{"id":4053,"date":"2020-07-06T11:36:00","date_gmt":"2020-07-06T09:36:00","guid":{"rendered":"https:\/\/somgeek.eu\/?p=4053"},"modified":"2026-08-10T12:11:16","modified_gmt":"2026-08-10T10:11:16","slug":"zapadnute-prachom-max-payne","status":"publish","type":"post","link":"https:\/\/somgeek.eu\/index.php\/2020\/07\/06\/zapadnute-prachom-max-payne\/","title":{"rendered":"Zapadnut\u00e9 prachom: Max Payne"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>V s\u00fa\u010dasnosti u\u017e len zriedkavo vidie\u0165 obrovsk\u00fa hern\u00fa revol\u00faciu, ktor\u00e1 by ovplyv\u0148ovala cel\u00e9 \u017e\u00e1nre a ud\u00e1vala trend pre \u010fal\u0161ie v\u00fdvoj\u00e1rske \u0161t\u00fadi\u00e1 a nez\u00e1visl\u00fdch, pr\u00edpadne ostrie\u013ean\u00fdch tvorcov. Hern\u00fd priemysel sa rozvetvil do tak\u00fdch rozmerov, \u017ee sa v tretej dek\u00e1de tohto storo\u010dia m\u00f4\u017eeme vraca\u0165 k star\u0161\u00edm \u201crevolu\u010dn\u00fdm\u201d titulom, ktor\u00e9 vo svojej dobe ovplyvnili smerovanie a origin\u00e1lnou formou obohatili z\u00e1\u017eitky z hrania. Jedn\u00fdm z tak\u00fdchto d\u00f4le\u017eit\u00fdch projektov je dnes u\u017e ikonick\u00e1 noir akcia s n\u00e1zvom Max Payne od Remedy Entertainment. Pr\u00e1ve jej sa budeme venova\u0165 v dne\u0161nom \u010dl\u00e1nku, v r\u00e1mci ktor\u00e9ho sa vyd\u00e1me na v\u00fdlet do hist\u00f3rie a third person strie\u013ea\u010dku odohr\u00e1vaj\u00facu sa v zasne\u017eenom New Yorku opr\u00e1\u0161ime, pozrieme sa ako dobre za takmer dve desa\u0165ro\u010dia zostarla, ale hlavne zist\u00edme, ak\u00fdm sp\u00f4sobom ovplyvnila cel\u00fd priemysel.<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">P\u00edsal sa rok 2001 a o\u010dak\u00e1van\u00fa akciu od f\u00ednskeho Remedy sme mohli vidie\u0165 po \u0161tvrt\u00fdkr\u00e1t na konferencii E3. Samozrejme, novinka bola u\u017e zna\u010dne vzdialen\u00e1 svojmu p\u00f4vodn\u00e9mu konceptu, ktor\u00fd vych\u00e1dzal sk\u00f4r z hrate\u013enosti typu Tomb Raider, i ke\u010f titul s n\u00e1zvami ako Dark Justice alebo Max Heat (z ktor\u00e9ho sa nakoniec vykuklil Max Payne) mal by\u0165 o nie\u010do brut\u00e1lnej\u0161\u00ed, temnej\u0161\u00ed, ale hlavne sa chcel vyvarova\u0165 hr\u00f4zostra\u0161n\u00fdm kamerov\u00fdm probl\u00e9mom, ktor\u00e9 s\u00faviseli so strastipln\u00fdmi cestami ozbrojenej archeologi\u010dky s vtedy e\u0161te ok\u00e1zalo \u0161picat\u00fdm poprs\u00edm. Z\u00e1klady toho, \u010do nakoniec vytvorilo milovan\u00fa ak\u010dn\u00fa zna\u010dku v\u0161ak boli pr\u00edtomn\u00e9 u\u017e v roku 1998, kedy sa Max Payne hr\u00e1\u010dskemu publiku predstavil \u00faplne po prv\u00fdkr\u00e1t.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Ponur\u00e9 za\u010diatky<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Temn\u00e9 a chladn\u00e9 koridory, noirov\u00e9 rozpr\u00e1vanie, arzen\u00e1lom vyzbrojen\u00fd detekt\u00edv, komiksov\u00e9 bublinky a tajupln\u00e1 droga Valkyr. Toto v\u0161etko bolo s\u00fa\u010das\u0165ou \u00faplne prvej uk\u00e1\u017eky na akcii E3 cel\u00e9 \u0161tyri roky predt\u00fdm, ne\u017e sa Max vo svojej plnohodnotnej verzii dostavil na na\u0161e monitory a telev\u00edzne obrazovky, ktor\u00e9 disponovali z dne\u0161n\u00e9ho h\u013eadiska archaick\u00fdm rozl\u00ed\u0161en\u00edm 4:3.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Keby sa vtedy v\u00fdvoj prvej AAA hry od Remedy tak dlho netiahol, ktovie akej hry by sme sa nakoniec do\u010dkali. Koncept zostal pomerne identick\u00fd, av\u0161ak zmeny vo v\u00fdslednom produkte s\u00fa takmer okam\u017eite vidite\u013en\u00e9 (hra by sa v dev\u00e4\u0165desiatych rokoch zrejme nevyhla ani ur\u010ditej infantilnosti, ktor\u00e1 pramenila najm\u00e4 z in\u0161pir\u00e1cie Larou Croft a vplyvom jej prv\u00fdch dvoch hier). Ako u\u017e asi viete, nakoniec sa titul stal jednou z najlep\u0161\u00edch a najviac ikonick\u00fdch third person strie\u013ea\u010diek hernej hist\u00f3rie, tak\u017ee sn\u00e1\u010f sa dlh\u00e9mu v\u00fdvoju a mnoh\u00e9mu prer\u00e1baniu m\u00f4\u017eeme len \u00faprimne po\u010fakova\u0165.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-221-1024x576.jpg\" alt=\"\" class=\"wp-image-4050\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-221-1024x576.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-221-300x169.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-221-768x432.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-221.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Popkult\u00farne die\u0165a detekt\u00edvok a ak\u010dn\u00fdch filmov z \u010falek\u00e9ho Hongkongu Sam Lake, pr\u00edbehov\u00fd otec cel\u00e9ho projektu, nieko\u013ekokr\u00e1t potvrdil, \u017ee odrazov\u00fdm most\u00edkom bol prototyp takzvan\u00e9ho hard-boiled detekt\u00edva. Drsn\u00fd str\u00e1\u017eca z\u00e1kona, ktor\u00fd bojuje s podsvet\u00edm a postupne zis\u0165uje, kam a\u017e siahaj\u00fa prsty organizovan\u00e9ho zlo\u010dinu. Max sa navy\u0161e dok\u00e1\u017ee oh\u00e1\u0148a\u0165 ak\u00fdmiko\u013evek zbra\u0148ami tak dobre, asi ako Neo kopancami, \u010di tvrd\u00fdmi \u00fadermi zovretou p\u00e4s\u0165ou (Matrix v s\u00favislosti s legend\u00e1rnym hern\u00fdm detekt\u00edvom z pochopite\u013en\u00fdch d\u00f4vodov e\u0161te spomenieme).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ke\u010f\u017ee v s\u00fa\u010dasnosti je u\u017e meno Sam Lake na poli hern\u00fdch scen\u00e1ristov zn\u00e1mym pojmom, m\u00f4\u017eete si domyslie\u0165, \u017ee jeho amb\u00edcie mierili o nie\u010do vy\u0161\u0161ie a preto nemal z\u00e1ujem o vytvorenie ploch\u00e9ho ak\u010dn\u00e9ho hrdinu, ktor\u00fdch sme mohli v\u00edda\u0165 vo filmovom priemysle v osemdesiatych a dev\u00e4\u0165desiatych rokoch na ka\u017edom druhom vtedaj\u0161om plag\u00e1te. Chcel \u017eivo p\u00f4sobiaceho mu\u017ea s vystavanou psychologickou str\u00e1nkou, ktor\u00fd by dok\u00e1zal zauja\u0165 a jeho po\u010detn\u00e9 vn\u00fatorn\u00e9 i vonkaj\u0161ie monol\u00f3gy (na vtedaj\u0161iu dobu sa hra nev\u00eddan\u00fdm sp\u00f4sobom venuje tradi\u010dn\u00e9mu narat\u00edvnemu rozpr\u00e1vaniu) udr\u017eia hr\u00e1\u010dovu pozornos\u0165 dlh\u0161ie ne\u017e na dvan\u00e1s\u0165 sek\u00fand.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A pr\u00e1ve kv\u00f4li neo\u010dak\u00e1vane a netradi\u010dne bohat\u00e9mu pr\u00edbehu si autori zvolili komiksov\u00e9 okienka, ktor\u00e9 d\u00e1vaj\u00fa priestor ako vn\u00fatorn\u00fdm rozprav\u00e1m, tak interakcii s \u010dlenmi mafi\u00e1nskeho podsvetia, policajn\u00fdmi jednotkami alebo legend\u00e1rnou Monou Sax, ktor\u00e1 bola stelesnen\u00edm \u017e\u00e1nrovej femme fatale. Pr\u00edbeh sa nesie v pomerne temnom duchu a Max je ozajstn\u00fdm dekadentn\u00fdm noir hrdinom, ktor\u00fd cestuje naprie\u010d no\u010dn\u00fdm New Yorkom a ba\u017e\u00ed po pomste, ke\u010f\u017ee tri roky predt\u00fdm ako sa odohraj\u00fa udalosti prvej hry, bola chladnokrvne zabit\u00e1 jeho man\u017eelka s dc\u00e9rou Rose. T\u00e1 ani nestihla poveda\u0165 svoje prv\u00e9 slov\u00e1 predt\u00fdm, ako jej z o\u010d\u00ed nav\u017edy zmizla iskra \u013eudsk\u00e9ho \u017eivota.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Zostala mu jedin\u00e1 stopa, smrtiaca droga Valkyr, ktor\u00e1 zapr\u00ed\u010dinila ohavn\u00e9 ne\u0161\u0165astie. T\u00e1 sa za\u010dala Ve\u013ek\u00fdm jablkom \u0161\u00edri\u0165 r\u00fdchlej\u0161ie ne\u017e mor a \u010doskoro sa z tmav\u00fdch ul\u00edc stal brloh drogovo z\u00e1visl\u00fdch, ktor\u00ed t\u00e1raj\u00fa nezmysly, myse\u013e sa im kv\u00f4li u\u017e\u00edvaniu tmavozelenej l\u00e1tky pomiatla a teraz \u017eij\u00fa len pre \u010fal\u0161iu injekciu, ktor\u00fa pri najbli\u017e\u0161om rohu odhodia. V tomto prostred\u00ed n\u00e1\u0161 protagonista str\u00e1vil tri roky svojho \u017eivota, vlastne sk\u00f4r biedneho pre\u017e\u00edvania, ktor\u00e9 smr\u0165ou rodiny stratilo zmysel. Tri roky, po\u010das ktor\u00fdch tajne infiltroval rodinu Punchinello, preto\u017ee t\u00e1 je pod\u013ea v\u0161etk\u00e9ho hlavn\u00fdm dod\u00e1vate\u013eom drogy Valkyr.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Max Payne 1 - PC Gameplay\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/qj-p0Kis6KE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Scen\u00e1rista Lake d\u00e1va nespo\u010detnekr\u00e1t najavo svoju znalos\u0165 popul\u00e1rnej kult\u00fary. Odkazuje na r\u00f4zne filmov\u00e9 diela (zaznie meno Johna Woo, dokonca uvid\u00edme v\u00fdbuch podobn\u00fd v\u00fd\u0165ahovej sc\u00e9ne z prv\u00e9ho Matrixu) a Maxove vn\u00fatorn\u00e9, miestami filozofick\u00e9, monol\u00f3gy s\u00fa esenciou tradi\u010dn\u00e9ho \u017e\u00e1nrov\u00e9ho protagonistu, ktor\u00fd sa v\u010faka hrub\u00e9mu hlasu Jamesa McCaffreyho st\u00e1va nezabudnute\u013en\u00fdm a brav\u00farne sa u\u017e po \u00favodn\u00fdch min\u00fatach zar\u00fdva hlboko pod ko\u017eu. Mimochodom, podobne efektne funguje aj voice acting hororovej akcie Alan Wake, neskor\u0161ieho titulu od Remedy.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Navy\u0161e sa jadro projektu v\u00fdrazne in\u0161pirovalo severskou mytol\u00f3giou a Sam hlavn\u00fd dej po\u0148al ako zobrazenie Ragnar\u00f6ku v podobe sne\u017enej b\u00farky, ktor\u00e1 postupne spolu s pr\u00edbehom graduje. Z\u00e1ujem o mytol\u00f3giu u\u0148ho vzbudil kni\u017en\u00fd fantasy epos P\u00e1n Prste\u0148ov, \u010do s\u00e1m v nieko\u013ek\u00fdch rozhovoroch spom\u00edna. Mot\u00edv b\u00farky pritom v\u00fdborne funguje a dod\u00e1va cel\u00e9mu dianiu nehostinn\u00fa atmosf\u00e9ru, ktor\u00e1 \u010din\u00ed z u\u017e tak temn\u00e9ho pr\u00edbehu naozaj deprimuj\u00facu z\u00e1le\u017eitos\u0165. Z\u00e1le\u017eitos\u0165, ktor\u00e1 sprav\u00ed aj z hor\u00facej letnej izby studen\u00e9 m\u00e4siarstvo. Nehovoriac o tom, \u017ee po\u010det zastrelen\u00fdch bezprobl\u00e9movo supluje ak\u00fako\u013evek krkovi\u010dku, alebo hydinu.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Za v\u0161etko m\u00f4\u017ee Neo!<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Max Payne st\u00e1l ka\u017edop\u00e1dne prim\u00e1rne na gameplayi, respekt\u00edve v tomto pr\u00edpade je pr\u00edhodnej\u0161ie pou\u017ei\u0165 sk\u00f4r slov\u00ed\u010dko gunplay. Ako som nazna\u010dil vy\u0161\u0161ie, patr\u00ed sa v s\u00favislosti s hlavnou zlo\u017ekou hry upozorni\u0165 na jednu \u201cnen\u00e1padn\u00fa\u201d ak\u010dn\u00fa sn\u00edmku z dev\u00e4\u0165desiatych rokov, ktor\u00e1 svojho \u010dasu spojila poetiku v\u00fdchodn\u00e9ho ak\u010dn\u00e9ho filmu a exotick\u00fdch bojov\u00fdch umen\u00ed, no a oba aspekty priniesla do vtedaj\u0161ieho Hollywoodu. \u00c1no, hovor\u00edm o projekte bratov Wachovsk\u00fdch (respekt\u00edve teraz u\u017e asi m\u00f4\u017eeme hovori\u0165 sestier), kultu, ktor\u00fd sa v ur\u010dit\u00fdch sf\u00e9rach pova\u017euje za vrchol ak\u010dn\u00e9ho filmu, teda legend\u00e1rny Matrix. Mysl\u00edm, \u017ee to v\u00e4\u010d\u0161ina z v\u00e1s u\u017e vie, av\u0161ak nielen\u017ee sa jedn\u00e1 o jeden zo \u017e\u00e1nrov\u00fdch m\u00ed\u013enikov, dvaja hlavn\u00ed vizion\u00e1ri, ktor\u00ed za projektom st\u00e1li, spopularizovali term\u00edn bullet time.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ten je nakoniec neoddelite\u013enou s\u00fa\u010das\u0165ou Max Payna a je zrejm\u00e9, \u017ee bez jeho pr\u00edtomnosti by titul od f\u00ednskych autorov nerezonoval tak enormn\u00fdm sp\u00f4sobom. Mo\u017enos\u0165 spomali\u0165 \u010das, vychutn\u00e1va\u0165 si obrovsk\u00e9 detaily stre\u013eby, v\u0161etky pohyby, expl\u00f3zie, ktor\u00e9 vych\u00e1dzaj\u00fa z hlavn\u00ed pr\u00edtomn\u00fdch zbran\u00ed, no a v neposlednom rade i vidite\u013en\u00e9 vystrelen\u00e9 n\u00e1bojnice \u2013 to bola v roku 2001 naozajstn\u00e1 hern\u00e1 odysea. Schv\u00e1lne si sk\u00faste predstavi\u0165 ako by ste na nie\u010do podobn\u00e9 reagovali pred dvadsiatimi rokmi. V dobe, ke\u010f v\u00e4\u010d\u0161ina third person strie\u013ea\u010diek p\u00f4sobila nemotorne a ani z\u010faleka sa nemohla p\u00fd\u0161i\u0165 takouto h\u013abkou detailov, plynulos\u0165ou sn\u00e1\u010f v\u0161etk\u00fdch pohybov, a mechanizmami, ktor\u00e9 z ka\u017ed\u00e9ho vystrelen\u00e9ho n\u00e1boja tvoria audiovizu\u00e1lny z\u00e1\u017eitok naj\u010distej\u0161\u00edch akost\u00ed. Pr\u00e1ve nad\u010dasovos\u0165 ak\u010dn\u00e9ho elementu rob\u00ed z Max Payna z\u00e1le\u017eitos\u0165, ktor\u00e1 obstoj\u00ed i v o\u010diach teraj\u0161ieho hr\u00e1\u010da.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-171-1024x576.jpg\" alt=\"\" class=\"wp-image-4051\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-171-1024x576.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-171-300x169.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-171-768x432.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-171.jpg 1029w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Skuto\u010dn\u00e1 odvr\u00e1ten\u00e1 tv\u00e1r dobov\u00e9ho New Yorku Po\u010detn\u00fdm ak\u010dn\u00fdm prestrelk\u00e1m bol prisp\u00f4soben\u00fd dizajn \u00farovn\u00ed. Pri \u0148om by sme sa mali na p\u00e1r momentov zastavi\u0165, preto\u017ee vzniku autenticky p\u00f4sobiacich kul\u00eds predch\u00e1dzala jedna d\u00f4le\u017eit\u00e1 exped\u00edcia. Autori sa svojho \u010dasu, konkr\u00e9tne po\u010das hlavn\u00fdch rokov v\u00fdvoja, vydali do temn\u00e9ho srdca mesta New York. Slovo temn\u00fd je naozaj na mieste, nako\u013eko v spolo\u010dnosti b\u00fdval\u00fdch policajn\u00fdch jednotiek nav\u0161t\u00edvili drogov\u00e9 brlohy a r\u00f4zne tmav\u00e9 z\u00e1kutia, kam by ste rozhodne nechceli zabl\u00fadi\u0165 bez poriadnej ochrany.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ovplyvnen\u00ed t\u00fdmito sk\u00fasenos\u0165ami a s kapacitou tis\u00edcok fotiek sa v\u00fdvoj\u00e1rsky t\u00edm mohol pusti\u0165 do vytv\u00e1rania prostred\u00ed, ktor\u00e9 nakoniec p\u00f4sobili tak bez\u00fate\u0161ne, nepr\u00edjemne a autenticky. Aby som nadviazal na predo\u0161l\u00fa my\u0161lienku, dizajn \u00farovn\u00ed by mal by\u0165 prisp\u00f4soben\u00fd \u0161trukt\u00fare hrate\u013enosti. Niekedy autori oh\u00faria v\u00fdborn\u00fdm implementovan\u00edm kul\u00eds do potrieb gameplay str\u00e1nky, inokedy v\u0161etky r\u00f4znorodo poprep\u00e1jan\u00e9 priestorov\u00e9 objekty bij\u00fa do o\u010d\u00ed a s\u010dasti vytrh\u00e1vaj\u00fa z ponorenia sa do hern\u00e9ho z\u00e1\u017eitku.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Pr\u00edtomn\u00e9 spracovanie interi\u00e9rov a exteri\u00e9rov je pr\u00edkladom kr\u00e1sne funguj\u00faceho vz\u0165ahu medzi \u0161tylisticky atrakt\u00edvnou vizu\u00e1lnou kulisou, ktor\u00e1 s\u00fa\u010dasne podporuje gameplay str\u00e1nku. \u017diadne nadbyto\u010dn\u00e9 predmety predznamen\u00e1vaj\u00face ve\u013ek\u00fa prestrelku tu nen\u00e1jdete a mus\u00edte si vysta\u010di\u0165 s dostupnou architekt\u00farou. T\u00e1 sa nesna\u017e\u00ed o ban\u00e1lne zjednodu\u0161enie ak\u010dn\u00fdch pas\u00e1\u017e\u00ed a to je hlavn\u00fd d\u00f4vod, pre\u010do m\u00e1te pocit, \u017ee naozaj chod\u00edte snehom spusto\u0161en\u00fdm New Yorkom a bojujete s hlavami organizovan\u00e9ho zlo\u010dinu.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">K tomuto si samozrejme m\u00f4\u017eete pripo\u010d\u00edta\u0165 agres\u00edvnu umel\u00fa inteligenciu. V s\u00fa\u010dasnosti m\u00e1te spravidla k dispoz\u00edcii nejak\u00e9 krytie, nako\u013eko v\u00e4\u010d\u0161ina teraj\u0161\u00edch ak\u010dn\u00fdch hier spad\u00e1 do sub\u017e\u00e1nru cover shooter strie\u013ea\u010diek, kde sa kr\u010d\u00edte za \u013eubovo\u013en\u00fdm objektom, v prav\u00fd \u010das namierite a zabijete protivn\u00edka. Nie\u010do podobn\u00e9 si ale tvorcovia nemohli dovoli\u0165, ke\u010f\u017ee prv\u00e1 hra, ktor\u00e1 sa stala z\u00e1kladn\u00fdm stavebn\u00fdm kame\u0148om neskor\u0161\u00edch cover shooter akci\u00ed sa volala Kill Switch, a vy\u0161la a\u017e dva roky po Maxovi.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">To bol pravdepodobne prim\u00e1rny d\u00f4vod vysokej agresie gangstrov, mafi\u00e1nov, \u0161peci\u00e1lnych jednotiek a \u010fal\u0161\u00edch podobn\u00fdch archetypov, ktor\u00ed boli naprogramovan\u00ed k jedin\u00e9mu \u2013 k zlikvidovaniu detekt\u00edva na ich stope. Tak\u00fdto krok mal za n\u00e1sledok vytvorenie prvku dynamiky, ktor\u00e1 bola zn\u00e1ma napr\u00edklad z klasick\u00fdch first person akci\u00ed dev\u00e4\u0165desiatych rokov. V pr\u00edpade, \u017ee ste sa po\u010das smr\u0161ti guliek na moment zastavili, Max sa stal ve\u013emi r\u00fdchlo podobne m\u013akvou rybou, ktor\u00e9 za sebou nech\u00e1val po\u010das svojej cesty za pomstou.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Max Payne - Full Game Walkthrough in 4K [Dead on Arrival Difficulty]\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/LnlqpATCYR4?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\">No Payne, No Gain<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Max Payne m\u00f4\u017ee by\u0165 dodnes pova\u017eovan\u00fd za prelomov\u00fd titul. Nielen kv\u00f4li tomu, \u017ee v r\u00e1mci mantinelov svojho \u017e\u00e1nru exceloval v ka\u017edom aspekte hrate\u013enosti, vizu\u00e1lneho stv\u00e1rnenia a zvukov\u00e9ho prevedenia, bol v\u0161ak k\u013e\u00fa\u010dov\u00fd v tom, \u017ee chcel rozpr\u00e1va\u0165 pr\u00edbeh. Podobne ako napr\u00edklad \u010desk\u00e1 Mafia alebo star\u0161\u00ed Metal Gear Solid od Hidea Kojimu. Dnes u\u017e s\u00fa pr\u00edbeh a aspo\u0148 minimalistick\u00e9 narat\u00edvne postupy samozrejmos\u0165ou, av\u0161ak na prelome mil\u00e9nia nie ka\u017ed\u00fd v\u00fdvoj\u00e1r staval na kontinu\u00e1lnom dejovom rozpr\u00e1van\u00ed. Len m\u00e1lokto veril, \u017ee by hern\u00e9 m\u00e9dium mohlo sprostredkova\u0165 dospel\u00e9 pr\u00edbehy ako filmov\u00e9 sn\u00edmky.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A preto patr\u00ed AAA prvotina f\u00ednskeho Remedy k mimoriadne z\u00e1sadn\u00fdm projektom, ktor\u00fdch z\u00e1bavnos\u0165 zostarla lep\u0161ie, ne\u017e in\u00e9 dobov\u00e9 z\u00e1le\u017eitosti (menovite mo\u017eno op\u00e4\u0165 spomen\u00fa\u0165 archaick\u00fa hrate\u013enos\u0165 p\u00f4vodnej Mafie). Nad\u010dasovos\u0165 mechanizmov, nev\u00eddan\u00e1 plynulos\u0165 strie\u013eania a pohybov robia z maxim\u00e1lne bolestivej cesty Maxa Payna n\u00e1ramne chutn\u00fd, i ke\u010f poriadne deprimuj\u00faci a mrazivo chladn\u00fd, z\u00e1\u017eitok. S\u00fa\u010dasne ide o po\u010din, ktor\u00fd sa sn\u00e1\u010f najviac pribl\u00ed\u017eil k divokosti a svi\u017enosti ak\u010dn\u00fdch filmov Johna Woo, pri\u010dom o \u0161es\u0165 rokov mlad\u0161ia hern\u00e1 adapt\u00e1cia pr\u00edbehov detekt\u00edva Tequilu s n\u00e1zvom Stranglehold mu ani z\u010faleka ned\u00fdcha na krk. Ide o zasl\u00fa\u017een\u00fd klenot \u017e\u00e1nru, ktor\u00e9ho hran\u00edm nebudete ani dnes, takmer po dvadsiatich rokoch od p\u00f4vodn\u00e9ho vydania, str\u00e1ca\u0165 svoj \u010das.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>V s\u00fa\u010dasnosti u\u017e len zriedkavo vidie\u0165 obrovsk\u00fa hern\u00fa revol\u00faciu, ktor\u00e1 by ovplyv\u0148ovala cel\u00e9 \u017e\u00e1nre a&#8230;<\/p>\n","protected":false},"author":9,"featured_media":4049,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_somgeek_review_score":0,"_somgeek_review_verdict":"","_somgeek_review_pros":"","_somgeek_review_cons":"","footnotes":"","somgeek_article_title_size":"small","somgeek_article_title_font":"roboto-condensed","somgeek_article_body_font":"default"},"categories":[9],"tags":[55,24],"class_list":["post-4053","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-zapadnute-prachom","tag-max-payne","tag-rt"],"_links":{"self":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/4053","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/comments?post=4053"}],"version-history":[{"count":4,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/4053\/revisions"}],"predecessor-version":[{"id":4527,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/4053\/revisions\/4527"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media\/4049"}],"wp:attachment":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media?parent=4053"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/categories?post=4053"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/tags?post=4053"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}