{"id":3611,"date":"2018-03-06T14:44:00","date_gmt":"2018-03-06T12:44:00","guid":{"rendered":"https:\/\/somgeek.eu\/?p=3611"},"modified":"2026-08-11T17:44:15","modified_gmt":"2026-08-11T15:44:15","slug":"historia-videohier-7-diel-kde-sa-dvaja-biju-treti-vitazi","status":"publish","type":"post","link":"https:\/\/somgeek.eu\/index.php\/2018\/03\/06\/historia-videohier-7-diel-kde-sa-dvaja-biju-treti-vitazi\/","title":{"rendered":"Hist\u00f3ria videohier 7. diel: Kde sa dvaja bij\u00fa, tret\u00ed v\u00ed\u0165az\u00ed"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Predch\u00e1dzaj\u00faca \u010das\u0165 n\u00e1\u0161ho seri\u00e1lu o hist\u00f3rii videohier opisovala s\u00faboj dvoch ve\u013ek\u00fdch videohern\u00fdch spolo\u010dnost\u00ed, ktor\u00e9 dominovali tomuto trhu na prelome 80-tych a 90-tych rokov. 16-bitov\u00fa gener\u00e1ciu konzol\u00ed naplno ovl\u00e1dali japonsk\u00e9 spolo\u010dnosti Sega a Nintendo. \u010eal\u0161\u00ed obrovsk\u00fd vzostup popularity videohier v\u0161ak ostro sledoval aj \u010fal\u0161\u00ed japonsk\u00fd gigant, firma Sony. A ke\u010f\u017ee Sony rozhodne nech\u00fdbal potrebn\u00fd kapit\u00e1l a technick\u00e9 zabezpe\u010denie, rozhodla sa firma zapoji\u0165 do tohto s\u00faboja. Sony navy\u0161e u\u017e mala men\u0161iu sk\u00fasenos\u0165 s t\u00fdmto odvetv\u00edm, ke\u010f\u017ee predt\u00fdm pripravovala spolu s Nintendom add-on pre ich SNES. V decembri roku 1994 sa v japonsk\u00fdch obchodoch objavila \u00faplne nov\u00e1 hern\u00e1 konzola s n\u00e1zvom Sony Playstation . Vtedy e\u0161te nikto netu\u0161il, \u017ee na trh nevst\u00fapil len nov\u00fd hr\u00e1\u010d, ale \u017ee sa za\u010dala p\u00edsa\u0165 cel\u00e1 nov\u00e1 dek\u00e1da. A na opis tejto dek\u00e1dy sa s\u00fastred\u00edme v tejto \u010dasti n\u00e1\u0161ho seri\u00e1lu.<\/strong><\/p>\n\n\n\n<h4 class=\"wp-block-heading\">1994 \u2013 1998 Ve\u013ek\u00fd biznis sa rozbieha naplno<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Dev\u00e4\u0165desiate roky priniesli postupn\u00fa a u\u017e definit\u00edvnu premenu videohier na v\u00fdznamn\u00e9 odvetvie mainstreamovej z\u00e1bavy a rozpo\u010dty hern\u00e9ho trhu sa za\u010dali pos\u00fava\u0165 do ove\u013ea vy\u0161\u0161\u00edch \u010d\u00edsiel. Z \u010dasti za t\u00fdmto \u00faspechom stoj\u00ed nezadr\u017eite\u013en\u00fd technologick\u00fd rozvoj, ktor\u00fd napomohol tomu, \u017ee hry vyzerali st\u00e1le lep\u0161ie a lep\u0161ie a hrali sa \u010doraz lep\u0161ie. Navy\u0161e tak za\u010dali vyzera\u0165 ove\u013ea vierohodnej\u0161ie a dospelej\u0161ie, ne\u017e typick\u00e9 plo\u0161inovky typu Sonica, \u010di Maria z \u00e9ry 16 bitov. Hlavn\u00e9 slovo v tomto mala hlavne \u00fapln\u00e1 novinka, konzola Sony Playstation, ktor\u00e1 nemala zaveden\u00e9 \u017eiadne zna\u010dky a svojich maskotov typu Sonica a tak v Sony museli odv\u00e1\u017enej\u0161ie experimentova\u0165. Playstation tak bola v podstate prin\u00faten\u00e1 sa vymani\u0165 z bludn\u00e9ho kruhu nekone\u010dn\u00fdch plo\u0161inoviek a jednoduch\u00fdch \u0161portov\u00fdch ark\u00e1d, ktor\u00e9 dominovali u Segy, \u010di Nintenda.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"626\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-196-1024x626.jpg\" alt=\"\" class=\"wp-image-3606\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-196-1024x626.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-196-300x183.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-196-768x469.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-196.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">S rast\u00facim v\u00fdkonom osobn\u00fdch po\u010d\u00edta\u010dov sa najm\u00e4 3D spracovanie presadzuje v podstate vo v\u0161etk\u00fdch hern\u00fdch \u017e\u00e1nroch, pri\u010dom niektor\u00e9, ako napr\u00edklad advent\u00fary \u010di plo\u0161inovky, t\u00edm cite\u013ene men\u00ed. V\u00fdborn\u00fdm pr\u00edkladom je napr\u00edklad Tomb Raider (1996), ktor\u00fd je v podstate e\u0161te st\u00e1le klasickou plo\u0161inovkou, ale v 3D priestore vyzer\u00e1 u\u017e tak rozdielne, \u017ee za plo\u0161inovku ho u\u017e nikto neozna\u010dil. V tom istom roku 1996 sa objavil \u010dipset Voodoo od 3dfx Interactive ako prv\u00fd dostupn\u00fd 3D akceler\u00e1tor pre dom\u00e1ce po\u010d\u00edta\u010de. Jeho v\u00fdkonu za\u010dali najsk\u00f4r vyu\u017e\u00edva\u0165 striela\u010dky z poh\u013eadu prvej osoby (FPS), ktor\u00e9 tak nast\u00fapili svoju cestu na vrchol hr\u00e1\u010dskej ob\u013euby, kde sa nach\u00e1dzaj\u00fa prakticky dodnes. Po legende s n\u00e1zvom Doom (1993) pri\u0161li v roku 1996 Duke Nukem 3D a predov\u0161etk\u00fdm Quake . Jeho engine bol v mnoh\u00fd oh\u013eadoch revolu\u010dn\u00fd. Sp\u00f4sob grafick\u00e9ho vykres\u013eovania v\u00fdrazne zni\u017eoval n\u00e1roky na v\u00fdkon a hlavne umo\u017e\u0148oval tvorbu skuto\u010dn\u00fdch 3D priestorov. Do tejto doby toti\u017e hern\u00e9 enginy nevedeli pracova\u0165 napr\u00edklad s dvoma chodbami umiestnen\u00fdmi nad sebou.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Nasleduj\u00fa uk\u00e1\u017eky spom\u00ednan\u00fdch hier, hran\u00fdch na Playstatione:<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"PS1 Doom Gameplay\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/UAqjxLeDpiU?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Tomb Raider (PS1) Gameplay\" width=\"640\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/qQ6mWoErc0E?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Duke Nukem: Time to Kill (PS1) Gameplay\" width=\"640\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/5CbuAx-GK9U?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\">1995 \u2013 2000 Playstation neobmedzene vl\u00e1dne<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">A pr\u00e1ve podobn\u00e9 hry, vyvinut\u00e9 p\u00f4vodne pre dom\u00e1ce po\u010d\u00edta\u010de za\u010d\u00edna naplno vyu\u017e\u00edva\u0165 konzola Sony Playstation. Na nej vych\u00e1dzaj\u00fa aj tak\u00e9 popul\u00e1rne, ale p\u00f4vodne \u010disto po\u010d\u00edta\u010dov\u00e9 hry ako Hexen (p\u00f4vodne Heretic pre MS-DOS), Doom, \u010di Diablo . S\u00edce aj Sony si vytvorila svojho plo\u0161inovkov\u00e9ho maskota v podobe postavi\u010dky Crasha Bandicoota , ale pr\u00e1ve fakt, \u017ee na Playstatione vych\u00e1dzaj\u00fa aj p\u00f4vodn\u00e9 po\u010d\u00edta\u010dov\u00e9 hry v po\u017eadovanej kvalite je rozhoduj\u00faci pre jej kone\u010dn\u00fd obrovsk\u00fd \u00faspech. Na Sony Playstation postupne vych\u00e1dza v\u0161etk\u00fdch p\u00e4\u0165 dielov prvej gener\u00e1cie s\u00e9rie Tomb Raider, prech\u00e1dzaj\u00fa na \u0148u zo Segy aj s\u00e9rie FIFA, NHL a dokonca to zach\u00e1dza tak \u010faleko, \u017ee s\u00fa portovan\u00e9 aj realtimov\u00e9 strat\u00e9gie ako Command &amp; Conquer , alebo Dune 2000 . Teda hry, ktor\u00e9 boli jednozna\u010dne p\u00f4vodne vytvoren\u00e9 na hranie s my\u0161ou a kl\u00e1vesnicou.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Popularita prv\u00e9ho Playstationu vzr\u00e1stla nato\u013eko, \u017ee hry na neho vych\u00e1dzali rekordn\u00fdch 12 rokov. Dokonca e\u0161te dlho aj po uveden\u00ed ove\u013ea v\u00fdkonnej\u0161ieho Playstationu 2 na trh v roku 2000. Predaje sa o\u017eivili aj s pr\u00edchodom zmen\u0161enej verzie s n\u00e1zvom PS One. Poslednou hrou bola FIFA Soccer 2005, aj ke\u010f v Japonsku e\u0161te nejak\u00fd \u010das vych\u00e1dzali niektor\u00e9 star\u0161ie tituly nanovo v r\u00e1mci ed\u00edcie Legendary Hits.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">1994 \u2013 1995 Sega aj Nintendo reaguj\u00fa\u2026<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Dovtedaj\u0161ie dominantn\u00e9 spolo\u010dnosti, teda Sega aj Nintendo o vedeli o pripravovanom vstupe tretieho hr\u00e1\u010da v podobe Sony a mali u\u017e pripraven\u00e9 odpovede. V ka\u017edom pr\u00edpade bolo potrebn\u00e9 technicky reagova\u0165 hlavne na pr\u00edchod novej, 32bitovej \u00e9ry a ka\u017ed\u00e1 s t\u00fdchto spolo\u010dnost\u00ed reagovala po svojom. Prv\u00e1 bola na \u0165ahu Sega.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Po spom\u00ednanom nepr\u00edjemnom fiasku s 32-bitov\u00fdmi nadstavbami pre 16 -bitov\u00fd Sega Mega Drive prich\u00e1dza na trh 32-bitov\u00fd Sega Saturn , teda u\u017e plnohodnotn\u00e1 konzola zoh\u013ead\u0148uj\u00faca dramatick\u00fd n\u00e1rast v\u00fdkonnosti v oblasti videohier. Sega Saturn vyzerala na papieri ove\u013ea lep\u0161ie, ne\u017e Sony Playstation. Rovnako bola s\u00edce zalo\u017een\u00e1 na novej CD mechanike, ale vedela toho ove\u013ea viacej, ne\u017e len prehr\u00e1va\u0165 hry. Napr\u00edklad pon\u00fakala aj pripojenie k internetu, aj ke\u010f len za predpokladu nadstavbov\u00e9ho hardware a v obmedzenej miere. V\u0161etko vyzeralo v\u00fdborne. Sega mala v tomto odvetv\u00ed ove\u013ea lep\u0161ie meno, ne\u017e Sony a na trh sa jej podarilo uvies\u0165 Saturn e\u0161te o mesiac sk\u00f4r, ne\u017e to Sony urobila zo svojim Playstationom (presnej\u0161ie v novembri 2004). Behom jedn\u00e9ho d\u0148a sa v Japonsku predalo a\u017e 200 000 kusov Sega Saturnu. N\u00e1stup bol v\u00fdborn\u00fd a Sony Playstation, ktor\u00e1 nasledovala a\u017e v decembri sa mu nemohla s predajmi sprvoti vyrovna\u0165.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"621\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-155-1024x621.jpg\" alt=\"\" class=\"wp-image-3607\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-155-1024x621.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-155-300x182.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-155-768x466.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-155.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Saturn priniesol najm\u00e4 ve\u013ea vynikaj\u00facich konverzi\u00ed z mincov\u00fdch automatov (napr\u00edklad Sega Rally Championship ), ale \u0161tandardom sa u\u017e za\u010dali st\u00e1va\u0165 n\u00e1ro\u010dnej\u0161ie 3D hry, v ktor\u00fdch nebol hardware Saturnu a ani samotn\u00e1 Sega nijak zvl\u00e1\u0161\u0165 siln\u00ed. A tak, aj ke\u010f sa Sony zo svojim Playstationom rozbiehali iba pozvo\u013ena, v\u010faka hr\u00e1m ako Ridge Racer a najm\u00e4 silnej\u0161iemu v\u00fdberu hern\u00fdch titulov sa dostala pred svojho konkurenta. Playstation mal navy\u0161e oproti Saturnu ove\u013ea jednoduch\u0161ie prostredie pre programovanie hier a preto Saturn zostal opusten\u00fd na poli v\u00fdvoj\u00e1rov tret\u00edch str\u00e1n. Segu tak podporovali len vern\u00ed, ako bol napr\u00edklad Capcom a to nakoniec nesta\u010dilo, preto\u017ee aj t\u00ed robili zbyto\u010dn\u00e9 chyby najm\u00e4 v oblasti marketingu. Chybn\u00e9 boli aj rozhodnutia oh\u013eadom r\u00f4znych licenci\u00ed. Napr\u00edklad dodnes kultov\u00e1 hra Resident Evil sa tvorila p\u00f4vodne hlavne na Saturn, kde mala \u010dasov\u00fa exluzivitu. Len\u017ee spolo\u010dnos\u0165 Virgin, ktor\u00e1 mala licenciu pre eur\u00f3psku distrib\u00faciu s PAL verziou pre Saturn, tak dlho ot\u00e1\u013eala, a\u017e si ka\u017ed\u00fd kto si chcel Resident Evil zahra\u0165 v Eur\u00f3pe, k\u00fapil Playstation kde bola t\u00e1to hra u\u017e nieko\u013eko mesiacov dostupn\u00e1. Nehovoriac o tom, \u017ee Playstation verzia vyzerala trochu lep\u0161ie, ako aj vidie\u0165 na tomto porovn\u00e1vaj\u00facom obr\u00e1zku:<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-5-obrazok-1-144-1024x576.jpg\" alt=\"\" class=\"wp-image-3608\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-5-obrazok-1-144-1024x576.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-5-obrazok-1-144-300x169.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-5-obrazok-1-144-768x432.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-5-obrazok-1-144.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Posledn\u00fdm klincom do rakvy Saturnu bola jeho vysok\u00e1 cena \u2013 399 dol\u00e1rov oproti 299 dol\u00e1rov za Playstation. Zl\u00fd marketing, kde boli zbyto\u010dne znev\u00fdhodnen\u00ed eur\u00f3pski hr\u00e1\u010di, nikdy naplno nevyu\u017eit\u00fd potenci\u00e1l hardware, vysok\u00e1 cena a ove\u013ea men\u0161\u00ed v\u00fdber hier \u2013 to bola priam vra\u017eedn\u00e1 kombin\u00e1cia, ktor\u00e1 pomerne skoro poslala Saturn do priepasti dej\u00edn. Sega nesk\u00f4r ofici\u00e1lne priznala kvalitat\u00edvny nedostatok softwaru pre t\u00fato platformu a predaj ukon\u010dila.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Nintendo sa v t\u00fdch rokoch (1994 \u2013 1995) tomto ve\u013ek\u00e9mu s\u00faboju iba prizeralo, ale na pozad\u00ed u\u017e pripravovalo svoju nov\u00fa konzolu piatej gener\u00e1cie. T\u00e1 vy\u0161la a\u017e v j\u00fani 1996 v Japonsku pod n\u00e1zvom Nintendo 64 , aby tak zv\u00fdraznila, \u017ee vych\u00e1dza u\u017e z novej, 64-bitovej architekt\u00fary. V Eur\u00f3pe vy\u0161lo Nintendo 64 a\u017e v marci 1997 a od za\u010diatku bolo jasn\u00e9, \u017ee nem\u00f4\u017ee a ani nechce zosadi\u0165 Playstation zo svojho tr\u00f3nu. Filozofia tejto firmy sa toti\u017e zameriavala u\u017e iba hlavne na svoje exkluz\u00edvne tituly a postavila svoju predajnos\u0165 na vern\u00fdch hr\u00e1\u010doch a hlavne na japonskom trhu. V neposlednom rade sa odli\u0161ovala aj t\u00fdm, \u017ee vy\u0161la v mnoh\u00fdch farebn\u00fdch variant\u00e1ch. Konzola bola uveden\u00e1 na z\u00e1padn\u00fd trh spolu s hrami Super Mario 64 a Pilotwings 64 .<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"620\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-6-obrazok-1-125-1024x620.jpg\" alt=\"\" class=\"wp-image-3609\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-6-obrazok-1-125-1024x620.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-6-obrazok-1-125-300x182.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-6-obrazok-1-125-768x465.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-6-obrazok-1-125.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Pr\u00e1ve osved\u010den\u00ed maskoti, ako boli nesmrte\u013en\u00ed Mario, \u010di Donkey Kong, \u010di exluz\u00edvne tituly ako Golden Eye (1997) , Perfect Dark (2000) spolu s \u00faspe\u0161n\u00fdmi handhelmi posta\u010dovali Nintendu k \u010fal\u0161iemu pohodln\u00e9mu pre\u017eitiu na videohernom trhu. Nintendo aj naplno vyu\u017eilo dva roky v\u00fdvoja navy\u0161e a tak hry vyzerali ove\u013ea uhladenej\u0161ie a lep\u0161ie ne\u017e na konzol\u00e1ch Sony Playstation alebo Saturn. Sega sa v\u0161ak nemienila vzda\u0165 s\u00faboja o prvenstvo a po ne\u00faspechu Saturnu usilovne pracovala na novej konzole so vzne\u0161en\u00fdm n\u00e1zvom Dreamcast. Av\u0161ak do hry sa mal u\u017e onedlho zapoji\u0165 \u010fal\u0161\u00ed, v porad\u00ed u\u017e \u0161tvrt\u00fd hr\u00e1\u010d, americk\u00fd softwarov\u00fd gigant Microsoft.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">V \u010fal\u0161ej \u010dasti n\u00e1\u0161ho seri\u00e1lu v\u0161ak opust\u00edme s\u00faboj videohern\u00fdch spolo\u010dnost\u00ed a trochu bli\u017e\u0161ie sa pozrieme na jednotliv\u00e9 hern\u00e9 tituly a \u017e\u00e1nre, ktor\u00e9 sa za\u010dali v dev\u00e4\u0165desiatych rokoch naplno rozv\u00edja\u0165 r\u00f4znymi zauj\u00edmav\u00fdmi smermi.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Predch\u00e1dzaj\u00faca \u010das\u0165 n\u00e1\u0161ho seri\u00e1lu o hist\u00f3rii videohier opisovala s\u00faboj dvoch ve\u013ek\u00fdch videohern\u00fdch spolo\u010dnost\u00ed, ktor\u00e9 dominovali&#8230;<\/p>\n","protected":false},"author":13,"featured_media":3605,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_somgeek_review_score":0,"_somgeek_review_verdict":"","_somgeek_review_pros":"","_somgeek_review_cons":"","footnotes":"","somgeek_article_title_size":"small","somgeek_article_title_font":"roboto-condensed","somgeek_article_body_font":"default"},"categories":[4],"tags":[268],"class_list":["post-3611","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-clanky","tag-historia-videohier"],"_links":{"self":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/3611","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/users\/13"}],"replies":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/comments?post=3611"}],"version-history":[{"count":4,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/3611\/revisions"}],"predecessor-version":[{"id":5510,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/3611\/revisions\/5510"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media\/3605"}],"wp:attachment":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media?parent=3611"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/categories?post=3611"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/tags?post=3611"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}