{"id":4086,"date":"2026-01-27T11:34:00","date_gmt":"2026-01-27T09:34:00","guid":{"rendered":"https:\/\/somgeek.eu\/?p=4086"},"modified":"2026-08-10T11:47:07","modified_gmt":"2026-08-10T09:47:07","slug":"zapadnute-prachem-arx-fatalis","status":"publish","type":"post","link":"https:\/\/somgeek.eu\/index.php\/2026\/01\/27\/zapadnute-prachem-arx-fatalis\/","title":{"rendered":"Zapadnut\u00e9 prachem: Arx Fatalis"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>A\u010dkoliv jsem zlatou \u00e9ru klasick\u00fdch dungeon\u016f neza\u017eil, a vlastn\u011b ani nemohl (posledn\u00ed velk\u00fd z\u00e1stupce star\u00e9 \u0161koly, Wizardry 8, vy\u0161el na samotn\u00e9m za\u010d\u00e1tku mil\u00e9nia), postupn\u00fdm objevov\u00e1n\u00edm historie videoher jsem si tento \u017e\u00e1nr obl\u00edbil. Takzvan\u00e9 \u201ekobka\u0159iny\u201c maj\u00ed n\u011bco, co u jin\u00fdch hern\u00edch forem za\u017e\u00edv\u00e1m jen v\u00fdjime\u010dn\u011b: naprost\u00e9 pohlcen\u00ed a neutuchaj\u00edc\u00ed chu\u0165 objevovat, co v\u0161echno design\u00e9\u0159i ukryli v relativn\u011b uzav\u0159en\u00e9m, ale \u010dasto dokonale funguj\u00edc\u00edm ekosyst\u00e9mu. Jednou z t\u011bchto her je i Arx Fatalis, titul z roku 2002, kter\u00fd p\u0159edstavuje modern\u011bj\u0161\u00ed variaci na dungeon, otev\u0159enou poctu Ultima Underworld: The Stygian Abyss a z\u00e1rove\u0148 jeden z ran\u00fdch pil\u00ed\u0159\u016f toho, \u010demu dnes \u0159\u00edk\u00e1me &#8222;immersive sim&#8220;.<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">M\u00e9 za\u010d\u00e1tky s Arx Fatalis jsou neodd\u011bliteln\u011b spojen\u00e9 s \u010dasopisy Score a Level. Je\u0161t\u011b d\u00e1vno p\u0159edt\u00edm, ne\u017e jsem m\u011bl plnou verzi hry, jsem hltal n\u00e1vody a popisky hry, p\u0159edstavoval si, co v\u0161echno lze pr\u00e1v\u011b v t\u00e9to videoh\u0159e za\u017e\u00edt, a fantazie pracovala na pln\u00e9 obr\u00e1tky. Fascinace t\u00edm, \u017ee maso je pot\u0159eba op\u00e9ct, jinak ho nelze sn\u00edst. \u017de kouzla se nekouzl\u00ed kliknut\u00edm na ikonu, ale kreslen\u00edm gest ve vzduchu. \u017de sv\u011bt reaguje i na zd\u00e1nliv\u00e9 drobnosti; alespo\u0148 to tak tvrdili tv\u016frci na krabici, kterou jsem pozd\u011bji z\u00edskal. Podzemn\u00ed kr\u00e1lovstv\u00ed, kde spolu \u017eij\u00ed (a soupe\u0159\u00ed) r\u016fzn\u00e9 rasy, se zd\u00e1lo z popis\u016f recenzent\u016f jako \u017eiv\u00e9 m\u00edsto, kter\u00e9 nen\u00ed jen kulisou. Na Arx Fatalis jsem m\u011bl zkr\u00e1tka spadeno.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"768\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-224.jpg\" alt=\"\" class=\"wp-image-4083\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-224.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-224-300x225.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-224-768x576.jpg 768w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Z n\u011bjak\u00e9ho d\u016fvodu ale nen\u00ed Arx Fatalis (neboli \u201eosudov\u00e1 pevnost\u201c) moj\u00ed obl\u00edbenou hrou z d\u011btstv\u00ed. A\u010dkoliv jsem hru postupem \u010dasu nespo\u010detn\u011bkr\u00e1t rozehr\u00e1l, tak jsem se nikdy nedostal d\u00e1le ne\u017e za goblin\u00ed v\u011bzen\u00ed. Pro\u010d? To nev\u00edm, ale je dost mo\u017en\u00e9, \u017ee pro m\u011b vzpom\u00ednka na p\u0159edstavu o h\u0159e m\u011bla v\u011bt\u0161\u00ed cenu, ne\u017e samotn\u00e9 odehr\u00e1n\u00ed hry. A tak\u00e9 \u0161lo o dobu, kdy hry v otev\u0159en\u00e9 krajin\u011b (nap\u0159. Gothic a The Elder Scrolls III: Morrowind, a n\u00e1sledn\u011b chystan\u00fd The Elder Scrolls IV: Oblivion a Gothic 3) byly v\u00edce \u201esexy\u201c, a Arx ji\u017e pro m\u011b nebyl takovou prioritou. Shodou okolnost\u00ed jsem se ke h\u0159e dnes ji\u017e etablovan\u00fdch tv\u016frc\u016f z Arkane dostal a\u017e na za\u010d\u00e1tku roku 2026.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">V kontextu hern\u00ed historie je Arx Fatalis otev\u0159enou poctou Ultim\u011b Underworld a z\u00e1rove\u0148 jej\u00ed modern\u00ed variac\u00ed \u2013 jak\u00fdmsi neofici\u00e1ln\u00edm t\u0159et\u00edm d\u00edlem, kter\u00fd se kv\u016fli pr\u00e1v\u016fm nikdy nemohl jmenovat Ultima Underworld III (aneb za v\u0161e, i Ultima VIII: Pagan, m\u016f\u017ee EA). Arkane Studios tu stav\u00ed na my\u0161lence jednoho kompaktn\u00edho prostoru, kde neexistuj\u00ed odd\u011blen\u00e9 lokace, ale propojen\u00fd celek pln\u00fd zkratek, vertikality a n\u00e1vrat\u016f. Sta\u010d\u00ed jen prozkoum\u00e1vat, hledat lokace a nezem\u0159\u00edt. Podzem\u00ed zde nen\u00ed designov\u00fd rozmar, ale nutnost: sv\u011bt bez slunce, kde se civilizace st\u00e1hla do hlubin a p\u0159izp\u016fsobila se temnot\u011b, chladu a omezen\u00fdm zdroj\u016fm. Pr\u00e1v\u011b tahle uzav\u0159enost d\u00e1v\u00e1 Arx Fatalis s\u00edlu a jasnou identitu i dnes, ve st\u00e1le po\u010detn\u011bj\u0161\u00ed konkurenci videoher.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"819\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-3-obrazok-1-191-1024x819.jpg\" alt=\"\" class=\"wp-image-4084\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-3-obrazok-1-191-1024x819.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-3-obrazok-1-191-300x240.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-3-obrazok-1-191-768x614.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-3-obrazok-1-191.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Hratelnost stoj\u00ed na syst\u00e9mech, kter\u00e9 dnes mohou p\u016fsobit archaicky, ale svou d\u016fslednost\u00ed st\u00e1le p\u0159ekvap\u00ed. Invent\u00e1\u0159 je pomal\u00fd a neodpou\u0161t\u00ed nepo\u0159\u00e1dek. P\u0159edm\u011bty lze ztratit, crafting nen\u00ed m\u00f3dn\u00ed dopln\u011bk, ale nutnost, identifikace artefakt\u016f vy\u017eaduje \u00fasil\u00ed a magie pozornost i preciznost. Hra si diktuje vlastn\u00ed tempo a je jen na hr\u00e1\u010di, zda ho p\u0159ijme. Arx Fatalis nut\u00ed hr\u00e1\u010de zpomalit, p\u0159em\u00fd\u0161let a sm\u00ed\u0159it se s t\u00edm, \u017ee chyby maj\u00ed n\u00e1sledky. Design sv\u011bta se to\u010d\u00ed okolo t\u011bchto princip\u016f, a jako jedny z nejlep\u0161\u00edch her po str\u00e1nce designu (nap\u0159. s\u00e9rie Thief: Gold) nab\u00eddne i francouzsk\u00fd dungeon t\u00e9m\u011b\u0159 dokonalou hratelnost. Spojovac\u00edm motivem je explorace, postupn\u00e9 zlep\u0161ov\u00e1n\u00ed (hran\u00e9 postavy\/hr\u00e1\u010de) a to mo\u017en\u00e1 nejd\u016fle\u017eit\u011bj\u0161\u00ed\u2026<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2026 atmosf\u00e9ra. Podzemn\u00ed chodby p\u016fsob\u00ed vlhce a t\u011b\u017ece, sv\u011btlo pochodn\u011b je neoceniteln\u00e9 a ticho a kroky jsou jedin\u00fdm zdrojem zvuku. Jednotliv\u00e9 rasy a frakce nep\u016fsob\u00ed jako vytvo\u0159en\u00e9 dopo\u010dtu, ale jako sou\u010d\u00e1st \u017eiv\u00e9ho ekosyst\u00e9mu. A cel\u00e9 to nen\u00ed tak nere\u00e1ln\u00e9, jak by se mohlo zd\u00e1t \u2013 sta\u010d\u00ed si vzpomenout na podzemn\u00ed m\u011bsto Derinkuyu nebo vytesan\u00e9 komplexy v Longyou. Samotn\u00e9 m\u011bsto Arx m\u011b nakonec p\u0159ekvapilo nejv\u00edc. Jeho zvl\u00e1\u0161tn\u00ed kombinace pr\u00e1zdnoty a zabydlenosti ve mn\u011b vyvolala siln\u00fd pocit d\u00e9j\u00e0 vu a vr\u00e1tila m\u011b zp\u011bt k ve\u010der\u016fm str\u00e1ven\u00fdm nad str\u00e1nkami Levelu a do p\u0159edstav ryze minul\u00fdch.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Arx Fatalis Trailer - Arkane 20 Celebration\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/KMm22gl2dJo?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Z dne\u0161n\u00edho pohledu hra st\u00e1le p\u016fsob\u00ed p\u0159ekvapiv\u011b modern\u011b, a fanou\u0161kovsk\u00fd projekt Arx Libertatis z\u00e1\u017eitek je\u0161t\u011b v\u00fdrazn\u011b vylep\u0161uje; \u0159e\u0161\u00ed rozli\u0161en\u00ed, stabilitu, bugy i n\u011bkter\u00e9 neduhy AI. Na ovl\u00e1d\u00e1n\u00ed je si ale pot\u0159eba zvyknout a ke ka\u017ed\u00e9mu \u201especi\u00e1ln\u011bj\u0161\u00edmu\u201c p\u0159edm\u011btu p\u0159istupovat s respektem. Jinak je v\u0161ak hra f\u00e9rov\u00e1 a ve skute\u010dnosti sp\u00ed\u0161e jednodu\u0161\u0161\u00ed (s v\u00fdjimkou z\u00e1v\u011bru). Rukopis studia, kter\u00e9 pozd\u011bji vytvo\u0159ilo Dishonored, je tu u\u017e z\u0159eteln\u00fd. Pr\u00e1v\u011b Arkane se poda\u0159ilo znovu o\u017eivit ducha s\u00e9ri\u00ed Ultima Underworld, Thief a System Shock (Prey) pro novou generaci hr\u00e1\u010d\u016f. A za\u010dal to Arx Fatalis, kter\u00fd na\u0161t\u011bst\u00ed i p\u0159es brzk\u00e9 vyd\u00e1n\u00ed JoWoodem a nevyhnuteln\u011b slab\u00e9 prodeje dok\u00e1zal zaujmout Valve (Source engine) a Ubisoft (zna\u010dka Might and Magic). Na pl\u00e1novan\u00e9 Arx Fatalis 2 to nesta\u010dilo, ale alespo\u0148 studio p\u0159e\u017eilo a vytvo\u0159ilo Dark Messiah of Might and Magic a n\u00e1sledoval velk\u00fd komer\u010dn\u00ed \u00fasp\u011bch s Dishonored.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Arx Fatalis je zkr\u00e1tka kultovn\u00ed klasika, kter\u00e1 si klade podm\u00ednky, ale odm\u011b\u0148uje hlubok\u00fdm a dnes u\u017e vz\u00e1cn\u00fdm typem hern\u00edho z\u00e1\u017eitku.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A\u010dkoliv jsem zlatou \u00e9ru klasick\u00fdch dungeon\u016f neza\u017eil, a vlastn\u011b ani nemohl (posledn\u00ed velk\u00fd z\u00e1stupce star\u00e9&#8230;<\/p>\n","protected":false},"author":11,"featured_media":4082,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_somgeek_review_score":0,"_somgeek_review_verdict":"","_somgeek_review_pros":"","_somgeek_review_cons":"","footnotes":"","somgeek_article_title_size":"small","somgeek_article_title_font":"roboto-condensed","somgeek_article_body_font":"default"},"categories":[9],"tags":[49,24],"class_list":["post-4086","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-zapadnute-prachom","tag-arx-fatalis","tag-rt"],"_links":{"self":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/4086","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/comments?post=4086"}],"version-history":[{"count":2,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/4086\/revisions"}],"predecessor-version":[{"id":4507,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/4086\/revisions\/4507"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media\/4082"}],"wp:attachment":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media?parent=4086"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/categories?post=4086"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/tags?post=4086"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}