{"id":4081,"date":"2025-10-06T11:35:00","date_gmt":"2025-10-06T09:35:00","guid":{"rendered":"https:\/\/somgeek.eu\/?p=4081"},"modified":"2026-08-10T11:50:06","modified_gmt":"2026-08-10T09:50:06","slug":"zapadnute-prachem-earthbound","status":"publish","type":"post","link":"https:\/\/somgeek.eu\/index.php\/2025\/10\/06\/zapadnute-prachem-earthbound\/","title":{"rendered":"Zapadnut\u00e9 prachem: EarthBound"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Jsou hry, kter\u00e9 se okam\u017eit\u011b stanou klasikami, a pak jsou hry, kter\u00e9 si svou kultovn\u00ed pozici buduj\u00ed pomalu, a\u017e nen\u00e1padn\u011b. EarthBound pat\u0159\u00ed do t\u00e9 druh\u00e9 kategorie. P\u0159i sv\u00e9m vyd\u00e1n\u00ed v roce 1995 (v USA) na SNES nezaznamenal v\u011bt\u0161\u00ed \u00fasp\u011bch, ale s odstupem let se uk\u00e1zalo, \u017ee jde o zcela origin\u00e1ln\u00ed po\u010din na poli jRPG her, kter\u00fd inspiroval \u0159adu sv\u00fdch pokra\u010dovatel\u016f. S odstupem je EarthBound v knihovn\u011b SNES jRPG origin\u00e1ln\u00ed a sv\u016fj. Hlavn\u00ed hrdinov\u00e9 jsou \u0161kol\u00e1ci, vizu\u00e1ln\u00ed estetika pastelov\u00e1, a nam\u00edsto drak\u016f nebo robot\u016f se pot\u00fdk\u00e1te s nesmysln\u00fdmi nep\u0159\u00e1teli typu rozzu\u0159en\u00fdch tax\u00edk\u016f, yeti(\u016f) nebo abstraktn\u00edch bytost\u00ed z jin\u00e9 dimenze. Ale tahle z\u00e1m\u011brn\u00e1 \u201ed\u011btinskost\u201c je kl\u00ed\u010dem: EarthBound toti\u017e vypr\u00e1v\u00ed o d\u011btsk\u00e9m pohledu na sv\u011bt, ve kter\u00e9m se ka\u017edodenn\u00ed v\u011bci st\u00e1vaj\u00ed magick\u00fdmi, stra\u0161ideln\u00fdmi i absurdn\u00edmi z\u00e1rove\u0148.<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Po vz\u00fdvan\u00e9 modle \u017e\u00e1nru, Persona 5, pro m\u011b byl men\u0161\u00ed, ale kultovn\u00ed, EarthBound ide\u00e1ln\u00ed protiv\u00e1hou. Zat\u00edmco p\u00e1t\u00e1 Persona je do jist\u00e9 m\u00edry psychologick\u00e1 a vrstven\u00e1, EarthBound p\u016fsob\u00ed hrav\u011b, naivn\u011b a skoro a\u017e d\u011btsky. Ale pod tou pastelovou estetikou je schovan\u00e1 podobn\u00e1 \u00fazkost: cizost ka\u017edodenn\u00ed reality, n\u00e1znaky nepojmenovateln\u00e9ho zla, absurdita v\u0161edn\u00edch situac\u00ed. V jedn\u00e9 chv\u00edli \u0159e\u0161\u00edte n\u00e1kup hamburger\u016f v obchod\u011b, v dal\u0161\u00ed stoj\u00edte proti kosmick\u00e9 entit\u011b, kter\u00e1 v\u00e1s nut\u00ed p\u0159em\u00fd\u0161let o podstat\u011b zla. Tahle sm\u011bs dom\u00e1ck\u00e9ho a metafyzick\u00e9ho p\u016fsob\u00ed podobn\u011b jako Moon: Remix RPG Adventure, jen v jin\u00e9m t\u00f3nu. Moon dekonstruuje hrdinsk\u00e9 RPG, EarthBound sp\u00ed\u0161e ukazuje, \u017ee i ban\u00e1ln\u00ed americk\u00e9 p\u0159edm\u011bst\u00ed se m\u016f\u017ee st\u00e1t epick\u00fdm dobrodru\u017estv\u00edm, kdy\u017e ho pro\u017e\u00edv\u00e1te d\u011btsk\u00fdma o\u010dima (a zvl\u00e1\u0161t\u011b s d\u011btskou p\u0159edstavivost\u00ed).<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Welcome to EarthBound - Nintendo Switch Online\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/KXQqhRETBeE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">A dobrodru\u017estv\u00ed je to s velk\u00fdm D. \u0160igesato Itoi si pohr\u00e1l s rozmanitost\u00ed prost\u0159ed\u00ed a detail\u016f, a a\u010dkoliv to dle jednotlivost\u00ed vypad\u00e1 jako nesourod\u00fd shluk lokac\u00ed, tak je v\u00fdsledn\u00e9 putov\u00e1n\u00ed Nesse (hlavn\u00ed hrdina) a jeho party dostate\u010dn\u011b poutav\u00e9, aby p\u0159ekonalo z dne\u0161n\u00edho pohledu letit\u00fd hern\u00ed design. Invent\u00e1\u0159 je mal\u00fd a jeho management zbyte\u010dn\u011b otravn\u00fd, backtrackingu se hr\u00e1\u010d nevyhne a ob\u010das je t\u011b\u017ek\u00e9 v\u016fbec odhadnout, kam se v\u016fbec vydat d\u00e1l. Soubojov\u00fd syst\u00e9m je na dne\u0161n\u00ed pom\u011bry repetitivn\u00ed, nicm\u00e9n\u011b v\u0161e urychl\u00ed automatick\u00e9 souboje (u \u0159adov\u00fdch a slab\u0161\u00edch \u201eenem\u00e1k\u016f\u201c skoro nutnost). Tyto probl\u00e9my byla tak\u00e9 d\u016fvod, pro\u010d jsem EarthBound tak dlouho odkl\u00e1dal. Ale nen\u00ed se \u010deho ob\u00e1vat, po chvilce zvyk\u00e1n\u00ed je GUI celkem p\u0159\u00edjemn\u00fd, a vlastn\u011b se druh\u00fd d\u00edl s\u00e9rie Mother hraje a\u017e p\u0159ekvapiv\u011b hladce. Jedin\u00fd v\u011bt\u0161\u00ed \u201ez\u00e1sek\u201c m\u011b \u010dekal u jednoho z posledn\u00edch boss\u016f, Diamond Doga. Ten ov\u0161em testoval sp\u00ed\u0161e to, zda m\u00e1 parta kvalitn\u00ed vybaven\u00ed a p\u0159edm\u011bty (v\u017edy m\u011bjte n\u011bjak\u00e9 z\u00e1soby Multi Bottle Rocket).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Atmosf\u00e9ra nen\u00ed hrdinsk\u00e1 jako v Chrono Trigger \u010di Final Fantasy VI, ale lehce absurdn\u00ed, dom\u00e1ck\u00e1 a i nostalgick\u00e1. Nev\u00edm, zda by si Daniil Charms nebo Takaha\u0161i Geni\u010dir\u00f3 EarthBound obl\u00edbili, ale jistou d\u00e1vku dada, podobn\u011b jako jejich d\u00edla, hra m\u00e1. Je to sv\u011bt, kde se epick\u00e1 v\u00fdprava za z\u00e1chranou planety neodehr\u00e1v\u00e1 v pal\u00e1c\u00edch a katakomb\u00e1ch, ale mezi peka\u0159stv\u00edm, \u0161koln\u00ed t\u0159\u00eddou a podzemn\u00ed laborato\u0159\u00ed souseda, kter\u00fd stav\u00ed teleport. Dialogy jsou pro\u0161pikovan\u00e9 nevinn\u00fdmi nesmysly a humorem, kter\u00fd nikdy nen\u00ed \u00fapln\u011b c\u00edlen\u00fd vtip, ale \u010dasto i pomrknut\u00edm na hr\u00e1\u010de sam\u00e9ho. Tato absurdita vytv\u00e1\u0159\u00ed dojem, \u017ee sp\u00ed\u0161 ne\u017e o hru se jedn\u00e1 o den\u00edk z pr\u00e1zdnin, do kter\u00e9ho n\u011bkdo nalil trochu surrealismu. A to zvl\u00e1\u0161t\u011b, kdy\u017e bude Ness cestovat na Loch&#8230; Nessce, kdy\u017e se budou zomb\u00edci chytat na mucholapku nebo kdy\u017e se m\u00edsto ryt\u00ed\u0159sk\u00e9ho me\u010de uk\u00e1\u017ee jako nejmocn\u011bj\u0161\u00ed zbra\u0148 star\u00e1 baseballov\u00e1 p\u00e1lka.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/earthbound-nintendo-switch-online-1024x576.webp\" alt=\"\" class=\"wp-image-4510\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/earthbound-nintendo-switch-online-1024x576.webp 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/earthbound-nintendo-switch-online-300x169.webp 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/earthbound-nintendo-switch-online-768x432.webp 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/earthbound-nintendo-switch-online.webp 1200w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">V t\u011bchto chv\u00edl\u00edch EarthBound p\u016fsob\u00ed jako letn\u00ed dobrodru\u017estv\u00ed psan\u00e9 rukou d\u00edt\u011bte, kter\u00e9 si do okraj\u016f se\u0161itu \u010dm\u00e1r\u00e1 p\u0159\u00ed\u0161ery a d\u00e1v\u00e1 jim sv\u00e9voln\u00e1 pravidla. Hra se pohybuje mezi naivitou a existenci\u00e1ln\u00edm neklidem. V\u00fdsledn\u00fd dojem, a ot\u00e1zky, nastoluje tak\u0159ka perfektn\u00ed z\u00e1v\u011br (na jRPG z roku 1994), kter\u00fd na prvn\u00ed pohled nesmysln\u00e9mu shluku lokac\u00ed a mikrop\u0159\u00edb\u011bh\u016f d\u00e1v\u00e1 ur\u010dit\u00fd \u0159\u00e1d. Interpretace mohou b\u00fdt znepokojiv\u00e9, ale \u010dasto jde jen o nepotvrzen\u00e9 spekulace hr\u00e1\u010d\u016f poml\u010dka fanou\u0161k\u016f.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">EarthBound je bez pochyb v\u00fdjime\u010dn\u00e1 hra. Jej\u00ed s\u00edla je v originalit\u011b a citlivosti, kterou se sna\u017e\u00ed mnoz\u00ed napodobit. P\u0159ipomn\u011bla mi i jin\u00e9 experiment\u00e1ln\u00ed SNES tituly jako Wonder Project J: Kikai no Shonen Pino nebo Ihatovo Monogatari kde nejde o jRPG grind \u010di perfektn\u00ed ovl\u00e1dnut\u00ed pohybu, ale o z\u00e1\u017eitek, atmosf\u00e9ru a schopnost vid\u011bt sv\u011bt jin\u00fdma o\u010dima. EarthBound byl dlouho p\u0159ehl\u00ed\u017een, ale dnes je pr\u00e1vem pova\u017eov\u00e1n za z\u00e1kladn\u00ed k\u00e1men tzv. \u201emother-like\u201c her, jako jsou nap\u0159. Omori nebo Undertale, kter\u00e9 z n\u00ed p\u0159evzaly d\u016fraz na melancholick\u00fd humor, intimn\u00ed vypr\u00e1v\u011bn\u00ed a schopnost spojit d\u011btskou hravost s existenci\u00e1ln\u00edm smutkem.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Jednodu\u0161e \u0159e\u010deno, EarthBound je klasika z knihovny Super Nintendo, kterou by \u017e\u00e1dn\u00fd fanou\u0161ek videoher nem\u011bl p\u0159ehl\u00ed\u017eet.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Jsou hry, kter\u00e9 se okam\u017eit\u011b stanou klasikami, a pak jsou hry, kter\u00e9 si svou kultovn\u00ed&#8230;<\/p>\n","protected":false},"author":11,"featured_media":4079,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_somgeek_review_score":0,"_somgeek_review_verdict":"","_somgeek_review_pros":"","_somgeek_review_cons":"","footnotes":"","somgeek_article_title_size":"small","somgeek_article_title_font":"roboto-condensed","somgeek_article_body_font":"default"},"categories":[9],"tags":[50,24],"class_list":["post-4081","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-zapadnute-prachom","tag-earthbound","tag-rt"],"_links":{"self":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/4081","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/comments?post=4081"}],"version-history":[{"count":2,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/4081\/revisions"}],"predecessor-version":[{"id":4511,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/4081\/revisions\/4511"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media\/4079"}],"wp:attachment":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media?parent=4081"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/categories?post=4081"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/tags?post=4081"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}