{"id":3561,"date":"2017-11-22T14:41:00","date_gmt":"2017-11-22T12:41:00","guid":{"rendered":"https:\/\/somgeek.eu\/?p=3561"},"modified":"2026-08-11T17:38:06","modified_gmt":"2026-08-11T15:38:06","slug":"historia-videohier-4-diel-privelky-rozlet-a-velky-pad","status":"publish","type":"post","link":"https:\/\/somgeek.eu\/index.php\/2017\/11\/22\/historia-videohier-4-diel-privelky-rozlet-a-velky-pad\/","title":{"rendered":"Hist\u00f3ria videohier 4. diel: Prive\u013ek\u00fd rozlet a ve\u013ek\u00fd p\u00e1d"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>V minulej \u010dasti sme skon\u010dili zmienkou o obrovskom \u00faspechu hry Space Invaders, ktor\u00e1 je prvou komer\u010dne \u00faspe\u0161nou hrou, a ktor\u00e1 doslova pohltila tis\u00edce hr\u00e1\u010dov po celom svete. Koncom 70. rokov u\u017e boli na trhu pevne etablovan\u00e9 popul\u00e1rne dom\u00e1ce konzoly ako Atari 2600 a hranie videohier sa za\u010dalo st\u00e1va\u0165 be\u017enou s\u00fa\u010das\u0165ou najm\u00e4 americk\u00fdch dom\u00e1cnost\u00ed. Na samom po\u010diatku 80. rokov priemysel po\u010d\u00edta\u010dov\u00fdch hier zaznamenal prv\u00fd v\u00fdznamnej\u0161\u00ed vzrast. Firmy vyd\u00e1vaj\u00face videohry rozh\u00fdbali \u00factyhodn\u00e9 podnikanie a do odvetvia z\u00e1bavy za\u010dalo tiec\u0165 \u010doraz viacej pe\u0148az\u00ed. Viac pe\u0148az\u00ed, viacej hier a viacej r\u00f4znych men\u0161\u00edch firiem, viacej mincov\u00fdch automatov. Ale v\u0161etk\u00e9ho ve\u013ea \u0161kod\u00ed a tot\u00e1lna pres\u00fdtenos\u0165 hern\u00e9ho trhu bola len ot\u00e1zkou \u010dasu. A t\u00e1 nenechala na seba dlho \u010daka\u0165\u2026<\/strong><\/p>\n\n\n\n<h4 class=\"wp-block-heading\">1978 \u2013 1982: Ark\u00e1dy bez konkurencie a nesmrte\u013en\u00fd Pac -Man<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Aj ke\u010f sa na klasick\u00fdch, najm\u00e4 univerzitn\u00fdch po\u010d\u00edta\u010doch \u010doraz viacej za\u010dalo opatrne experimentova\u0165 z r\u00f4znymi \u017e\u00e1nrami, popularita p\u00f4vodn\u00fdch dom\u00e1cich konzol bola st\u00e1le zalo\u017een\u00e1 na klasick\u00fdch ark\u00e1dach. Space Invaders sa stal akousi vlajkovou hrou Atari 2600 a konzola Colecovision mala zase Donkey Konga.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"624\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-191-1024x624.jpg\" alt=\"\" class=\"wp-image-3557\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-191-1024x624.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-191-300x183.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-191-768x468.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-191.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">8-bitov\u00e9 dom\u00e1ce konzoly neumo\u017e\u0148ovali pr\u00edli\u0161 opusti\u0165 dominantn\u00fd \u017e\u00e1ner ark\u00e1d a tak sa aspo\u0148 ten za\u010dal deli\u0165 na r\u00f4zne pod\u017e\u00e1nre. Napr\u00edklad hra Defender (1981) zalo\u017eila jeden s tak\u00fdch pod\u017e\u00e1nrov: skrolovaciu strie\u013ea\u010dku, kde sa dej odohr\u00e1val aj mimo akt\u00edvnej obrazovky. Ten sa toti\u017e \u00fa\u010delne zobrazoval na radare a mape, zobrazuj\u00fac tak cel\u00e9 hracie pole. Napr\u00edklad hra Pole Position (1982) pou\u017e\u00edvala spritov\u00fa pseudo 3D grafiku, kde bol hr\u00e1\u010dov poh\u013ead za autom a z\u00e1rove\u0148 aj nad n\u00edm. Hr\u00e1\u010d tak mohol vpredu vidie\u0165 cestu spolu zo svojim vozidlom a z\u00e1rove\u0148 aj horizont. Toto spracovanie je vlastne \u0161tandardom podobn\u00fdch pretek\u00e1rskych hier dodnes.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"617\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-3-obrazok-1-160-1024x617.jpg\" alt=\"\" class=\"wp-image-3558\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-3-obrazok-1-160-1024x617.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-3-obrazok-1-160-300x181.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-3-obrazok-1-160-768x463.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-3-obrazok-1-160.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\">Video z hry Defender:<\/h4>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Defender (Red Label) 1980 Williams Mame Retro Arcade Games\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/gss3lxeqCok?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Najzn\u00e1mej\u0161ou hrou tejto ark\u00e1dovej \u00e9ry, ktor\u00e1 dosiahla mainstreamov\u00fa popularitu a ktorej sl\u00e1va pretrvala prakticky dodnes je ale ur\u010dite Pac- Man (1980) . Vyvinula ju spolo\u010dnos\u0165 Namco a prv\u00fdkr\u00e1t bola uveden\u00e1 v Japonsku 22. m\u00e1ja 1980. Odvtedy sa prakticky stala sa symbolom v\u0161etk\u00fdch videohier a r\u00fdchlo aj predlohou pre ve\u013ek\u00e9 mno\u017estvo r\u00f4znych mut\u00e1cii. Pac-Manova sl\u00e1va prenikla dokonca aj do popul\u00e1rnej hudby, \u010di telev\u00edzie, v podobe animovan\u00e9ho seri\u00e1lu. Obrovsk\u00fd \u00faspech hry je dnes vysvet\u013eovan\u00fd tak, \u017ee v dobe jej vzniku bola v\u00e4\u010d\u0161ina hier bu\u010f len ark\u00e1dov\u00e9 strie\u013ea\u010dky alebo sa st\u00e1le pr\u00edli\u0161 podobali Pongu. Pac-Man definoval \u00faplne nov\u00fd typ hry. Jeho tvorca T\u00f3ru Iwatani us\u00fadil, \u017ee v\u00e4\u010d\u0161ina hier tej doby je pr\u00edli\u0161 n\u00e1siln\u00fdch, a chcel urobi\u0165 tak\u00fa hru, ktor\u00e1 by sa n\u00e1siliu vyhla a bola tak prijate\u013en\u00e1 aj napr\u00edklad pre \u017eeny. \u00daspech v\u0161ak priniesol u\u017e len z\u00e1kladn\u00fd koncept, kedy hr\u00e1\u010d ovl\u00e1da Pac-Mana, ktor\u00fd vyzer\u00e1 ako \u017elt\u00e9 koliesko s \u00fastami a okom. Ten sa pohybuje v bludisku, ktor\u00e9 je vyplnen\u00e9 bodkami, ktor\u00e9 m\u00e1 Pac-Man za \u00falohu v\u0161etky zjes\u0165. Ke\u010f sa mu to podar\u00ed, tak postupuje do \u010fal\u0161ieho levelu. V bludisku sa v\u0161ak pohybuj\u00fa aj \u0161tyria farebn\u00ed duchovia, ktor\u00ed sa sna\u017eia Pac- Mana dohoni\u0165.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Pac-Man Original (Arcade 1980)\" width=\"640\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/-CbyAk3Sn9I?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\">1982 \u2013 1988 Konzoly hraj\u00fa na istotu, po\u010d\u00edta\u010de experimentuj\u00fa<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Dom\u00e1ce po\u010d\u00edta\u010de sa v tejto dobe za\u010d\u00ednaj\u00fa tie\u017e pomaly, ale isto roz\u0161irova\u0165. Av\u0161ak, zatia\u013e \u010do s hrami na konzol\u00e1ch a mincov\u00fdch automatoch vydavatelia hraj\u00fa na istotu a chc\u00fa zarobi\u0165 na osved\u010den\u00fdch ark\u00e1dov\u00fdch konceptoch, na dom\u00e1cich po\u010d\u00edta\u010doch panuje ove\u013ea vy\u0161\u0161ia vo\u013enos\u0165. Na t\u00fdch za\u010d\u00ednaj\u00fa dominova\u0165 textov\u00e9 advent\u00fary, ktor\u00fdch popularitu prehlbuje dnes u\u017e legend\u00e1rna hra Zork: The Great Underground Empire (1980) Tento v\u00fdvoj je pochopite\u013en\u00fd, ke\u010f\u017ee po\u010d\u00edta\u010de st\u00e1le nemali potrebn\u00e9 grafick\u00e9 schopnosti konzol\u00ed. Pr\u00e1ve preto sa tam textov\u00fdm adventur\u00e1m, ktor\u00e9 nepotrebovali takmer \u017eiadny vizu\u00e1l, darilo. Tento stav neust\u00e1leho zaost\u00e1vania grafick\u00fdch mo\u017enost\u00ed po\u010d\u00edta\u010dov za konzolami pretrval prakticky cel\u00e9 80. roky, ale zase umo\u017enil, \u017ee sa hry na tejto platforme mohli ubera\u0165 in\u00fdm smerom a mohli si \u017ei\u0165 takpovediac vlastn\u00fdm \u017eivotom.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"640\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-150-1024x640.jpg\" alt=\"\" class=\"wp-image-3559\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-150-1024x640.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-150-300x188.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-150-768x480.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-150.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">V tomto pr\u00edpade ur\u010dite mus\u00edme spomen\u00fa\u0165 najm\u00e4 hru Mystery House vyvinut\u00fa v roku 1980 Robertou Williams pre Apple II. Je to v\u00f4bec prv\u00e1 grafick\u00e1 advent\u00fara ur\u010den\u00e1 pre dom\u00e1ce po\u010d\u00edta\u010de. Aj ke\u010f jej interface st\u00e1le fungoval na pr\u00edkazoch textov\u00fdch advent\u00far, grafika bola monochromov\u00e1. Ako to presne vyzeralo, m\u00f4\u017eete zhliadnu\u0165 na videu. Stoj\u00ed e\u0161te za zmienku, \u017ee hra sa stala tak popul\u00e1rna, \u017ee Roberta spolu s man\u017eelom Kenom zalo\u017eili spolo\u010dnos\u0165 Sierra On-Line , ktor\u00e1 sa nesk\u00f4r pod zmenen\u00fdm n\u00e1zvom Sierra Entertainment presl\u00e1vila \u010fal\u0161\u00edmi advent\u00farami.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">1982: Prich\u00e1dza prorok bud\u00facnosti: Commodore 64 V auguste 1982 bol spr\u00edstupnen\u00fd verejnosti dom\u00e1ci po\u010d\u00edta\u010d Commodore 64 a okam\u017eite vzbudil ve\u013ek\u00fd rozruch. Po\u010d\u00edta\u010d mal programovate\u013en\u00e9 prostredie v BASICu a prezentoval sa<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">na svoju dobu pokro\u010dilou grafikou a zvukov\u00fdmi mo\u017enos\u0165ami. Priamo tak konkuroval dom\u00e1cim konzoliam a prv\u00fdkr\u00e1t tak vyrovnal sk\u00f3re medzi mo\u017enos\u0165ami oboch platforiem. Stal sa preto logicky r\u00fdchlo najpopul\u00e1rnej\u0161\u00edm po\u010d\u00edta\u010dom v USA a prv\u00fdkr\u00e1t upozornil \u0161irok\u00fa verejnos\u0165, \u017ee hranie videohier sa nemus\u00ed obmedzova\u0165 len na \u010disto hern\u00e9 konzoly a mincov\u00e9 automaty. Umo\u017e\u0148oval tak hra\u0165 komplexnej\u0161ie textov\u00e9 advent\u00fary spolu s jednoduch\u00fdmi ark\u00e1dami. T\u00fdmto spojen\u00edm sa stal najv\u00e4\u010d\u0161\u00edm svetov\u00fdm bestsellerom a sp\u00f4sobil \u0165a\u017ek\u00fa ranu hern\u00fdm konzol\u00e1m, ktor\u00e9 sa z nej spam\u00e4t\u00e1vali nieko\u013eko rokov. V\u00fdber najlep\u0161\u00edch hier pre Commodore 64 m\u00f4\u017eete zhliadnu\u0165 na videu.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Top 10 Commodore 64 Games\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/Z1-HTSrOB74?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Pribli\u017ene v rovnakej dobe bolo vo Ve\u013ekej Brit\u00e1nii vydan\u00e9 ZX Spectrum . To sa zase pre zmenu r\u00fdchle stalo najpopul\u00e1rnej\u0161\u00edm dom\u00e1cim hern\u00fdm po\u010d\u00edta\u010dom v Eur\u00f3pe a nesk\u00f4r aj v na\u0161om v\u00fdchodnom bloku. Zatia\u013e \u010do v\u0161ak dom\u00e1ce po\u010d\u00edta\u010de za\u010dali prech\u00e1dza\u0165 zauj\u00edmav\u00fdm v\u00fdvojom, trh videohier zasiahol \u0161ok. V polovici roku 1983 toti\u017e videohern\u00fd priemysel skolaboval.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">1983: \u010co hor\u00ed, mus\u00ed aj vyhorie\u0165<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Za\u010diatkom 80. rokov za\u010dali by\u0165 nov\u00e9 hry ve\u013emi \u017eiadan\u00e9 a preto vzniklo ve\u013ea hern\u00fdch spolo\u010dnost\u00ed a ich diela za\u010dali vych\u00e1dza\u0165 v takom po\u010dte, \u017ee ich u\u017e ani nemal kto hra\u0165. Existovalo u\u017e pr\u00edli\u0161 ve\u013ea jedno\u00fa\u010delov\u00fdch mincov\u00fdch automatov a aj konzol\u00ed u\u017e bolo nieko\u013eko desiatok typov. A tak pre be\u017en\u00e9ho Ameri\u010dana bolo pochopite\u013ene nepraktick\u00e9 i finan\u010dne nev\u00fdhodn\u00e9 kupova\u0165 si viacero konzol, najm\u00e4 ke\u010f ka\u017ed\u00e1 z nich pon\u00fakala iba jednu, alebo v lep\u0161om pr\u00edpade desiatku hier. Do toho prich\u00e1dza vy\u0161\u0161ie spom\u00ednan\u00fd osobn\u00fd po\u010d\u00edta\u010d Commodore 64, ktor\u00fd je nielen graficky vyrovnan\u00fd, cenovo dostupn\u00fd, ale pon\u00faka neobmedzen\u00e9 mno\u017estvo hier. Tak nast\u00e1va ve\u013ek\u00fd dopyt po osobn\u00fdch po\u010d\u00edta\u010doch a najm\u00e4 jedno\u00fa\u010delov\u00e9 automaty okam\u017eite str\u00e1caj\u00fa svoju atraktivitu. Toto boli hlavn\u00e9 d\u00f4vody toho, \u017ee sa trh pres\u00fdtil a z\u00e1kazn\u00edci na\u010das stratili o videohry z\u00e1ujem. To malo okam\u017eite za n\u00e1sledok \u00fapadok obrovsk\u00e9ho mno\u017estva mal\u00fdch firiem, ktor\u00e9 sa zaoberali v\u00fdrobou jedno\u00fa\u010delov\u00fdch konzol. Priame d\u00f4sledky tohto krachu, ktor\u00fd nastal v roku 1983, sa naplno prejavili a\u017e v roku 1984. Behom tohto dvojro\u010dn\u00e9ho obdobia sa de facto na konzole nevyr\u00e1bali \u017eiadne videohry. Ich v\u00fdroba znovu za\u010dala a\u017e v roku 1985 s pr\u00edchodom japonskej firmy Nintendo Entertainment System na americk\u00fd trh.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ako vyzeral rozmach videohier tesne pred krachom, m\u00f4\u017eete vidie\u0165 na tejto zauj\u00edmavej dobovej report\u00e1\u017ei americkej telev\u00edzie ABC News z roku 1982.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"VIDEO FEVER - Games People Play from ABC news LA about arcade video games recorded in 1982\" width=\"640\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/P3sqUrX83Yg?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">N\u00e1sledky krachu bolo c\u00edti\u0165 e\u0161te nieko\u013eko rokov, preto\u017ee hern\u00fd priemysel znovu za\u010dal naplno fungova\u0165 a\u017e v roku 1987. Av\u0161ak zatia\u013e \u010do sa trh hern\u00fdch konzol a automatov zmietal v k\u0155\u010doch, ove\u013ea menej n\u00e1kladn\u00e9 hry na osobn\u00e9 po\u010d\u00edta\u010de sa vyv\u00edjali \u010falej. Napr\u00edklad v \u010dase vrcholn\u00e9ho krachu SuperSet Software vytvorili sie\u0165ov\u00fa po\u010d\u00edta\u010dov\u00fa hru Snipes (1983) k otestovaniu nov\u00fdch po\u010d\u00edta\u010dov\u00fdch siet\u00ed podobn\u00fdch PC a ich mo\u017enost\u00ed. A tie boli skuto\u010dne obrovsk\u00e9, ako sa u\u017e onedlho malo potvrdi\u0165. Ale o tom si porozpr\u00e1vame a\u017e v \u010fal\u0161ej \u010dasti n\u00e1\u0161ho seri\u00e1lu o hist\u00f3rii videohier.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>V minulej \u010dasti sme skon\u010dili zmienkou o obrovskom \u00faspechu hry Space Invaders, ktor\u00e1 je prvou&#8230;<\/p>\n","protected":false},"author":13,"featured_media":3556,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_somgeek_review_score":0,"_somgeek_review_verdict":"","_somgeek_review_pros":"","_somgeek_review_cons":"","footnotes":"","somgeek_article_title_size":"small","somgeek_article_title_font":"roboto-condensed","somgeek_article_body_font":"default"},"categories":[4],"tags":[268],"class_list":["post-3561","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-clanky","tag-historia-videohier"],"_links":{"self":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/3561","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/users\/13"}],"replies":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/comments?post=3561"}],"version-history":[{"count":4,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/3561\/revisions"}],"predecessor-version":[{"id":5504,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/3561\/revisions\/5504"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media\/3556"}],"wp:attachment":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media?parent=3561"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/categories?post=3561"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/tags?post=3561"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}