{"id":4538,"date":"2024-04-14T13:11:34","date_gmt":"2024-04-14T11:11:34","guid":{"rendered":"https:\/\/somgeek.eu\/?p=4538"},"modified":"2026-08-16T13:58:13","modified_gmt":"2026-08-16T11:58:13","slug":"rozhovor-s-liborem-leebighem-palickou-autorem-projektu-leebighs-doom-blog","status":"publish","type":"post","link":"https:\/\/somgeek.eu\/index.php\/2024\/04\/14\/rozhovor-s-liborem-leebighem-palickou-autorem-projektu-leebighs-doom-blog\/","title":{"rendered":"Rozhovor s Liborem \u201cLeebighem\u201d Pali\u010dkou, autorem projektu Leebigh\u00b4s Doom Blog"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>S\u00e9rie Doom m\u00e1 v hern\u00ed historii sv\u00e9 nesmazateln\u00e9 m\u00edsto. Brut\u00e1ln\u00ed \u0159e\u017eba hr\u00e1\u010de zaujala jak skv\u011blou hratelnost\u00ed, tak v\u00fdborn\u00fdm grafick\u00fdm zpracov\u00e1n\u00edm a neot\u0159el\u00fdm gameplay. Nen\u00ed tedy divu, \u017ee i v \u010cesku m\u016f\u017eeme naj\u00edt v\u011brn\u00e9 doomovsk\u00e9 nad\u0161ence, kte\u0159\u00ed se t\u00e9to popul\u00e1rn\u00ed zna\u010dce intenzivn\u011b v\u011bnuj\u00ed. Pozv\u00e1n\u00ed na rozhovor p\u0159ijal Libor Pali\u010dka, kter\u00fd na internetu vystupuje pod p\u0159ezd\u00edvkou Leebigh.<\/strong><\/p>\n\n\n\n<p class=\"has-cyan-bluish-gray-background-color has-background wp-block-paragraph\"><strong>V doomovsk\u00e9 komunit\u011b jsi zn\u00e1m\u00fd pod p\u0159ezd\u00edvkou Leebigh. Jak vznikla?&nbsp;<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Moje p\u0159ezd\u00edvka m\u00e1 opravdu dlouhou historii a ani nev\u00edm, jestli m\u00e1 smysl se vrtat tak hluboko v \u010dase. Ale kdy\u017e jsi se zeptal, tak ven s t\u00edm. Na z\u00e1kladn\u00ed \u0161kole jsme zkou\u0161eli vyd\u00e1vat r\u016fzn\u00e9 \u0161koln\u00ed \u010dasopisy a vydavatel p\u0159\u00edslu\u0161n\u00e9ho pl\u00e1tku si pro sebe v\u017edycky vymyslel n\u011bjakou p\u0159ezd\u00edvku. J\u00e1 jsem taky nelenil a v\u00fdsledkem m\u00e9ho tv\u016fr\u010d\u00edho \u00fasil\u00ed bylo jm\u00e9no Lib\u00edk a mnoz\u00ed m\u011b tak oslovuj\u00ed dodnes. Ale to nen\u00ed v\u0161echno. Pokud zn\u00e1te z v\u00fduky chemie barona Justuse von Liebiga, tak mnoz\u00ed kamar\u00e1di mi d\u00edky m\u00e9mu z\u00e1jmu o tento p\u0159edm\u011bt p\u0159ezd\u00edvku upravovali podle tohoto n\u011bmeck\u00e9ho v\u011bdce a univerzitn\u00edho profesora. Od \u201cz\u00e1kladky\u201d pak uplynula spousta let. A\u017e n\u011bkdy kolem roku 2008, kdy jsem hledal internetovou p\u0159ezd\u00edvku pro diskuse na nov\u011b vznikl\u00e9 \u010desk\u00e9 mutaci serveru Eurogamer, jsem si p\u016fvodn\u00ed n\u011bmeck\u00e9 p\u0159\u00edzvisko trochu zkomolil do anglick\u00e9 podoby a m\u016fj, \u0159ekl bych \u017ee docela origin\u00e1ln\u00ed nick byl na sv\u011bt\u011b a u\u017e mi z\u016fstal. Volba to byla vskutku&nbsp; dobr\u00e1, proto\u017ee \u017e\u00e1dn\u00e9ho jin\u00e9ho leebigha nezn\u00e1m.<\/p>\n<\/blockquote>\n\n\n\n<p class=\"has-cyan-bluish-gray-background-color has-background wp-block-paragraph\"><strong>Kdy jsi se za\u010dal zaj\u00edmat o hry? Vzpomene\u0161 si na prvn\u00ed hru, kterou jsi kdy hr\u00e1l?&nbsp;<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Je to u\u017e tak d\u00e1vno, \u017ee si na p\u0159esn\u00e9 \u010dasov\u00e9 \u00fadaje nevzpomenu. V dob\u00e1ch jak se \u0159\u00edk\u00e1 p\u0159edlistopadov\u00fdch v invent\u00e1\u0159i dom\u00e1cnost\u00ed nechyb\u011bla sov\u011btsk\u00e1 kopie Nintendo Game &amp; Watch h\u0159\u00ed\u010dek Vlk a vaj\u00ed\u010dka, tak\u017ee tento exempl\u00e1\u0159 by se dal pova\u017eovat za prvn\u00ed hru, co jsem vyzkou\u0161el. Posl\u00e9ze n\u00e1m dom\u016f p\u0159ibyl dal\u0161\u00ed stroj, n\u011bkdy v dob\u00e1ch m\u00fdch gymnazi\u00e1ln\u00edch studi\u00ed. \u0160lo o zaj\u00edmav\u00e9 kombo, americk\u00fd osmibitov\u00fd po\u010d\u00edta\u010d Atari 800 XL z druh\u00e9 ruky v kombinaci se zbrusu nov\u00fdm sov\u011btsk\u00fdm barevn\u00fdm televizorem a \u010deskou nadstavbou Turbo 2000, kter\u00e9 pekeln\u011b zrychlovalo nahr\u00e1v\u00e1n\u00ed program\u016f z kazet. A \u017ee t\u011bch her bylo! Ov\u0161em nejednalo se o regul\u00e9rn\u00ed hran\u00ed a dohr\u00e1v\u00e1n\u00ed, jak jej praktikuji dnes, v podstat\u011b \u0161lo o zkou\u0161en\u00ed nep\u0159ebern\u00e9 \u0159ady h\u0159\u00ed\u010dek. Manic Miner, Jet Set Willy, River Raid a mnoho dal\u0161\u00edch. Ale hran\u00ed ztroskotalo bu\u010f na obt\u00ed\u017enosti nebo na jazykov\u00e9 bari\u00e9\u0159e, a pokud si pamatuji, tak jsem komplet dohr\u00e1l snad jenom ak\u010dn\u00ed titul Bruce Lee. Atari postupn\u011b odkr\u00e1\u010delo do k\u0159em\u00edkov\u00e9ho nebe a vyst\u0159\u00eddal jej PC stroj, kter\u00fd zah\u00e1jil m\u00e1 ji\u017e seri\u00f3zn\u00ed hern\u00ed l\u00e9ta.<\/p>\n<\/blockquote>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/web.archive.org\/web\/20240515023844im_\/https:\/\/somhrac.sk\/wp-content\/uploads\/2024\/04\/jet-set-willy.jpg\" alt=\"\" class=\"wp-image-114023\"\/><\/figure>\n\n\n\n<p class=\"has-cyan-bluish-gray-background-color has-background wp-block-paragraph\"><strong>Co t\u011b na hr\u00e1ch bav\u00ed?&nbsp;<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Hran\u00ed pro m\u011b znamen\u00e1 p\u0159edev\u0161\u00edm z\u00e1bavu. Tak jako d\u011bti berou do ruky hra\u010dku, aby si ukr\u00e1tily dlouhou chv\u00edli, pono\u0159ily se do sv\u00e9ho d\u011btsk\u00e9ho sv\u011bta pln\u00e9ho fantazie a p\u0159\u00edb\u011bh\u016f, stejn\u011b tak i j\u00e1 used\u00e1m k po\u010d\u00edta\u010di, abych zapomn\u011bl na strasti v\u0161edn\u00edch dn\u016f, uvolnil se a p\u0159\u00edjemn\u011b si zrelaxoval. No\u0159\u00edm se do virtu\u00e1ln\u00edch sv\u011bt\u016f a za\u017e\u00edv\u00e1m situace, kter\u00e9 v b\u011b\u017en\u00e9m \u017eivot\u011b ur\u010dit\u011b nikdy nepro\u017eiji. Tak nap\u0159\u00edklad v re\u00e1lu jsem \u010dlov\u011bk veskrze m\u00edrumilovn\u00fd, ale u po\u010d\u00edta\u010de kos\u00edm nep\u0159\u00e1tele jako na b\u011b\u017e\u00edc\u00edm p\u00e1su. M\u016f\u017eu si tak vyb\u00edt nast\u0159\u00e1danou agresivitu a nep\u0159en\u00e1\u0161et ji na sv\u00e9 okol\u00ed, kter\u00e9 na podobn\u00e9 v\u00fdlevy ur\u010dit\u011b nen\u00ed zv\u011bdav\u00e9.<\/p>\n<\/blockquote>\n\n\n\n<p class=\"has-cyan-bluish-gray-background-color has-background wp-block-paragraph\"><strong>M\u00e1\u0161 obl\u00edben\u00e9 hern\u00ed \u017e\u00e1nry? Pokud ano, kter\u00e9?&nbsp;&nbsp;<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">S v\u00fdjimkou hardcore tahov\u00fdch strategi\u00ed \u010di RPG nebo r\u016fzn\u00fdch simul\u00e1tor\u016f jsem za sv\u016fj hern\u00ed \u017eivot vyzkou\u0161el prakticky v\u0161e. Nepohrdnu adventurou, hidden object hrou, logick\u00fdm titulem nebo plo\u0161inovkou. Nadm\u00edru si kup\u0159\u00edkladu u\u017e\u00edv\u00e1m LEGO titul\u016f od Travellers\u00b4s Tales, kter\u00e9 se st\u00e1vaj\u00ed m\u00fdm ka\u017edoro\u010dn\u00edm hern\u00edm ritu\u00e1lem. Dominuj\u00edc\u00edm \u017e\u00e1nrem v m\u00e9m portfoliu jsou ov\u0161em 3D akce z prvn\u00ed osoby, neboli FPS, jak jsou dnes ozna\u010dov\u00e1ny. U zm\u00edn\u011bn\u00fdch ostatn\u00edch typ\u016f her nar\u00e1\u017e\u00edm na sv\u00e9 hern\u00ed limitace. Strategie jsou pro m\u011b p\u0159ekombinovan\u00e9,&nbsp; adventury \u010dasto vedou k frustraci z nemo\u017enosti nal\u00e9zt \u0159e\u0161en\u00ed h\u00e1danek nebo hlavolam\u016f. A plo\u0161inovky mohou v\u00e9st k rozml\u00e1cen\u00ed kl\u00e1vesnice d\u00edky p\u0159est\u0159elen\u00e9 obt\u00ed\u017enosti, v m\u00e9m p\u0159\u00edpad\u011b samoz\u0159ejm\u011b pouze k verb\u00e1ln\u00edm peprn\u00fdm projev\u016fm. To FPS hry (alespo\u0148 v\u011bt\u0161inou) nenab\u00edzej\u00ed a jsou s adekv\u00e1tn\u00edm nastaven\u00edm obt\u00ed\u017enosti perfektn\u011b hrateln\u00e9. P\u0159i\u010dem\u017e preferuji ty historick\u00e9, z doby m\u00fdch hern\u00edch za\u010d\u00e1tk\u016f, kter\u00e9 v\u0161ak maj\u00ed hr\u00e1\u010d\u016fm dodnes co \u0159\u00edci. Nebo modern\u00ed tituly, ov\u0161em v retro proveden\u00ed, neboli boomer shootery. P\u0159i hran\u00ed u m\u011b rozhoduje jednoduchost a p\u0159\u00edstupnost. Nem\u00e1m r\u00e1d komplikovan\u00e9 ovl\u00e1d\u00e1n\u00ed a nepraktick\u00e9 a zbyte\u010dn\u00e9 hern\u00ed prvky. I v m\u00e9m obl\u00edben\u00e9m ak\u010dn\u00edm \u017e\u00e1nru t\u00e1pu u her, kter\u00e9 nab\u00edzej\u00ed ovl\u00e1d\u00e1n\u00ed spolubojovn\u00edk\u016f nebo strategick\u00e9 elementy, m\u00fdm mottem je zkr\u00e1tka zasednout a hr\u00e1t.<\/p>\n<\/blockquote>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/web.archive.org\/web\/20240515023844im_\/https:\/\/somhrac.sk\/wp-content\/uploads\/2015\/05\/The-LEGO-Movie-2-Videogame.jpg\" alt=\"\" class=\"wp-image-59107\"\/><\/figure>\n\n\n\n<p class=\"has-cyan-bluish-gray-background-color has-background wp-block-paragraph\"><strong>Jsi hr\u00e1\u010d, kter\u00fd se v\u00fdhradn\u011b vrac\u00ed ke star\u00fdm artefakt\u016fm hern\u00ed historie, nebo nepohrdne\u0161 i nov\u011bj\u0161\u00edmi tituly?&nbsp;<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Pokud zasednu k po\u010d\u00edta\u010di, tak historick\u00e9 hern\u00ed artefakty rozhodn\u011b p\u0159eva\u017euj\u00ed. Zejm\u00e9na star\u00fd dobr\u00fd Doom, respektive jeho modifikace a nov\u00e9 \u00farovn\u011b od nez\u00e1visl\u00fdch v\u00fdvoj\u00e1\u0159\u016f. Samoz\u0159ejm\u011b jsou u\u017e dnes p\u0159izp\u016fsoben\u00e9 modern\u00edmu hardwaru a p\u0159in\u00e1\u0161ej\u00ed novou grafiku a hern\u00ed mo\u017enosti, kter\u00fdm disponuj\u00ed modern\u011bj\u0161\u00ed hern\u00ed tituly. Ale v j\u00e1dru tam neust\u00e1le d\u0159\u00edm\u00e1 ten star\u00fd klasick\u00fd Doom od id Software. Sleduji i aktu\u00e1ln\u00ed hern\u00ed sc\u00e9nu, m\u00e1 to ale men\u0161\u00ed h\u00e1\u010dek. Sou\u010dasn\u00fdm, i kdy\u017e ne masov\u00fdm trendem jsou boomer shootery, jak jsem nazna\u010dil v p\u0159edchoz\u00ed ot\u00e1zce. Tedy datem zbrusu nov\u00e9 tituly, ov\u0161em v proveden\u00ed v\u011brn\u00e9 historick\u00fdm 3D akc\u00edm. Tak\u017ee i dnes si mohu zahr\u00e1t modern\u00ed hru, je\u017e ov\u0161em nab\u00edz\u00ed atmosf\u00e9ru, vizu\u00e1l i hratelnost, kter\u00e9 jakoby vypadly z m\u00fdch obl\u00edben\u00fdch devades\u00e1tek minul\u00e9ho stolet\u00ed. Modern\u00ed AAA tituly jdou v sou\u010dasnosti mimo m\u011b a pon\u011bkud o nich ztr\u00e1c\u00edm p\u0159ehled.&nbsp;<\/p>\n<\/blockquote>\n\n\n\n<p class=\"has-cyan-bluish-gray-background-color has-background wp-block-paragraph\"><strong>Hry jsou v sou\u010dasnosti nesm\u00edrn\u011b popul\u00e1rn\u00ed. Najdou se v\u0161ak lid\u00e9 (hlavn\u011b z \u0159ad star\u0161\u00ed generace), kte\u0159\u00ed si jednak mysl\u00ed, \u017ee jsou hry \u00fapln\u00e1 zbyte\u010dnost, kter\u00e1 nijak neprosp\u00edv\u00e1 spole\u010dnosti, jednak \u017ee maj\u00ed negativn\u00ed dopad na chov\u00e1n\u00ed \u010dlov\u011bka (nap\u0159. kv\u016fli explicitn\u00edmu zobrazov\u00e1n\u00ed n\u00e1sil\u00ed). Co si o jejich n\u00e1zorech mysl\u00ed\u0161? Maj\u00ed do jist\u00e9 m\u00edry pravdu?&nbsp;&nbsp;<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Po\u0159\u00e1d se najdou lid\u00e9, kte\u0159\u00ed by v\u0161echny ty internety a hry zak\u00e1zali. Nicm\u00e9n\u011b hran\u00ed videoher je ned\u00edlnou sou\u010d\u00e1st\u00ed z\u00e1bavn\u00edho pr\u016fmyslu a opravdu, jak \u0159\u00edk\u00e1\u0161, nabylo popularity ve v\u0161ech \u017e\u00e1nrech a na v\u0161emo\u017en\u00fdch platform\u00e1ch. Opravdu asi nep\u0159inesou pro spole\u010dnost n\u011bco opravdu hodnotn\u00e9ho, ale relaxace a odpo\u010dinek, kter\u00fd hr\u00e1\u010d\u016fm nab\u00eddnou, je b\u011b\u017enou sou\u010d\u00e1st\u00ed volno\u010dasov\u00fdch aktivit. Jist\u011b lze diskutovat o tom, jestli lze \u010das str\u00e1ven\u00fd hran\u00edm nahradit n\u011b\u010d\u00edm jin\u00fdm, \u0159ekn\u011bme u\u017eite\u010dn\u011bj\u0161\u00edm \u010di mo\u017en\u00e1 smyslupln\u011bj\u0161\u00edm, ale pokud je hran\u00ed konzumov\u00e1no v p\u0159ijateln\u00e9 m\u00ed\u0159e, opravdu nelze proti n\u011bmu nic nam\u00edtat. Odborn\u00e9 studie studuj\u00edc\u00ed rozli\u010dn\u00e9 aspekty hran\u00ed nesleduji, ale co jsem zaregistroval, nikde se objektivn\u011b neprok\u00e1zal \u0161kodliv\u00fd vliv her na chov\u00e1n\u00ed hr\u00e1\u010d\u016f nebo zvy\u0161ov\u00e1n\u00ed agresivity ve spole\u010dnosti, i kdy\u017e se mnoz\u00ed politici zejm\u00e9na v USA na t\u00e9to tezi dodnes p\u0159i\u017eivuj\u00ed. Samoz\u0159ejm\u011b, tak jako najdeme filmy, knihy \u010di jin\u00e1 m\u00e9dia ur\u010den\u00e1 v\u00fdhradn\u011b pro dosp\u011bl\u00e9 publikum, tak i hry pro plnolet\u00e9 jsou pln\u00e9 n\u00e1siln\u00fdch nebo sexu\u00e1ln\u00edch sc\u00e9n. Zde je na m\u00edst\u011b, aby rodi\u010de sledovali, co vlastn\u011b d\u011bti na sv\u00fdch stroj\u00edch hraj\u00ed, a hlavn\u011b aby konzumovan\u00fd hern\u00ed materi\u00e1l odpov\u00eddal v\u011bku d\u00edt\u011bte, k \u010demu\u017e slou\u017e\u00ed r\u016fzn\u00e9 ratingov\u00e9 syst\u00e9my, je\u017e mohou rodi\u010d\u016fm pomoci.<\/p>\n<\/blockquote>\n\n\n\n<p class=\"has-cyan-bluish-gray-background-color has-background wp-block-paragraph\"><strong>Vlastn\u00ed\u0161 web Leebigh\u00b4s Doom Blog, kde publikuje\u0161 tematick\u00e9 \u010dl\u00e1nky o Doomu. Co t\u011b vedlo k zalo\u017een\u00ed doomovsk\u00fdch str\u00e1nek?&nbsp;<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Z\u00e1sadn\u00ed zam\u011b\u0159en\u00ed projektu bylo informa\u010dn\u00ed, tedy p\u0159ibl\u00ed\u017eit hern\u00edmu publiku modifikace a nov\u00e9 \u00farovn\u011b pro klasick\u00fd Doom. Za\u010dalo to na nov\u011b vznikl\u00e9 \u010desk\u00e9 mutaci serveru Eurogamer n\u011bkdy roku 2008. Te\u010f u\u017e tam f\u00f3rum ani nefunguje, ale v dob\u011b vzniku jsem objevil tyto str\u00e1nky a jejich diskusn\u00ed sekci a propadl kouzlu debat na internetu. Ve f\u00f3ru 3D akc\u00ed jsem za\u010dal ps\u00e1t kr\u00e1tk\u00e9 recenze na modifikace pro Doom a nakonec m\u011b napadlo, \u017ee bych si mohl zalo\u017eit vlastn\u00ed str\u00e1nky, kde by se tyto \u010dl\u00e1nky daly shroma\u017e\u010fovat. Za\u010dal jsem na str\u00e1nk\u00e1ch prohl\u00ed\u017ee\u010de Opera, kter\u00e9 nab\u00edzely zdarma platformu pro blog. A pak jsem na perfektn\u00edm serveru Oldgames.sk na\u0161el mo\u017enost, kde majitel str\u00e1nek Martin Schmidt nab\u00edzel (a dodnes nab\u00edz\u00ed) kompletn\u00ed zast\u0159e\u0161en\u00ed pro internetov\u00e9 projekty zam\u011b\u0159en\u00e9 na star\u00e9 hry. Nev\u00e1hal jsem, Martina kontaktoval a Leebigh\u00b4s Doom blog byl na sv\u011bt\u011b, v podstat\u011b ve stejn\u00e9 podob\u011b, jak jej zn\u00e1me dnes. Nev\u00edm sice, jakou m\u00e1m na blogu n\u00e1v\u0161t\u011bvnost, to jsem nikdy nesledoval, jeliko\u017e tvorba str\u00e1nek je v\u00fdhradn\u011b moj\u00ed z\u00e1bavou, ale str\u00e1nky vstoupily do podv\u011bdom\u00ed hern\u00ed komunity. Tak\u017ee nyn\u00ed beru jako svou misi hlavn\u011b udr\u017eovat pov\u011bdom\u00ed o star\u00e9m dobr\u00e9m Doomu. M\u016fj blog slou\u017e\u00ed tak\u00e9 jako ur\u010dit\u00e1 propaga\u010dn\u00ed platforma zejm\u00e9na pro \u010desk\u00e9 Doom projekty, jeliko\u017e funk\u010dn\u00ed str\u00e1nky o klasick\u00e9m Doomu u n\u00e1s v podstat\u011b nejsou. S v\u00fdjimkou Liquid Doomu, jen\u017e je ale v\u00fdhradn\u011b diskusn\u00edm f\u00f3rem. Tak\u017ee rozhodn\u011b p\u016fsob\u00ed pro hotov\u00fd Doom projekt l\u00e9pe, pokud m\u00e1 plnohodnotnou recenzi v\u010detn\u011b obr\u00e1zk\u016f, odkaz\u016f a v\u0161eho pot\u0159ebn\u00e9ho, ne\u017e pouh\u00e9 diskusn\u00ed vl\u00e1kno ve f\u00f3ru.<\/p>\n<\/blockquote>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/web.archive.org\/web\/20240515023844im_\/https:\/\/somhrac.sk\/wp-content\/uploads\/2016\/03\/Doom1-1024x640.png\" alt=\"\" class=\"wp-image-11267\"\/><\/figure>\n\n\n\n<p class=\"has-cyan-bluish-gray-background-color has-background wp-block-paragraph\"><strong>Na blogu publikuje\u0161 od listopadu 2009. M\u00e1\u0161 n\u011bjak\u00e9 pl\u00e1ny do budoucna? Hodl\u00e1\u0161 p\u0159ij\u00edt s novinkami, kter\u00fdmi bys doomovsk\u00fd blog obohatil?&nbsp;<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">S dosavadn\u00ed formou blogu jsem spokojen, v\u00fdznamn\u00e9 novinky do budoucna rozhodn\u011b nepl\u00e1nuji a budu se nad\u00e1le sna\u017eit udr\u017eovat chod str\u00e1nek v takov\u00e9 form\u011b jako dnes. D\u00edky zm\u011bn\u00e1m v osobn\u00edm \u017eivot\u011b a pon\u011bkud jin\u00fdm \u017eivotn\u00edm preferenc\u00edm nen\u00ed na hran\u00ed tolik \u010dasu a taky frekvenci \u010dl\u00e1nk\u016f m\u00e1m pon\u011bkud ni\u017e\u0161\u00ed. Tak jako doposud se i&nbsp; nad\u00e1le budu sna\u017eit ps\u00e1t recenze, p\u0159\u00edpadn\u011b ob\u010das novinku z \u010desk\u00e9 sc\u00e9ny. T\u0159eba n\u011bkdy na d\u016fchod postupn\u011b sesum\u00edruji seri\u00e1l o kome\u010dn\u00edch hr\u00e1ch na Doom enginu, co\u017e ov\u0161em d\u00edky rozmachu boomer shooter titul\u016f a t\u00edm p\u00e1dem zbrusu nov\u00fdm hr\u00e1m vyu\u017e\u00edvaj\u00edc\u00edch modifikovanou Doom technologii bude obt\u00ed\u017en\u00fd \u00fakol a nejsp\u00ed\u0161e jen zbo\u017en\u00e9 p\u0159\u00e1n\u00ed.<\/p>\n<\/blockquote>\n\n\n\n<p class=\"has-cyan-bluish-gray-background-color has-background wp-block-paragraph\"><strong>Jak dlouho ti trv\u00e1 napsat jeden \u010dl\u00e1nek?&nbsp;<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">To se ned\u00e1 p\u0159esn\u011b kvantifikovat. Z\u00e1le\u017e\u00ed na n\u00e1lad\u011b, \u010dasu, osobn\u00edm rozpolo\u017een\u00ed, mus\u00edm zkr\u00e1tka, jak se \u0159\u00edk\u00e1 \u2013 \u201cchytit slinu\u201d. Nejsem z t\u011bch, kdo zasedne a vyplod\u00ed ze sebe najednou n\u011bkolik str\u00e1nek textu, p\u00ed\u0161i sp\u00ed\u0161e na etapy a po kousk\u00e1ch. Pak taky z\u00e1le\u017e\u00ed na hodnocen\u00e9m projektu. Pokud se jedn\u00e1 o hru, kter\u00e1 je n\u011b\u010d\u00edm unik\u00e1tn\u00ed, psan\u00ed jde mnohem l\u00e9pe, ne\u017e kdy\u017e mus\u00edm recenzovat tuctov\u00fd, ni\u010d\u00edm nevy\u010dn\u00edvaj\u00edc\u00ed megawad. To se pak \u010dl\u00e1nky p\u00ed\u0161\u00ed daleko h\u016f\u0159e a mnohdy to trv\u00e1 d\u00e9le. Sna\u017e\u00edm se, aby \u010dl\u00e1nky m\u011bly ur\u010ditou \u00farove\u0148, a tak si hl\u00edd\u00e1m, abych se p\u0159\u00edli\u0161 neopakoval, i kdy\u017e to v textech ur\u010dit\u011b vylou\u010dit nelze d\u00edky v podstat\u011b st\u00e1le stejn\u00e9mu zam\u011b\u0159en\u00ed Doom megawad\u016f. Krom\u011b text\u016f jsou nezbytnou sou\u010d\u00e1st\u00ed m\u00fdch p\u0159\u00edsp\u011bvk\u016f tak\u00e9 obr\u00e1zky, je\u017e poctiv\u011b p\u0159i h\u0159e t\u00edp\u00e1m. B\u011b\u017en\u00fd \u010dl\u00e1nek p\u0159i vkl\u00e1d\u00e1n\u00ed obr\u00e1zk\u016f p\u0159\u00edli\u0161 nezdr\u017euje. ale u akce DWmegawad Club, nejsp\u00ed\u0161e u\u017e ukon\u010den\u00e9, v jej\u00ed\u017e r\u00e1mci jsem do \u010dl\u00e1nk\u016f recenzoval jednotliv\u00e9 levely, na ka\u017ed\u00fd den v m\u011bs\u00edci jeden. Tehdy po\u010det obr\u00e1zk\u016f nab\u00fdval na&nbsp; kvantit\u011b a jejich zpracov\u00e1n\u00ed mnohdy n\u011bjak\u00fd ten den zabralo.<\/p>\n<\/blockquote>\n\n\n\n<p class=\"has-cyan-bluish-gray-background-color has-background wp-block-paragraph\"><strong>Doom je tvou velkou srdcovkou. Jde o titul, kter\u00fd formoval tvou v\u00e1\u0161e\u0148 k ak\u010dn\u00edm st\u0159\u00edle\u010dk\u00e1m. Co t\u011b na Doomu zaujalo a pro\u010d si mysl\u00ed\u0161, \u017ee byl ve sv\u00e9 dob\u011b revolu\u010dn\u00ed?&nbsp;<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Ve sv\u00e9 dob\u011b byl Doom a zejm\u00e9na jeho druh\u00fd d\u00edl opravdu pr\u016flomem v&nbsp; \u017e\u00e1nru 3D akc\u00ed. Zejm\u00e9na d\u00edky technologii se doposud ploch\u00e9 levely zm\u011bnily v prostorov\u00e9 komplexy s v\u00fd\u0161kov\u00fdmi p\u0159ev\u00fd\u0161en\u00edmi, kompletn\u011b otexturovan\u00fdmi povrchy a a\u010dkoliv se nejedn\u00e1 o opravdov\u00e9 3D stavby, iluze prostoru byla dokonal\u00e1. Hr\u00e1\u010d se mohl st\u0159etnout na t\u00e9to b\u00e1zi s kolekc\u00ed origin\u00e1ln\u00edch monster, ka\u017ed\u00e9 z nich se specifick\u00fdmi \u00fatoky i vizu\u00e1lem a dodnes se mi sb\u00edrka potv\u016frek neomrzela. Nav\u00edc d\u00edky skv\u011bl\u00e9mu ozvu\u010den\u00ed jste okam\u017eit\u011b podle zvuku vytu\u0161ili, co v\u00e1s \u010dek\u00e1 za zav\u0159en\u00fdmi dve\u0159mi. Komplexn\u00ed v\u00fdstavba map umo\u017enila krom\u011b l\u00edt\u00e9 akce i exploraci a pr\u016fzkum a mohli jste se dop\u00e1trat k \u010detn\u00fdm tajn\u00fdm oblastem. Nav\u00edc m\u00e1 Doom specifikum, kter\u00fdm mnoh\u00e9 konkuren\u010dn\u00ed hry nedisponuj\u00ed \u2013 nep\u0159\u00e1tel\u00e9 se mohli do sebe pustit hlava nehlava, co\u017e mnohdy poslou\u017e\u00ed jako v\u00fdborn\u00e1 bojov\u00e1 taktika, \u010dasto v p\u0159\u00edpad\u011b boss\u016f.<\/p>\n<\/blockquote>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/web.archive.org\/web\/20240515023844im_\/https:\/\/somhrac.sk\/wp-content\/uploads\/2024\/04\/wolfenstein-3D-1680x945.jpg\" alt=\"\" class=\"wp-image-114024\"\/><\/figure>\n\n\n\n<p class=\"has-cyan-bluish-gray-background-color has-background wp-block-paragraph\"><strong>Pokud bys m\u011bl Doom srovnat s konkurenc\u00ed (Wolfenstein 3D, Duke Nukem, Rise of the Triad, Shadow Warrior aj.), v \u010dem je podle tebe lep\u0161\u00ed ne\u017e jin\u00e9 tituly a v \u010dem naopak zaost\u00e1v\u00e1?&nbsp;&nbsp;<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Doom z\u016fst\u00e1v\u00e1 moje srdcovka, i kdy\u017e samoz\u0159ejm\u011b uveden\u00e9 tituly rozhodn\u011b nejsou \u0161patn\u00e9, a tak\u00e9 se staly kulty. Wolfenstein 3D je jako jedin\u00fd z nich za zenitem a monot\u00f3nn\u00ed ploch\u00e1 bludi\u0161t\u011b u\u017e m\u011b v sou\u010dasnosti v\u016fbec nel\u00e1kaj\u00ed. Buildovky, tedy hry na enginu Build 3D, jako jsou Duke Nukem 3D, Blood nebo Shadow Warrior s\u00e1zej\u00ed na barevnou grafiku a opl\u00fdvaj\u00ed humorem a odleh\u010denost\u00ed. Rise of the Triad jsem v dob\u011b vyd\u00e1n\u00ed hltal, a i kdy\u017e jde v podstat\u011b klon star\u00e9ho dobr\u00e9ho Wolfa, jeho bludi\u0161t\u011b a levely pln\u00e9 n\u00e1strah m\u011b bavily a jeho aktu\u00e1ln\u011b vydanou remasterovanou verzi na KEX enginu jsem si dokonale po letech u\u017eil. Pak n\u00e1sledoval Quake a dal\u0161\u00ed hry, ji\u017e vybaven\u00e9 plnohodnotnou 3D grafikou. Ale pokud m\u00e1m srovnat zm\u00edn\u011bn\u00e9 konkuren\u010dn\u00ed tituly s Doomem, nemaj\u00ed takovou atmosf\u00e9ru a ikonick\u00e9 protivn\u00edky. A jak jsem ji\u017e \u0159\u00edkal, bitky monster mezi sebou nem\u00e1 \u017e\u00e1dn\u00e1 z nich, a\u017e na Quake. Nav\u00edc m\u00e1m pocit, \u017ee i kdy\u017e se konkurence tak\u00e9 mohla a m\u016f\u017ee chlubit zaj\u00edmav\u00fdmi modifikacemi, doomovsk\u00e1 sc\u00e9na m\u00e1 v tomto sm\u011bru prim a nov\u00e9 levely \u010di konverze zkr\u00e1tka na sc\u00e9n\u011b amat\u00e9rsk\u00fdch tv\u016frc\u016f nemaj\u00ed konkurenci. V\u017edy\u0165 modifikovan\u00fd Doom engine poh\u00e1n\u00ed mnoh\u00e9 boomer shootery, kter\u00fdch je na sc\u00e9n\u011b pom\u011brn\u011b dost a m\u00e1m pocit, \u017ee hry na Build enginu jako komer\u010dn\u00ed tituly vych\u00e1zej\u00ed v naprost\u00e9m minimu.<\/p>\n<\/blockquote>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/web.archive.org\/web\/20240515023844im_\/https:\/\/somhrac.sk\/wp-content\/uploads\/2021\/03\/doom_eternal_the_ancient_gods_part_2.jpg\" alt=\"\" class=\"wp-image-81307\"\/><\/figure>\n\n\n\n<p class=\"has-cyan-bluish-gray-background-color has-background wp-block-paragraph\"><strong>Na Doom (1993) a Doom 2 (1994) ned\u00e1\u0161 jen tak dopustit. Ostatn\u011b jde o legendy ve sv\u00e9m \u017e\u00e1nru. Doomovsk\u00e1 s\u00e9rie, za kterou st\u00e1lo studio id Software, se v\u0161ak postupn\u011b vyv\u00edjela a za\u010dala si proch\u00e1zet v\u00fdrazn\u00fdmi zm\u011bnami. Co si mysl\u00ed\u0161 o modern\u00edch doomovsk\u00fdch titulech (Doom 3, Doom 2016 a Doom Eternal)? P\u0159inesly podle tebe zaj\u00edmav\u00e9 inovace, nebo st\u00e1ly za starou ba\u010dkoru?&nbsp;<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Za\u010dnu p\u011bkn\u011b po \u0159ad\u011b. Doom 3 je jak\u00fdmsi levobo\u010dkem ze zaveden\u00fdch standard\u016f s\u00e9rie a m\u00edsto rychl\u00e9 akce nab\u00edz\u00ed pomal\u00fd postup a souboje v temn\u00fdch hororov\u00fdch kulis\u00e1ch, \u010demu\u017e dopom\u00e1hala \u0161pi\u010dkov\u00e1 technologie. Dlouho jsem se mu \u00fasp\u011b\u0161n\u011b vyh\u00fdbal, a a\u017e s n\u00e1stupem BFG edice jsem si jej pro\u0161el a rozhodn\u011b jsem nebyl zklam\u00e1n, i kdy\u017e o tradi\u010dn\u00ed Doom jako v prvn\u00edch d\u00edlech s\u00e9rie rozhodn\u011b nejde.&nbsp;&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Doom 2016 po dlouh\u00e9 pauze nav\u00e1zal na osv\u011bd\u010den\u00e9 tradice prvn\u00edch \u010d\u00e1st\u00ed s\u00e9rie. Bohat\u00e1, rychl\u00e1 a hlavn\u011b z\u00e1bavn\u00e1 akce v ar\u00e9nov\u00e9m stylu p\u0159inesla atmosf\u00e9ru prvn\u00edch Doom\u016f v modern\u00edm proveden\u00ed. Sice jste do ur\u010dit\u00e9 m\u00edry byli svazov\u00e1n\u00ed hern\u00edmi mechanismy, ale i tak jste m\u011bli dostatek svobody k akci. Nechyb\u011bl ani pr\u016fzkum a secrety a tento d\u00edl se opravdu povedl. Tro\u0161ku m\u011b za\u010d\u00ednaj\u00ed svrb\u011bt prsty a mo\u017en\u00e1 si jej vyzkou\u0161\u00edm znovu.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Oproti tomu Doom Eternal je pro m\u011b jednozna\u010dn\u00e9 zklam\u00e1n\u00ed. Akce je sice hektick\u00e1, ale ve h\u0159e najdete mnoho kontroverzn\u00edch moment\u016f, kter\u00e9 old school hr\u00e1\u010di kaz\u00ed hern\u00ed z\u00e1\u017eitek.&nbsp; Po\u010d\u00ednaje level designem, v n\u011bm\u017e se tradi\u010dn\u00ed 3D akce m\u011bn\u00ed v plo\u0161inovku se sk\u00e1k\u00e1n\u00edm a frustruj\u00edc\u00edm poletov\u00e1n\u00edm po hrazd\u00e1ch. Hra vy\u017eaduje k \u00fasp\u011bchu d\u016fsledn\u00e9 dodr\u017eov\u00e1n\u00ed stanoven\u00fdch hern\u00edch princip\u016f a chyb\u00ed volnost ve vyu\u017e\u00edv\u00e1n\u00ed zbran\u00ed podle libosti. Neust\u00e1le se p\u00edd\u00edte po glory kills, abyste p\u0159e\u017eili, nebo motorovkou z\u00edsk\u00e1v\u00e1te munici. Prost\u011b si neu\u017eijete va\u0161ich obl\u00edben\u00fdch zbran\u00ed a mus\u00edte tan\u010dit&nbsp;p\u0159esn\u011b tak, jak v\u00e1m auto\u0159i p\u00edskaj\u00ed. Nav\u00edc obt\u00ed\u017enost citeln\u011b narostla, a tak v kombinaci s plo\u0161inovkov\u00fdmi elementy je Doom Eternal mnohdy velice frustruj\u00edc\u00ed a s\u00e1m jsem zbab\u011ble musel hr\u00e1t na nejni\u017e\u0161\u00ed obt\u00ed\u017enost, abych hru v\u016fbec zvl\u00e1dl.<\/p>\n<\/blockquote>\n\n\n\n<p class=\"has-cyan-bluish-gray-background-color has-background wp-block-paragraph\"><strong>Doomovsk\u00e1 komunita je skute\u010dn\u011b kreativn\u00ed. Hr\u00e1\u010di vytv\u00e1\u0159ej\u00ed sv\u00e9 vlastn\u00ed mapy a r\u016fzn\u00e9 m\u00f3dy (Pirate Doom, Brutal Doom, Adventures of the Square apod.). Kter\u00e9 jsou tv\u00e9 obl\u00edben\u00e9 a kter\u00e9 bys rozhodn\u011b doporu\u010dil za\u010d\u00e1te\u010dn\u00edk\u016fm?<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Modifikac\u00ed, tot\u00e1ln\u00edch konverz\u00ed a samoz\u0159ejm\u011b nov\u00fdch \u00farovn\u00ed v\u010detn\u011b kompletn\u00edch tzv. megawad\u016f je opravdu p\u0159ehr\u0161el. M\u016f\u017eete se klidn\u011b zahloubat do \u010dten\u00ed m\u00fdch str\u00e1nek, kde jsou ty zaj\u00edmav\u00e9 zmi\u0148ov\u00e1ny. Osobn\u011b vyhled\u00e1v\u00e1m sp\u00ed\u0161e tot\u00e1ln\u00ed konverze, kter\u00e9 m\u011bn\u00ed grafiku, hudbu a mnohdy i hern\u00ed mechanismy a p\u0159in\u00e1\u0161ej\u00ed hr\u00e1\u010d\u016fm spoustu nov\u00fdch z\u00e1\u017eitk\u016f a nejsou tak omezov\u00e1ni kulisami p\u016fvodn\u00edho Doomu. Samoz\u0159ejm\u011b nepohrdnu i klasick\u00fdm megawadem, kter\u00fd by ov\u0161em m\u011bl nab\u00eddnout opravdu kvalitn\u00ed design.&nbsp; Projekt\u016f je opravdu hodn\u011b,&nbsp; a tak jenom nast\u0159el\u00edm n\u011bkter\u00e9 p\u0159\u00edklady.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Z mod\u016f na prvn\u00ed m\u00edsto pat\u0159\u00ed Brutal Doom, vn\u00e1\u0161ej\u00edc\u00ed do i tak drsn\u00e9 akce \u0161petku re\u00e1ln\u00e9 brutality a tak\u00e9 modern\u011bj\u0161\u00ed ak\u010dn\u00ed mechanismy. Samostatn\u00e1 hra Adventures of Square, unik\u00e1tn\u00ed titul, m\u011bn\u00edc\u00ed kulisy Doomu v cartoonovou akci ze sv\u011bta o\u017eivl\u00fdch prostorov\u00fdch \u00fatvar\u016f. Moc roztomil\u00e9. Action Doom, jen\u017e v prvn\u00edm d\u00edlu p\u0159en\u00e1\u0161\u00ed atmosf\u00e9ru star\u00fdch st\u0159\u00edle\u010dek do 3D kulis Doom enginu a v pokra\u010dov\u00e1n\u00ed pro zm\u011bnu noir ml\u00e1ti\u010dku v komiksov\u00e9m vizu\u00e1lu. Fenomen\u00e1ln\u00ed Blade of Agony, m\u00eds\u00edc\u00ed sv\u011bt Doomu a Wolfensteinu v bombastick\u00fdch kulis\u00e1ch druh\u00e9 sv\u011btov\u00e9 v\u00e1lky.&nbsp; A nebo t\u0159eba cel\u00e1 s\u00e9rie postapokalyptick\u00fdch stand alone her ze s\u00e9rie Ashes.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Z posledn\u00edch kousk\u016f, kter\u00e9 jsem dohr\u00e1l, stoj\u00ed za zm\u00ednku Venturous, \u010derstv\u00e1 tot\u00e1ln\u00ed konverze, m\u011bn\u00edc\u00ed prost\u0159ed\u00ed Marsu v exotick\u00fd hern\u00ed z\u00e1\u017eitek ve stylu Indiana Jonese. My House, zd\u00e1nliv\u011b pouh\u00e1 jedna mapa, je\u017e ale p\u0159in\u00e1\u0161\u00ed unik\u00e1tn\u00ed z\u00e1\u017eitek v podob\u011b neot\u0159el\u00e9ho level designu, temn\u00e9 atmosf\u00e9ry a radosti z objevov\u00e1n\u00ed. Day of the Toys, op\u011bt tot\u00e1ln\u00ed konverze z postapokalyptick\u00e9ho sv\u011bta o\u017eivl\u00fdch krvela\u010dn\u00fdch hra\u010dek. Zeppelin Armada pro zm\u011bnu nab\u00edz\u00ed steampunkov\u00e9 prost\u0159ed\u00ed s atraktivn\u00edm vizu\u00e1lem. Je toho zkr\u00e1tka spousta a ilustruje to kreativitu doomovsk\u00e9 komunity. Doom engine zkr\u00e1tka nen\u00ed mrtv\u00fd a existuje \u0159ada komer\u010dn\u00edch her, kter\u00e9 tuto technologii st\u00e1le vyu\u017e\u00edvaj\u00ed, i kdy\u017e samoz\u0159ejm\u011b m\u00e1 sv\u00e9 mouchy. Ale to by bylo na dal\u0161\u00ed debatu :-).<\/p>\n<\/blockquote>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/web.archive.org\/web\/20240515023844im_\/https:\/\/somhrac.sk\/wp-content\/uploads\/2024\/04\/the-adventures-of-square-1680x1125.png\" alt=\"\" class=\"wp-image-114026\"\/><\/figure>\n\n\n\n<p class=\"has-cyan-bluish-gray-background-color has-background wp-block-paragraph\"><strong>Ned\u00edlnou sou\u010d\u00e1st\u00ed doomovsk\u00e9 historie je John Romero, hern\u00ed v\u00fdvoj\u00e1\u0159 a d\u0159\u00edve p\u0159edn\u00ed tv\u00e1\u0159 studia id Software. Jak\u00fd m\u00e1\u0161 n\u00e1zor na jeho tvorbu?&nbsp;<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">John Romero u\u017e d\u00e1vno nen\u00ed sou\u010d\u00e1st\u00ed studia id Software, nicm\u00e9n\u011b spolu s Johnem Carmackem pom\u00e1hal p\u0159i vzniku legend\u00e1rn\u00edch titul\u016f Doom a Quake. Pak ze studia ode\u0161el a bohu\u017eel podobn\u00fdch velkolep\u00fdch \u00fasp\u011bch\u016f ji\u017e nedos\u00e1hl. Osobnost je to bezesporu kontroverzn\u00ed. Nejv\u00edce se to projevilo na jeho propad\u00e1ku Daikatana vytvo\u0159en\u00e9m v jeho vlastn\u00ed firm\u011b IonStorm, kdy se p\u0159i v\u00fdvoji choval jako velk\u00e1 hv\u011bzda, velkolep\u011b&nbsp; utr\u00e1cel pen\u00edze od vydavatele za drah\u00e9 zbyte\u010dnosti a v\u00fdsledn\u00fd titul pak budil zna\u010dn\u00e9 rozpaky. Po t\u00e9ho hern\u00ed i komer\u010dn\u00ed katastrof\u011b na\u0161t\u011bst\u00ed na hern\u00ed design nezanev\u0159el, vedl n\u011bkolik studi\u00ed, spolupracuje se svou man\u017eelkou Brendou, ale v\u00fdvoj prob\u00edhal ji\u017e na nez\u00e1visl\u00e9 b\u00e1zi. Aktu\u00e1ln\u011b vede irsk\u00e9 studio Romero Games, ale produkovan\u00e9 hry prozat\u00edm nedos\u00e1hly masivn\u00edho \u00fasp\u011bchu a bohu\u017eel ani p\u0159\u00edzniv\u00fdch hodnocen\u00ed. Pot\u011b\u0161iteln\u00e9 je, \u017ee nad\u00e1le je John Romero d\u016fle\u017eitou sou\u010d\u00e1st\u00ed doomovsk\u00e9 sc\u00e9ny, vytvo\u0159il projekty Sigil a Sigil II, st\u00e1le je v kontaktu s doomery a jeho charisma je vyu\u017e\u00edv\u00e1no p\u0159i r\u016fzn\u00fdch hern\u00edch akc\u00edch. Zd\u00e1 se, \u017ee jeho hv\u011bzdn\u00e9 man\u00fdry jsou definitivn\u011b pry\u010d. I kdy\u017e kult osobnosti st\u00e1le funguje a na eshopu se daj\u00ed zakoupit ikonick\u00e9 p\u0159edm\u011bty z jeho hv\u011bzdn\u00e9 kari\u00e9ry v id Softu.<\/p>\n<\/blockquote>\n\n\n\n<p class=\"has-cyan-bluish-gray-background-color has-background wp-block-paragraph\"><strong>Kter\u00e9 hry (krom\u011b Doomu) t\u011b nejv\u00edce ovlivnily?<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Za\u010dalo to tradi\u010dn\u00edm Wolfensteinem 3D, kter\u00fd byl ve sv\u00e9 dob\u011b p\u0159elomov\u00fdm titulem a kosen\u00ed fa\u0161istick\u00fdch voj\u00e1k\u016f spolu s v\u0161udyp\u0159\u00edtomn\u00fdmi nacistick\u00fdmi symboly sice vzbudilo mnoh\u00e9 kontroverze, ale poskytlo&nbsp; skv\u011bl\u00fd hern\u00ed z\u00e1\u017eitek. Pro m\u011b hra znamenala zah\u00e1jen\u00ed moj\u00ed kari\u00e9ry v 3D akc\u00edch.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">N\u00e1sledoval u\u017e tady nes\u010detn\u011bkr\u00e1t zm\u00edn\u011bn\u00fd Doom, jeho ofici\u00e1ln\u00ed pokra\u010dov\u00e1n\u00ed (Doom II, Ultimate Doom a Final Doom) a dal\u0161\u00ed kolekce klon\u016f b\u011b\u017e\u00edc\u00edch na jeho technologii. Tedy hlavn\u011b Heretic a HeXen, ale i dal\u0161\u00ed, m\u00e9n\u011b zn\u00e1m\u00e9, k nim\u017e ov\u0161em v dob\u011b vyd\u00e1n\u00ed nebyl leg\u00e1ln\u00ed p\u0159\u00edstup a jeliko\u017e preferuji origin\u00e1ln\u00ed tituly, nechal jsem si je a\u017e na pozd\u011bj\u0161\u00ed l\u00e9ta, kdy digit\u00e1ln\u00ed distribuce umo\u017enila doplnit mou hern\u00ed sb\u00edrku.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Po celou dobu hern\u00ed kari\u00e9ry sleduji tzv. shareware hry, kter\u00e9 nab\u00eddly podstatnou \u010d\u00e1st titulu zdarma k vyzkou\u0161en\u00ed, tak\u017ee i kdy\u017e \u0161lo o tituly m\u00e9n\u011b zn\u00e1m\u00fdch studi\u00ed, dostalo se jim pom\u011brn\u011b velk\u00e9ho roz\u0161\u00ed\u0159en\u00ed v hern\u00ed komunit\u011b. Ve zlat\u00fdch dob\u00e1ch sharewaru dominovaly hlavn\u011b p\u0159edch\u016fdce dne\u0161n\u00edho Epicu firma Epic MegaGames a hlavn\u011b Apogee Software a jeho pobo\u010dka 3D Realms. Pr\u00e1v\u011b od Apogee jsem si zakoupil hru Rise of the Triad, kter\u00e1 navazovala na Wolfensteina a jak jsem se u\u017e zmi\u0148oval, poskytla mi perfektn\u00ed a dlouhou hern\u00ed z\u00e1bavu.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A pak vy\u0161el Atomov\u00fd v\u00e9voda neboli Duke Nukem 3D. Obl\u00edben\u00e1 a z\u00e1bavn\u00e1 st\u0159\u00edle\u010dka s charismatick\u00fdm hlavn\u00edm hrdinou, kter\u00e1 sice nevy\u010dn\u00edvala technologi\u00ed, ale dokonalou hratelnost\u00ed a skv\u011bl\u00fdm odleh\u010den\u00fdm hern\u00edm designem. B\u011b\u017eela na enginu Build 3D a pro m\u011b to byl jednozna\u010dn\u00fd hit. Po Dukovi jsem pak hltal i dal\u0161\u00ed buildovky, jako Shadow Warrior, Blood nebo Redneck Rampage. Pak p\u0159i\u0161el Quake a dal\u0161\u00ed a dal\u0161\u00ed 3D ak\u010dn\u00ed tituly, ale mn\u011b osobn\u011b se nejv\u00edce l\u00edb\u00ed ty klasick\u00e9 spritov\u00e9 a u t\u011bch v podob\u011b Doomu jsem koneckonc\u016f i z\u016fstal.<\/p>\n<\/blockquote>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/web.archive.org\/web\/20240515023844im_\/https:\/\/somhrac.sk\/wp-content\/uploads\/2024\/04\/duke-nukem-3D-1680x1050.png\" alt=\"\" class=\"wp-image-114027\"\/><\/figure>\n\n\n\n<p class=\"has-cyan-bluish-gray-background-color has-background wp-block-paragraph\"><strong>Jsi vystudovan\u00fd urolog. Jak zvl\u00e1d\u00e1\u0161 skloubit pracovn\u00ed povinnosti a bloggerskou \u010dinnost?<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Docela se to d\u00e1. Slu\u017eeb nen\u00ed zase tolik a i kdy\u017e jsem d\u00edky nov\u00e9mu vztahu a milovan\u00e9 p\u0159\u00edtelkyni upravil sv\u00e9 \u017eivotn\u00ed priority a omezil hern\u00ed \u010das, na ten star\u00fd dobr\u00fd Doom si v\u017edycky trochu \u010dasu najdu. Je fakt, \u017ee psan\u00ed mi posledn\u00ed dobou tolik nevych\u00e1z\u00ed a periodicita \u010dl\u00e1nk\u016f pon\u011bkud poklesla, ale str\u00e1nky se st\u00e1le sna\u017e\u00edm udr\u017eovat v chodu a dobr\u00e9 kondici.<\/p>\n<\/blockquote>\n\n\n\n<p class=\"has-cyan-bluish-gray-background-color has-background wp-block-paragraph\"><strong>Byl jsi hostem v hern\u00edm podcastu&nbsp;<\/strong><strong><em>Modr\u00e1k &amp; Friends<\/em><\/strong><strong>&nbsp;(diskuzn\u00ed po\u0159ad Jana \u201cBludra\u201d Modr\u00e1ka, b\u00fdval\u00e9ho \u0161\u00e9fredaktora \u010dasopisu Score). Bludr s tebou dokonce ud\u011blal rozhovor pro hern\u00ed \u010dasopis Score. Byl jsi na tento \u00fasp\u011bch hrd\u00fd?&nbsp;&nbsp;<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Je to pro m\u011b velk\u00e1 \u010dest. M\u00e1m radost z toho, \u017ee se m\u016fj v podstat\u011b \u201cgar\u00e1\u017eov\u00fd\u201d projekt bez z\u00e1zem\u00ed v\u011bt\u0161\u00edho serveru zapsal do pov\u011bdom\u00ed \u010desk\u00fdch hr\u00e1\u010d\u016f, v \u010dem\u017e samoz\u0159ejm\u011b&nbsp; Honzova publicita ur\u010dit\u011b notn\u011b napomohla. Je to dob\u0159e, proto\u017ee str\u00e1nek o Doomu, zejm\u00e9na t\u011bch \u010desk\u00fdch, postupn\u011b ub\u00fdv\u00e1 a a\u010dkoliv jsou star\u00e9 st\u0159\u00edle\u010dky st\u00e1le popul\u00e1rn\u00ed,&nbsp; zas a\u017e tak moc se o nich nedo\u010dtete.<\/p>\n<\/blockquote>\n\n\n\n<p class=\"has-cyan-bluish-gray-background-color has-background wp-block-paragraph\"><strong>Co bys vzk\u00e1zal \u010dten\u00e1\u0159\u016fm?&nbsp;<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Jsem r\u00e1d, \u017ee jsem se po dlouh\u00e9 dob\u011b objevil na str\u00e1nk\u00e1ch serveru somhrac.sk. Tentokr\u00e1t v pon\u011bkud jin\u00e9 poloze ne\u017e autor \u010dl\u00e1nk\u016f. Jsem si v\u011bdom, \u017ee mnoz\u00ed \u010dten\u00e1\u0159i se ve star\u00fdch st\u0159\u00edle\u010dk\u00e1ch orientuj\u00ed, ale byl bych r\u00e1d, kdyby se zejm\u00e9na ti mlad\u0161\u00ed hr\u00e1\u010di zkusili pod\u00edvat do hern\u00ed historie a alespo\u0148 chv\u00edli si zahr\u00e1li n\u011bkter\u00fd ze star\u0161\u00edch titul\u016f, nam\u00edsto ak\u010dn\u00edch rychlokva\u0161ek, kter\u00e9 jsou v sou\u010dasn\u00e9 dob\u011b hern\u00edmu publiku serv\u00edrov\u00e1ny. Pozn\u00e1te, jak\u00e1 radost se&nbsp; skr\u00fdv\u00e1 ve zd\u00e1nliv\u011b om\u0161el\u00e9 grafice,&nbsp; ov\u0161em napln\u011bn\u00e9 skv\u011blou hratelnost\u00ed a z\u00e1bavou.&nbsp; A pokud se proklik\u00e1te na n\u00e1v\u0161t\u011bvu na&nbsp;<a rel=\"noreferrer noopener\" href=\"https:\/\/web.archive.org\/web\/20240515023844\/http:\/\/doom.starehry.eu\/\" target=\"_blank\">m\u016fj blog<\/a>, budu moc r\u00e1d.<\/p>\n<\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>S\u00e9rie Doom m\u00e1 v hern\u00ed historii sv\u00e9 nesmazateln\u00e9 m\u00edsto. Brut\u00e1ln\u00ed \u0159e\u017eba hr\u00e1\u010de zaujala jak skv\u011blou&#8230;<\/p>\n","protected":false},"author":17,"featured_media":4540,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_somgeek_review_score":0,"_somgeek_review_verdict":"","_somgeek_review_pros":"","_somgeek_review_cons":"","footnotes":"","somgeek_article_title_size":"small","somgeek_article_title_font":"roboto-condensed","somgeek_article_body_font":"default"},"categories":[15],"tags":[469],"class_list":["post-4538","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-reportaze-a-rozhovory","tag-leebighs-doom-blog"],"_links":{"self":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/4538","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/users\/17"}],"replies":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/comments?post=4538"}],"version-history":[{"count":2,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/4538\/revisions"}],"predecessor-version":[{"id":6714,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/4538\/revisions\/6714"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media\/4540"}],"wp:attachment":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media?parent=4538"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/categories?post=4538"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/tags?post=4538"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}