{"id":3626,"date":"2019-02-18T14:44:00","date_gmt":"2019-02-18T12:44:00","guid":{"rendered":"https:\/\/somgeek.eu\/?p=3626"},"modified":"2026-08-11T15:25:20","modified_gmt":"2026-08-11T13:25:20","slug":"komercni-hry-na-doom-enginu-1-cast","status":"publish","type":"post","link":"https:\/\/somgeek.eu\/index.php\/2019\/02\/18\/komercni-hry-na-doom-enginu-1-cast\/","title":{"rendered":"Komer\u010dn\u00ed hry na Doom enginu \u2013 1. \u010d\u00e1st"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Klasick\u00fd Doom a jeho pokra\u010dov\u00e1n\u00ed pat\u0159\u00ed mezi p\u0159evratn\u00e1 d\u00edla historie hern\u00edho pr\u016fmyslu. Krom\u011b skv\u011bl\u00e9ho designu, na svou dobu excelentn\u00ed grafiky a samoz\u0159ejm\u011b geni\u00e1ln\u00ed ak\u010dn\u00ed hratelnosti je v\u00fdsledkem tvorby tv\u016fr\u010d\u00edch mozk\u016f id Software, zejm\u00e9na technologick\u00e9ho guru Johna Carmacka, i vysp\u011bl\u00fd engine zvan\u00fd id Tech 1. Jako jedna z prvn\u00edch za\u010dala firma sv\u016fj produkt licencovat ostatn\u00edm v\u00fdvoj\u00e1\u0159\u016fm. V dne\u0161n\u00edm \u010dl\u00e1nku p\u0159in\u00e1\u0161\u00edme p\u0159ehled komer\u010dn\u00edch titul\u016f, kter\u00e9 vyu\u017e\u00edvaly tento skv\u011bl\u00fd technologick\u00fd z\u00e1klad.<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">P\u0159ibl\u00ed\u017e\u00edme si nejen klasick\u00e9 AAA tituly, ale zm\u00edn\u00edme i hry z produkce men\u0161\u00edch studi\u00ed a modifikace, kter\u00e9 se jejich tv\u016frci sna\u017eili zpen\u011b\u017eit. A\u0165 ji\u017e v podob\u011b tzv. retail balen\u00ed, elektronicky \u010di jinou cestou distribuce. M\u016f\u017ee j\u00edt o samostatn\u00e9 stand alone hry, \u010di datadisky vy\u017eaduj\u00edc\u00ed p\u016fvodn\u00ed hru.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Laura Beyer\u00b4s Doom<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Laura Beyer Team (Kv\u011bten 1994) Na \u00favod si p\u0159ipomeneme pon\u011bkud bizarn\u00ed projekt, kter\u00fd dnes pat\u0159\u00ed mezi historick\u00e9 kuriozity. Podnikav\u00e1 Kana\u010fanka Laura Beyer se spolu se sv\u00fdm t\u00fdmem sna\u017eila p\u0159i\u017eivit na popularit\u011b map a nov\u00fdch epizod, vytvo\u0159en\u00fdch nad\u0161en\u00fdmi fanou\u0161ky. Ty se tehdy v dob\u011b nedostupn\u00e9ho internetu prod\u00e1valy v souborn\u00fdch kolekc\u00edch na CD.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">V\u00fdsledkem jejich sna\u017een\u00ed je dev\u00edtilevelov\u00e1 epizoda pro Doom spolu s dal\u0161\u00edmi t\u0159emi bonusov\u00fdmi \u00farovn\u011bmi. Hra disponuje novou grafikou i p\u0159epracovan\u00fdmi modely postav. Prod\u00e1vala se na disket\u00e1ch, p\u0159\u00edpadn\u011b p\u0159es tehdej\u0161\u00edho p\u0159edch\u016fdce internetu \u2013 BBS, za pom\u011brn\u011b \u201cv\u00fd\u017eivnou\u201d cenu 20 americk\u00fdch dolar\u016f. Dlu\u017eno podotknout, \u017ee projekt nespl\u0148oval licen\u010dn\u00ed podm\u00ednky pou\u017eit\u00ed technologie od id Software, kte\u0159\u00ed zakazovali komer\u010dn\u011b prod\u00e1vat nov\u00e9 levely. Ale pr\u00e1vn\u00ed kroky nejsp\u00ed\u0161 nikdy podniknuty nebyly.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Nev\u00edm, kolik z\u00e1kazn\u00edk\u016f si Laura Beyer\u00b4s Doom zakoupilo, ale kvality hry jsou pom\u011brn\u011b nevaln\u00e9. Mezi n\u00e1znaky kvalitn\u00ed pr\u00e1ce dominuje o\u0161kliv\u00e1 grafika, modely postav nezapadaj\u00edc\u00ed do koncepce Doomu, ale sp\u00ed\u0161e n\u011bkam na buransk\u00fd americk\u00fd Jih. I level design je mnohdy bizarn\u00ed a zmate\u010dn\u00fd, s hojn\u00fdm pou\u017eit\u00edm neviditeln\u00fdch bari\u00e9r. A dokonce se m\u016f\u017eete setkat s reklamn\u00edmi panely!<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Pokud byste si cht\u011bli vyzkou\u0161et tento historick\u00fd \u201cskvost\u201d, majiteli str\u00e1nky Visions of Doom se poda\u0159ilo naj\u00edt ztracen\u00e9 soubory v hloubi internetu. Recenzi, obr\u00e1zky a download najdete v p\u0159ehledn\u00e9m \u010dl\u00e1nku na m\u00e9m blogu.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Laura Beyer&amp;apos;s Doom - Part 1 - GOT IT\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/jQdKfhr3wkY?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\">The Lost Episodes of Doom<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Sybex Inc \/ Sybex Inc (9. 12. 1994) The Lost Episodes of Doom je dal\u0161\u00edm pozoruhodn\u00fdm neofici\u00e1ln\u00edm projektem. \u00dasp\u011bch Doomu podn\u00edtil i vyd\u00e1v\u00e1n\u00ed kni\u017en\u00edch pr\u016fvodc\u016f, ve kter\u00fdch jste m\u011bli mo\u017enost poznat v\u0161echna z\u00e1kout\u00ed a tajemstv\u00ed hry. Dokonce i u n\u00e1s vy\u0161la v p\u0159ekladu kniha \u201cOfici\u00e1ln\u00ed Doom: Pr\u016fvodce bojovn\u00edka, strategie a tajemstv\u00ed\u201d od Jonathana Mendozy z vydavatelstv\u00ed Sybex. Na tento titul nav\u00e1zala podobn\u011b lad\u011bn\u00e1 kniha \u201cDoom: Ztracen\u00e9 epizody\u201d od stejn\u00e9ho autora, vydan\u00e1 u n\u00e1s roku 1995. Tentokr\u00e1t se publikace nev\u011bnuje ofici\u00e1ln\u00ed h\u0159e, ale podrobn\u011b mapuje neofici\u00e1ln\u00ed add-on The Lost Episodes of Doom. Ten byl exkluzivn\u011b sou\u010d\u00e1st\u00ed knihy jako p\u0159\u00edloha na disket\u011b. I kdy\u017e je nyn\u00ed voln\u011b dostupn\u00fd, zaslou\u017e\u00ed si, abychom jej uvedli jako komer\u010dn\u00ed projekt.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Jedn\u00e1 se o kompletn\u00ed t\u0159i epizody pro prvn\u00ed Doom \u2013 Massacre on Callisto, The Killing Fields of Io a Hell\u00b4s Gate \u2013 The Red Spot of Jupiter. Autory Ztracen\u00fdch epizod jsou zku\u0161en\u00ed level design\u00e9\u0159i Christen David Klie a Robert Kiana Carter, zn\u00e1m\u00ed tv\u016frci p\u0159\u00eddatn\u00fdch \u00farovn\u00ed. Jejich levely vych\u00e1zely samostatn\u011b k voln\u00e9mu sta\u017een\u00ed, ale mnoh\u00e9 z nich byly vyu\u017eity i v r\u00e1mciZtracen\u00fdch epizod. Jak napov\u00eddaj\u00ed n\u00e1zvy jednotliv\u00fdch \u010d\u00e1st\u00ed, p\u0159\u00edb\u011bh se neodehr\u00e1v\u00e1 na Marsu, ale p\u0159en\u00e1\u0161\u00ed n\u00e1s na m\u011bs\u00edce planety Jupiter \u2013 Callisto a Io.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The Lost Episodes nenab\u00edzej\u00ed \u017e\u00e1dnou novou grafiku nebo nep\u0159\u00e1tele, ale s vyu\u017eit\u00edm origin\u00e1ln\u00edch zdroj\u016f Doomu p\u0159in\u00e1\u0161ej\u00ed velice kvalitn\u00ed hern\u00ed p\u0159\u00eddavek pro Doom. Design je poplatn\u00fd dob\u011b vzniku, sp\u00ed\u0161e stroh\u00fd bez detail\u016f, nep\u0159\u00e1tel je na mnohdy rozs\u00e1hl\u00e9 prostory pom\u011brn\u011b m\u00e1lo. Akci dopl\u0148uje \u0159ada nejr\u016fzn\u011bj\u0161\u00edch puzzl\u016f, obt\u00ed\u017enost je na dne\u0161n\u00ed dobu pom\u011brn\u011b snadn\u00e1, nav\u00edc nal\u00e9z\u00e1me a\u017e p\u0159ehnan\u00e9 mno\u017estv\u00ed power up\u016f, co\u017e sv\u00e1d\u00ed k domn\u011bnce, \u017ee levely byly p\u016fvodn\u011b koncipov\u00e1ny jako samostatn\u00e9. Pokud si chcete vyzkou\u0161et, jak se tvo\u0159ily projekty pro Doom v ran\u00fdch devades\u00e1t\u00fdch letech, Ztracen\u00e9 epizody jist\u011b stoj\u00ed za h\u0159\u00edch.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">V sou\u010dasn\u00e9 dob\u011b jsou The Lost Episodes k dispozici v neofici\u00e1ln\u00ed modifikovan\u00e9 verzi, kter\u00e1 krom\u011b p\u0159izp\u016fsoben\u00ed pro nov\u011bj\u0161\u00ed Ultimate Doom a zdrojov\u00e9 porty nab\u00edz\u00ed i \u010dtvrtou epizodu, kter\u00e1 byla sestavena v\u011bt\u0161inou z nepou\u017eit\u00fdch level\u016f od p\u016fvodn\u00edch v\u00fdvoj\u00e1\u0159\u016f. Najdete ji na str\u00e1nk\u00e1ch ModDB.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"The Lost Episodes of Doom, Ep.1: Massacre on Callisto [GZDoom]\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/6gUG9DFYjFE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\">Heretic<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Raven Software \/ id Software (GT Interactive) (23. 12. 1994) Heretic je pln\u011b komer\u010dn\u00ed AAA hra od zku\u0161en\u00fdch v\u00fdvoj\u00e1\u0159\u016f Raven Software. Toto zn\u00e1m\u00e9 studio, kter\u00e9 v sou\u010dasnosti spolupracuje s Activision na v\u00fdvoji her ze s\u00e9rie Call of Duty, p\u016fsobilo po dlouh\u00e1 l\u00e9ta jako sestersk\u00e1 firma id Software. Raven Software vyu\u017e\u00edval jej\u00ed technologii a mnoh\u00e9 hry vyd\u00e1val p\u0159\u00edmo pod hlavi\u010dkou id Softu.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Pokud bychom m\u011bli Heretic charakterizovat, tak jde v podstat\u011b o fantasy Doom. Ocitneme se v temn\u00e9m gotick\u00e9m prost\u0159ed\u00ed pln\u00e9m chr\u00e1m\u016f, hrad\u016f, temn\u00fdch kobek a hvozd\u016f. M\u00edsto mutant\u016f z Marsu se n\u00e1m postav\u00ed fantasy potv\u016frky \u2013 gargoylov\u00e9, golemov\u00e9, temn\u00ed ryt\u00ed\u0159i, ocelov\u00e9 lebky a dal\u0161\u00ed p\u011bkn\u011b vyhl\u00ed\u017eej\u00edc\u00ed nep\u0159\u00e1tel\u00e9. Po\u010det zbran\u00ed z\u016fst\u00e1v\u00e1 identick\u00fd jako u Doomu, jejich design ale odpov\u00edd\u00e1 t\u00e9matick\u00e9mu zasazen\u00ed hry, tak\u017ee mnoh\u00e9 vyu\u017e\u00edvaj\u00ed magick\u00fdch element\u016f. Jejich funk\u010dnost je nicm\u00e9n\u011b podobn\u00e1 jako u konven\u010dn\u00edch zbran\u00ed z Doomu.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Hratelnost z\u016fst\u00e1v\u00e1 v intenc\u00edch Doomu, rychl\u00e1 akce v poveden\u00e9m level designu s atmosf\u00e9rick\u00fdm soundtrackem. Level design nen\u00ed tolik komplikovan\u00fd podle m\u00e9ho subjektivn\u00edho dojmu, v\u011bt\u0161inou se poda\u0159\u00ed nal\u00e9zt mapu \u00farovn\u011b, tak\u017ee akce plynule ods\u00fdp\u00e1 bez zdr\u017eov\u00e1n\u00ed. id Tech engine tv\u016frci vylep\u0161ili, poprv\u00e9 se setk\u00e1v\u00e1me s mo\u017enost\u00ed pohledu nahoru i dol\u016f, dokonce m\u00e1te mo\u017enost l\u00e9tat, p\u0159id\u00e1ny byly nov\u00e9 grafick\u00e9 efekty. Unik\u00e1tn\u00ed novinkou je pou\u017eit\u00ed invent\u00e1\u0159e, do kter\u00e9ho se ukl\u00e1daj\u00ed nalezen\u00e9 power upy. M\u016f\u017eete je posl\u00e9ze pou\u017e\u00edt podle va\u0161eho uv\u00e1\u017een\u00ed a strategick\u00e9 situace na boji\u0161ti. Heretic z\u016fst\u00e1v\u00e1 z\u00e1bavnou ak\u010dn\u00ed hrou, kter\u00e1 do FPS \u017e\u00e1nru vnesla sv\u011b\u017e\u00ed v\u00edtr v podob\u011b osv\u011bd\u010den\u00e9 hratelnosti z Doomu, ale v nov\u00e9m atraktivn\u00edm fantasy kab\u00e1t\u011b. Jedin\u00e9 co m\u011b mrz\u00ed, je relativn\u011b mal\u00fd po\u010det nep\u0159\u00e1tel. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">V dob\u011b vyd\u00e1n\u00ed byla prvn\u00ed epizoda \u0161\u00ed\u0159ena zdarma jako shareware a registrovan\u00e1 verze poskytovala t\u0159i epizody. V roce 1996 vy\u0161la reedice pod n\u00e1zvem Heretic: Shadow of the Serpent Riders, kter\u00e1 nab\u00edz\u00ed je\u0161t\u011b dal\u0161\u00ed dv\u011b pom\u011brn\u011b tuh\u00e9 epizody nav\u00edc a kter\u00e1 se v sou\u010dasnosti prod\u00e1v\u00e1 v digit\u00e1ln\u00ed form\u011b. Hru z\u00edsk\u00e1te na platform\u011b Steam.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Heretic - Gameplay [HD]\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/0Xklmh0dz2I?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\">HeXen: Beyond Heretic<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Raven Software \/ id Software (GT Interactive) (30. 10. 1995) Hra Hexen p\u0159inesla evoluci nejen enginu od id Softu, ale podstatnou zm\u011bnu podstoupily i elementy hratelnosti. D\u011bj navazuje na hru Heretic, i kdy\u017e ofici\u00e1ln\u00ed pokra\u010dov\u00e1n\u00ed, Heretic II, vy\u0161lo daleko pozd\u011bji, nav\u00edc jako akce z pohledu 3. osoby.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Prvn\u00ed zm\u011bnu zaznamen\u00e1me hned na \u00favod, kdy m\u00e1me na v\u00fdb\u011br mezi trojic\u00ed charakter\u016f \u2013 Fighter, Cleric a Mage. Ka\u017ed\u00fd z nich disponuje odli\u0161nou silou, rychlost\u00ed a odolnost\u00ed, stejn\u011b tak i rozd\u00edln\u00fdm zbra\u0148ov\u00fdm vybaven\u00edm. Zbran\u011b m\u00e1 ka\u017ed\u00fd z hrdin\u016f jenom \u010dty\u0159i v podob\u011b kombinace zbran\u00ed nabl\u00edzko s magick\u00fdmi, munici sb\u00edr\u00e1me v \u00farovn\u00edch v podob\u011b dvou typ\u016f many.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Engine doznal technologick\u00fdch vylep\u0161en\u00ed. Jednak v podob\u011b dokonalej\u0161\u00edch grafick\u00fdch efekt\u016f a tak\u00e9 disponuje zni\u010diteln\u00fdmi p\u0159edm\u011bty a sklen\u011bn\u00fdmi st\u011bnami, za kter\u00fdmi lze naj\u00edt r\u016fzn\u00e1 p\u0159ekvapen\u00ed. M\u016f\u017eeme se rozhl\u00ed\u017eet, sk\u00e1kat, auto\u0159i hojn\u011b pou\u017e\u00edvaj\u00ed skripty. Ale nejpodstatn\u011bj\u0161\u00ed novinkou je nov\u00fd syst\u00e9m hub\u016f. Hra nen\u00ed rozd\u011blena na jednotliv\u00e9 \u00farovn\u011b, ale na v\u011bt\u0161\u00ed komplexy s n\u011bkolika \u010d\u00e1stmi, mezi kter\u00fdmi lze plynule proch\u00e1zet prost\u0159ednictv\u00edm port\u00e1l\u016f. Mnohdy se jednotliv\u00e9 \u010d\u00e1sti hubu li\u0161\u00ed prost\u0159ed\u00edm i typy nep\u0159\u00e1tel, tak\u017ee je hern\u00ed z\u00e1\u017eitek pestr\u00fd.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Hratelnost tentokr\u00e1t postr\u00e1d\u00e1 zb\u011bsilost Doomu i Heretica. Je to d\u00e1no jednak nutn\u00fdmi kontaktn\u00edmi souboji v p\u0159\u00edpad\u011b Clerica a Fightera. Zlikvidovat protivn\u00edka ru\u010dn\u011b je zkr\u00e1tka pomalej\u0161\u00ed ne\u017e jej odst\u0159elit d\u00e1vkou olova nebo fireballem. A hlavn\u011b, Hexen vy\u017eaduje podrobn\u00fd pr\u016fzkum a neust\u00e1lou pozornost, jinak velice snadno zabloud\u00edte. Pokud aktivujeme sp\u00edna\u010d, efekt se projev\u00ed n\u011bkde \u00fapln\u011b v jin\u00e9 \u010d\u00e1sti hubu. Nav\u00edc auto\u0159i p\u0159ipravili n\u011bkter\u00e9 puzzly, kter\u00e9 tak\u00e9 vy\u017eaduj\u00ed zapojit mozek. Z Heretica hra zd\u011bdila syst\u00e9m invent\u00e1\u0159e s \u010detn\u00fdmi power upy.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Hexen tak nen\u00ed vhodn\u00fd pro fanou\u0161ky rychl\u00e9 akce. Boje jsou n\u011bkdy m\u00edrn\u011b stereotypn\u00ed d\u00edky mal\u00e9mu po\u010dtu zbran\u00ed, ale pr\u016fzkum a \u0159e\u0161en\u00ed spletit\u00fdch \u00farovn\u00ed tento nedostatek vyrovn\u00e1v\u00e1 a hra poskytuje pom\u011brn\u011b dlouhou hern\u00ed dobu. Hexen je k dispozici v digit\u00e1ln\u00ed form\u011b na port\u00e1lu Steam.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Hexen - Gameplay [HD]\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/-ZOWDbU1voE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\">Hexen: Deathkings of the Dark Citadel<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Raven Software \/ id Software (GT Interactive) (1. 1. 1996) Hexen: Deathkings of the Dark Citadel bychom sou\u010dasnou terminologi\u00ed nazvali jako DLC. V dob\u011b vyd\u00e1n\u00ed se v\u0161ak p\u0159\u00eddavn\u00fd obsah \u0161\u00ed\u0159il na CD jako regul\u00e9rn\u00ed datadisk. Ten p\u0159in\u00e1\u0161\u00ed la\u010dn\u00fdm hr\u00e1\u010d\u016fm t\u0159i zbrusu nov\u00e9 huby, kter\u00e9 jsou pom\u011brn\u011b rozs\u00e1hl\u00e9 a komplexn\u00ed, s nav\u00fd\u0161en\u00edm obt\u00ed\u017enosti, kdy\u017e u\u017e v tom prvn\u00edm se n\u00e1m postav\u00ed tak\u0159ka kompletn\u00ed squadra nep\u0159\u00e1tel. Bohu\u017eel nep\u0159ibyla nov\u00e1 grafika \u010di protivn\u00edci, tak\u017ee inovace jsou naprosto nulov\u00e9. Pokud v\u00e1s bavil Hexen a chcete si obohatit hern\u00ed z\u00e1\u017eitek novou porc\u00ed level\u016f, datadisk je pro v\u00e1s jako stvo\u0159en\u00fd. Zakoup\u00edte jej op\u011bt na Steamu.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Hexen: Deathkings of the Dark Citadel gameplay (PC Game, 1996)\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/eUL183t49sg?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\">Strife<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Rogue Entertainment \/ Velocity (31. 5. 1996) Strife je jedn\u00edm z nejunik\u00e1tn\u011bj\u0161\u00edch projekt\u016f na Doom enginu. Vznikl v produkci studia Rogue Entertainment, kter\u00e9 je zn\u00e1m\u00e9 sv\u00fdmi datadisky ke hr\u00e1m ze s\u00e9rie Quake a titulem American McGee\u00b4s Alice. Vydavatelem byla m\u00e1lo zn\u00e1m\u00e1 firma Velocity Inc., pro ni\u017e v\u0161ak Strife byl labut\u00ed p\u00edsn\u00ed, jeliko\u017e pro jeho slab\u00e9 prodeje po vyd\u00e1n\u00ed ukon\u010dila svou \u010dinnost.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Strife je unik\u00e1tn\u00ed kombinace 3D akce s \u010detn\u00fdmi RPG prvky. Je situov\u00e1n do postapokalyptick\u00e9ho sv\u011bta, ve kter\u00e9m jako nezn\u00e1m\u00fd hrdina bojujete proti \u0158\u00e1du, kter\u00fd zotro\u010duje populaci zdecimovanou epidemi\u00ed po p\u00e1du komety. Hra zachov\u00e1v\u00e1 syst\u00e9m hub\u016f jako v Hexenu. Z centr\u00e1ln\u00edho m\u011bsta se v\u00e1m postupn\u011b otev\u00edraj\u00ed cesty do dal\u0161\u00edch \u010d\u00e1sti pom\u011brn\u011b rozs\u00e1hl\u00e9ho p\u0159\u00edb\u011bhu.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">V jednotliv\u00fdch lokac\u00edch se hra chov\u00e1 jako klasick\u00e1 doomovka, v n\u00ed\u017e mus\u00edte zlikvidovat ve\u0161ker\u00fd odpor a zorientovat se v pom\u011brn\u011b spletit\u00fdch \u00farovn\u00edch. Hra je pom\u011brn\u011b obt\u00ed\u017en\u00e1 d\u00edky n\u011bkter\u00fdch smrt\u00edc\u00edm protivn\u00edk\u016fm. M\u016f\u017eete pr\u016fb\u011b\u017en\u011b proch\u00e1zet jednotliv\u00e9 \u010d\u00e1sti, co\u017e \u010din\u00ed zd\u00e1nliv\u00fd dojem otev\u0159en\u00e9ho sv\u011bta. Av\u0161ak to, co Strife odli\u0161uje od ostatn\u00edch FPS her devades\u00e1t\u00fdch let, jsou dialogy s nejr\u016fzn\u011bj\u0161\u00edmi postavami a tak\u00e9 \u010d\u00e1ste\u010dn\u00e1 mo\u017enost rozhodov\u00e1n\u00ed, co\u017e do jist\u00e9 m\u00edry ovliv\u0148uje p\u0159\u00edb\u011bhovou linku. Dokonce si v \u00favodu m\u016f\u017eete chybn\u00fdm rozhodnut\u00edm znemo\u017enit dokon\u010den\u00ed hry, co\u017e v\u0161ak hr\u00e1\u010d ihned nepozn\u00e1, a tak mus\u00edte hru rozehr\u00e1t je\u0161t\u011b jednou. Tento probl\u00e9m pova\u017euji za nejv\u00e1\u017en\u011bj\u0161\u00ed design\u00e9rskou chybu. K RPG prvk\u016fm pat\u0159\u00ed rovn\u011b\u017e vylep\u0161ov\u00e1n\u00ed schopnost\u00ed hrdiny v podob\u011b p\u0159esnosti a staminy.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Strife p\u0159in\u00e1\u0161\u00ed solidn\u00ed grafiku i soundtrack, atmosf\u00e9ru postapokalyptick\u00e9ho sv\u011bta sm\u011b\u0161uj\u00edc\u00edho archaickou a\u017e st\u0159edov\u011bkou atmosf\u00e9ru se sv\u011btem budoucnosti. Nen\u00ed \u00fapln\u011b jednoduch\u00fd d\u00edky tuh\u00fdm nep\u0159\u00e1tel\u016fm, ale hern\u00ed z\u00e1\u017eitek je pom\u011brn\u011b unik\u00e1tn\u00ed, a a\u010dkoliv v dob\u011b vzniku nebyl titul hr\u00e1\u010di masivn\u011b p\u0159ijat a prodeje nebyly p\u0159\u00edli\u0161 vysok\u00e9, v sou\u010dasnosti je Strife nad\u010dasov\u00fdm projektem.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Po ukon\u010den\u00ed podpory Strife ze strany zanikl\u00e9ho distributora komunita postupn\u011b p\u0159idala podporu zdrojov\u00fdch port\u016f a Strife byl k dispozici na \u010detn\u00fdch abandonware serverech. V sou\u010dasn\u00e9 dob\u011b hru m\u016f\u017eete zakoupit na Steamu pod n\u00e1zvem The Original Strife: Veteran Edition ve vylep\u0161en\u00e9 verzi.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Strife (PC 1996) Intro\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/khuXv7wPzDw?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">N\u00e1\u0161 speci\u00e1l bude pokra\u010dovat druh\u00fdm a z\u00e1v\u011bre\u010dn\u00fdm d\u00edlem, kde se budeme v\u00edce v\u011bnovat neofici\u00e1ln\u00edm titul\u016fm a modifikac\u00edm.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Klasick\u00fd Doom a jeho pokra\u010dov\u00e1n\u00ed pat\u0159\u00ed mezi p\u0159evratn\u00e1 d\u00edla historie hern\u00edho pr\u016fmyslu. Krom\u011b skv\u011bl\u00e9ho designu,&#8230;<\/p>\n","protected":false},"author":18,"featured_media":3624,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_somgeek_review_score":0,"_somgeek_review_verdict":"","_somgeek_review_pros":"","_somgeek_review_cons":"","footnotes":"","somgeek_article_title_size":"small","somgeek_article_title_font":"roboto-condensed","somgeek_article_body_font":"default"},"categories":[4],"tags":[274],"class_list":["post-3626","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-clanky","tag-doom"],"_links":{"self":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/3626","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/users\/18"}],"replies":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/comments?post=3626"}],"version-history":[{"count":2,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/3626\/revisions"}],"predecessor-version":[{"id":5419,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/3626\/revisions\/5419"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media\/3624"}],"wp:attachment":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media?parent=3626"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/categories?post=3626"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/tags?post=3626"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}