{"id":6084,"date":"2026-08-13T10:35:57","date_gmt":"2026-08-13T08:35:57","guid":{"rendered":"https:\/\/somgeek.eu\/?p=6084"},"modified":"2026-08-13T10:36:23","modified_gmt":"2026-08-13T08:36:23","slug":"ivan-buchta-ze-serie-arma-posiluje-vyvoj-gray-zone-warfare","status":"publish","type":"post","link":"https:\/\/somgeek.eu\/index.php\/2026\/08\/13\/ivan-buchta-ze-serie-arma-posiluje-vyvoj-gray-zone-warfare\/","title":{"rendered":"Ivan Buchta ze s\u00e9rie ArmA posiluje v\u00fdvoj Gray Zone Warfare"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>V\u00fdvoj\u00e1\u0159sk\u00e9 studio MADFINGER Games roz\u0161i\u0159uje sv\u016fj t\u00fdm stoj\u00edc\u00ed za taktickou akc\u00ed Gray Zone Warfare. K projektu se p\u0159ipojuje Ivan Buchta, dlouholet\u00e1 v\u00fdrazn\u00e1 osobnost \u010desk\u00e9ho hern\u00edho pr\u016fmyslu, kter\u00fd nov\u011b zast\u00e1v\u00e1 pozici Associate Creative Director.<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Buchta p\u0159ich\u00e1z\u00ed po zhruba dvaceti letech p\u016fsoben\u00ed v Bohemia Interactive, kde se v\u00fdrazn\u011b pod\u00edlel na v\u00fdvoji s\u00e9rie ArmA a pracoval tak\u00e9 na DayZ. B\u011bhem sv\u00e9 kari\u00e9ry pro\u0161el \u0159adou kreativn\u00edch i design\u00e9rsk\u00fdch pozic a nakonec p\u016fsobil jako kreativn\u00ed \u0159editel. Jeho zku\u0161enosti sahaj\u00ed od n\u00e1vrhu taktick\u00fdch sandbox\u016f p\u0159es syst\u00e9movou hratelnost a\u017e po tvorbu rozs\u00e1hl\u00fdch hern\u00edch sv\u011bt\u016f a komplexn\u00edch vojensk\u00fdch z\u00e1\u017eitk\u016f.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Pr\u00e1v\u011b tato odbornost m\u00e1 nyn\u00ed pomoci MADFINGER Games p\u0159i dal\u0161\u00edm rozvoji Gray Zone Warfare. Buchta bude \u00fazce spolupracovat se sou\u010dasn\u00fdm veden\u00edm projektu a pod\u00edlet se na jeho dlouhodob\u00e9m kreativn\u00edm sm\u011b\u0159ov\u00e1n\u00ed. Studio chce v n\u00e1sleduj\u00edc\u00edch f\u00e1z\u00edch d\u00e1le roz\u0161i\u0159ovat hern\u00ed sv\u011bt, mechaniky i celkov\u00fd hr\u00e1\u010dsk\u00fd z\u00e1\u017eitek \u2013 a to jak b\u011bhem p\u0159edb\u011b\u017en\u00e9ho p\u0159\u00edstupu, tak po jeho skon\u010den\u00ed.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>\u201eJsem nad\u0161en\u00fd, \u017ee se Ivan p\u0159ipojil k na\u0161emu t\u00fdmu a opravdu se t\u011b\u0161\u00edm na to, \u017ee s n\u00e1mi kone\u010dn\u011b budeme spolupracovat,\u201c<\/em> uvedl Marek Rabas, gener\u00e1ln\u00ed \u0159editel a kreativn\u00ed \u0159editel spole\u010dnosti MADFINGER Games. <em>\u201eIvan m\u00e1 des\u00edtky let zku\u0161enost\u00ed s tvorbou propracovan\u00fdch vojensk\u00fdch her a jeho odborn\u00e9 znalosti p\u0159irozen\u011b zapadaj\u00ed do toho, \u010d\u00edm chceme, aby se Gray Zone Warfare stala. Jsme velmi r\u00e1di, \u017ee je te\u010f sou\u010d\u00e1st\u00ed na\u0161eho t\u00fdmu,\u201c<\/em> dod\u00e1v\u00e1 Rabas.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"450\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/Buchta-Gray-Zone-Warfare.jpg\" alt=\"\" class=\"wp-image-6086\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/Buchta-Gray-Zone-Warfare.jpg 800w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/Buchta-Gray-Zone-Warfare-300x169.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/Buchta-Gray-Zone-Warfare-768x432.jpg 768w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">P\u0159\u00edchod Ivana Buchty p\u0159ich\u00e1z\u00ed v obdob\u00ed, kdy Gray Zone Warfare vstupuje do dal\u0161\u00ed d\u016fle\u017eit\u00e9 etapy sv\u00e9ho v\u00fdvoje. MADFINGER Games pokra\u010duje v roz\u0161i\u0159ov\u00e1n\u00ed taktick\u00e9ho sandboxu a z\u00e1rove\u0148 pracuje na prohlubov\u00e1n\u00ed jeho syst\u00e9m\u016f, hern\u00edch mo\u017enost\u00ed i celkov\u00e9ho rozsahu.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>\u201eNa Gray Zone Warfare m\u011b p\u0159il\u00e1kal potenci\u00e1l projektu a ambice, kter\u00e9 se za n\u00edm skr\u00fdvaj\u00ed,\u201c<\/em> \u0159ekl Ivan Buchta. <em>\u201eT\u00fdm vybudoval siln\u00fd z\u00e1klad pro taktick\u00fd sandbox se sv\u011btem a syst\u00e9my, kter\u00e9 lze d\u00e1le rozv\u00edjet. T\u011b\u0161\u00edm se, \u017ee do t\u00fdmu p\u0159inesu sv\u00e9 zku\u0161enosti a pomohu utv\u00e1\u0159et dal\u0161\u00ed sm\u011br Gray Zone Warfare,\u201c<\/em> dod\u00e1v\u00e1 Buchta.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Gray Zone Warfare vstoupila do p\u0159edb\u011b\u017en\u00e9ho p\u0159\u00edstupu na Steamu v dubnu 2024. Od sv\u00e9ho uveden\u00ed si hra z\u00edskala v\u00edce ne\u017e 1,7 milionu prodan\u00fdch kopi\u00ed a MADFINGER Games na jej\u00edm v\u00fdvoji nad\u00e1le intenzivn\u011b pracuje. Studio postupn\u011b p\u0159id\u00e1v\u00e1 rozs\u00e1hl\u00e9 obsahov\u00e9 aktualizace a rozv\u00edj\u00ed otev\u0159en\u00fd sv\u011bt, hern\u00ed syst\u00e9my, mechaniky i dal\u0161\u00ed \u010d\u00e1sti projektu.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Dal\u0161\u00edm z\u00e1sadn\u00edm miln\u00edkem m\u00e1 b\u00fdt aktualizace 0.5, jej\u00ed\u017e vyd\u00e1n\u00ed je aktu\u00e1ln\u011b napl\u00e1nov\u00e1no na z\u00e1v\u011br leto\u0161n\u00edho roku. P\u0159inese nov\u00e9 funkce a obsah a z\u00e1rove\u0148 nab\u00eddne dal\u0161\u00ed roz\u0161\u00ed\u0159en\u00ed kl\u00ed\u010dov\u00fdch hern\u00edch syst\u00e9m\u016f. Podrobn\u011bj\u0161\u00ed informace o aktualizaci 0.5 i dal\u0161\u00edm sm\u011b\u0159ov\u00e1n\u00ed Gray Zone Warfare chce MADFINGER Games zve\u0159ejnit v pr\u016fb\u011bhu nadch\u00e1zej\u00edc\u00edch m\u011bs\u00edc\u016f.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>V\u00fdvoj\u00e1\u0159sk\u00e9 studio MADFINGER Games roz\u0161i\u0159uje sv\u016fj t\u00fdm stoj\u00edc\u00ed za taktickou akc\u00ed Gray Zone Warfare. K&#8230;<\/p>\n","protected":false},"author":20,"featured_media":6085,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_somgeek_review_score":0,"_somgeek_review_verdict":"","_somgeek_review_pros":"","_somgeek_review_cons":"","footnotes":"","somgeek_article_title_size":"small","somgeek_article_title_font":"roboto-condensed","somgeek_article_body_font":"default"},"categories":[3],"tags":[94],"class_list":["post-6084","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-spravodajstvo","tag-gray-zone-warfare"],"_links":{"self":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/6084","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/users\/20"}],"replies":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/comments?post=6084"}],"version-history":[{"count":1,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/6084\/revisions"}],"predecessor-version":[{"id":6087,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/6084\/revisions\/6087"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media\/6085"}],"wp:attachment":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media?parent=6084"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/categories?post=6084"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/tags?post=6084"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}