{"id":2030,"date":"2026-04-18T00:09:22","date_gmt":"2026-04-17T22:09:22","guid":{"rendered":"https:\/\/somgeek.eu\/?p=2030"},"modified":"2026-09-06T13:26:48","modified_gmt":"2026-09-06T11:26:48","slug":"rozhovor-madfinger-games-o-updatu-spearhead-konzolovych-verzich-a-unikatnosti-gray-zone-warfare","status":"publish","type":"post","link":"https:\/\/somgeek.eu\/index.php\/2026\/04\/18\/rozhovor-madfinger-games-o-updatu-spearhead-konzolovych-verzich-a-unikatnosti-gray-zone-warfare\/","title":{"rendered":"ROZHOVOR: Madfinger Games o updatu Spearhead, konzolov\u00fdch verz\u00edch a unik\u00e1tnosti Gray Zone Warfare"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>\u010cesk\u00e9 studio Madfinger Games si vybudovalo sv\u011btov\u00e9 jm\u00e9no na mobiln\u00edch hitech jako Dead Trigger nebo Shadowgun. P\u0159ed \u010dasem v\u0161ak \u0161okovali hern\u00ed sv\u011bt, kdy\u017e se naplno vrhli do segmentu nekompromisn\u00edch PC simulac\u00ed. Jejich titul Gray Zone Warfare se stal v Early Accessu glob\u00e1ln\u00edm hitem a ned\u00e1vn\u00fd masivn\u00ed update 0.4 s podtitulem Spearhead uk\u00e1zal, \u017ee Madfinger Games neust\u00e1le posouvaj\u00ed technick\u00e9 hranice a prohlubuj\u00ed hern\u00ed z\u00e1\u017eitek. O tom, jak\u00e9 to je opustit komfortn\u00ed z\u00f3nu mobiln\u00edho trhu a budovat nov\u00fd \u017e\u00e1nr na PC, jsme si pov\u00eddali p\u0159\u00edmo s tv\u016frci.<\/strong><\/p>\n\n\n\n<p class=\"has-cyan-bluish-gray-background-color has-background wp-block-paragraph\"><strong>Madfinger Games si vybudovalo sv\u011btov\u00e9 jm\u00e9no na mobiln\u00edch hitech jako Dead Trigger nebo Shadowgun. Co byl ten hlavn\u00ed impuls, kdy jste si \u0159ekli: \u201eTe\u010f je \u010das opustit mobily a vytvo\u0159it masivn\u00ed hardcore taktiku pro PC\u201c?<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Hlavn\u00edm impulsem byla zm\u011bna podm\u00ednek na trhu. P\u0159edev\u0161\u00edm pak nerovnost p\u0159\u00edle\u017eitost\u00ed pro indie v\u00fdvoj\u00e1\u0159e, jako jsme byli my, a pro velk\u00e9 AAA studia nebo jejich vydavatele. Za\u010dalo platit, \u017ee mno\u017estv\u00ed investovan\u00fdch prost\u0159edk\u016f do reklamy v\u00fdrazn\u011b zvy\u0161uje \u00fasp\u011bch hry na platform\u00e1ch App Store nebo Google Play. \u0160ance \u00fasp\u011bchu pro indie studia se tak v\u00fdrazn\u011b smrskly, proto\u017ee jejich marketingov\u00e9 budgety nemohly konkurovat t\u011bm, kter\u00fdmi disponuj\u00ed velk\u00e9 spole\u010dnosti. P\u0159echod na PC nebylo tak velmi t\u011b\u017ek\u00e9. V\u011bt\u0161ina v\u00fdvoj\u00e1\u0159\u016f m\u011bla s prac\u00ed na t\u00e9to platform\u011b p\u0159edchoz\u00ed zku\u0161enosti. A v\u00fdb\u011br \u017e\u00e1nru byl ovlivn\u011bn popularitou Tarkova a zvy\u0161uj\u00edc\u00ed se popt\u00e1vkou po tomto druhu her.<\/p>\n<\/blockquote>\n\n\n\n<p class=\"has-cyan-bluish-gray-background-color has-background wp-block-paragraph\"><strong>Jak moc se li\u0161\u00ed v\u00fdvoj\u00e1\u0159sk\u00e1 mentalita u mobiln\u00ed hry, kter\u00e1 mus\u00ed bavit v kr\u00e1tk\u00fdch intervalech, oproti Gray Zone Warfare, kde hr\u00e1\u010di tr\u00e1v\u00ed spousty minut jen p\u0159\u00edpravou a taktick\u00fdm p\u0159esunem?<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Je to fokus na hardcore komunitu, kter\u00e1 m\u00e1 dlouhou p\u0159\u00edpravu r\u00e1da stejn\u011b tak jako iterace, kter\u00fdmi dosahuj\u00ed lep\u0161\u00edch v\u00fdsledk\u016f ve stejn\u00fdch nebo podobn\u00fdch situac\u00edch. Mal\u00e1 zm\u011bna v p\u0159\u00edprav\u011b na misi m\u016f\u017ee znamenat velk\u00fd rozd\u00edl ve v\u00fdsledku. V\u0161e se skr\u00fdv\u00e1 v detailech a ty dod\u00e1vaj\u00ed hardcore hr\u00e1\u010d\u016fm dopamin. V mobiln\u00edch hr\u00e1ch jde o instantn\u00ed kr\u00e1tk\u00e9 z\u00e1\u017eitky, v hardcore PC hr\u00e1ch jde o dlouhodob\u00fd pocit \u0161t\u011bst\u00ed z r\u016fstu vlastn\u00edch dovednost\u00ed a v\u00fdvoje hern\u00ed postavy.<\/p>\n<\/blockquote>\n\n\n\n<p class=\"has-cyan-bluish-gray-background-color has-background wp-block-paragraph\"><strong>Je n\u011bco, co jste se nau\u010dili p\u0159i v\u00fdvoji mobiln\u00edch her, co v\u00e1m te\u010f d\u00e1v\u00e1 ne\u010dekanou v\u00fdhodu p\u0159i v\u00fdvoji takto ob\u0159\u00edho PC projektu?<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Nau\u010dili jsme se p\u0159istupovat k v\u00fdvoji tak, \u017ee i kdy\u017e jsme men\u0161\u00ed indie studio, jsme schopni vytvo\u0159it nejlep\u0161\u00ed hru na sv\u011bt\u011b. Nem\u00e1me mal\u00e9 c\u00edle. V obdob\u00ed, kdy jsme se v\u011bnovali v\u00fdvoji mobiln\u00edch her, jsme v\u017edy c\u00edlili na inovace a posouv\u00e1n\u00ed hranic (grafika, ovl\u00e1d\u00e1n\u00ed). Tento p\u0159\u00edstup je n\u00e1m st\u00e1le vlastn\u00ed i nyn\u00ed p\u0159i v\u00fdvoji her pro PC.<\/p>\n<\/blockquote>\n\n\n\n<p class=\"has-cyan-bluish-gray-background-color has-background wp-block-paragraph\"><strong>GZW s\u00e1z\u00ed na extr\u00e9mn\u011b detailn\u00ed balistiku a medic\u00ednsk\u00fd syst\u00e9m. Kde pro v\u00e1s le\u017e\u00ed hranice mezi realistickou simulac\u00ed a z\u00e1bavnou hrou? Existuje prvek, kter\u00fd jste cht\u011bli ud\u011blat ultra-realistick\u00fd, ale nakonec jste ho museli kv\u016fli hratelnosti zjednodu\u0161it?<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Hranice je poka\u017ed\u00e9 jin\u00e1 v z\u00e1vislosti na tom, o jak\u00e9m prvku gamifikace je \u0159e\u010d. Nap\u0159\u00edklad \u010das zahojen\u00ed zran\u011bn\u00ed nelze implementovat realisticky, proto\u017ee v re\u00e1lu to trv\u00e1 dlouho. Ve h\u0159e by to tot\u00e1ln\u011b naru\u0161ilo flow z\u00e1\u017eitku. U v\u0161eho je t\u0159eba zv\u00e1\u017eit m\u00edru, kter\u00e1 nen\u00ed v kolizi s core loopem hry. K zjednodu\u0161en\u00ed jsme museli p\u0159istoupit nap\u0159\u00edklad v d\u00e9lce \u010dasov\u00e9ho intervalu \u0161it\u00ed u zran\u011bn\u00ed. Tady je to, mysl\u00edm, snadno pochopiteln\u00e9. Oblast, kde se nemus\u00ed moc zjednodu\u0161ovat, je realistick\u00e1 grafika, kter\u00e1 je s v\u00fdvojem hardwaru velmi rychle dop\u0159edu.<\/p>\n<\/blockquote>\n\n\n\n<p class=\"has-cyan-bluish-gray-background-color has-background wp-block-paragraph\"><strong>\u017d\u00e1nr \u201eextraction shooters\u201c je dnes velmi nabit\u00fd. Co je podle v\u00e1s ta jedna unik\u00e1tn\u00ed v\u011bc, kterou hr\u00e1\u010d najde pouze v Gray Zone Warfare a nikde jinde?<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Je to ta velk\u00e1 open world mapa, ve kter\u00e9 se hr\u00e1\u010d m\u016f\u017ee pohybovat bez \u010dasov\u00e9ho omezen\u00ed. Gray Zone Warfare je sp\u00ed\u0161e ne\u017e extraction shooter pion\u00fdrem nov\u00e9ho \u017e\u00e1nru.<\/p>\n<\/blockquote>\n\n\n\n<p class=\"has-cyan-bluish-gray-background-color has-background wp-block-paragraph\"><strong>Co v\u00e1s od spu\u0161t\u011bn\u00ed Early Accessu nejv\u00edce p\u0159ekvapilo na tom, jak lid\u00e9 va\u0161i hru hraj\u00ed? P\u0159im\u011bla v\u00e1s komunita u\u017e te\u010f zm\u011bnit n\u011bjak\u00e9 p\u016fvodn\u011b zam\u00fd\u0161len\u00e9 mechaniky?<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Komunita n\u00e1s p\u0159ivedla k v\u011bt\u0161\u00edmu zam\u011b\u0159en\u00ed na PvE sm\u011b\u0159ov\u00e1n\u00ed Gray Zone Warfare. M\u011b osobn\u011b velmi pozitivn\u011b p\u0159ekvapilo, jak m\u00e1lo je na\u0161e komunita toxick\u00e1. Sleduji pravideln\u011b Reddit str\u00e1nky hry a neust\u00e1le se tam setk\u00e1v\u00e1m s p\u0159\u00edb\u011bhy lid\u00ed, kte\u0159\u00ed si navz\u00e1jem pom\u00e1haj\u00ed. Nap\u0159\u00edklad \u010dast\u00e1 chyba, kdy zelen\u00e1\u010d nastoupil do \u0161patn\u00e9 helikopt\u00e9ry, kter\u00e1 ho vysadila na \u00fazem\u00ed, kde nem\u011bl v\u016fbec \u0161anci. Mnoho takov\u00fdch ne\u0161\u0165astn\u00edk\u016f m\u011blo to \u0161t\u011bst\u00ed, \u017ee se jich ujal veter\u00e1n, kter\u00fd je bezpe\u010dn\u011b doprovodil zp\u011bt na z\u00e1kladnu a \u010dasto jim i v\u011bnoval \u010d\u00e1st sv\u00e9ho vybaven\u00ed. To mi p\u0159ijde naprosto fascinuj\u00edc\u00ed a t\u011b\u0161\u00ed m\u011b to. Pomoc nov\u00e1\u010dk\u016fm n\u00e1s inspirovala tak, \u017ee jsme do hry p\u0159idali tutori\u00e1l a field manu\u00e1l.<\/p>\n<\/blockquote>\n\n\n\n<p class=\"has-cyan-bluish-gray-background-color has-background wp-block-paragraph\"><strong>Jak\u00e9 jsou va\u0161e pl\u00e1ny pro zapln\u011bn\u00ed obrovsk\u00e9 rozlohy ostrova? Do\u010dk\u00e1me se dynamick\u00e9ho obsahu nebo environment\u00e1ln\u00edch vliv\u016f \u2013 nap\u0159\u00edklad v podob\u011b n\u00e1hl\u00fdch tropick\u00fdch bou\u0159\u00ed \u010di jin\u00fdch ud\u00e1lost\u00ed \u2013 kter\u00e9 by do ka\u017ed\u00e9ho v\u00fdsadku vnesly prvek n\u00e1hody a nutily hr\u00e1\u010de neust\u00e1le p\u0159ehodnocovat jejich taktiku?<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">U\u017e nyn\u00ed jsou ve h\u0159e implementov\u00e1ny zaj\u00edmav\u00e9 prvky environment\u00e1ln\u00edho storytelingu a rozhodn\u011b v tom budeme pokra\u010dovat. V\u017edy\u0165 tajemn\u00e1 oblast Ground Zero k tomu p\u0159\u00edmo vyb\u00edz\u00ed. Dynamick\u00e9 po\u010das\u00ed u\u017e m\u00e1me, stejn\u011b tak st\u0159\u00edd\u00e1n\u00ed dne a noci v\u00fdrazn\u011b ovliv\u0148uje pot\u0159ebu zm\u011bny taktiky. Pl\u00e1nujeme tak\u00e9 pos\u00edlen\u00ed dynamiky v oblasti denn\u00edch nebo sez\u00f3nn\u00edch ud\u00e1lost\u00ed, na kter\u00e9 budou nav\u00e1z\u00e1ny specifick\u00e9 \u00fakoly.<\/p>\n<\/blockquote>\n\n\n\n<p class=\"has-cyan-bluish-gray-background-color has-background wp-block-paragraph\"><strong>Update 0.4 s podtitulem Spearhead byl pro Gray Zone Warfare dal\u0161\u00edm velk\u00fdm krokem v r\u00e1mci Early Accessu. Co je pro v\u00e1s te\u010f, po jeho vyd\u00e1n\u00ed, tou \u00fapln\u011b nejv\u011bt\u0161\u00ed prioritou? Soust\u0159ed\u00edte se prim\u00e1rn\u011b na dal\u0161\u00ed technick\u00e9 lad\u011bn\u00ed a stabilitu, nebo u\u017e c\u00edt\u00edte, \u017ee je hra v bod\u011b, kdy m\u016f\u017eete za\u010d\u00edt masivn\u011bji p\u0159id\u00e1vat nov\u00fd obsah, jako jsou dal\u0161\u00ed \u00fakoly, zbran\u011b nebo hern\u00ed mechaniky?<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Na\u0161\u00edm hlavn\u00edm c\u00edlem pro tento rok je nav\u00e1zat na obrovsk\u00fd \u00fasp\u011bch aktualizace Spearhead. To znamen\u00e1, \u017ee jsme za\u010dali pracovat na tom, aby byla dal\u0161\u00ed aktualizace je\u0161t\u011b lep\u0161\u00ed ne\u017e ta, kterou jsme pr\u00e1v\u011b vydali, a aby p\u0159il\u00e1kala je\u0161t\u011b v\u00edce hr\u00e1\u010d\u016f. Ale jako v\u017edy, po ka\u017ed\u00e9 aktualizaci je pot\u0159eba po\u0159e\u0161it v\u0161echny nov\u00e9 bugy, kter\u00e9 p\u0159inesl nov\u00fd obsah. To znamen\u00e1, \u017ee v \u00fapln\u011b nejbli\u017e\u0161\u00ed budoucnosti vyd\u00e1me n\u011bkolik opravn\u00fdch a obsahov\u00fdch patch\u016f, aby si mohli hr\u00e1\u010di sv\u016fj nov\u00fd obsah vychutnat nejl\u00e9pe jak to jde.<\/p>\n<\/blockquote>\n\n\n\n<p class=\"has-cyan-bluish-gray-background-color has-background wp-block-paragraph\"><strong>Hodn\u011b se mluv\u00ed o verz\u00edch pro PS5 a Xbox. Je to pro v\u00e1s aktu\u00e1ln\u011b t\u00e9ma, na kter\u00e9m se u\u017e pracuje, nebo je ve\u0161ker\u00e1 pozornost up\u0159ena na 1.0 verzi pro PC?<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Port Gray Zone Warfare na konzole budeme zva\u017eovat v obdob\u00ed p\u0159ipadaj\u00edc\u00edm na vyd\u00e1n\u00ed pln\u00e9 verze 1.0. Je d\u016fle\u017eit\u00e9, aby byly spln\u011bny v\u0161echny kl\u00ed\u010dov\u00e9 podm\u00ednky pro n\u00e1s, v\u00fdvoj\u00e1\u0159e, abychom zajistili \u00fasp\u011bch hry. Aktu\u00e1ln\u011b se soust\u0159ed\u00edme na v\u00fdvoj nov\u00e9 aktualizace.<\/p>\n<\/blockquote>\n\n\n\n<p class=\"has-cyan-bluish-gray-background-color has-background wp-block-paragraph\"><strong>Madfinger je \u010desk\u00e1 legenda. M\u00e1te n\u011bjak\u00fd vzkaz pro lok\u00e1ln\u00ed \u010desko-slovenskou komunitu, kter\u00e1 va\u0161i cestu sleduje u\u017e od va\u0161ich za\u010d\u00e1tk\u016f?<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">D\u011bkujeme V\u00e1m, mil\u00e1 \u010desk\u00e1 komunito, za to, \u017ee podporujete Gray Zone Warfare. Slibujeme V\u00e1m, \u017ee pro V\u00e1s vytvo\u0159\u00edme tu nejlep\u0161\u00ed taktickou military st\u0159\u00edle\u010dku na sv\u011bt\u011b. Jsme v\u00e1m opravdu vd\u011b\u010dn\u00ed, proto\u017ee d\u00edky va\u0161\u00ed podpo\u0159e je \u010cesk\u00e1 republika v top 10 \u017eeb\u0159\u00ed\u010dku glob\u00e1ln\u00edch prodej\u016f, a to je na to, jak jsme mal\u00e1 zem\u011b, obrovsk\u00fd \u00fasp\u011bch. Navid\u011bnou v Lamangu!<\/p>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>D\u011bkujeme t\u00fdmu z Madfinger Games za jejich \u010das a otev\u0159en\u00e9 odpov\u011bdi a p\u0159ejeme jim mnoho \u00fasp\u011bch\u016f p\u0159i dal\u0161\u00edm dob\u00fdv\u00e1n\u00ed sv\u011btov\u00e9ho hern\u00edho trhu.<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u010cesk\u00e9 studio Madfinger Games si vybudovalo sv\u011btov\u00e9 jm\u00e9no na mobiln\u00edch hitech jako Dead Trigger nebo&#8230;<\/p>\n","protected":false},"author":6,"featured_media":2028,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_somgeek_review_score":0,"_somgeek_review_verdict":"","_somgeek_review_pros":"","_somgeek_review_cons":"","footnotes":"","somgeek_article_title_size":"small","somgeek_article_title_font":"roboto-condensed","somgeek_article_body_font":"default"},"categories":[15],"tags":[94,352],"class_list":["post-2030","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-reportaze-a-rozhovory","tag-gray-zone-warfare","tag-madfinger-games"],"_links":{"self":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/2030","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/comments?post=2030"}],"version-history":[{"count":2,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/2030\/revisions"}],"predecessor-version":[{"id":6000,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/2030\/revisions\/6000"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media\/2028"}],"wp:attachment":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media?parent=2030"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/categories?post=2030"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/tags?post=2030"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}