{"id":4543,"date":"2017-01-17T13:49:00","date_gmt":"2017-01-17T11:49:00","guid":{"rendered":"https:\/\/somgeek.eu\/?p=4543"},"modified":"2026-08-16T17:48:09","modified_gmt":"2026-08-16T15:48:09","slug":"classic-doom-historie-v-kostce-1-cast","status":"publish","type":"post","link":"https:\/\/somgeek.eu\/index.php\/2017\/01\/17\/classic-doom-historie-v-kostce-1-cast\/","title":{"rendered":"Classic Doom \u2013 Historie v kostce \u2013 1. \u010d\u00e1st"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Pokud v diskusi proneseme slovo Doom, tak nejen hern\u00edm zasv\u011bcenc\u016fm, ale i lidem, kte\u0159\u00ed hry sleduj\u00ed pouze okrajov\u011b, bude tento n\u00e1zev jist\u011b pov\u011bdom\u00fd. Tato s\u00e9rie dnes ji\u017e kultovn\u00edch her polo\u017eila z\u00e1klady modern\u00edm 3D akc\u00edm a dokonce jim dala do v\u00ednku i sv\u00e9 jm\u00e9no, jeliko\u017e ve sv\u00e9 dob\u011b se FPS hr\u00e1m \u0159\u00edk\u00e1valo \u201cdoomovky\u201d. Doom se tak stal z\u00e1kladn\u00edm monolitem hern\u00ed historie. A proto\u017ee m\u00e1m n\u011bkdy pocit, \u017ee mnoh\u00fdm mlad\u00fdm hr\u00e1\u010d\u016fm se pod pojmem Doom vybav\u00ed pouze modern\u00ed remake z roku 2016, poj\u010fme zavzpom\u00ednat na d\u00e1vn\u00e1 l\u00e9ta a p\u0159ipome\u0148me si a\u017e do dne\u0161n\u00ed doby z\u00e1\u0159\u00edc\u00ed perly hern\u00ed historie. Z\u016fstaneme u pixelovat\u00e9 grafiky, archaick\u00fdch rozli\u0161en\u00ed, opera\u010dn\u00edho syst\u00e9mu DOS a sezn\u00e1m\u00edme se s klasick\u00fdmi z\u00e1stupci rodokmenu.<\/strong><\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Doom (10. 12. 1993)<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Po vyd\u00e1n\u00ed megahitu Wolfenstein 3D se ze studia id Software staly v\u00fdvoj\u00e1\u0159sk\u00e9 hv\u011bzdy. Prvn\u00ed opravdu \u00fasp\u011b\u0161n\u00e1 3D akce p\u0159inesla plnou finan\u010dn\u00ed nez\u00e1vislost a firma se mohla koncentrovat na v\u00fdvoj dal\u0161\u00edho titulu. Technologick\u00fd guru John Carmack zah\u00e1jil pr\u00e1ce na nov\u00e9 verzi hern\u00edho enginu, design\u00e9r Tom Hall p\u0159ipravil designov\u00fd dokument zvan\u00fd Doom Bible, grafici Adrian Carmack a Kevin Cloud se kreativn\u011b vy\u0159\u00e1dili p\u0159i tvorb\u011b co nejre\u00e1ln\u011bj\u0161\u00edho prost\u0159ed\u00ed a vzorem pro postavy se staly latexov\u00e9 modely z d\u00edlny Gregora Punchatze. Na propracovan\u00fdch \u00farovn\u00edch se st\u0159\u00eddav\u011b pod\u00edleli John Romero, Sandy Pedersen a tak\u00e9 Tom Hall. \u0158\u00edzn\u00fd rockov\u00fd soundtrack, inspirovan\u00fd soudob\u00fdmi heavy metalov\u00fdmi songy, &nbsp;dodal Bobby Prince.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">V\u00fdsledkem byl Doom. Temn\u00e9 sci-fi prost\u0159ed\u00ed Marsu jako kulisa pro invazi z pekla, horor, n\u00e1sil\u00ed, re\u00e1ln\u00e9 lokace, labyrinty chodeb, tuh\u00e1 akce. V\u0161e, po \u010dem hr\u00e1\u010d ba\u017eil a \u010demu se mu doposud v takov\u00e9 m\u00ed\u0159e nedost\u00e1valo. Odezva byla fenomen\u00e1ln\u00ed. U Wolfensteinu 3D osv\u011bd\u010den\u00fd shareware model slavil \u00fasp\u011bch i zde. Prvn\u00ed zdarma dostupn\u00e1 epizoda vyvolala tak obrovsk\u00fd z\u00e1jem hr\u00e1\u010d\u016f, \u017ee do\u0161lo k p\u00e1du univerzitn\u00edho serveru ve Wisconsinu, na kter\u00e9m byla hra um\u00edst\u011bna. Distribuci m\u011blo studio pln\u011b pod kontrolou, Doom se prod\u00e1val i v kamenn\u00fdch obchodech a jeho v\u011bhlas p\u0159ev\u00fd\u0161il dokonce i pov\u011bst opera\u010dn\u00edho syst\u00e9mu Windows 95, kter\u00fd mohutn\u011b tla\u010dil Microsoft. Nen\u00ed divu, \u017ee popularity Doomu vyu\u017eil i samotn\u00fd Bill Gates, kter\u00fd se s brokovnic\u00ed nechal zv\u011b\u010dnit v hern\u00edm enginu.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Classic &quot;Doom&quot; Trailer\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/BkaC1-QoraY?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Jak pravil John Carmack, p\u0159\u00edb\u011bh ve h\u0159e je jako p\u0159\u00edb\u011bh v pornofilmu \u2013 d\u011bjov\u00fd podkres je sice tak n\u011bjak o\u010dek\u00e1v\u00e1n, ale nehraje tu z\u00e1sadn\u00ed roli. Doom je na tom podobn\u011b. Pokud p\u0159\u00edb\u011bh p\u0159esko\u010d\u00edte, hru si m\u016f\u017eete neru\u0161en\u011b u\u017e\u00edvat i bez jeho znalosti. Vesm\u00edrn\u00e1 korporace UAC (United Aerospace Corporation) prov\u00e1d\u00ed na m\u011bs\u00edc\u00edch Marsu \u2013 Phobosu a Deimosu \u2013 experimenty s teleportac\u00ed v okol\u00ed tajemn\u00fdch Anom\u00e1li\u00ed, \u010dasoprostorov\u00fdch zlom\u016f. Zprvu \u00fasp\u011b\u0161n\u00e9 pokusy vedou ke katastrof\u011b a z teleport\u016f se na Phobosu zhmot\u0148uje pekeln\u00e9 zlo v podob\u011b z\u00e1plavy krve\u017e\u00edzniv\u00fdch netvor\u016f z pekla. Bezejmenn\u00fd vesm\u00edrn\u00fd mari\u0148\u00e1k, famili\u00e1rn\u011b naz\u00fdvan\u00fd Doom marine \u010di Doom guy, zocelen\u00fd pro boj v t\u011bch nejt\u011b\u017e\u0161\u00edch situac\u00edch, je vysl\u00e1n na pr\u016fzkum nouzov\u00e9 situace. Jeho brat\u0159i ve zbrani miz\u00ed v \u00fatrob\u00e1ch z\u00e1kladny a pot\u00e9, co se po zu\u0159iv\u00e9 st\u0159elb\u011b, exploz\u00edch a bolestn\u00fdch v\u00fdk\u0159ic\u00edch roznese pouze zlov\u011bstn\u00e9 ticho, mus\u00ed jednat. Vyzbrojen pouze pistol\u00ed se vyd\u00e1v\u00e1 pomst\u00edt sv\u00e9 padl\u00e9 kamar\u00e1dy a zlikvidovat pekelnou invazi.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Doom nab\u00edz\u00ed celkem t\u0159i epizody \u2013 Knee-Deep in the Dead, The Shores of Hell a Inferno. Osm regul\u00e9rn\u00edch \u00farovn\u00ed v ka\u017ed\u00e9 a nav\u00edc t\u0159i tajn\u00e9 levely, k nim\u017e mus\u00edte naj\u00edt skryt\u00fd vstup. M\u00e9n\u011b pozorn\u00ed hr\u00e1\u010di tud\u00ed\u017e mohli b\u00fdt o n\u011bkter\u00e9 lokace ochuzeni. V sou\u010dasnosti &nbsp;vizu\u00e1ln\u00ed a technologick\u00e9 proveden\u00ed u\u017e neosln\u00ed, nicm\u00e9n\u011b spolu s modern\u00edmi enginov\u00fdmi porty &nbsp;je Doom st\u00e1le z\u00e1bavn\u00fd a excelentn\u00ed hratelnost i nad\u010dasov\u00fd z\u00e1\u017eitek nab\u00edz\u00ed dodnes. V dob\u011b vyd\u00e1n\u00ed se ov\u0161em jednalo o naprostou bombu.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Technologick\u00fd z\u00e1klad \u2013 3D engine pojmenovan\u00fd idTech 1, p\u0159inesl realistick\u00e9 ztv\u00e1rn\u011bn\u00ed komplex\u016f z\u00e1kladen na Marsov\u00fdch m\u011bs\u00edc\u00edch i pekeln\u00fdch lokac\u00ed v Infernu. Oproti ploch\u00fdm \u00farovn\u00edm Wolfensteinu se m\u016f\u017eeme kochat kompletn\u011b texturovan\u00fdmi zdmi, stropy i podlahami. Hr\u00e1tky se st\u00edny a osv\u011btlen\u00edm v kombinaci s atmosf\u00e9rick\u00fdm soundtrackem umoc\u0148ovaly stra\u0161idelnou atmosf\u00e9ru. Klasick\u00fd princip 3D akc\u00ed \u2013 prozkoumat level, naj\u00edt pot\u0159ebn\u00e9 kl\u00ed\u010de a otev\u0159\u00edt v\u00fdchod, byl pov\u00fd\u0161en na novou \u00farove\u0148. A\u010dkoliv plnou 3D architekturou engine nedisponoval pro technologick\u00e1 omezen\u00ed dobov\u00e9ho hardwaru, propleten\u00e9 chodby, v\u00fd\u0161kov\u00e1 p\u0159ev\u00fd\u0161en\u00ed, schody, v\u00fdtahy, vodn\u00ed plochy i kyselinov\u00e1 jezera a labyrinty chodeb umo\u017e\u0148ovaly dokonalou exploraci prost\u0159ed\u00ed, s p\u0159imhou\u0159en\u00edm oka tak\u0159ka v realit\u011b. A co\u017e teprve aktivace sp\u00edna\u010d\u016f nebo n\u00e1\u0161lapn\u00fdch \u010didel, otv\u00edraj\u00edc\u00edch skryt\u00e9 zdi, co\u017e umo\u017enilo zp\u0159\u00edstupnit secret. Nebo taky uvolnit p\u0159\u00edval rozzu\u0159en\u00fdch nep\u0159\u00e1tel.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Doom 1 - Mission 1 Gameplay\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/MnqLJpgq7jc?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Protivn\u00edci, kte\u0159\u00ed se proti n\u00e1m postav\u00ed, se stali kultem. Slab\u00ed zombifikovan\u00ed voj\u00e1ci, Impov\u00e9, Kakod\u00e9moni, Pekeln\u00ed baroni \u010di Ztracen\u00e9 du\u0161e, D\u00e9moni famili\u00e1rn\u011b d\u00edky sv\u00e9 r\u016f\u017eov\u00e9 barv\u011b naz\u00fdvan\u00ed prasata. A ikoni\u010dt\u00ed bossov\u00e9 \u2013 Cyberd\u00e9mon a Spider Mastermind. Ka\u017ed\u00e9 z monster vizu\u00e1ln\u011b v\u00fdjime\u010dn\u00e9, se specifick\u00fdmi \u00fatoky a ihned snadno rozeznateln\u00e9. Nejen to, i zvukov\u00e9 projevy mutant\u016f umo\u017e\u0148ovaly odhadnout, co na hr\u00e1\u010de vyb\u011bhne z nejbli\u017e\u0161\u00edch dve\u0159\u00ed. V jin\u00fdch FPS hr\u00e1ch nev\u00edd\u011bn\u00e9 jsou vz\u00e1jemn\u00e9 souboje mezi p\u0159\u00ed\u0161erami. Sledov\u00e1n\u00ed t\u011bchto st\u0159etnut\u00ed jednak vyvol\u00e1 \u00fasm\u011bv na tv\u00e1\u0159i hr\u00e1\u010de a tak\u00e9 mnohdy napom\u00e1h\u00e1 k z\u00edsk\u00e1n\u00ed taktick\u00e9 v\u00fdhody. &nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Co by byla ak\u010dn\u00ed hra bez bohat\u00e9ho arzen\u00e1lu. Pistole, brokovnice, rota\u010dn\u00ed kulomet, plazmov\u00e1 pu\u0161ka, to jsou relativn\u011b b\u011b\u017en\u00e9 zbran\u011b. Ov\u0161em Doom nab\u00edz\u00ed hned dva unik\u00e1tn\u00ed klenoty. Prvn\u00edm z nich je motorov\u00e1 pila. Ultim\u00e1tn\u00ed zbra\u0148 nabl\u00edzko, umo\u017e\u0148uj\u00edc\u00ed z d\u00e9mon\u016f vyr\u00e1b\u011bt krvav\u00e9 \u0159\u00edzky. A samoz\u0159ejm\u011b BFG \u2013 Big Fucking Gun, vys\u00edlaj\u00edc\u00ed mocn\u00fd v\u00fdboj energie, jen\u017e vypa\u0159\u00ed v\u0161e \u017eiv\u00e9 v okol\u00ed. Ob\u011b tyto zbran\u011b vstoupily do hern\u00ed historie. Pokud si dob\u0159e pamatuji, nena\u0161ly mnoho n\u00e1sledovn\u00edk\u016f.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Kombinace vylad\u011bn\u00e9ho arzen\u00e1lu a atraktivn\u00edch monster umo\u017enily nam\u00edchat v\u00fdte\u010dn\u00fd koktejl frenetick\u00e9 akce. Dokonale vyv\u00e1\u017een\u00e1 obt\u00ed\u017enost v p\u011bti stupn\u00edch n\u00e1ro\u010dnosti, hektick\u00e9 souboje v temn\u00fdch koridorech, \u0161okuj\u00edc\u00ed momenty \u00faleku, kdy\u017e na v\u00e1s vybafla potv\u016frka schovan\u00e1 v temn\u00e9m koutu, monstra vyb\u00edhaj\u00edc\u00ed ze skryt\u00fdch oblast\u00ed nebo dokonce teleportuj\u00edc\u00ed se neboh\u00e9mu hr\u00e1\u010di za z\u00e1da. Hr\u00e1\u010d Doomu tak byl u po\u010d\u00edta\u010de snadno rozeznateln\u00fd d\u00edky specifick\u00fdm \u00fahybn\u00fdm man\u00e9vr\u016fm, nejen na monitoru, ale i v re\u00e1lu na \u017eidli \u010di v k\u0159esle. Nav\u00edc pr\u016fzkum zaj\u00edmav\u00fdch \u00farovn\u00ed s mistrn\u00fdm designem, hled\u00e1n\u00ed secret\u016f, neline\u00e1rn\u00ed pr\u016fchod levely. To v\u0161e umo\u017enilo dokonal\u00fd hern\u00ed z\u00e1\u017eitek, kter\u00fd st\u00e1le p\u0159ed\u010d\u00ed v\u011bt\u0161inu modern\u00edch 3D akc\u00ed.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Novinkou byla mo\u017enost multiplayeru, kter\u00e1 umo\u017enila masakrov\u00e1n\u00ed \u017eiv\u00fdch hr\u00e1\u010d\u016f navz\u00e1jem. John Romero t\u011bmto souboj\u016fm dal n\u00e1zev Deathmatch \u2013 pojem, jen\u017e se pou\u017e\u00edv\u00e1 doposud. Doom p\u0159inesl tak\u00e9 kontroverze. N\u00e1sil\u00ed, v\u0161udyp\u0159\u00edtomn\u00e1 krev, krvav\u00e9 c\u00e1ry tk\u00e1n\u00ed, pekeln\u00e9 symboly i mu\u010den\u00e1 torza t\u011bl, p\u0159i jejich\u017e tvorb\u011b se \u00fadajn\u011b auto\u0159i inspirovali u skute\u010dn\u00fdch n\u00e1siln\u00fdch fotografi\u00ed. Pov\u011bst brut\u00e1ln\u00ed a krvav\u00e9 hry se \u0161\u00ed\u0159ila do cel\u00e9ho sv\u011bta, i kdy\u017e moralist\u00e9 nebyli zrovna nad\u0161eni. Hern\u00ed znalci atmosf\u00e9ru Doomu vyhled\u00e1vaj\u00ed i nyn\u00ed a mnoz\u00ed doome\u0159i ani nepo\u010d\u00edtaj\u00ed, kolikr\u00e1t hru dohr\u00e1li. Z\u00e1kladn\u00ed k\u00e1men s\u00e9rie byl polo\u017een a id Software mohli kout ocel, dokud byla \u017ehav\u00e1.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter\"><a href=\"https:\/\/web.archive.org\/web\/20221207172022\/https:\/\/somhrac.sk\/wp-content\/uploads\/2016\/07\/doom-4.jpg\"><img decoding=\"async\" src=\"https:\/\/web.archive.org\/web\/20221207172022im_\/https:\/\/somhrac.sk\/wp-content\/uploads\/2016\/07\/doom-4-1024x768.jpg\" alt=\"\" class=\"wp-image-14978\"\/><\/a><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Doom II: Hell on Earth (10. 10. 1004)<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Doom zaznamenal neb\u00fdvalou popularitu, co\u017e s sebou neslo i prodejn\u00ed \u00fasp\u011bch. Z hlavn\u00edch osobnost\u00ed id Softu, zejm\u00e9na Johna Carmacka a Johna Romera, se staly celebrity a oba se p\u0159edh\u00e1n\u011bli v p\u0159edv\u00e1d\u011bn\u00ed sv\u00e9ho vozov\u00e9ho parku v podob\u011b nov\u00fdch model\u016f monopost\u016f Ferrari. Statistiky uv\u00e1d\u011bj\u00ed, \u017ee Doom byl nainstalov\u00e1n na v\u00edce ne\u017e 10 milionech po\u010d\u00edta\u010d\u016f, v co\u017e samoz\u0159ejm\u011b t\u0159eba po\u010d\u00edtat i pir\u00e1tsk\u00e9 verze. &nbsp;Doom se roz\u0161\u00ed\u0159il nejen na PC platform\u011b, ale stal se magnetem i pro hr\u00e1\u010de konzol\u00ed.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Za t\u00e9to situace nen\u00ed divu, \u017ee se id Software pustili do tvorby pokra\u010dov\u00e1n\u00ed. Osv\u011bd\u010den\u00fd engine z\u016fstal prakticky beze zm\u011bn, ve v\u00fdvoj\u00e1\u0159sk\u00e9m t\u00fdmu do\u0161lo k obm\u011bn\u011b na postu level design\u00e9ra. M\u00edsto Toma Halla, &nbsp;jen\u017e ode\u0161el je\u0161t\u011b p\u0159ed vyd\u00e1n\u00edm prvn\u00edho Doomu, se posilou t\u00fdmu stal American McGee, tehdy nov\u00e1\u010dek, ale dnes ost\u0159\u00edlen\u00fd v\u00fdvoj\u00e1\u0159, kter\u00fd je zn\u00e1m\u00fd vsouv\u00e1n\u00edm sv\u00e9ho jm\u00e9na do n\u00e1zvu sv\u00fdch her. Doom II: Hell on Earth vy\u0161el \u010dist\u011b jako komer\u010dn\u00ed produkt a id Software podepsali lukrativn\u00ed kontrakt s tehdy mlad\u00fdm vydavatelstv\u00edm GT Interactive. Magie Doomu op\u011bt zap\u016fsobila a hr\u00e1\u010di v p\u0159edv\u00e1no\u010dn\u00edm obdob\u00ed Doom II kupovali jako div\u00ed. 2 miliony prodan\u00fdch kopi\u00ed ve sv\u00e9 dob\u011b znamenalo fenomen\u00e1ln\u00ed \u00fasp\u011bch.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Jak ji\u017e podtitul napov\u00edd\u00e1, druh\u00fd Doom p\u0159en\u00e1\u0161\u00ed d\u011bj na na\u0161i modrou planetu. &nbsp;Doom marine, kter\u00fd se po t\u011b\u017ek\u00fdch boj\u00edch na Marsu vrac\u00ed jako v\u00e1le\u010dn\u00fd hrdina na Zemi, zji\u0161\u0165uje, \u017ee v mezidob\u00ed d\u00e9monick\u00e1 invaze zachv\u00e1tila i jeho domov. P\u0159ed o\u010dima vid\u00ed zni\u010den\u00e1 m\u011bsta, ho\u0159\u00edc\u00ed budovy, prchaj\u00edc\u00ed zbytky lidsk\u00e9ho pokolen\u00ed s d\u011bsem v o\u010d\u00edch. Pl\u00e1n je jasn\u00fd \u2013 evakuace hrstky p\u0159e\u017eiv\u0161\u00edch v z\u00e1chrann\u00fdch plavidlech do kosmu. Jedin\u00fd pou\u017eiteln\u00fd kosmodrom je v\u0161ak p\u0159ekryt ohniv\u00fdm ochrann\u00fdm polem. Mari\u0148\u00e1k se vrh\u00e1 do akce \u2013 poda\u0159\u00ed se zni\u010dit mimozemsk\u00fd odpor, odblokovat bari\u00e9ru a zachr\u00e1nit p\u0159e\u017eiv\u0161\u00ed?<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Doom II: Hell on Earth - Nightmare! in 12:44 [TAS]\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/8QHH6ODnRTA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Doom II: Hell on Earth tentokr\u00e1t nen\u00ed rozd\u011blen do epizod a nab\u00edz\u00ed souvislou kampa\u0148 \u2013 30 klasick\u00fdch \u00farovn\u00ed a tradi\u010dn\u011b jako bonus dv\u011b tajn\u00e9 lokace, kter\u00e9 uct\u00edvaj\u00ed pam\u00e1tku legendy Wolfensteina. Osv\u011bd\u010den\u00e1 hern\u00ed formule a principy z\u016fst\u00e1vaj\u00ed zachov\u00e1ny, ale jist\u00e9 rozd\u00edly jsou viditeln\u00e9 v grafice a level designu. Prost\u0159ed\u00ed Zem\u011b p\u0159in\u00e1\u0161\u00ed \u010detn\u00e9 otev\u0159en\u00e9 venkovn\u00ed prostory se sv\u011btlej\u0161\u00ed grafickou paletou a atmosf\u00e9ra nen\u00ed tak st\u00edsn\u011bn\u00e1 a hororov\u00e1. Rovn\u011b\u017e mapy nab\u00fdvaj\u00ed na v\u011bt\u0161\u00ed rozloze, zejm\u00e9na m\u011bstsk\u00e9 oblasti nab\u00edzej\u00ed v\u00fd\u0161kov\u00e1 p\u0159ev\u00fd\u0161en\u00ed, co\u017e pro hr\u00e1\u010de p\u0159ineslo nutnost prostorov\u00e9 orientace i skok\u016f v prostoru.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ale nejv\u011bt\u0161\u00edm p\u0159\u00ednosem je nov\u00e1 kolekce protivn\u00edk\u016f. Op\u011bt ikonick\u00e9 a nep\u0159ehl\u00e9dnuteln\u00e9 postavy se specifick\u00fdmi \u00fatoky a chov\u00e1n\u00edm, &nbsp;kter\u00e9 osv\u011b\u017euj\u00ed akci a p\u0159ipravuj\u00ed nov\u00e9 n\u00e1strahy. Nen\u00e1vid\u011bn\u00fd Heavy Weapon Dude s kulometem, kter\u00fd je sice slab\u00fd, ale v taktick\u00e9 pozici smrt\u00edc\u00ed zejm\u00e9na ve v\u011bt\u0161\u00edm po\u010dtu, slab\u0161\u00ed br\u00e1\u0161ka Barona z pekla Hell Knight, chod\u00edc\u00ed kostra Revenant, tlou\u0161t\u00edk Mancubus a pavou\u010d\u00ed mozek Arachnotron. Arch-vile neboli Zakl\u00edna\u010d zab\u00edj\u00ed smrt\u00edc\u00edm ohniv\u00fdm \u00faderem a nav\u00edc o\u017eivuje mrtv\u00e9 mutanty. A pro mnoh\u00e9 nejneobl\u00edben\u011bj\u0161\u00ed monstrum \u2013 Pain Elemental, kter\u00fd je schopen zaplevelit m\u00edstnost z\u00e1plavou poletuj\u00edc\u00edch ztracen\u00fdch du\u0161\u00ed.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Nesm\u00edm zapomenout na fin\u00e1ln\u00edho bosse \u2013 Icon of Sin, kter\u00fd ze sv\u00fdch \u00fatrob vyvrhuje z\u00e1stupy mutant\u016f. Skr\u00fdv\u00e1 v sob\u011b vypreparovanou hlavu Johna Romera, je\u017e je ov\u0161em p\u0159\u00edstupn\u00e1 v\u00fdhradn\u011b cheatem. Fin\u00e1ln\u00ed souboj tak opravdu stoj\u00ed za to a nen\u00ed jednoduch\u00e9 jej zvl\u00e1dnout. Zbra\u0148ovou sestavu auto\u0159i p\u0159evzali tak\u0159ka bez inovac\u00ed z prvn\u00edho d\u00edlu. P\u0159ibyl jen jeden kousek, zato dokonale vymazlen\u00fd \u2013 kultovn\u00ed dvojhlav\u0148ov\u00e1 brokovnice. M\u016fj nejobl\u00edben\u011bj\u0161\u00ed kousek, se kter\u00fdm se p\u0159i spr\u00e1vn\u00e9 konstelaci hv\u011bzd d\u00e1 zlikvidovat prakticky v\u0161e. &nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Doom II (100%) Walkthrough (Map01: Entryway)\" width=\"640\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/QcYmNHENHMY?list=PLR2vpfke_UnCcn0aDEyzKTvzic07Vp70y\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Pokud bych srovnal kvality prvn\u00edho a druh\u00e9ho Doomu, u m\u011b v\u00edt\u011bz\u00ed ten druh\u00fd. Zejm\u00e9na d\u00edky pest\u0159ej\u0161\u00edm nep\u0159\u00e1tel\u016fm, co\u017e dod\u00e1v\u00e1 souboj\u016fm v\u011bt\u0161\u00ed pestrost a variabilitu. I absence medv\u011bdobijky v prvn\u00edm Doomu \u010din\u00ed likvidaci nep\u0159\u00edtel pon\u011bkud zdlouhav\u011bj\u0161\u00ed. Druh\u00fd Doom p\u0159inesl v\u011bt\u0161\u00ed n\u00e1roky na hr\u00e1\u010de \u2013 mnoh\u00e9 \u00faseky jsou obt\u00ed\u017en\u011bj\u0161\u00ed a n\u011bkter\u00e9 skrum\u00e1\u017ee mutant\u016f jsou opravdu v\u00fdzvou zejm\u00e9na na Ultra Violence. Doom II nastavil kvalitativn\u00ed standardy na maximum a st\u00e1le se jedn\u00e1 o nejlep\u0161\u00ed hru cel\u00e9 s\u00e9rie.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Prvn\u00ed d\u00edl na\u0161eho historick\u00e9ho pojedn\u00e1n\u00ed p\u0159edstavil prvn\u00ed a druh\u00fd d\u00edl Doomu, je\u017e vznikly \u010dist\u011b ve v\u00fdvoj\u00e1\u0159sk\u00e9 d\u00edln\u011b id Software. Na dal\u0161\u00edch hr\u00e1ch v s\u00e9rii u\u017e spolupracovali extern\u00ed auto\u0159i nebo je dokonce vytvo\u0159ily odli\u0161n\u00e9 v\u00fdvoj\u00e1\u0159sk\u00e9 t\u00fdmy. O nich se ale dozv\u00edte a\u017e v&nbsp;<a href=\"https:\/\/web.archive.org\/web\/20221207172022\/https:\/\/somhrac.sk\/2018\/01\/24\/classic-doom-historie-v-kostce-2-cast\/\" target=\"_blank\" rel=\"noreferrer noopener\">n\u00e1sleduj\u00edc\u00edm \u010dl\u00e1nku<\/a>.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Pokud v diskusi proneseme slovo Doom, tak nejen hern\u00edm zasv\u011bcenc\u016fm, ale i lidem, kte\u0159\u00ed hry&#8230;<\/p>\n","protected":false},"author":18,"featured_media":6738,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_somgeek_review_score":0,"_somgeek_review_verdict":"","_somgeek_review_pros":"","_somgeek_review_cons":"","footnotes":"","somgeek_article_title_size":"small","somgeek_article_title_font":"roboto-condensed","somgeek_article_body_font":"default"},"categories":[4],"tags":[274],"class_list":["post-4543","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-clanky","tag-doom"],"_links":{"self":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/4543","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/users\/18"}],"replies":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/comments?post=4543"}],"version-history":[{"count":3,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/4543\/revisions"}],"predecessor-version":[{"id":6717,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/4543\/revisions\/6717"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media\/6738"}],"wp:attachment":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media?parent=4543"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/categories?post=4543"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/tags?post=4543"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}