u00ed v\u00e1m zastaral\u00fd hern\u00fd dizajn, remaster Oblivionu m\u00f4\u017eem vrelo odpor\u00fa\u010da\u0165. Budete sa v\u0161ak musie\u0165 prehr\u00fdz\u0165 cez komicky p\u00f4sobiace postavy, \u010dast\u00e9 na\u010d\u00edtavacie obrazovky a pravidl\u00e1 star\u0161\u00edch RPG mechan\u00edk. Na druhej strane, v\u010faka n\u00e1dhernej hudbe a malebn\u00fdm prostrediam m\u00f4\u017ee titul p\u00f4sobi\u0165 a\u017e terapeuticky aj pre nov\u00fa gener\u00e1ciu hr\u00e1\u010dov, a len ja som sa do Cyrodiilu vr\u00e1til naozaj s rados\u0165ou. Ni\u017e\u0161ia cena (pri vydan\u00ed 50 eur, dnes dostupn\u00e1 lacnej\u0161ie alebo v r\u00e1mci GamePassu), v\u00fdnimo\u010dn\u00fd vizu\u00e1l krajiny a v\u00fdrazne preh\u013eadnej\u0161ie pou\u017e\u00edvate\u013esk\u00e9 rozhranie pos\u00favaj\u00fa tento remaster ur\u010dite do popredia. Ak ste teda origin\u00e1l nehrali a m\u00e1te chu\u0165 na klasick\u00e9 RPG situovan\u00e9 do otvoren\u00e9ho sveta, The Elder Scrolls Oblivion IV: Remastered rozhodne stoj\u00ed za vysk\u00fa\u0161anie.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Po rokoch popierania existencie projektu, mno\u017estve z\u00e1kulisn\u00fdch \u00fanikov o v\u00fdvoji a n\u00e1hlom vydan\u00ed sa hr\u00e1\u010di,&#8230;<\/p>\n","protected":false},"author":19,"featured_media":1674,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_somgeek_review_score":85,"_somgeek_review_verdict":"The Elder Scrolls Oblivion IV: Remastered je sk\u00f4r nostalgick\u00fdm n\u00e1vratom ako hrou, ktor\u00e1 by sa vylo\u017eene sna\u017eila z\u00edska\u0165 nov\u00fdch hr\u00e1\u010dov, no ak ste origin\u00e1l nehrali a m\u00e1te chu\u0165 na klasick\u00e9 RPG situovan\u00e9 do otvoren\u00e9ho sveta, potom rozhodne stoj\u00ed za vysk\u00fa\u0161anie.","_somgeek_review_pros":"Kr\u00e1sne prepracovan\u00e1 grafick\u00e1 str\u00e1nka\r\nVylep\u0161en\u00e9 iinteri\u00e9ry\r\nAtmosf\u00e9ra je rovnako \u010darovn\u00e1 ako v origin\u00e1le","_somgeek_review_cons":"St\u00e1le odpudiv\u00e9 postavy\r\nZastaralos\u0165 niektor\u00fdch dizajnov\u00fdch prvkov","footnotes":"","somgeek_article_title_size":"small","somgeek_article_title_font":"roboto-condensed","somgeek_article_body_font":"default"},"categories":[5],"tags":[365],"class_list":["post-1678","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-recenzie","tag-the-elder-scrolls-oblivion-iv-remastered"],"_links":{"self":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/1678","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/users\/19"}],"replies":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/comments?post=1678"}],"version-history":[{"count":2,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/1678\/revisions"}],"predecessor-version":[{"id":6116,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/1678\/revisions\/6116"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media\/1674"}],"wp:attachment":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media?parent=1678"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/categories?post=1678"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/tags?post=1678"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}