{"id":3603,"date":"2018-02-12T14:41:00","date_gmt":"2018-02-12T12:41:00","guid":{"rendered":"https:\/\/somgeek.eu\/?p=3603"},"modified":"2026-08-11T17:42:31","modified_gmt":"2026-08-11T15:42:31","slug":"historia-videohier-6-diel-suboj-titanov","status":"publish","type":"post","link":"https:\/\/somgeek.eu\/index.php\/2018\/02\/12\/historia-videohier-6-diel-suboj-titanov\/","title":{"rendered":"Hist\u00f3ria videohier 6. diel: S\u00faboj tit\u00e1nov"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>V minulej \u010dasti n\u00e1\u0161ho seri\u00e1lu o hist\u00f3rii videohier sme skon\u010dili opisom ve\u013ek\u00e9ho \u00faspechu, ktor\u00fd dosiahli dve japonsk\u00e9 firmy Sega a Nintendo nielen na americkom, ale aj na celosvetovom trhu. Obe spolo\u010dnosti v\u0161ak vedeli, \u017ee nem\u00f4\u017eu zaspa\u0165 na vavr\u00ednoch a tak u\u017e koncom 80. rokov pripravovali nov\u00fa, 16-bitov\u00fa gener\u00e1ciu svojich konzol\u00ed. Ale aj dom\u00e1ce po\u010d\u00edta\u010de sa za\u010dali prudko rozv\u00edja\u0165. Tomuto \u010fal\u0161iemu, v\u0161eobecn\u00e9mu rozvoju, ku ktor\u00e9mu pri\u0161lo na samom za\u010diatku 90. rokov sa budeme venova\u0165 v tejto \u010dasti.<\/strong><\/p>\n\n\n\n<h4 class=\"wp-block-heading\">1988 \u2013 1994 Modr\u00fd je\u017eko Sonic je neporazite\u013en\u00fd<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">V roku 1988 pre\u0161la Sega do ve\u013ek\u00e9ho proti\u00fatoku a v snahe prevzia\u0165 kontrolu nad videohern\u00fdm priemyslom vydala nov\u00fd, progres\u00edvny 16-ti bitov\u00fd stroj s n\u00e1zvom Sega Mega Drive (v USA vy\u0161iel pod n\u00e1zvom Genesis). Zmluvn\u00e9 partnerstvo medzi Nintendom a v\u00e4\u010d\u0161inou japonsk\u00fdch v\u00fdvoj\u00e1rov, ktor\u00e9 sme spom\u00ednali v minulej \u010dasti a ktor\u00e9 zaistili dominanciu Nintenda, bolo pr\u00e1vne napadnut\u00e9 a uznan\u00e9 za nez\u00e1konn\u00e9. To znamenalo, \u017ee v\u00fdvoj\u00e1rske spolo\u010dnosti mali kone\u010dne vo\u013en\u00e9 ruky a Mega Drive mohla r\u00e1ta\u0165 s ich obrovskou podporou. Navy\u0161e Nintendo nestihlo v\u010das zareagova\u0165 a ich 16-bitov\u00e1 konzola SNES vy\u0161la a\u017e o dva roky. V\u00fdborn\u00e9 na\u010dasovanie, atrakt\u00edvna uv\u00e1dzacia cena 190 dol\u00e1rov a slab\u00e1 konkurencia. Tieto tri v\u00fdznamn\u00e9 faktory znamenali, \u017ee Sega \u00faplne ovl\u00e1dla trh videohier v tej dobe. A \u010fal\u0161\u00ed tromf mal e\u0161te len pr\u00eds\u0165. Mal\u00fd modr\u00fd je\u017eko Sonic , ktor\u00fd sa prv\u00fdkr\u00e1t objavil v roku 1991. Bol ako Sega v tej dobe.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Bol jednoducho \u0161ikovnej\u0161\u00ed a r\u00fdchlej\u0161\u00ed, ne\u017e pomal\u00fd a \u0165a\u017ekop\u00e1dnej\u0161\u00ed Mario. Nedal sa dohna\u0165 a konkurencia mu mohla len d\u00fdcha\u0165 na chrb\u00e1t.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Sonic the Hedgehog v\u00fdznamne prispel k roz\u0161\u00edreniu hernej konzoly Sega Mega Drive a priniesol nieko\u013eko noviniek, hlavne prvok r\u00fdchlosti do hier, preto\u017ee hlavn\u00fd akt\u00e9r hry, modr\u00fd je\u017eko Sonic, vynikal v\u00fdnimo\u010dnou r\u00fdchlos\u0165ou. Medzi rokmi 1991 a\u017e 1994 vy\u0161lo a\u017e 5 hier s touto novu ikonickou postavou a vo v\u0161etk\u00fdch bojoval proti zl\u00e9mu a podl\u00e9mu Dr. Robotnikovi. Postupne v t\u00fdchto s\u00e9ri\u00e1ch Sonic hier pribudli postavi\u010dky Milesa \u201eTails\u201c Prowera, \u010do bola l\u00ed\u0161ka, ktor\u00e1 mala talent na techniku a vedela lieta\u0165 pomocou svojich chvostov a aj Knuckles, \u010derven\u00fd dikobraz, ktor\u00fd sa venoval sk\u00f4r bitk\u00e1m. Okrem Sonica v\u0161ak nem\u00f4\u017eeme nespomen\u00fa\u0165 aj vtedy ve\u013emi ob\u013e\u00faben\u00e9 vrtu\u013en\u00edkov\u00e9 \u201epseudosimul\u00e1cie\u201c ako bola napr\u00edklad s\u00e9ria Strike , \u010di futbalov\u00e1 s\u00e9ria FIFA, ktor\u00fa vyd\u00e1vala na Segu dnes tak zn\u00e1ma firma Elektronics Arts.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ako \u010dere\u0161ni\u010dkou na torte e\u0161te Sega prekvapila \u0161peci\u00e1lnym konvertorom, ktor\u00fd zaru\u010doval sp\u00e4tn\u00fa kompatibilitu zo star\u0161\u00edm 8-bitov\u00fdm Master Syst\u00e9mom. Takto bolo zabezpe\u010den\u00fd obrovsk\u00fd a pestr\u00fd v\u00fdber kvalitn\u00fdch hier a rekordn\u00fdch 30 mili\u00f3nov predan\u00fdch syst\u00e9mov Sega Mega Drive nemohlo nikoho prekvapi\u0165.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"619\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-195-1024x619.jpg\" alt=\"\" class=\"wp-image-3598\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-195-1024x619.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-195-300x181.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-195-768x464.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-195.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Sega Mega Drive dok\u00e1zala zobrazi\u0165 i ve\u013emi zlo\u017eit\u00e9 sc\u00e9ny s mno\u017estvom animovan\u00fdch objektov a celoobrazovkov\u00fdm scrollingom. V\u010faka tomu mohli pre tuto konzolu vznikn\u00fa\u0165 i hry s ve\u013emi kvalitnou anim\u00e1ciou pred statick\u00fdmi obr\u00e1zkami ako napr\u00edklad Disney\u2019s Aladdin (1993) a Speedball 2: Brutal Deluxe , (1990) alebo dodnes zn\u00e1me zna\u010dky ako Castlevania (Vampire Killer). Nehovoriac o legend\u00e1rnej hre Another World (1992), ktorej spracovanie \u0161okovalo asi<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">najviac. V rozl\u00ed\u0161en\u00ed 320\u00d7200 pixelov bola toti\u017e p\u00f4vodne vyvinut\u00e1 iba pre po\u010d\u00edta\u010de Amiga, Atari ST a a\u017e nesk\u00f4r portovan\u00e1 pre konzolu Sega. Hra, ktor\u00e1 zaujala unik\u00e1tnou technol\u00f3giou anim\u00e1ci\u00ed a ktor\u00e1 mala dokonca p\u00f4sobiv\u00e9 intro. V mnoh\u00fdch aspektoch tak prv\u00fdkr\u00e1t v\u00fdrazne preklenula a spojila v\u00fdvoj konzolov\u00fdch a po\u010d\u00edta\u010dov\u00fdch hier.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Castlevania (Vampire Killer)<\/h4>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"MSX Longplay [013] Vampire Killer\" width=\"640\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/VbU1ODXTOKw?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\">Another World Mega Drive<\/h4>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Another World 100% Sega Mega Drive (Longplay) [HD]\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/WzhIdTX8ejk?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\">1992 \u2013 1995 Nintendo vracia \u00fader<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">V roku 1991 kone\u010dne uviedlo aj Nintendo na americkom trhu svoju 16-ti bitov\u00fa konzolu Super Nintendo Entertainment System (SNES), av\u0161ak mu trvalo \u010fal\u0161ie dva roky, ne\u017e za\u010dalo vytla\u010dova\u0165 Segu Mega Drive z jeho v\u00fdsostn\u00fdch poz\u00edci\u00ed. Super Nintendo Entertainment System sa objavil e\u0161te v novembri 1990 v Japonsku pod n\u00e1zvom Super Family Computer a vo vylep\u0161enej verzii Super Famicom sa pred\u00e1val sa a\u017e do roku 2003. Spolu s novou konzolou sa na v\u00fdslnie vr\u00e1til star\u00fd dobr\u00fd Mario, ktor\u00fd sa objavil vo viacer\u00fdch \u017e\u00e1nroch: Super Mario World (1991), alebo Super Mario Kart (1992), ale \u00faspech zaznamenali aj \u010fal\u0161ie hry, \u010di nov\u00e9 ikonick\u00e9 postavy ako Donkey Kong Country (1994), Megaman X , \u010di Street Fighter II: The World Warrior (1991). E\u0161te v roku 1989 sa v Japonsku objavil asi najzn\u00e1mej\u0161\u00ed z\u00e1stupca handheldov, a to Game Boy , ktor\u00e9ho Nintendo predalo \u00factyhodn\u00fdch 120 000 000 kusov.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"631\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-154-1024x631.jpg\" alt=\"\" class=\"wp-image-3599\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-154-1024x631.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-154-300x185.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-154-768x473.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-154.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">SNES bol v\u00fdkonnostne o nie\u010do silnej\u0161\u00ed ne\u017e Mega Drive, ale tie\u017e o nie\u010do drah\u0161\u00ed. Sega v\u0161ak nelenila a s pr\u00edchodom v\u00e1\u017enej konkurencie okam\u017eite za\u010dala h\u013eada\u0165 nejak\u00e9 rie\u0161enie. Bud\u00facnos\u0165 sa javila v zmene nosi\u010da hier, ke\u010f\u017ee v tej dobe prudko nar\u00e1stlo pou\u017e\u00edvanie CD m\u00e9di\u00ed. Tie poskytovali omnoho vy\u0161\u0161iu kapacitu ne\u017e cartridge a tak aj Sega za\u010dala pracova\u0165 na modernej\u0161\u00edch CD mechanik\u00e1ch. Av\u0161ak tu urobila prv\u00fdkr\u00e1t v\u00e1\u017enu chybu. Namiesto v\u00fdvoja novej gener\u00e1cie konzol zvolila ve\u013emi ne\u0161\u0165astn\u00fa cestu upgradovania u\u017e mierne zastaraj\u00faceho syst\u00e9mu Mega Drive na Sega CD. Tento krok navy\u0161e viedol aj ur\u010dit\u00e9mu roztrie\u0161teniu trhu a tak nemohol zabr\u00e1ni\u0165 p\u00e1du Mega Drive. Konzola prestala by\u0165 pomaly softwarovo podporovan\u00e1, aj ke\u010f pre\u017eila a\u017e do konca 90.rokov, ale to u\u017e \u010delila novej v\u00e1\u017enej konkurencii v podobe Sony Playstation, ktor\u00e1 sa chcela tie\u017e zapoji\u0165 do boja ako tret\u00ed japonsk\u00fd hr\u00e1\u010d na trhu.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">1986 \u2013 1995 Konzoly sa bij\u00fa, dom\u00e1ce po\u010d\u00edta\u010de tvoria, kompromis neuspeje<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">V roku 1986 Commodore vyd\u00e1va Amigu, 16-bitov\u00fd po\u010d\u00edta\u010d so silnou hardwarovou podporou pre hry. Je vybaven\u00fd procesorom MC68000, 512kB RAM, floppy diskom a \u010dipmi pre video, audio a anim\u00e1cie. Po\u010d\u00edta\u010d bol vyvinut\u00fd b\u00fdval\u00fdm in\u017einierom z Atari Jay Minerom. Hne\u010f v nasleduj\u00facom roku sa 1987 pre IBM PC sa objavuj\u00fa prv\u00e9 skuto\u010dne dobr\u00e9 hry. Ich pr\u00edchod s\u00favis\u00ed s uveden\u00edm VGA a SVGA grafick\u00fdch kariet. V roku 1988 v\u0161ak hor\u00faci titul prich\u00e1dza prekvapuj\u00faco z Ruska \u2013 logick\u00fd r\u00fdchlik Tetris jednozna\u010dne prer\u00e1\u017ea a ovl\u00e1dne dokonca dom\u00e1ce americk\u00e9 konzoly. U\u017e okolo roku 1990 v\u0161ak hybridn\u00e9 syst\u00e9my ako Atari ST a Amiga efekt\u00edvne vymieraj\u00fa. Ich miesto zaberaj\u00fa jasne rozdelen\u00e9 konzoly a PC.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-5-obrazok-1-143-1024x576.jpg\" alt=\"\" class=\"wp-image-3600\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-5-obrazok-1-143-1024x576.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-5-obrazok-1-143-300x169.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-5-obrazok-1-143-768x432.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-5-obrazok-1-143.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Teraz sa vr\u00e1time trochu do minulosti, konkr\u00e9tne do roku 1984, preto\u017ee vtedy vy\u0161la prv\u00e1 zn\u00e1ma \u0165ahov\u00e1 strat\u00e9gia Rebelstar Raiders na ZX Spectrum. U\u017e onedlho bola nasledovan\u00e1 pokra\u010dovan\u00edm Rebelstar (1986) a Rebelstar II: Alien Encounter (1988). Cel\u00e1 t\u00e1to tril\u00f3gia bola v\u0161ak iba in\u0161pir\u00e1ciou pre prv\u00fa skuto\u010dn\u00fa \u0165ahov\u00fa strat\u00e9giu Laser Squad (1988) pre ZX Spectrum. Av\u0161ak aj t\u00e1 bola e\u0161te vylep\u0161en\u00e1 vznikom kultovej s\u00e9rie X-Com a jej prv\u00fdm dielom UFO: Enemy Unknown (v USA pod n\u00e1zvom X-COM: UFO Defense) na Amige. Hra sa tak skladala z dvoch \u010dast\u00ed \u2013 ekonomickej, kde na gl\u00f3buse sveta prebieha v\u00fdskum, v\u00fdroba nov\u00fdch technol\u00f3gi\u00ed a mana\u017ement z\u00e1kladn\u00ed. Druh\u00e1 \u010das\u0165 je taktick\u00e1, kde k slovu prich\u00e1dzaj\u00fa zbrane a nutnos\u0165 taktick\u00e9ho myslenia.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Laser Squad v p\u00f4vodnej verzii pre ZX Spectrum<\/h4>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"[ZX Spectrum] Laser Squad (1988) (Target Games)\" width=\"640\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/t8w6RBX0LYM?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">V roku 1990 vy\u0161la \u010fal\u0161ia z prv\u00fdch \u0165ahov\u00fdch strat\u00e9gi\u00ed Kings Bounty od \u0161t\u00fadia New World Computing, ktor\u00e1 je dnes pova\u017eovan\u00e1 za duchovn\u00e9ho predchodcu s\u00e9rie Heroes of Might and Magic. Hr\u00e1\u010d mal na v\u00fdber jedn\u00e9ho hrdinu (rytier, barbar, paladin a \u010darodejnica) a v bojoch ovl\u00e1dal jeho arm\u00e1du. Hlavnou \u00falohou bolo n\u00e1js\u0165 magick\u00e9 \u017eezlo pre kr\u00e1\u013ea Maxima, av\u0161ak na jeho n\u00e1jdenie bol vymedzen\u00fd \u010das. Ten sa l\u00ed\u0161il pod\u013ea zvolenej n\u00e1ro\u010dnosti.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"DOS Game: King&amp;apos;s Bounty\" width=\"640\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/r0UxPPKPr2w?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">V \u017e\u00e1nri RPG pri\u0161lo tie\u017e k \u010fal\u0161iemu d\u00f4le\u017eit\u00e9mu posunu, preto\u017ee v roku 1987 vy\u0161lo prv\u00e9 real- timov\u00e9 RPG Dungeon Master , ktor\u00fd nesk\u00f4r definovalo cel\u00fd \u017e\u00e1ner dungeon crawleru, ktor\u00fd v podstate pre\u017e\u00edva dodnes. Hra vy\u0161la okrem po\u010d\u00edta\u010dov Amiga, Atari ST a aj na konzolu SNES. Hne\u010f na za\u010diatku si hr\u00e1\u010d vyberie \u0161tyri postavy, ktor\u00e9 sa m\u00f4\u017eu \u0161pecializova\u0165 v \u0161tyroch r\u00f4znych povolaniach, pod\u013ea toho, ak\u00e9 zbrane a k\u00fazla pou\u017e\u00edvaj\u00fa. Potom u\u017e je vpusten\u00fd do obrovsk\u00e9ho, nieko\u013eko poschodov\u00e9ho podzemia, kde ho \u010dakaj\u00fa nielen s\u00faboje na me\u010de, ale i komplikovan\u00e9 h\u00e1danky.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">V neposlednej rade mus\u00edme spomen\u00fa\u0165 aj s\u00e9riu Final Fantasy , ktor\u00e1 od\u0161tartovala v roku 1987 na e\u0161te vtedy do\u017e\u00edvaj\u00facej konzole NES. Skuto\u010dn\u00fd rozvoj a aj \u00faspech v\u0161ak dosiahla a\u017e na vylep\u0161enej konzole SNES. Hra bola zauj\u00edmav\u00e1 t\u00fdm, \u017ee zmluvn\u00e9 podmienky dovo\u013eovali jej tvorbu iba na platformy od Nintenda. A\u017e nesk\u00f4r mohli by\u0165 preveden\u00e9 porty aj na in\u00e9 platformy. Hra sa odohr\u00e1vala v bezmennom svete, po ktorom sa hr\u00e1\u010d pohyboval v\u010faka zmen\u0161enej mape a mohol tak nav\u0161tevova\u0165 r\u00f4zne miesta, ktor\u00e9 n\u00e1sledne sk\u00famal a plnil v nich r\u00f4zne \u00falohy. Mohol v\u0161ak aj zbiera\u0165 predmety a n\u00e1sledne ich pred\u00e1va\u0165 u obchodn\u00edkov. Behom putovania narazil hr\u00e1\u010d na nepriate\u013eov prostredn\u00edctvom n\u00e1hodne generovan\u00fdch bojov.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"640\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-6-obrazok-1-124-1024x640.jpg\" alt=\"\" class=\"wp-image-3601\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-6-obrazok-1-124-1024x640.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-6-obrazok-1-124-300x188.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-6-obrazok-1-124-768x480.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-6-obrazok-1-124.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Roku 1992 vy\u0161lo Dune 2, hra, ktor\u00e1 otvorila cestu pre \u010fal\u0161ie nesk\u00f4r ve\u013emi zn\u00e1me tituly ako Command &amp; Conquer \u010di Warcraft. A v roku 1993 zase vy\u0161iel Doom, ktor\u00fd zase definoval \u017e\u00e1ner 3D akci\u00ed. O t\u00fdchto zauj\u00edmav\u00fdch hr\u00e1ch si v\u0161ak povieme v nasleduj\u00facej \u010dasti n\u00e1\u0161ho seri\u00e1lu o hist\u00f3rii videohier.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>V minulej \u010dasti n\u00e1\u0161ho seri\u00e1lu o hist\u00f3rii videohier sme skon\u010dili opisom ve\u013ek\u00e9ho \u00faspechu, ktor\u00fd dosiahli&#8230;<\/p>\n","protected":false},"author":13,"featured_media":3597,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_somgeek_review_score":0,"_somgeek_review_verdict":"","_somgeek_review_pros":"","_somgeek_review_cons":"","footnotes":"","somgeek_article_title_size":"small","somgeek_article_title_font":"roboto-condensed","somgeek_article_body_font":"default"},"categories":[4],"tags":[268],"class_list":["post-3603","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-clanky","tag-historia-videohier"],"_links":{"self":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/3603","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/users\/13"}],"replies":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/comments?post=3603"}],"version-history":[{"count":4,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/3603\/revisions"}],"predecessor-version":[{"id":5508,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/3603\/revisions\/5508"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media\/3597"}],"wp:attachment":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media?parent=3603"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/categories?post=3603"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/tags?post=3603"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}