{"id":2141,"date":"2017-02-24T00:10:41","date_gmt":"2017-02-23T22:10:41","guid":{"rendered":"https:\/\/somgeek.eu\/?p=2141"},"modified":"2026-08-16T13:41:38","modified_gmt":"2026-08-16T11:41:38","slug":"vyspovedali-sme-tvorcov-zo-slovenskeho-studia-fishcow","status":"publish","type":"post","link":"https:\/\/somgeek.eu\/index.php\/2017\/02\/24\/vyspovedali-sme-tvorcov-zo-slovenskeho-studia-fishcow\/","title":{"rendered":"Vyspovedali sme tvorcov zo slovensk\u00e9ho \u0161t\u00fadia Fishcow"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Nov\u00fd dom\u00e1ci titul s n\u00e1zvom sa zatia\u013e jav\u00ed pomerne zauj\u00edmavo. A nako\u013eko by sme sa ho mali do\u010dka\u0165 u\u017e \u010doskoro, rozhodli sme sa oslovi\u0165 tvorcov zo \u0161t\u00fadia Fishcow a tro\u0161ku ich vyspoveda\u0165. Ot\u00e1zky priamo na zakladate\u013ea \u0161t\u00fadia, Martina Ba\u010da, smeroval n\u00e1\u0161 redaktor Gabriel Klimo.<\/strong><\/p>\n\n\n\n<p class=\"has-cyan-bluish-gray-background-color has-background wp-block-paragraph\"><strong>Ahoj, v prvom rade \u010fakujeme za to, \u017ee ste si po\u010das dokon\u010dovania titulu Moonfall na\u0161li \u010das aj na men\u0161\u00ed rozhovor. Za prv\u00e9, mohli by ste n\u00e1m v kr\u00e1tkosti predstavi\u0165 va\u0161e \u0161t\u00fadio? Kedy vzniklo, ko\u013eko m\u00e1 \u010dlenov, \u010do v\u00e1s viedlo k jeho zalo\u017eeniu a ak\u00e9 m\u00e1te ciele?<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Medzi zakladate\u013eov \u0161t\u00fadia patr\u00edm ja, teda Martin Ba\u010do a \u0160tefan Nitkulinec. V minulosti sme pracovali na nieko\u013ek\u00fdch projektoch vo svojom proviz\u00f3rnom hernom \u0161t\u00fadiu, a nako\u013eko sme u\u017e od mali\u010dka t\u00fa\u017eili vyr\u00e1ba\u0165 hry, motiv\u00e1cia na zalo\u017eenie norm\u00e1lneho \u0161t\u00fadia bola obrovsk\u00e1. K tomu nakoniec pri\u0161lo v roku 2011. Fishcow Studio m\u00e1 centr\u00e1lu priamo v Ko\u0161iciach a v s\u00fa\u010dasnosti m\u00e1 12 \u010dlenov (8 full-time, zvy\u0161ok externisti). V roku 2013 sme vydali svoju prvotinu, advent\u00faru Gomo a v dne\u0161nej dobe pracujeme na novom titule Moonfall, ktor\u00fd by mal vyjs\u0165 onedlho. Od za\u010diatku sa venujeme PC platform\u00e1m a to zost\u00e1va aj na\u0161im dlhodob\u00fdm z\u00e1merom. \u010co sa t\u00fdka n\u00e1\u0161ho celkov\u00e9ho cie\u013ea, chceme sa postupne dopracova\u0165 a\u017e k AAA titulom a uk\u00e1za\u0165, \u017ee aj na Slovensku sa to d\u00e1. Samozrejme vieme, \u017ee je to n\u00e1ro\u010dn\u00fd cie\u013e, no ni\u010d nie je nemo\u017en\u00e9.<\/p>\n<\/blockquote>\n\n\n\n<p class=\"has-cyan-bluish-gray-background-color has-background wp-block-paragraph\"><strong>Va\u0161ou prvou hrou bolo Gomo, pripom\u00ednaj\u00face \u010desk\u00fd titul Machinarium. Ako ste spokojn\u00ed s jeho prijat\u00edm u hr\u00e1\u010dov?<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Gomo bol v podstate n\u00e1\u0161 prv\u00fd plnohodnotn\u00fd pokus, ktor\u00fd sme vytv\u00e1rali po\u010das \u0161t\u00fadia na vysokej \u0161kole. Vzh\u013eadom, \u017ee sme hru robili tak povediac na kolene, vyskytlo sa mnoho probl\u00e9mov, kv\u00f4li ktor\u00fdm sa v\u00fdvoj natiahol a\u017e na dva a pol roka. Hru sme vyd\u00e1vali prim\u00e1rne na Steame, a aj napriek tomu, \u017ee to bol mal\u00fd titul, sa do\u010dkal krabicovej verzie. Prijatie bolo dos\u0165 pozit\u00edvne, \u010do n\u00e1s ve\u013emi pote\u0161ilo, a ak m\u00f4\u017eem prezradi\u0165, tak doteraz sme predali viac ako 85 000 kusov.<\/p>\n<\/blockquote>\n\n\n\n<p class=\"has-cyan-bluish-gray-background-color has-background wp-block-paragraph\"><strong>Va\u0161a novinka Moonfall, kde sa vzal n\u00e1pad na jej v\u00fdvoj? Bola to kolekt\u00edvna s\u00fahra, alebo niekto pri\u0161iel s n\u00e1padom \u201e\u010do keby sme urobili Moonfall\u201c?<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Po Gomovi sme sk\u00fa\u0161ali viacero jedine\u010dn\u00fdch konceptov, z ktor\u00fdch ale nakoniec ka\u017ed\u00fd jeden skon\u010dil v ko\u0161i. Poriadne demotivovan\u00ed sme po dlhom uva\u017eovan\u00ed nakoniec vsadili na osved\u010den\u00fa kartu, pridali sme k nej nieko\u013eko unik\u00e1tnych vlastnost\u00ed a voil\u00e0, Moonfall bol na svete. (\u00fasmev) <\/p>\n<\/blockquote>\n\n\n\n<p class=\"has-cyan-bluish-gray-background-color has-background wp-block-paragraph\"><strong>Ur\u010dite m\u00e1te mnoho ob\u013e\u00faben\u00fdch hier, stali sa niektor\u00e9 z nich in\u0161pir\u00e1ciou pre vznik Moonfall?<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Samozrejme a mysl\u00edm si, \u017ee nikoho neprekvap\u00ed, ak medzi ne zarad\u00edm klasiky ako s\u00e9rie Golden Axe, Diablo a ich klony a z nov\u0161\u00edch napr\u00edklad Castle Crashers.<\/p>\n<\/blockquote>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Moonfall - Steam Game Trailer\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/JITF8LkUVcM?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"has-cyan-bluish-gray-background-color has-background wp-block-paragraph\"><strong>Je zlo\u017eit\u00e9 zafinancova\u0165 projekt ako je Moonfall, respekt\u00edve v\u00fdvoj ako tak\u00fd?<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Ur\u010dite. Bu\u010f to rob\u00edte z \u010disto vlastn\u00fdch finan\u010dn\u00fdch prostriedkov, ako to bolo koniec koncov napr\u00edklad pri Gomovi, alebo ak to mysl\u00edte v\u00e1\u017ene a chcete to posun\u00fa\u0165 \u010falej, tak si zaplat\u00edte kvalifikovan\u00fdch \u013eud\u00ed ako pri s\u00fa\u010dasnom Moonfalle. V spom\u00ednanom druhom pr\u00edpade sa kon\u00ed\u010dek vlastne men\u00ed na plnohodnotn\u00e9 podnikanie, ktor\u00e9 si vy\u017eaduje ohromn\u00e9 mno\u017estvo \u010dasu a kapit\u00e1lu, no tomu sa \u010dlovek nikdy nevyhne.<\/p>\n<\/blockquote>\n\n\n\n<p class=\"has-cyan-bluish-gray-background-color has-background wp-block-paragraph\"><strong>\u010co v\u00e1s viedlo pr\u00e1ve k tak\u00e9muto titulu? Pre\u010do ste sa rozhodli pr\u00e1ve pre tak\u00fdto \u017e\u00e1ner?<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Ako som u\u017e spom\u00ednal, mali sme svojich favoritov a mali sme vlastn\u00e9 n\u00e1pady, ako by sme ich vylep\u0161ili. Takto vznikol Moonfall.<\/p>\n<\/blockquote>\n\n\n\n<p class=\"has-cyan-bluish-gray-background-color has-background wp-block-paragraph\"><strong>Myslite si, \u017ee Moonfall m\u00f4\u017ee oslovi\u0165 aj mlad\u0161\u00edch hr\u00e1\u010dov, zvyknut\u00fdch sk\u00f4r na in\u00e9 typy hier?<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Aby sme boli \u00faprimn\u00ed, vieme, \u017ee s Moonfallom neoslov\u00edme ve\u013ek\u00e9 masy \u013eud\u00ed, nako\u013eko to by si \u017eiadalo e\u0161te v\u00e4\u010d\u0161ie mno\u017estvo invest\u00edci\u00ed a \u010fal\u0161ie roky ur\u010den\u00e9 pre v\u00fdvoj. Sme ale presved\u010den\u00ed, \u017ee svojich fan\u00fa\u0161ikov si to n\u00e1jde, a to aj medzi mlad\u0161\u00edmi hr\u00e1\u010dmi.<\/p>\n<\/blockquote>\n\n\n\n<p class=\"has-cyan-bluish-gray-background-color has-background wp-block-paragraph\"><strong>Ako je to s vym\u00fd\u0161\u013ean\u00edm konceptu nejakej hry? Beriete si in\u0161pir\u00e1ciu aj od hr\u00e1\u010dskej komunity a sna\u017e\u00edte sa im v nie\u010dom vyhovie\u0165?<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Doteraz sme v\u017edy vym\u00fd\u0161\u013eali svoje koncepty, ale ur\u010dite sa tomu do bud\u00facna nebr\u00e1nime. (\u00fasmev) <\/p>\n<\/blockquote>\n\n\n\n<p class=\"has-cyan-bluish-gray-background-color has-background wp-block-paragraph\"><strong>Kedy sa to v\u0161etko za\u010dalo priamo u v\u00e1s? Boli ste u\u017e odjak\u017eiva v\u00e1\u0161niv\u00fd hr\u00e1\u010d, alebo sa to postupom \u010dasu stup\u0148ovalo?<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">S kolegom \u0160tefanom sme boli v\u00e1\u0161niv\u00fdmi hr\u00e1\u010dmi u\u017e od mali\u010dka a po \u010dase sme v tom videli aj potenci\u00e1l a mo\u017enos\u0165 pre dlhodob\u00e9 podnikanie. Nie je ni\u010d lep\u0161ie, ako spoji\u0165 pr\u00edjemn\u00e9 s u\u017eito\u010dn\u00fdm. Motiv\u00e1cia bola teda jasn\u00e1.<\/p>\n<\/blockquote>\n\n\n\n<p class=\"has-cyan-bluish-gray-background-color has-background wp-block-paragraph\"><strong>\u201cS jedlom rastie chu\u0165\u201d, je to tak aj vo va\u0161om \u0161t\u00fadiu?<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">(Smiech) Relat\u00edvny \u00faspech Goma n\u00e1s na\u0161tartoval aj do v\u00fdvoja Moonfall, tak\u017ee rozhodne to u n\u00e1s plat\u00ed. Nejde len o chu\u0165 pracova\u0165 na \u010fal\u0161\u00edch hr\u00e1ch, ale taktie\u017e na svojom vlastnom osobnostnom a profesnom rozvoji, ktor\u00fd je pre v\u00fdvoj st\u00e1le kvalitnej\u0161\u00edch hier nevyhnutn\u00fd budova\u0165.<\/p>\n<\/blockquote>\n\n\n\n<p class=\"has-cyan-bluish-gray-background-color has-background wp-block-paragraph\"><strong>M\u00e1te okrem vydania Moonfallu na konzoly nejak\u00e9 \u010fal\u0161ie pl\u00e1ny do bud\u00facna?<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Po vydan\u00ed Moonfallu na PC sa v prvom rade presunieme k v\u00fdvoju portu na konzoly, pr\u00edpadne mobily a budeme vylep\u0161ova\u0165 PC verziu r\u00f4znymi updatmi a nov\u00fdm obsahom. V s\u00fa\u010dasnosti m\u00e1me u\u017e aj pl\u00e1ny na Moonfall 2, no definit\u00edvne sa o \u0148om rozhodne a\u017e po pr\u00edpadnom \u00faspechu hry.<\/p>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\">\u010eakujeme za rozhovor, prajeme ve\u013ea \u00faspechov do bud\u00facna, a taktie\u017e aby sa Moonfall stal \u00faspe\u0161n\u00fdm titulom, ako u recenzentov, tak i u hr\u00e1\u010dov .<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Na z\u00e1ver len pripome\u0148me, \u017ee hra Moonfall od \u0161t\u00fadia Fishcow vych\u00e1dza u\u017e v marci 2017. Te\u0161\u00edte sa?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Nov\u00fd dom\u00e1ci titul s n\u00e1zvom sa zatia\u013e jav\u00ed pomerne zauj\u00edmavo. A nako\u013eko by sme sa&#8230;<\/p>\n","protected":false},"author":7,"featured_media":2139,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_somgeek_review_score":0,"_somgeek_review_verdict":"","_somgeek_review_pros":"","_somgeek_review_cons":"","footnotes":"","somgeek_article_title_size":"small","somgeek_article_title_font":"roboto-condensed","somgeek_article_body_font":"default"},"categories":[15],"tags":[464],"class_list":["post-2141","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-reportaze-a-rozhovory","tag-fishcow"],"_links":{"self":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/2141","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/comments?post=2141"}],"version-history":[{"count":2,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/2141\/revisions"}],"predecessor-version":[{"id":6688,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/2141\/revisions\/6688"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media\/2139"}],"wp:attachment":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media?parent=2141"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/categories?post=2141"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/tags?post=2141"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}