{"id":3539,"date":"2017-09-29T14:41:00","date_gmt":"2017-09-29T12:41:00","guid":{"rendered":"https:\/\/somgeek.eu\/?p=3539"},"modified":"2026-08-11T17:03:04","modified_gmt":"2026-08-11T15:03:04","slug":"historia-videohier-1-diel-ked-z-nudy-vznikne-zabava","status":"publish","type":"post","link":"https:\/\/somgeek.eu\/index.php\/2017\/09\/29\/historia-videohier-1-diel-ked-z-nudy-vznikne-zabava\/","title":{"rendered":"Hist\u00f3ria videohier 1. diel : Ke\u010f z nudy vznikne z\u00e1bava"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>M\u00e1loktor\u00e9 odvetvie \u013eudskej \u010dinnosti pre\u0161lo tak\u00fdm v\u00fdrazn\u00fdm v\u00fdvojom ako v\u00fdpo\u010dtov\u00e1 technika. U\u017e v obdob\u00ed tesne po druhej svetovej vojne sa \u013eudstvo za\u010dalo \u010doraz viacej venova\u0165 najm\u00e4 tomuto odvetviu potom, \u010do bol zisten\u00fd jeho obrovsk\u00fd potenci\u00e1l. V\u0161etok v\u00fdvoj bol s\u00edce v tomto obdob\u00ed zameran\u00fd najm\u00e4 na vojensk\u00fd priemysel a zv\u00fd\u0161enie \u00fa\u010dinnosti r\u00f4znych zbran\u00ed, ale popritom sa od za\u010diatku za\u010dala prejavova\u0165 unik\u00e1tna \u013eudsk\u00e1 vlastnos\u0165: hravos\u0165. A tak z\u00e1rove\u0148 s v\u00fdvojom modernej\u0161\u00edch technl\u00f3gi\u00ed vo vede sa v\u00fdpo\u010dtov\u00e1 technika za\u010dala vyu\u017e\u00edva\u0165 aj na tvorbu hier. Tento trend pokra\u010duje prakticky doteraz a ke\u010f\u017ee sme hern\u00fd web, stru\u010dnej\u0161\u00ed, ale komplexn\u00fd poh\u013ead do minulosti je pre n\u00e1s takmer povinnos\u0165ou.<\/strong><\/p>\n\n\n\n<h4 class=\"wp-block-heading\">40 a 50. roky: V\u0161etko m\u00e1 svoj pravek<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Ke\u010f si chceme pripomen\u00fa\u0165 \u201epionierske obdobie\u201c pomal\u00e9ho v\u00fdvoja videohier v 50 a 60 rokoch, tak mus\u00edme jedn\u00fdm dychom doda\u0165, \u017ee sa takmer v\u017edy v\u00fdhradne jednalo iba o mal\u00e9 v\u00fdstrelky jednotliv\u00fdch program\u00e1torov. T\u00ed si v\u00fdvojom jednoduch\u00fdch hier bu\u010f iba kr\u00e1tili \u010das, alebo ich pou\u017eili iba ako demon\u0161tr\u00e1ciu schopnost\u00ed svojich \u201ev\u00e1\u017enej\u0161\u00edch\u201c programov. To sa t\u00fdka aj roku 1947, kedy dvaja americk\u00fd program\u00e1tori vyvinuli e\u0161te bezmenn\u00fa hru, ktor\u00e1 vyu\u017e\u00edvala kat\u00f3dov\u00e9 trubice. Autori sa in\u0161pirovali radarov\u00fdmi displejmi pou\u017e\u00edvan\u00fdmi po\u010das druhej<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">svetovej vojny a bol to ak\u00fdsi primit\u00edvny simul\u00e1tor strely, odp\u00e1lenej na cie\u013e. Ke\u010f\u017ee zobrazenie nedovo\u013eovalo vyu\u017ei\u0165 plne potenci\u00e1l tohto n\u00e1padu, boli autori n\u00faten\u00ed dr\u00e1hu strely manu\u00e1lne dokres\u013eova\u0165 na prieh\u013eadn\u00fa f\u00f3liu polo\u017een\u00fa na predchodcu CRT monitora. Dnes sa tento predchodca videohier dodato\u010dne naz\u00fdva Cathode Ray Tube Game.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"553\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-189-1024x553.jpg\" alt=\"\" class=\"wp-image-3532\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-189-1024x553.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-189-300x162.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-189-768x415.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-189.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Za prv\u00fa ozajstn\u00fa hru s n\u00e1zvom sa pova\u017euj\u00fa zn\u00e1me pi\u0161kvorky, ktor\u00e9 vyvinul A. S. Douglas v roku 1952 ako ak\u00fasi demon\u0161tr\u00e1ciu obrovsk\u00fdch mo\u017enost\u00ed interakcie \u010dloveka a po\u010d\u00edta\u010da. Hra ktor\u00e1 ku svojmu spusteniu vyu\u017e\u00edvala legend\u00e1rny po\u010d\u00edta\u010d z n\u00e1zvom EDSAC sa nesk\u00f4r pomenovala na OXO a doteraz je mo\u017en\u00e9 ju spusti\u0165 v emul\u00e1toroch na PC . Av\u0161ak ako prv\u00fd program, ktor\u00fd bol od za\u010diatku vyvinut\u00fd zo z\u00e1merom zabavi\u0165 a nie len nie\u010do simulova\u0165 alebo demon\u0161trova\u0165 nejak\u00fa schopnos\u0165 software je v\u00fdtvor Williama Hoganbothama z roku 1958 pod n\u00e1zvom Tennis For Two. Pr\u00e1ve z tohto d\u00f4vodu je tento predchodca zn\u00e1mej\u0161ieho Pongu pova\u017eovan\u00fd za prv\u00fa skuto\u010dn\u00fa videohru. Tennis For Two zobrazoval tenisov\u00fd kurt z bo\u010dn\u00e9ho poh\u013eadu, lopti\u010dka podliehala gravit\u00e1cii a pou\u017e\u00edvali sa pri nej dokonca dva obrovsk\u00e9 ovl\u00e1da\u010de \u2013 predchodcovia dne\u0161n\u00fdch joystickov.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"630\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-3-obrazok-1-157-1024x630.jpg\" alt=\"\" class=\"wp-image-3533\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-3-obrazok-1-157-1024x630.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-3-obrazok-1-157-300x185.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-3-obrazok-1-157-768x473.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-3-obrazok-1-157.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Legend\u00e1rny Tennis For Two hran\u00fd na p\u00f4vodnom hardware si m\u00f4\u017eete pozrie\u0165 aj na tomto netradi\u010dnom \u201egameplay videu\u201c.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Tennis for Two - The Original Video Game\" width=\"640\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/6PG2mdU_i8k?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\">Za\u010diatok 60. rokov \u2013 \u00dasvit za\u010d\u00edna Hviezdnymi vojnami<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Z temnej\u0161\u00edch 50. rokov, pozna\u010den\u00fdch vrcholnou studenou vojnou sa po postupnom otep\u013eovan\u00ed vz\u0165ahov medzi ve\u013emocami po karibskej kr\u00edze za\u010diatkom 60. rokov za\u010d\u00edna naplno rozv\u00edja\u0165 aj z\u00e1bavn\u00fd priemysel. Videohry e\u0161te len \u010dakaj\u00fa na svoju \u0161ancu sa do neho zaradi\u0165, ale postupne \u010doraz viacej vystrkuj\u00fa ro\u017eky. Na rozdiel od literat\u00fary (komiksu) hudby, \u010di filmu s\u00edce sa e\u0161te nemaj\u00fa ako dosta\u0165 do povedomia \u0161irokej verejnosti, ale aj na tom sa za\u010d\u00edna postupne pracova\u0165. Pre toto obdobie je typick\u00e9, \u017ee viacero mal\u00fdch hier bolo vytvoren\u00fdch na univerzitn\u00fdch serveroch v USA. Tieto, dnes u\u017e nezn\u00e1me hry boli \u010dasto tvoren\u00e9 anonymn\u00fdmi \u0161tudentmi a len v\u010faka v\u00fdrazne obmedzenej dostupnosti po\u010d\u00edta\u010dov v dom\u00e1cnostiach nav\u017edy upadli do zabudnutia.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Nezabudlo sa v\u0161ak na skupinu \u0161tudentov, ktor\u00fd v roku 1961 vytvorili Spacewar ! aby vyu\u017eili hardware nov\u00e9ho po\u010d\u00edta\u010da DEC PDP-1. T\u00e1to hra je pozoruhodn\u00e1 najm\u00e4 t\u00fdm, \u017ee sa \u0161tudentom podarilo presadi\u0165, aby za\u010dala distribuova\u0165 priamo s po\u010d\u00edta\u010dmi DEC a tak sa za\u010dala v\u00fdraznej\u0161ie roz\u0161irova\u0165. U\u017e v nasleduj\u00facom roku 1962 sa s \u0148ou dokonca za\u010dalo obchodova\u0165 a t\u00fdm bol prekro\u010den\u00fd \u010fal\u0161\u00ed v\u00fdznamn\u00fd m\u00ed\u013enik, nako\u013eko sa mohla sta\u0165 dostupnou aj pre \u0161ir\u0161iu verejnos\u0165.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"630\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-147-1024x630.jpg\" alt=\"\" class=\"wp-image-3534\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-147-1024x630.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-147-300x185.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-147-768x473.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-147.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\">Koniec 60 rokov: Tesne pred rozletom<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">E\u0161te tesne pred rozvojom hern\u00e9ho priemyslu vyvinul Ken Thompson videohru Space Travel. T\u00e1 simulovala cestovanie vesm\u00edrom tak, \u017ee hr\u00e1\u010d mohol prenika\u0165 svojim vesm\u00edrnym kor\u00e1bom dvojrozmern\u00fdm modelom na\u0161ej slne\u010dnej s\u00fastavy. Hlavn\u00fdm cie\u013eom bolo pok\u00fasi\u0165 sa prist\u00e1\u0165 na plan\u00e9tach alebo aj r\u00f4znych mesiacoch. Vesm\u00edrna lo\u010f, ktorou mohol hr\u00e1\u010d pohybova\u0165, alebo ju ot\u00e1\u010da\u0165, bola dokonca ovplyvnen\u00e1 gravita\u010dnou silou bl\u00edzkych astronomick\u00fdch telies. Pri tejto videohre je d\u00f4le\u017eit\u00fd aj fakt, \u017ee v r\u00e1mci jej portovania na po\u010d\u00edta\u010d PDP-7, vyvinul Thompson dokonca svoj vlastn\u00fd opera\u010dn\u00fd syst\u00e9m, ktor\u00fd nesk\u00f4r tvoril jadro opera\u010dn\u00e9ho syst\u00e9mu Unix.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"617\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-5-obrazok-1-138-1024x617.jpg\" alt=\"\" class=\"wp-image-3535\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-5-obrazok-1-138-1024x617.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-5-obrazok-1-138-300x181.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-5-obrazok-1-138-768x463.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-5-obrazok-1-138.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Za \u010fal\u0161\u00ed d\u00f4le\u017eit\u00fd m\u00ed\u013enik sa pova\u017euje september 1966, kedy nakreslil Ralph Baer pl\u00e1n hry, vych\u00e1dzaj\u00facej z oklie\u0161ten\u00fdch princ\u00edpov \u0161achu a ktor\u00fa nazval jednoducho Chase Game. Hra mala pozost\u00e1va\u0165 z dvoch \u0161tvorcov (bodov), ktor\u00e9 mohli by\u0165 premiest\u0148ovan\u00e9 na obrazovke dvoma hr\u00e1\u010dmi. Rozhoduj\u00face bolo, \u017ee to mala by\u0165 prv\u00e1 hra, ktor\u00e1 by sa dala hra\u0165 aj na oby\u010dajnom telev\u00edzore medzi dvomi \u017eiv\u00fdmi oponentmi. Chase Game nebola vtedy dokon\u010den\u00e1, ale n\u00e1pad bol u\u017e na svete a Rudolf Baer s n\u00edm pokra\u010doval vo svojej tvorbe. V roku 1968 dokon\u010dil prototyp zvl\u00e1\u0161tneho zariadenia, ktor\u00e9 sa dnes naz\u00fdva The Brown Box a na ktorom sa dalo hra\u0165 nieko\u013eko r\u00f4znych hier.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"618\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-6-obrazok-1-120-1024x618.jpg\" alt=\"\" class=\"wp-image-3536\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-6-obrazok-1-120-1024x618.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-6-obrazok-1-120-300x181.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-6-obrazok-1-120-768x464.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-6-obrazok-1-120.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Ako vid\u00edte na hornom obr\u00e1zku, medzi hrami bola dokonca aj prv\u00fdkr\u00e1t stre\u013eba na ciel. Ke\u010f jeho kolega a priate\u013e Bill Harrison vyvinul kv\u00f4li u\u013eah\u010deniu tejto virtu\u00e1lnej stre\u013eby aj sveteln\u00fa pu\u0161ku, za\u010dala sa u\u017e jasne rysova\u0165 prich\u00e1dzaj\u00faca \u201ezlat\u00e1 \u00e9ra\u201c hern\u00fdch automatov a dom\u00e1cich hern\u00fdch konzol. T\u00e1 sa za\u010dala prakticky v roku 1969 kedy Ralph Baer vytvoril na z\u00e1klade Brown Boxu prv\u00fd priamy prototyp hernej konzoly, na ktorom sa dalo po pripojen\u00ed hra\u0165 nieko\u013eko jednoduch\u00fdch videohier.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Na unik\u00e1tnych arch\u00edvnych z\u00e1beroch m\u00f4\u017eeme vidie\u0165 oboch spom\u00ednan\u00fdch hern\u00fdch tvorcov, ako hraj\u00fa v roku 1969 na tomto zariaden\u00ed videohru Ping-Pong a predv\u00e1dzaj\u00fa svoj v\u00fdtvor. Ten mal u\u017e onedlho zatrias\u0165 z\u00e1bavn\u00fdm priemyslom, ke\u010f toto zariadenie firma Magnavox v m\u00e1ji 1972 vydala pod nad\u010dasov\u00fdm n\u00e1zvom Odyssey\u2026<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Ralph Baer and Bill Harrison Play Ping-Pong Video Game, 1969\" width=\"640\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/1LsRGUODHlQ?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Av\u0161ak t\u00fato pozoruhodn\u00fa \u00e9ru, ktor\u00fa od\u0161tartovala pr\u00e1ve prv\u00e1 hern\u00e1 konzola s prorock\u00fdm n\u00e1zvom Odyssey, si pripomenieme a\u017e v druhom pokra\u010dovan\u00ed n\u00e1\u0161ho \u010dl\u00e1nku o hist\u00f3rii videohier.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"615\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-7-obrazok-1-105-1024x615.jpg\" alt=\"\" class=\"wp-image-3537\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-7-obrazok-1-105-1024x615.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-7-obrazok-1-105-300x180.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-7-obrazok-1-105-768x461.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-7-obrazok-1-105.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>M\u00e1loktor\u00e9 odvetvie \u013eudskej \u010dinnosti pre\u0161lo tak\u00fdm v\u00fdrazn\u00fdm v\u00fdvojom ako v\u00fdpo\u010dtov\u00e1 technika. U\u017e v obdob\u00ed tesne&#8230;<\/p>\n","protected":false},"author":13,"featured_media":3531,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_somgeek_review_score":0,"_somgeek_review_verdict":"","_somgeek_review_pros":"","_somgeek_review_cons":"","footnotes":"","somgeek_article_title_size":"small","somgeek_article_title_font":"roboto-condensed","somgeek_article_body_font":"default"},"categories":[4],"tags":[268],"class_list":["post-3539","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-clanky","tag-historia-videohier"],"_links":{"self":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/3539","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/users\/13"}],"replies":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/comments?post=3539"}],"version-history":[{"count":2,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/3539\/revisions"}],"predecessor-version":[{"id":5482,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/3539\/revisions\/5482"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media\/3531"}],"wp:attachment":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media?parent=3539"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/categories?post=3539"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/tags?post=3539"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}