{"id":4545,"date":"2017-01-24T13:54:00","date_gmt":"2017-01-24T11:54:00","guid":{"rendered":"https:\/\/somgeek.eu\/?p=4545"},"modified":"2026-08-16T17:48:24","modified_gmt":"2026-08-16T15:48:24","slug":"classic-doom-historie-v-kostce-2-cast","status":"publish","type":"post","link":"https:\/\/somgeek.eu\/index.php\/2017\/01\/24\/classic-doom-historie-v-kostce-2-cast\/","title":{"rendered":"Classic Doom \u2013 Historie v kostce \u2013 2. \u010d\u00e1st"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Po vyd\u00e1n\u00ed&nbsp;<a href=\"https:\/\/web.archive.org\/web\/20190717233946\/https:\/\/somhrac.sk\/2018\/01\/17\/classic-doom-historie-v-kostce-1-cast\/\" target=\"_blank\" rel=\"noreferrer noopener\">Doom II: Hell on Earth<\/a>&nbsp;vydavatelsk\u00e1 spole\u010dnost GT Interactive s vidinou fina\u010dn\u00edch zisk\u016f z dal\u0161\u00edch d\u00edl\u016f \u00fasp\u011b\u0161n\u00e9 s\u00e9rie vyv\u00edjela tlak na id Software, aby p\u0159inesli hr\u00e1\u010d\u016fm novou porci Doomu. V\u00fdsledkem jsou dal\u0161\u00ed hry, kter\u00e9 v\u0161ak maj\u00ed povahu sp\u00ed\u0161e datadisk\u016f \u2013 The Ultimate Doom, Master Levels for Doom II a Final Doom. Na jejich v\u00fdvoji se z v\u011bt\u0161\u00ed \u010d\u00e1sti pod\u00edleli extern\u00ed spolupracovn\u00edci z \u0159ad komunity nebo dokonce samostatn\u00e9 v\u00fdvoj\u00e1\u0159sk\u00e9 t\u00fdmy.<\/strong><\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>The Ultimate Doom (30. 4. 1995)<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The Ultimate Doom je komer\u010dn\u00ed reedic\u00ed legend\u00e1rn\u00edho prvn\u00edho d\u00edlu Doom universa. Jedn\u00e1 se v podstat\u011b o Doom obohacen\u00fd o novou epizodu&nbsp;<em>Thy Flesh Consumed<\/em>. &nbsp;Vyd\u00e1n\u00ed iniciovala spole\u010dnost GT Interactive, je\u017e cht\u011bla zpen\u011b\u017eit st\u00e1le rostouc\u00ed popt\u00e1vku hr\u00e1\u010d\u016f po dal\u0161\u00edm Doomu. Id Software, obohaceni o nov\u00e9 design\u00e9ry z \u0159ad komunity (John \u201cDr. Sleep\u201d Anderson a Tim Willits) p\u0159ipravili zbrusu nov\u00fdch dev\u011bt map. Bohu\u017eel krom\u011b nov\u00e9ho hern\u00edho materi\u00e1lu nedo\u0161lo k \u017e\u00e1dn\u00fdm inovac\u00edm, dokonce ani nov\u00fdch grafick\u00fdch prvk\u016f se nedo\u010dk\u00e1te, p\u0159i tvorb\u011b epizody bylo vyu\u017eito v\u00fdhradn\u011b zdroj\u016f p\u016fvodn\u00ed hry.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Dlu\u017eno podotknout, \u017ee mnoz\u00ed doome\u0159i nemaj\u00ed tuto \u010dtvrtou epizodu p\u0159\u00edli\u0161 v l\u00e1sce. A\u010dkoliv jej\u00ed \u00farovn\u011b nesou biblick\u00e1 jm\u00e9na, zd\u00e1nliv\u011b dod\u00e1vaj\u00edc\u00ed ur\u010ditou symboliku, v\u016fbec nezapad\u00e1 do p\u0159\u00edb\u011bhu Doom s\u00e9rie. Jednotliv\u00e9 levely jsou sice v\u00fdborn\u011b designov\u00e1ny, av\u0161ak epizoda trp\u00ed zna\u010dnou nevyv\u00e1\u017eenost\u00ed. Zejm\u00e9na prvn\u00ed dv\u011b mapy jsou p\u0159\u00edmo smrt\u00edc\u00ed a i pro zku\u0161en\u00e9 hr\u00e1\u010de p\u0159edstavuj\u00ed pernou v\u00fdzvu. Zbyl\u00e9 bych srovnal s obt\u00ed\u017enost\u00ed druh\u00e9ho Doomu, tak\u017ee zbytek epizody je p\u0159\u00edstupn\u00fd i b\u011b\u017en\u00fdm doomer\u016fm. I kdy\u017e lze m\u00edt po str\u00e1nce hratelnosti k nov\u00e9 epizod\u011b ur\u010dit\u00e9 p\u0159ipom\u00ednky, v sou\u010dasn\u00e9 dob\u011b jinou edici ne\u017e Ultimate Doom u\u017e nekoup\u00edte a stala se tak zlat\u00fdm standardem.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Ultimate Doom: Nightmare! Speedrun in 27:12\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/dEAI9uCoyNI?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Master Levels for Doom II (26. 12. 1995)<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Master Levels je ofici\u00e1ln\u00edm datadiskem k Doom II, jak ostatn\u011b n\u00e1zev napov\u00edd\u00e1. Podobn\u011b jako v p\u0159\u00edpad\u011b Ultimate Doomu se s v\u00fdvojem v id Software p\u0159\u00edli\u0161 nezdr\u017eovali. Zde situace do\u0161la a\u017e tak daleko, \u017ee pro v\u00fdvoj datadisku firma najala p\u0159edn\u00ed amat\u00e9rsk\u00e9 design\u00e9ry z internetov\u00e9 komunity. John \u201cDr. Sleep\u201d Anderson, Jim Flynn, Christen Klie, Svere Andr\u00e9 Kvernmo, Tom Mustaine a Tim Willits p\u0159ipravili 20 nov\u00fdch \u00farovn\u00ed (spolu s jedn\u00edm secret levelem), kter\u00e9 se spou\u0161t\u011bly pomoc\u00ed speci\u00e1ln\u00edho launcheru. Opravdu se nem\u00fdl\u00edte, Master Levels nemaj\u00ed celistvou kampa\u0148, jednotliv\u00e9 levely mus\u00edte hr\u00e1t &nbsp;v\u00fdhradn\u011b samostatn\u011b. Jedinou v\u00fdjimkou byla PSN verze.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Snad aby hr\u00e1\u010de nemrzela pom\u011brn\u011b mal\u00e1 porce hern\u00edho materi\u00e1lu, sou\u010d\u00e1st\u00ed balen\u00ed bylo CD Maximum Doom, na n\u011bm\u017e se nach\u00e1zelo 1830 amat\u00e9rsk\u00fdch WAD soubor\u016f sta\u017een\u00fdch z internetu, spolu s pomocn\u00fdm softwarem. Lep\u0161\u00ed ne\u017e dr\u00e1tem do oka, ale Master Levels v ka\u017ed\u00e9m p\u0159\u00edpad\u011b pova\u017euji za nejslab\u0161\u00ed ofici\u00e1ln\u00ed projekt pro Doom.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Master Levels for Doom II Attack UV Max in 2m43s by Yousuf Anik\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/YWnakw32Rrc?list=PLHQC7JLa9s08g5q6kIRbeCCK9aOnEmri6\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Final Doom (31.5. 1996)<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Final Doom, posledn\u00ed ofici\u00e1ln\u00ed pokra\u010dov\u00e1n\u00ed klasick\u00e9 s\u00e9rie, p\u0159inesl tentokr\u00e1t oproti Master level\u016fm po\u0159\u00e1dnou porci Doomu. Nab\u00edz\u00ed dokonce dva pln\u00e9 megawady, tedy 64 nov\u00fdch origin\u00e1ln\u00edch \u00farovn\u00ed v podob\u011b epizod&nbsp;<em>TNT: Evilution<\/em>&nbsp;a&nbsp;<em>The Plutonia Experiment<\/em>. &nbsp;Zat\u00edmco id Software fini\u0161ovali na technologicky p\u0159evratn\u00e9 h\u0159e Quake, v\u00fdvoj byl op\u011bt sv\u011b\u0159en extern\u00edm spolupracovn\u00edk\u016fm. TNT: Evilution vytv\u00e1\u0159elo sdru\u017een\u00ed moder\u016f TeamTNT, zat\u00edmco Plutonia vznikala v tv\u016fr\u010d\u00ed d\u00edln\u011b bratr\u016f Casaliov\u00fdch.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>TNT: Evilution<\/em>&nbsp;se odehr\u00e1v\u00e1 na Jupiterov\u011b m\u011bs\u00edci Io, kde UAC v bezpe\u010dn\u00e9 vzd\u00e1lenosti od Zem\u011b experimentuje s teleporta\u010dn\u00ed technologi\u00ed interdimenzion\u00e1ln\u00edch bran. Jako obvykle dojde k pot\u00ed\u017e\u00edm. Zat\u00edmco prvn\u00ed v\u00e1rka d\u00e9mon\u016f je spolehliv\u011b zlikvidov\u00e1na, nad z\u00e1kladnou se objevuje samotn\u00e9 zhmotn\u011bn\u00e9 zlo v podob\u011b obrovsk\u00e9 kosmick\u00e9 lodi, zbudovan\u00e9 z oceli, masa a kost\u00ed. D\u00e9\u0161\u0165 p\u0159\u00ed\u0161er, jen\u017e z lodi proud\u00ed, mus\u00ed zastavit jedin\u011b Doom guy.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">V&nbsp;<em>The Plutonia Experiment<\/em>&nbsp;se vrac\u00edme zp\u011bt na Zemi. Vl\u00e1da p\u0159em\u00fd\u0161l\u00ed nad opat\u0159en\u00edmi, jak Zemi ochr\u00e1nit p\u0159ed invazemi d\u00e9mon\u016f z pekla. V\u011bdci v UAC sestrojili kvantov\u00fd urychlova\u010d, kter\u00fd umo\u017e\u0148uje uzav\u0159\u00edt interdimenzion\u00e1ln\u00ed br\u00e1ny. Pokusy s branami v\u0161ak nedopadnou dob\u0159e. \u0160est bran se poda\u0159\u00ed zape\u010detit, ale sedmou, ovl\u00e1danou d\u00e9monem Gatekeeperem, proud\u00ed z\u00e1plavy d\u00e9mon\u016f. Na\u0161t\u011bst\u00ed je tu n\u00e1\u0161 hrdinn\u00fd mari\u0148\u00e1k, jen\u017e jako prvn\u00ed vnik\u00e1 do z\u00e1kladny, aby zpacifikoval mutanty a zne\u0161kodnil Gatekeepera.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"PSX Final Doom - Level 01: Attack\" width=\"640\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/WXKW2HCzr00?list=PLFK2eL5cls5YDCzvAZlqAK2c8KxSQrWiK\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Final Doom kone\u010dn\u011b zaznamenal ur\u010dit\u00fd technologick\u00fd pokrok. Disponoval jednak mo\u017enost\u00ed klasick\u00e9 instalace pod DOSem, ale tak\u00e9 speci\u00e1ln\u00edm launcherem, kter\u00fd jako prvn\u00ed z Doom s\u00e9rie umo\u017e\u0148oval spolehliv\u00fd chod pod Windows 95. Rozhran\u00ed dokonce disponovalo vylep\u0161en\u00fdm grafick\u00fdm rozli\u0161en\u00edm a hr\u00e1\u010di si mohli p\u0159\u00edd\u00e1vat extern\u00ed WADy nebo spou\u0161t\u011bt star\u0161\u00ed hry s\u00e9rie. S jist\u00fdmi omezen\u00edmi je program funk\u010dn\u00ed dodnes.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Final Doom je d\u016fkazem kvality amat\u00e9rsk\u00fdch design\u00e9r\u016f, kte\u0159\u00ed pod spr\u00e1vn\u00fdm veden\u00edm dovedou vytvo\u0159it i profesion\u00e1ln\u00ed tituly. TNT: Evilution je prvn\u00edm a jedin\u00fdm komer\u010dn\u00edm po\u010dinem studia TeamTNT, kte\u0159\u00ed sv\u00e1 pozd\u011bj\u0161\u00ed d\u00edla vyd\u00e1vali zdarma na nekomer\u010dn\u00ed b\u00e1zi jako neofici\u00e1ln\u00ed datadisky. Levely jsou zna\u010dn\u011b propleten\u00e9, spletit\u00e9 a snadno lze zabloudit, co\u017e se stalo trade markem studia TNT. Nov\u00e1 grafika i soundtrack p\u0159edstavovaly v\u00edtan\u00e9 o\u017eiven\u00ed hratelnosti.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The Plutonia Experiment je naopak testem hr\u00e1\u010dsk\u00fdch schopnost\u00ed. Jeho levely se vyzna\u010duj\u00ed pekelnou obt\u00ed\u017enost\u00ed, mnoh\u00e1 m\u00edsta jsou p\u0159\u00edmo z\u00e1ke\u0159n\u00e1. Monster nen\u00ed extr\u00e9mn\u011b mnoho, ale jsou d\u016fmysln\u011b rozm\u00edst\u011bna, aby hr\u00e1\u010de co nejv\u00edce po\u0161kodila. Auto\u0159i se vy\u017e\u00edvaj\u00ed v z\u00e1stupech kulomet\u010d\u00edk\u016f a revenant\u016f, p\u0159ed kter\u00fdmi nen\u00ed \u00faniku. I na Ultra Violence se d\u00e1 Plutonia dohr\u00e1t, tak\u017ee kdo m\u00e1 r\u00e1d v\u00fdzvu, pro n\u011bj bude tento megawad r\u00e1jem.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter\"><a class=\"cb-lightbox\" href=\"https:\/\/web.archive.org\/web\/20190717233946\/https:\/\/somhrac.sk\/wp-content\/uploads\/2016\/03\/4036678-doom-bfg-9000.jpg\"><img decoding=\"async\" src=\"https:\/\/web.archive.org\/web\/20190717233946im_\/https:\/\/somhrac.sk\/wp-content\/uploads\/2016\/03\/4036678-doom-bfg-9000-1024x576.jpg\" alt=\"\" class=\"wp-image-11824\"\/><\/a><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Final Doom p\u0159edstavuje z\u00e1v\u011bre\u010dnou \u010d\u00e1st seri\u00e1lu klasick\u00fdch her od id Softu. Doom 3 a jeho datadisk ji\u017e nenav\u00e1zal na zb\u011bsile rychlou akci a jde sp\u00ed\u0161e o survival FPS v pomalej\u0161\u00edm tempu s d\u016frazem na hororovou atmosf\u00e9ru. A posledn\u00ed d\u00edl? Reboot Doom z roku 2016 je dokonal\u00fdm odkazem legend\u00e1rn\u00edch Doom\u016f a v modern\u00edm vizu\u00e1ln\u00edm proveden\u00ed p\u0159edstavuje dal\u0161\u00ed krok v \u00fasp\u011b\u0161n\u00e9m pokra\u010dov\u00e1n\u00ed kultovn\u00ed s\u00e9rie. Ale to je u\u017e jin\u00e1 kapitola a \u017ehav\u00e1 sou\u010dasnost.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Klasick\u00fd Doom je i p\u0159es sv\u00e9 st\u00e1\u0159\u00ed st\u00e1le \u017eiv\u00fd. Nejen sv\u00fdm odkazem v podob\u011b knih, komiksu nebo filmu. Hern\u00ed principy inspirovaly v\u00fdvoj\u00e1\u0159e k nes\u010detn\u00fdm klon\u016fm a \u017e\u00e1nr 3D akc\u00ed se stal popul\u00e1rn\u00edm a etablovan\u00fdm \u017e\u00e1nrem hern\u00ed sc\u00e9ny. D\u00edky uvoln\u011bn\u00ed zdrojov\u00fdch k\u00f3d\u016f a otev\u0159enosti enginu mohli fanou\u0161ci pokra\u010dovat v tvorb\u011b nov\u00fdch \u00farovn\u00ed. Komunit\u011b tak vd\u011b\u010d\u00edme za to, \u017ee Doom \u017eije d\u00e1l sv\u00fdm \u017eivotem. S pomoc\u00ed port\u016f jej m\u016f\u017eeme spou\u0161t\u011bt na modern\u00edch po\u010d\u00edta\u010d\u00edch bez technick\u00fdch omezen\u00ed i s vylep\u0161en\u00edm grafiky a hern\u00edmi mo\u017enostmi, kter\u00e9 b\u00fdvaly v\u00fdsadou her s nov\u011bj\u0161\u00ed technologi\u00ed. Neust\u00e1le vych\u00e1zej\u00ed nov\u00e9 \u00farovn\u011b i modifikace, &nbsp;komunita je st\u00e1le \u017eiv\u00e1 a st\u00e1le m\u00e1me co hr\u00e1t.&nbsp;Na \u00fapln\u00fd z\u00e1v\u011br si vyp\u016fj\u010d\u00edm vyzn\u00e1n\u00ed jednoho z v\u011brn\u00fdch hr\u00e1\u010d\u016f z Facebookov\u00e9 skupiny v\u011bnovan\u00e9 Doomu. K t\u011bmto v\u011bt\u00e1m v\u00edc nelze dodat:<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><em>\u201cDoom is something special. Doom is something more than just a game for me and all of us, die-hard fans know what was it like, back in the day. Doom really is, something more. After so many years.. the community still grows. It makes me so happy, deep in my heart, knowing that someone is making doom maps in doombuilder right in this moment. This community, from the brutal doomers, from the classic gamers, the no mouse elitists, the pro gamers, from the quakers, from the doom 2016 players, we are all a big family.\u00a0And nothing will ever change that. We are the id Family. Long live DooM, and long live it\u2019s legacy.\u201d<\/em><\/h3>\n","protected":false},"excerpt":{"rendered":"<p>Po vyd\u00e1n\u00ed&nbsp;Doom II: Hell on Earth&nbsp;vydavatelsk\u00e1 spole\u010dnost GT Interactive s vidinou fina\u010dn\u00edch zisk\u016f z dal\u0161\u00edch&#8230;<\/p>\n","protected":false},"author":18,"featured_media":6738,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_somgeek_review_score":0,"_somgeek_review_verdict":"","_somgeek_review_pros":"","_somgeek_review_cons":"","footnotes":"","somgeek_article_title_size":"small","somgeek_article_title_font":"roboto-condensed","somgeek_article_body_font":"default"},"categories":[4],"tags":[274],"class_list":["post-4545","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-clanky","tag-doom"],"_links":{"self":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/4545","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/users\/18"}],"replies":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/comments?post=4545"}],"version-history":[{"count":3,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/4545\/revisions"}],"predecessor-version":[{"id":6718,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/4545\/revisions\/6718"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media\/6738"}],"wp:attachment":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media?parent=4545"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/categories?post=4545"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/tags?post=4545"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}