{"id":1948,"date":"2026-06-30T00:07:50","date_gmt":"2026-06-29T22:07:50","guid":{"rendered":"https:\/\/somgeek.eu\/?p=1948"},"modified":"2026-08-20T08:05:00","modified_gmt":"2026-08-20T06:05:00","slug":"hurt-me-plenty-od-call-of-duty-k-bioshock-2","status":"publish","type":"post","link":"https:\/\/somgeek.eu\/index.php\/2026\/06\/30\/hurt-me-plenty-od-call-of-duty-k-bioshock-2\/","title":{"rendered":"Hurt Me Plenty &#8211; Od Call of Duty k Bioshock 2"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Ak si e\u0161te pam\u00e4t\u00e1te moje dojmy z ultim\u00e1tneho kni\u017en\u00e9ho sprievodcu FPS hrami s n\u00e1zvom <a href=\"https:\/\/somgeek.eu\/index.php\/2026\/05\/26\/im-too-young-to-die-od-wolfensteina-ku-call-of-duty\/\" data-type=\"link\" data-id=\"https:\/\/somgeek.eu\/index.php\/2026\/05\/26\/im-too-young-to-die-od-wolfensteina-ku-call-of-duty\/\" target=\"_blank\" rel=\"noreferrer noopener\">I&#8217;m Too Young To Die<\/a> , asi v\u00e1s neprekvap\u00ed, \u017ee s pokra\u010dovan\u00edm Hurt Me Plenty to bude ve\u013emi podobn\u00e9. Kniha v princ\u00edpe pon\u00faka v\u0161etko, \u010do sme mali mo\u017enos\u0165 za\u017ei\u0165 v prvej \u010dasti, tentoraz v\u0161ak mapuje obdobie rokov 2003 a\u017e 2010. Je tu v\u0161ak jeden z\u00e1sadn\u00fd rozdiel. K\u00fdm prv\u00e1 kniha si mohla dovoli\u0165 rozobra\u0165 prakticky ka\u017ed\u00fd v\u00fdznamnej\u0161\u00ed titul vydan\u00fd v danom obdob\u00ed, tentoraz to bolo podstatne n\u00e1ro\u010dnej\u0161ie. Hern\u00fd trh sa neust\u00e1le rozrast\u00e1 a spolu s n\u00edm prib\u00fada aj mno\u017estvo nov\u00fdch hier. Stuart Maine sa preto rozhodol nesna\u017ei\u0165 sa zachyti\u0165 ka\u017ed\u00e9 pokra\u010dovanie \u010di men\u0161\u00ed titul, ale zamera\u0165 sa predov\u0161etk\u00fdm na najd\u00f4le\u017eitej\u0161ie a najzauj\u00edmavej\u0161ie FPS hry. Niektor\u00fdch \u010ditate\u013eov mo\u017eno sklame, \u017ee sa ich ob\u013e\u00faben\u00e9 hry do knihy nedostali, no je to mal\u00e1 da\u0148 za to, \u017ee publik\u00e1cia nem\u00e1 dvojn\u00e1sobn\u00fd rozsah oproti svojmu predchodcovi. M\u00f4\u017eem v\u00e1s v\u0161ak uisti\u0165, \u017ee minim\u00e1lne bud\u00fa aspo\u0148 stru\u010dne spomenut\u00e9.<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"534\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-102-1024x534.jpg\" alt=\"\" class=\"wp-image-1943\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-102-1024x534.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-102-300x156.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-102-768x400.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-102.jpg 1028w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Forma zost\u00e1va v z\u00e1sade \u00faplne rovnak\u00e1. Kniha je rozdelen\u00e1 do jednotliv\u00fdch kapitol pod\u013ea rokov, ka\u017ed\u00e1 \u010das\u0165 je zakon\u010den\u00e1 rozhovorom a sna\u017e\u00ed sa \u010do najpodrobnej\u0161ie zachyti\u0165 dianie v danom obdob\u00ed. V \u00favode nech\u00fdba kr\u00e1tke eduka\u010dn\u00e9 okienko, ktor\u00e9 menej sk\u00fasen\u00fdm \u010ditate\u013eom vysvetl\u00ed z\u00e1kladn\u00e9 hern\u00e9 pojmy, na\u010drtne stru\u010dn\u00fa \u010dasov\u00fa os a n\u00e1sledne sa m\u00f4\u017eeme naplno ponori\u0165 do hist\u00f3rie FPS \u017e\u00e1nru. Ka\u017ed\u00e1 kapitola obsahuje p\u00fatav\u00fd \u00favodn\u00edk, v ktorom autor pribli\u017euje najd\u00f4le\u017eitej\u0161ie udalosti, ktor\u00e9 ovplyvnili hern\u00fd priemysel, a a\u017e potom sa venuje jednotliv\u00fdm hr\u00e1m.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Samozrejmos\u0165ou s\u00fa k\u013e\u00fa\u010dov\u00e9 tituly ako prv\u00e9 Call of Duty , Half-Life 2 , s\u00e9ria BioShock , prv\u00fd S.T.A.L.K.E.R. , Metro 2033 a mnoh\u00e9 \u010fal\u0161ie. Hoci nejde o extr\u00e9mne podrobn\u00e9 rozbory, knihe sa dar\u00ed poda\u0165 v\u0161etky podstatn\u00e9 inform\u00e1cie ve\u013emi sol\u00eddnym sp\u00f4sobom. Rovnako zauj\u00edmav\u00e9 je v\u0161ak dozvedie\u0165 sa nie\u010do aj o tituloch, ktor\u00e9 skon\u010dili sk\u00f4r na opa\u010dnom konci kvalitat\u00edvneho spektra. Hry ako The Stalin Subway , Sniper: Art of Victory , Postal 2 alebo nevydaren\u00fd Unreal II s\u00edce dieru do sveta neurobili, no ka\u017ed\u00e1 z nich po sebe zanechala ur\u010dit\u00fa stopu.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"722\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-3-obrazok-1-98-1024x722.jpg\" alt=\"\" class=\"wp-image-1944\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-3-obrazok-1-98-1024x722.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-3-obrazok-1-98-300x212.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-3-obrazok-1-98-768x542.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-3-obrazok-1-98.jpg 1527w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Ak v\u0161ak kniha v nie\u010dom skuto\u010dne vynik\u00e1, je to zachytenie zmien, ktor\u00e9 sa po\u010das tohto obdobia za\u010dali postupne prejavova\u0165. K\u00fdm dev\u00e4\u0165desiate roky boli predov\u0161etk\u00fdm \u00e9rou singleplayerov\u00fdch z\u00e1\u017eitkov a technologick\u00fdch inov\u00e1ci\u00ed, tu u\u017e m\u00f4\u017eeme sledova\u0165, ako sa \u017e\u00e1ner pod vplyvom obrovsk\u00e9ho \u00faspechu Counter-Strike za\u010dal \u010doraz v\u00fdraznej\u0161ie orientova\u0165 na multiplayer. A akoby to nesta\u010dilo, objavuj\u00fa sa u\u017e aj prv\u00e9 n\u00e1znaky bud\u00faceho vzostupu mobiln\u00fdch hier a free-to-play modelu. V rokoch 2003 a\u017e 2010 to e\u0161te nebolo tak\u00e9 v\u00fdrazn\u00e9, no \u010d\u00edsla u\u017e vtedy nazna\u010dovali, ak\u00fdm smerom sa bude hern\u00fd priemysel ubera\u0165.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u010eal\u0161\u00edm v\u00fdrazn\u00fdm fenom\u00e9nom, ktor\u00fd sa dost\u00e1val do popredia, bolo hern\u00e9 modovanie. Hr\u00e1\u010di si \u010doraz \u010dastej\u0161ie upravovali hry pod\u013ea vlastn\u00fdch predst\u00e1v, prin\u00e1\u0161ali nov\u00e9 n\u00e1pady a koncepty a neraz dok\u00e1zali vytvori\u0165 \u00faplne nov\u00e9 z\u00e1\u017eitky, ako napr\u00edklad sandboxov\u00fd Garry&#8217;s Mod . Vzniklo v\u0161ak aj mno\u017estvo \u010fal\u0161\u00edch projektov a, ako som sa z knihy dozvedel, niektor\u00e9 dokonca vyu\u017e\u00edvali chyby vo vtedaj\u0161\u00edch syst\u00e9moch Microsoftu. Aj preto nebol ka\u017ed\u00fd bezpe\u010dnostn\u00fd patch prij\u00edman\u00fd s nad\u0161en\u00edm.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"677\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-88-1024x677.jpg\" alt=\"\" class=\"wp-image-1945\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-88-1024x677.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-88-300x198.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-88-768x508.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-88.jpg 1030w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Knihe v z\u00e1sade nem\u00e1m \u010do vytkn\u00fa\u0165. Je obsiahla, venuje sa zauj\u00edmav\u00fdm t\u00e9mam a rozhovory s tvorcami, ak\u00fdmi s\u00fa Robin Walker, Garry Newman \u010di Ken Levine, prin\u00e1\u0161aj\u00fa mno\u017estvo p\u00fatav\u00fdch pr\u00edbehov zo z\u00e1kulisia. Navy\u0161e sa \u010d\u00edta ve\u013emi \u013eahko, preto\u017ee \u010ditate\u013ea zbyto\u010dne nezahlt\u00ed obrovsk\u00fdmi blokmi textu. Naopak, ve\u013ekoryso pracuje so screenshotmi, ktor\u00e9 \u010dasto povedia viac ne\u017e nieko\u013ekostranov\u00fd opis.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Oproti prvej \u010dasti v\u0161ak u\u017e mapuje obdobie, po\u010das ktor\u00e9ho som sa FPS hr\u00e1m nevenoval tak intenz\u00edvne a moja hern\u00e1 pozornos\u0165 sa postupne pres\u00favala inam. Mnoh\u00e9 tituly preto vo mne nevyvol\u00e1vaj\u00fa tak\u00fa siln\u00fa nostalgiu ako hry z predch\u00e1dzaj\u00faceho dielu. Hoci ma klasiky ako Half-Life 2 alebo F.E.A.R. rozhodne neminuli, k viacer\u00fdm \u010fal\u0161\u00edm legend\u00e1m som sa dodnes nestihol poriadne dosta\u0165. Nie je to v\u00fd\u010ditka vo\u010di knihe, sk\u00f4r osobn\u00e1 pozn\u00e1mka. Tentoraz som preto jednotliv\u00e9 str\u00e1nky nehltal s tak\u00fdm nad\u0161en\u00edm ako pri prvej \u010dasti. Pokojne sa v\u0161ak m\u00f4\u017ee sta\u0165, \u017ee vy to budete pre\u017e\u00edva\u0165 presne naopak.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"499\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-5-obrazok-1-80-1024x499.jpg\" alt=\"\" class=\"wp-image-1946\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-5-obrazok-1-80-1024x499.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-5-obrazok-1-80-300x146.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-5-obrazok-1-80-768x374.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-5-obrazok-1-80.jpg 1028w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Na z\u00e1ver mi zost\u00e1va u\u017e len jedna ot\u00e1zka \u2013 rozhodne sa Stuart Maine v tejto s\u00e9rii pokra\u010dova\u0165 aj obdob\u00edm desiatych rokov? Z niektor\u00fdch pas\u00e1\u017e\u00ed je toti\u017e c\u00edti\u0165, \u017ee hry ako Duke Nukem Forever , Far Cry 3 alebo Aliens: Colonial Marines by si zasl\u00fa\u017eili aspo\u0148 krat\u0161\u00ed rozbor. Viem si predstavi\u0165, \u017ee by i\u0161lo o mimoriadne zauj\u00edmav\u00e9 \u010d\u00edtanie, preto\u017ee autor u\u017e teraz nazna\u010duje mno\u017estvo t\u00e9m, ku ktor\u00fdm by sa dalo podrobnej\u0161ie vr\u00e1ti\u0165. Odpove\u010f je zatia\u013e vo hviezdach.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u010co v\u0161ak m\u00f4\u017eem poveda\u0165 s istotou, je to, \u017ee ak sa v\u00e1m p\u00e1\u010dila prv\u00e1 kniha, zauj\u00edmate sa o FPS \u017e\u00e1ner a neprek\u00e1\u017ea v\u00e1m jej ve\u013ek\u00e1 hmotnos\u0165 ani netradi\u010dn\u00fd form\u00e1t na \u0161\u00edrku, Hurt Me Plenty si zamilujete rovnako ako jeho predchodcu. \u010ci sa v\u0161ak niekedy do\u010dk\u00e1me aj pokra\u010dovania s podtitulom Ultra Violence , to sa zatia\u013e nech\u00e1m r\u00e1d prekvapi\u0165. Ja som tejto mo\u017enosti rozhodne otvoren\u00fd.<\/p>\n\n\n\n<h4 class=\"wp-block-heading has-text-align-center\"><em>Za poskytnutie knihy na recenziu \u010fakujeme spolo\u010dnosti Xzone.<\/em><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ak si e\u0161te pam\u00e4t\u00e1te moje dojmy z ultim\u00e1tneho kni\u017en\u00e9ho sprievodcu FPS hrami s n\u00e1zvom I&#8217;m&#8230;<\/p>\n","protected":false},"author":5,"featured_media":1942,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_somgeek_review_score":90,"_somgeek_review_verdict":"Ak sa v\u00e1m p\u00e1\u010dila prv\u00e1 kniha, zauj\u00edmate sa o FPS \u017e\u00e1ner a neprek\u00e1\u017ea v\u00e1m jej ve\u013ek\u00e1 hmotnos\u0165 ani netradi\u010dn\u00fd form\u00e1t na \u0161\u00edrku, Hurt Me Plenty si zamilujete rovnako ako jeho predchodcu.","_somgeek_review_pros":"Obsiahle na inform\u00e1cie nap\u00edsan\u00e9 p\u00fatavo\r\nRozhovory so zauj\u00edmav\u00fdmi \u013eu\u010fmi\r\nVe\u013ek\u00e9 mno\u017estvo obr\u00e1zkov\r\nVe\u013emi dobre ukazuje zmeny v\r\nhernom trhu po\u010das dan\u00e9ho obdobia","_somgeek_review_cons":"Niektor\u00e9 hry boli z kapacitn\u00fdch d\u00f4vodov nespracovan\u00e9\r\nHmotnos\u0165 a form\u00e1t na \u0161\u00edrku m\u00f4\u017ee niekoho odradi\u0165","footnotes":"","somgeek_article_title_size":"small","somgeek_article_title_font":"roboto-condensed","somgeek_article_body_font":"default"},"categories":[7],"tags":[155,110],"class_list":["post-1948","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-popkultura","tag-hurt-me-plenty","tag-xzone"],"_links":{"self":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/1948","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/comments?post=1948"}],"version-history":[{"count":7,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/1948\/revisions"}],"predecessor-version":[{"id":7492,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/1948\/revisions\/7492"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media\/1942"}],"wp:attachment":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media?parent=1948"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/categories?post=1948"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/tags?post=1948"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}