{"id":3569,"date":"2018-01-10T14:41:00","date_gmt":"2018-01-10T12:41:00","guid":{"rendered":"https:\/\/somgeek.eu\/?p=3569"},"modified":"2026-08-11T17:40:22","modified_gmt":"2026-08-11T15:40:22","slug":"historia-videohier-5-diel-taliansky-instalater-v-japonskych-sluzbach-opravuje-americky-trh","status":"publish","type":"post","link":"https:\/\/somgeek.eu\/index.php\/2018\/01\/10\/historia-videohier-5-diel-taliansky-instalater-v-japonskych-sluzbach-opravuje-americky-trh\/","title":{"rendered":"Hist\u00f3ria videohier 5. diel: Taliansky in\u0161talat\u00e9r v japonsk\u00fdch slu\u017eb\u00e1ch opravuje americk\u00fd trh"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>V minulej \u010dasti n\u00e1\u0161ho \u010dl\u00e1nku o hist\u00f3rii videohier sme skon\u010dili stru\u010dn\u00fdm opisom ve\u013ekej videohernej kr\u00edzy, ktor\u00e1 zasiahla tento trh najm\u00e4 v rokoch 1983 a\u017e 1985. Spomenuli sme, \u017ee za hlavn\u00fa pr\u00ed\u010dinu kr\u00edzy sa pova\u017euje prienik dostupn\u00fdch dom\u00e1cich po\u010d\u00edta\u010dov, ako boli Commodore 64, \u010di Spektrum ZX do americk\u00fdch dom\u00e1cnost\u00ed. Av\u0161ak, ako to v\u017edy b\u00fdva, za kr\u00edzou st\u00e1lo viacero faktorov. T\u00e1to t\u00e9ma je nato\u013eko zauj\u00edmav\u00e1 a skr\u00fdva sa za \u0148ou to\u013eko zauj\u00edmav\u00fdch pr\u00edbehov, \u017ee sa jej budeme \u010diasto\u010dne venova\u0165 aj v tejto \u010dasti n\u00e1\u0161ho seri\u00e1lu.<\/strong><\/p>\n\n\n\n<h4 class=\"wp-block-heading\">1982: E. T \u2013 Mimozem\u0161\u0165an, ktor\u00fd skon\u010dil v masovom hrobe<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">V roku 1982 Atari dominovalo videohern\u00e9mu trhu. Zdalo, \u017ee v\u0161etko je ide\u00e1lne a ni\u010d nem\u00f4\u017ee v doh\u013eadnej dobe ohrozi\u0165 toto postavenie. V rovnakom roku vtedy u\u017e zn\u00e1my a sl\u00e1vny hollywoodsky re\u017eis\u00e9r Steven Spielberg dokon\u010dil svoj rodinn\u00fd sci-fi film E.T. \u2013 Mimozem\u0161\u0165an, ktor\u00fd mal premi\u00e9ru 10. j\u00fana 1982 v Los Angeles. Atari Inc. bola vtedy vlastnen\u00e1 spolo\u010dnos\u0165ou Warner Communications, ktor\u00e1 produkovala tento film a tak skrsla my\u0161lienka, \u010di by sa o\u010dak\u00e1van\u00fd \u00faspech filmu nedal spoji\u0165 aj s videohrou na syst\u00e9m Atari 2600. Presne v tejto chv\u00edli tak bol na\u0161tartovan\u00fd tento doteraz pre\u017e\u00edvaj\u00faci ne\u0161\u0165astn\u00fd trend mizern\u00fdch hern\u00fdch adapt\u00e1cii inak kvalitn\u00fdch filmov. Atari si v\u0161ak bola tak ist\u00e1 \u00faspechom, \u017ee predajcom odporu\u010dila, aby si dokonca rad\u0161ej nak\u00fapili z\u00e1soby.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"626\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-192-1024x626.jpg\" alt=\"\" class=\"wp-image-3564\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-192-1024x626.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-192-300x183.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-192-768x469.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-192.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Za\u010diatok predajov potvrdil optimizmus Atari. Hry E.T. the Extra-Terrestrial sa predalo 1,5 mili\u00f3nov kusov u\u017e v prv\u00fdch t\u00fd\u017ed\u0148och, av\u0161ak t\u00ed, ktor\u00fd s k\u00fapou po\u010dkali, za\u010dali vn\u00edma\u0165 obrovsk\u00fa kritiku. A bola opr\u00e1vnen\u00e1. Hra toti\u017e bola doslova hrozn\u00e1 a primit\u00edvna aj na svoju dobu. Hr\u00e1\u010di nevedeli, \u010do vlastne maj\u00fa robi\u0165 a v\u0161ade boli sam\u00e9 jamy, do ktor\u00fdch E.T. neust\u00e1le padal. Najlep\u0161ie bude, ke\u010f si pozriete vtipne komentovan\u00e9 video.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"E.T. The Extra-Terrestrial. (Atari 2600). Lets Play. CO-OP Commentary. PugmanPlays HD.\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/Ij0NZhEw7Rg?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Po tomto prvotnom \u00faspechu, ktor\u00fd bol len v\u010faka tomu, \u017ee hr\u00e1\u010di e\u0161te nevedeli \u010do kupuj\u00fa, z\u00e1ujem o hru rap\u00eddne opadol. Odhaduje sa, \u017ee rozz\u00faren\u00ed predajcovia vr\u00e1tili Atari 3 a\u017e 4 mili\u00f3ny kusov cartrige. A \u010do s nimi mala ATARI urobi\u0165? Jedin\u00e9 rie\u0161enie ich bolo jednoducho niekde zahraba\u0165 na smetisku.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A tak vznikol m\u00fdtus menom \u201eVideohern\u00fd pohreb Atari\u201c.Aj noviny New York Times informovali v kr\u00e1tkej spr\u00e1ve o n\u00e1kladnom vozidle, ktor\u00e9 vysypalo na miestnu skl\u00e1dku v Novom Mexiku ve\u013ek\u00e9 mno\u017estvo hier. Okrem ne\u0161\u0165astn\u00e9ho E.T. the Extra-Terrestrial tam boli pochovan\u00e9 aj cartridge z hrami Pac-Man, Bezerk \u010di Raiders of the Lost Ark . T\u00e1to inform\u00e1cia sa r\u00fdchlo rozkr\u00edkla a tak u\u017e p\u00e1r dn\u00ed nesk\u00f4r musela by\u0165 cel\u00e1 skl\u00e1dka zaliata bet\u00f3nom, preto\u017ee deti z bl\u00edzkeho meste\u010dka si chodili zbiera\u0165 na skl\u00e1dku hry.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ako roky plynuli, tak sa z cel\u00e9ho pr\u00edpadu stala udalos\u0165, o ktorej neboli d\u00f4kazy a preto z\u00edskala status legendy. Av\u0161ak v roku 2014 sa Xbox Entertainment Studios a Fuel Industries rozhodli odkry\u0165 skl\u00e1dku a nato\u010di\u0165 o tom dokument. Akcia pripom\u00ednala unik\u00e1tny archeologick\u00fd v\u00fdskum, po\u010das ktor\u00e9ho sa skuto\u010dne na\u0161li cartridge s nielen s hrou E.T. the Extra-Terrestrial, ale aj s in\u00fdmi hrami. Ako v\u00fdskum prebiehal a \u010do na\u0161li, m\u00f4\u017eete vidie\u0165 na nasleduj\u00facej videoup\u00fatavke na tento dokument.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"The Dig  Xbox Entertainment Studios Unearths E T  Cartridges\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/QrwV4EWT1P0?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\">1984 \u2013 1987 Z popola vst\u00e1vaj\u00fa nov\u00ed f\u00e9nixovia<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Krach videohier v roku 1983 nezmietol iba men\u0161\u00edch vydavate\u013eov r\u00f4znych, pr\u00edli\u0161 po\u010detn\u00fdch konzol\u00ed, ale aj nau\u010dil tvorcov, aby nezaspali na vavr\u00ednoch a nepodce\u0148ovali inteligenciu a vkus hr\u00e1\u010dov. Ne\u00faspech E.T mimozem\u0161\u0165ana, jasne uk\u00e1zal, \u017ee hr\u00e1\u010dom nesta\u010d\u00ed sl\u00e1vne meno, aby prekrylo primit\u00edvny koncept. Donekone\u010dna ne\u0161lo ani pred\u00e1va\u0165 stovky r\u00f4znych nov\u00fdch klonov Pac-Mana \u010di Space Invandera. Bolo potrebn\u00e9 pr\u00eds\u0165 s nov\u00fdmi \u017e\u00e1nrami a nov\u00fdmi v\u00fdzvami a hlavne s inov\u00e1ciami. Krach videohier bol vlastne aj z\u00e1rove\u0148 ve\u013ekou \u0161ancou na skoncovanie z pre\u017e\u00edvaj\u00facim ark\u00e1dami zo 70. rokov. A prin\u00fatil v\u00fdvoj\u00e1rov h\u013eada\u0165 nov\u00e9 v\u00fdzvy a n\u00e1pady.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A v tomto sa u\u017e tradi\u010dne osved\u010dili hry na dom\u00e1ce po\u010d\u00edta\u010de. V \u010dasoch pre\u017e\u00edvaj\u00facej kr\u00edzy v roku 1984 prich\u00e1dza \u0161t\u00fadio Sierra z hrou King\u2019s Quest. Je to vlastne vylep\u0161en\u00e1 verzia hry Wizard and the Princess , ktor\u00fa vytvorila Roberta Williams e\u0161te v roku 1980. V\u010faka Commodore 64 v\u0161ak u\u017e nov\u00e1 verzia hry mohla obsahova\u0165 farebn\u00fa grafiku a pon\u00faknu\u0165 poh\u013ead z tretej osoby. Na obrazovke mohol hr\u00e1\u010d pohybova\u0165 charakterom aj predmetmi v 2D perspekt\u00edve pozadia. To dohromady vytv\u00e1ralo n\u00e1padit\u00fa trojdimenzion\u00e1lnu il\u00faziu, aj ke\u010f pr\u00edkazy boli st\u00e1le ud\u00e1van\u00e9 pomocou textu. Tento nov\u00fd koncept sa ujal okam\u017eite a hra si z\u00edskala tak\u00fa sl\u00e1vu, \u017ee zna\u010dku Kings Quest vyu\u017e\u00edva Sierra e\u0161te aj dnes. Kings Quest mal ve\u013ea pokra\u010dovan\u00ed a posledn\u00e1 hra s t\u00fdmto n\u00e1zvom vy\u0161la dokonca ned\u00e1vno, v roku 2015.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"King&amp;apos;s Quest I - IBM PC Booter game 1984 CGA Composite graphics\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/Km7UB9CRMyE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Aj \u017e\u00e1ner RPG, ktor\u00fd za\u010dal nesmelo a nejasne vznika\u0165 e\u0161te v 70. rokoch hrou Dungeon, ktor\u00fa sme spom\u00ednali v minul\u00fdch \u010dastiach, za\u010dal dost\u00e1va\u0165 jasnej\u0161ie kont\u00fary. V tomto smere mus\u00edme iste spomen\u00fa\u0165 s\u00e9riu Ultima , ktor\u00e1 pre\u0161la zauj\u00edmav\u00fdm v\u00fdvojom od textovej hry z roku 1981 a\u017e ku plnohodnotn\u00fdm RPG v roku 1999, kedy vy\u0161iel zatia\u013e posledn\u00fd diel.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Predchodcom s\u00e9rie Ultima je v\u0161ak hra Akalabeth: World of Doom , ktor\u00e1 poch\u00e1dza z obdobia rokov 1979 a\u017e 1981. Prv\u00e1 Ultima tie\u017e za\u010dala vznika\u0165 u\u017e v roku 1980, ale vy\u0161la a\u017e o rok nesk\u00f4r. Bola vydan\u00e1 pre osembitov\u00e9 mikropo\u010d\u00edta\u010de Apple II . a pre t\u00fato tuto platformu sa jej predalo viac ne\u017e ne\u017e 30 000 k\u00f3pii. V\u010faka tomuto nesporn\u00e9mu komer\u010dn\u00e9mu \u00faspechu Ultimy<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I pri\u0161lo nesk\u00f4r k jej konverzii na \u010fal\u0161ie po\u010d\u00edta\u010de. V\u00e4\u010d\u0161ina t\u00fdchto konverzi\u00ed vznikla v rokoch 1982 a\u017e 1984, kedy navy\u0161e vy\u0161li e\u0161te aj \u010fal\u0161ie diely Ultima II a Ultima III. V t\u00fdchto hr\u00e1ch boli vyu\u017eit\u00e9 v\u0161etky prvky, u\u017e onedlho typick\u00e9 pre mnoho RPG z 80. rokov. Teda zobrazenie hern\u00e9ho sveta z p\u00f4dorysu a zobrazovanie dungeonov z poh\u013eadu prvej osoby. Av\u0161ak prv\u00e9 diely e\u0161te neobsahovali neline\u00e1rny pr\u00edbeh s mnoh\u00fdmi questami, ale iba hlavn\u00fa dejov\u00fa l\u00edniu. Uk\u00e1\u017eky z prv\u00fdch dielov Ultimy m\u00f4\u017eete vidie\u0165 na obr\u00e1zku, aj na videu, kde vidie\u0165 p\u00f4vodn\u00e9 verzie, hran\u00e9 na Apple II.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"629\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-151-1024x629.jpg\" alt=\"\" class=\"wp-image-3565\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-151-1024x629.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-151-300x184.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-151-768x472.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-151.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\">Ultima I: The First Age of Darkness<\/h4>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Ultima I: The First Age of Darkness for the Apple II\" width=\"640\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/ifmqcyqG3p4?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\">Ultima II \u2013 Revenge of the Enchantress<\/h4>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Ultima II: Revenge of the Enchantress for the Apple II\" width=\"640\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/f5-EJ_XsjmI?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">S pr\u00edchodom Atari ST a Commodore Amigy v roku 1985 za\u010dala nov\u00e1 \u00e9ra 16 bitov\u00fdch po\u010d\u00edta\u010dov. Av\u0161ak st\u00e1le boli pre be\u017en\u00fdch u\u017e\u00edvate\u013eov ve\u013emi drah\u00e9. V roku 1987 pri\u0161lo IBM PC s VGA \u0161tandardom a tak dostali aj po\u010d\u00edta\u010de potrebn\u00fd potenci\u00e1l pre 256 farieb. To bol ve\u013ek\u00fd skok oproti 8-bitov\u00fdm dom\u00e1cim po\u010d\u00edta\u010dom a konzol\u00e1m, ale platforma st\u00e1le zaost\u00e1vala za platformami so vstavan\u00fdm zvukov\u00fdm a grafick\u00fdm hardwarom, ako bola napr\u00edklad Amiga.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Atari ST si teda st\u00e1le mohli dovoli\u0165 vyd\u00e1va\u0165 technicky excelentn\u00e9 tituly, ale aj tam \u010das ich kra\u013eovania pomaly kon\u010dil.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">1983 \u2013 1988 Karty sa mie\u0161aj\u00fa a prich\u00e1dzaj\u00fa nov\u00ed hr\u00e1\u010di<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Av\u0161ak v\u0161etky tieto u\u017e pomerne komplexn\u00e9 hry nemohli zachr\u00e1ni\u0165 konzolov\u00fd trh, kde sa st\u00e1le vy\u017eadovala maxim\u00e1lna jednoduchos\u0165 a nen\u00e1ro\u010dnos\u0165. Ke\u010f\u017ee Atari sklamala po\u010das hernej kr\u00edzy a mnoh\u00e9, najm\u00e4 americk\u00e9 spolo\u010dnosti nemali dostatok kreat\u00edvnych tvorcov, otvoril sa trh pre nov\u00e9, hlavne japonsk\u00e9 spolo\u010dnosti. A tu sa prv\u00fdkr\u00e1t stret\u00e1vame s tak\u00fdmi menami, ako Sega a Nintendo. Obe spolo\u010dnosti za\u010dali pomerne skromne, e\u0161te v z\u00e1plave \u010fal\u0161\u00edch v\u00fdrobcov konzol\u00ed, av\u0161ak spom\u00ednan\u00fa kr\u00edzu pre\u017eili nielen v pohode, ale najm\u00e4 ich zbavila konkurencie.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Prv\u00e9 kroky Segy sa datuj\u00fa dokonca e\u0161te do 60. rokov a v \u010fal\u0161\u00edch obdobiach s\u00fa sp\u00e1jan\u00e9 hlavne z mincov\u00fdmi automatmi. Na za\u010diatku 80. rokov v\u0161ak Sega ve\u013emi dobre vst\u00fapila do podvedomia verejnosti tak\u00fdmi vydaren\u00fdmi automatov\u00fdmi projektmi, ako boli Out Run , Shinobi \u010di After Burner . Takto z\u00edskala d\u00f4le\u017eit\u00e9 body na rebr\u00ed\u010dku popularity a dokonca za\u010dala s v\u00fdvojom hier na konzoly ATARI 2600 a ColecoVision. Dosiahla tam \u00faspechy s hrami ako Frogger , Turbo \u010di Zaxxon . Nakoniec sa v roku 1983 Sega c\u00edtila siln\u00e1 na to\u013eko, \u017ee vydala vlastn\u00fa konzolu SG \u2013 1000 , ktor\u00fa v\u0161ak zmietla pr\u00e1ve vrcholiaca kr\u00edza. T\u00e1to konzola v\u0161ak bola iba predznamenan\u00edm toho, \u010do malo nasta\u0165.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"629\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-5-obrazok-1-140-1024x629.jpg\" alt=\"\" class=\"wp-image-3566\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-5-obrazok-1-140-1024x629.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-5-obrazok-1-140-300x184.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-5-obrazok-1-140-768x472.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-5-obrazok-1-140.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Ke\u010f sa roku 1985 Nintendo pok\u00fasilo prerazi\u0165 tie\u017e v USA, tak aj napriek trvaj\u00facej kr\u00edze a nedobr\u00fdm progn\u00f3zam pri\u0161iel mimoriadny \u00faspech. 8-bitov\u00e1 konzola od Nintenda Famicom (NES) vy\u0161la p\u00f4vodne len v Japonsku, ale Nintendo to aj napriek kr\u00edze risklo a vydalo ju aj v USA. Sega na tento krok odpovedala o tri mesiace vydan\u00edm technicky v\u00fdborn\u00e9ho Mark III, alebo Master Systemu . Obe japonsk\u00e9 konzoly doslova oslnili americk\u00fdch hr\u00e1\u010dov aj ke\u010f v oboch pr\u00edpadoch i\u0161lo st\u00e1le len o 8-bitov\u00e9 stroje. Sega Master System v\u0161ak mal 4x v\u00e4\u010d\u0161iu RAM, 8x v\u00e4\u010d\u0161iu video RAM, a dvakr\u00e1t tak r\u00fdchlej\u0161\u00ed procesor (3,5 MHz). Naviac bol revolu\u010dn\u00fd v mo\u017enosti prehr\u00e1vania softwaru na dvoch rozli\u010dn\u00fdch m\u00e9di\u00e1ch. Okrem klasick\u00e9ho cartridge sa hry distribuovali aj na zvl\u00e1\u0161tnych kart\u00e1ch ve\u013ekosti \u013eudskej dlane.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"626\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-6-obrazok-1-121-1024x626.jpg\" alt=\"\" class=\"wp-image-3567\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-6-obrazok-1-121-1024x626.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-6-obrazok-1-121-300x184.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-6-obrazok-1-121-768x470.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-6-obrazok-1-121.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Sega v\u0161ak musela aj s touto v\u00fdkonnej\u0161ou konzolou \u010deli\u0165 v\u00fdrazn\u00e9mu handicapu a zostala bez v\u00fdraznej\u0161\u00edch hier. Hiroshi Yamauchi z Nintenda toti\u017e po prvotnom \u00faspechu Famicomu v rodnom Japonsku ve\u013emi \u0161ikovne a predv\u00eddavo uzavrel zmluvn\u00e9 kontrakty s v\u00fdvoj\u00e1rmi, aby vyd\u00e1vali v\u00fdhradne iba pre platformu NES. A\u017e 85% v\u00fdvoj\u00e1rov bolo zmluvne viazan\u00fdch na Nintendo a tak v t\u00fdchto dob\u00e1ch ovl\u00e1dlo Nintendo a\u017e 90% trhu. Japonsk\u00fd Famicom sa v USA v roku 1985 premenoval na Nintendo Entertainment System (NES) a mohol za\u010da\u0165 kra\u013eova\u0165. Ke\u010f\u017ee mu patrili v\u0161etci najlep\u0161\u00ed a najkreat\u00edvnej\u0161\u00ed v\u00fdvoj\u00e1ri Japonska, ne\u010dudo \u017ee pr\u00e1ve oni pri\u0161li s geni\u00e1lnym konceptom. T\u00fdm bola hra Super Mario Bros . Dizajn\u00e9ri \u0160igeru Mijamoto a Taka\u0161i Tezuka postavili svoj koncept na spolupr\u00e1ci dvoch sympatick\u00fdch talianskych bratov Maria a Luigiho. Nesk\u00f4r sa v\u0161ak hlavne M\u00e1rio, ako \u0161ikovn\u00fd, f\u00fazat\u00fd in\u0161talat\u00e9r, ktor\u00fd prech\u00e1dza potrubiami stal skuto\u010dne ikonickou postavou. Po prvotnom \u00faspechu vy\u0161li aj pokra\u010dovania Super Mario Bros. 2 (1988), Super Mario Bros. 3 (1988) a Super Mario World (1990). Koncept sa nesk\u00f4r posunul od plo\u0161inovky aj k in\u00fdm \u017e\u00e1nrom, ale takmer v\u017edy i\u0161lo o z\u00e1chranu princeznej Peach z paz\u00farov obludn\u00e9ho Bowsera. V tom Mariovi pom\u00e1hali nielen mlad\u0161\u00ed brat Luigi ale aj r\u00f4zni nov\u00ed priatelia. Aby princezn\u00fa zachr\u00e1nili, museli v\u017edy prejs\u0165 zmesou r\u00f4znorod\u00fdch levelov, ktor\u00fdch obtia\u017enos\u0165 sa stup\u0148ovala.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Super Mario Bros. (NES) Gameplay 480p | No Commentary - Nintendo, Oct 1985 (Original Hardware)\" width=\"640\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/ia8bhFoqkVE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">\u017d\u00e1ner plo\u0161inovky za\u010dal s Mariom svoj zlat\u00fa \u00e9ru a s n\u00edm sa mohol zvies\u0165 o p\u00e1r rokov aj konkuren\u010dn\u00fd Sonic na konzole Sega. O tom si v\u0161ak povieme a\u017e \u010fal\u0161om pokra\u010dovan\u00ed . Ka\u017edop\u00e1dne, E.T. mohol pokojne odpo\u010d\u00edva\u0165 vo svojom hrobe v Novom Mexiku, chm\u00farne mra\u010dn\u00e1 kr\u00edzy sa definit\u00edvne rozplynuli.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>V minulej \u010dasti n\u00e1\u0161ho \u010dl\u00e1nku o hist\u00f3rii videohier sme skon\u010dili stru\u010dn\u00fdm opisom ve\u013ekej videohernej kr\u00edzy,&#8230;<\/p>\n","protected":false},"author":13,"featured_media":3563,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_somgeek_review_score":0,"_somgeek_review_verdict":"","_somgeek_review_pros":"","_somgeek_review_cons":"","footnotes":"","somgeek_article_title_size":"small","somgeek_article_title_font":"roboto-condensed","somgeek_article_body_font":"default"},"categories":[4],"tags":[268],"class_list":["post-3569","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-clanky","tag-historia-videohier"],"_links":{"self":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/3569","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/users\/13"}],"replies":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/comments?post=3569"}],"version-history":[{"count":4,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/3569\/revisions"}],"predecessor-version":[{"id":5506,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/3569\/revisions\/5506"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media\/3563"}],"wp:attachment":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media?parent=3569"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/categories?post=3569"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/tags?post=3569"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}