{"id":7945,"date":"2026-08-26T16:49:22","date_gmt":"2026-08-26T14:49:22","guid":{"rendered":"https:\/\/somgeek.eu\/?p=7945"},"modified":"2026-08-26T16:50:09","modified_gmt":"2026-08-26T14:50:09","slug":"prazske-all-animal-studio-vytvorilo-ingame-cinematics-pro-remake-heroes-of-might-and-magic-iii","status":"publish","type":"post","link":"https:\/\/somgeek.eu\/index.php\/2026\/08\/26\/prazske-all-animal-studio-vytvorilo-ingame-cinematics-pro-remake-heroes-of-might-and-magic-iii\/","title":{"rendered":"Pra\u017esk\u00e9 All Animal Studio vytvo\u0159ilo ingame cinematics pro remake Heroes of Might and Magic III"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>V n\u00e1vaznosti na ofici\u00e1ln\u00ed odhalen\u00ed hry<\/strong> <strong><em>Heroes of Might and Magic III: Remake<\/em><\/strong> <strong>spole\u010dnost\u00ed Ubisoft na veletrhu Gamescom ozn\u00e1milo pra\u017esk\u00e9 nez\u00e1visl\u00e9 CGI anima\u010dn\u00ed studio All Animal Studio svou roli kreativn\u00ed agentury stoj\u00edc\u00ed za in-game cinematics pro kampa\u0148<\/strong> <strong><em>Restoration of Erathia<\/em><\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Velkolep\u00fd projekt se skl\u00e1d\u00e1 z deseti narativn\u00edch sc\u00e9n vych\u00e1zej\u00edc\u00edch z p\u016fvodn\u00edch viz\u00ed, kter\u00e9 dohromady tvo\u0159\u00ed 3 minuty a 42 sekund dlouhou cinematic sekvenci reimaginuj\u00edc\u00ed kultovn\u00ed lore fran\u0161\u00edzy z 90. let skrze modern\u00ed, realistick\u00fd CGI pohled. Pro pra\u017esk\u00e9 All Animal Studio, kter\u00e9 ikonick\u00e9 prvky tohoto sv\u011bta p\u0159ivedlo k \u017eivotu zcela od z\u00e1kladu, jde o v\u00fdznamn\u00fd miln\u00edk. Fanou\u0161ci mohli prvn\u00ed z\u00e1b\u011bry z in-game cinematicu a s n\u00edm i nov\u00fd vzhled kr\u00e1lovny Catherine vid\u011bt b\u011bhem ofici\u00e1ln\u00edho ozn\u00e1men\u00ed b\u011bhem Opening Night Live na veletrhu Gamescom 2026.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">All Animal Studio vyvinulo unik\u00e1tn\u00ed vizu\u00e1ln\u00ed jazyk, kter\u00fd vyva\u017euje nostalgick\u00fd design s modern\u00edm \u0161pi\u010dkov\u00fdm CGI. <em>\u201eV souladu s kreativn\u00ed viz\u00ed v\u00fdvoj\u00e1\u0159sk\u00e9ho t\u00fdmu Ubisoftu bylo na\u0161\u00edm c\u00edlem zachovat autentickou emoci p\u016fvodn\u00edch cinematik\u016f z 90. let a z\u00e1rove\u0148 je posunout na \u00farove\u0148 sou\u010dasn\u00fdch vizu\u00e1ln\u00edch standard\u016f,\u201c<\/em> \u0159\u00edk\u00e1 Marek \u0160tol\u00fan, CEO a Lead Compositor v All Animal Studio. <em>\u201eExtr\u00e9mn\u00ed pozornost jsme v\u011bnovali optick\u00e9mu chov\u00e1n\u00ed kamer. Replikovali jsme vlastnosti re\u00e1ln\u00fdch objektiv\u016f Canon, organic lens flares, chromatickou aberaci a taktiln\u00ed color grading. Cht\u011bli jsme, aby tyto pon\u011bkud temn\u011bj\u0161\u00ed fantasy sc\u00e9ny p\u016fsobily opravdov\u011b, filmov\u011b, bez digit\u00e1ln\u00ed sterility.\u201c<\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>\u201eVytvo\u0159en\u00ed 3D modelu Catherine bylo jednou z hlavn\u00edch v\u00fdzev cel\u00e9ho projektu,\u201c<\/em> dod\u00e1v\u00e1 \u0160imon L\u00e1nsk\u00fd, Lead Character Artist v All Animal Studio. <em>\u201eJej\u00ed podoba pro\u0161la n\u011bkolika iteracemi, ne\u017e jsme dos\u00e1hli fin\u00e1ln\u00edho vzhledu schv\u00e1len\u00e9ho kreativn\u00edm t\u00fdmem Heroes of Might and Magic III: Remake. P\u0159\u00edm\u00fd p\u0159evod z 2D artu do realistick\u00e9 3D postavy je v\u017edy kreativn\u00ed o\u0159\u00ed\u0161ek, ale vid\u011bt ji o\u017e\u00edt v cinematic sekvenci potvrzuje, \u017ee v\u0161echny ty hodiny iterac\u00ed st\u00e1ly za to.\u201c<\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ubisoft vyzdvihuje plynulou dynamiku a proaktivn\u00ed kreativn\u00ed iniciativu, kter\u00e9 prov\u00e1zely cel\u00fd produk\u010dn\u00ed proces. <em>\u201eCo n\u00e1s nejv\u00edce zas\u00e1hlo, byla odhodlanost cel\u00e9ho t\u00fdmu j\u00edt v\u017edy nad r\u00e1mec zad\u00e1n\u00ed,\u201c<\/em> \u0159\u00edk\u00e1 o presti\u017en\u00ed spolupr\u00e1ci Eric Damian-Vernet, Brand Director v Ubisoftu. <em>\u201eM\u00edsto toho, aby se All Animal Studio striktn\u011b dr\u017eelo pl\u00e1nu a t\u00fdm pouze doru\u010doval, co bylo zad\u00e1no, aktivn\u011b p\u0159in\u00e1\u0161eli vlastn\u00ed kreativn\u00ed n\u00e1pady, kter\u00e9 pomohly naplnit na\u0161i skute\u010dnou vizi. Toho si velmi v\u00e1\u017e\u00edme, v\u00fdsledek naprosto p\u0159ed\u010dil na\u0161e o\u010dek\u00e1v\u00e1n\u00ed.\u201c<\/em><\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Heroes of Might and Magic III Remake - Reveal Trailer\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/yBUckLZ5QRk?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Pro All Animal Studio p\u0159edstavuje tento projekt dal\u0161\u00ed z\u00e1sadn\u00ed spolupr\u00e1ci s v\u00fdznamn\u00fdm hr\u00e1\u010dem na poli AAA hern\u00edho pr\u016fmyslu a znovu dokazuje, \u017ee i men\u0161\u00ed t\u00fdm dok\u00e1\u017ee realizovat masivn\u00ed a technicky n\u00e1ro\u010dn\u00e9 produkce na t\u00e9 nejvy\u0161\u0161\u00ed \u00farovni. <em>\u201eNejv\u00edce jsem si u\u017e\u00edval pr\u00e1ci v Houdini na automatizaci simulac\u00ed l\u00e1tek a vlas\u016f,\u201c<\/em> uv\u00e1d\u00ed Jaroslav Novotn\u00fd, Technical Director v All Animal Studio. <em>\u201eVytvo\u0159en\u00ed syst\u00e9mu, kter\u00fd si porad\u00ed s komplexn\u00edmi pr\u016fniky geometri\u00ed, sice zabralo \u010das, ale umo\u017enilo n\u00e1m to pln\u011b se soust\u0159edit na um\u011bleckou str\u00e1nku projektu. Toto na m\u00edru d\u011blan\u00e9 \u0159e\u0161en\u00ed n\u00e1m nav\u00edc poslou\u017e\u00ed i u budouc\u00edch projekt\u016f.\u201c<\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Proaktivn\u00ed p\u0159\u00edstup pomohl vybudovat otev\u0159en\u00fd a vysoce efektivn\u00ed workflow, d\u00edky kter\u00e9mu spolupr\u00e1ce p\u0159ipom\u00ednala sp\u00ed\u0161e intern\u00ed kreativn\u00ed t\u00fdm ne\u017e extern\u00ed agenturu. <em>\u201ePr\u00e1ce s All Animal Studio p\u0159inesla nezvykle osv\u011b\u017euj\u00edc\u00ed p\u0159\u00edstup,\u201c<\/em> dod\u00e1v\u00e1 Eric Damian-Vernet, Brand Director v Ubisoftu. <em>\u201eKrom\u011b jejich technick\u00e9ho z\u00e1zem\u00ed na nich nejv\u00edce milujeme atmosf\u00e9ru. Lidsky i profesn\u011b jsme si skv\u011ble sedli a spole\u010dn\u011b \u0159e\u0161ili kreativn\u00ed v\u00fdzvy jako jeden t\u00fdm.\u201c<\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>\u201eCel\u00e1 produkce remaku Heroes se nesla ve znamen\u00ed hled\u00e1n\u00ed cesty tam, kde je\u0161t\u011b \u017e\u00e1dn\u00e1 cesta prochozen\u00e1 nebyla,\u201c<\/em> \u0159\u00edk\u00e1 Julie Czigle, CGI Producer v All Animal Studio. <em>\u201eBylo to n\u00e1ro\u010dn\u00e9, ne\u00faprosn\u00e9, ale neskute\u010dn\u011b napl\u0148uj\u00edc\u00ed. Jsem neuv\u011b\u0159iteln\u011b py\u0161n\u00e1 na to, co n\u00e1\u0161 t\u00fdm dok\u00e1zal.\u201c<\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">V oblasti designu prost\u0159ed\u00ed se studio zam\u011b\u0159ilo na vytvo\u0159en\u00ed rozmanit\u00fdch lokac\u00ed, od rozlehl\u00fdch atmosf\u00e9rick\u00fdch krajin a\u017e po detailn\u00ed interi\u00e9ry. <em>\u201ePracoval jsem na designu prost\u0159ed\u00ed nap\u0159\u00ed\u010d \u0161irokou \u0161k\u00e1lou nastaven\u00ed, v\u010detn\u011b p\u0159\u00edrodn\u00edch scen\u00e9ri\u00ed, fantasy hrad\u016f, rozbou\u0159en\u00e9ho oce\u00e1nu i rozmanit\u00fdch interi\u00e9r\u016f,\u201c<\/em> popisuje Jan Reeh, CGI Supervisor a Creative Director v All Animal Studio. <em>\u201eKa\u017ed\u00e1 sc\u00e9na pro\u0161la rozs\u00e1hl\u00fdmi iteracemi od blockoutu p\u0159es detailn\u00ed modelov\u00e1n\u00ed, lookdev a\u017e po sv\u00edcen\u00ed, abychom dos\u00e1hli po\u017eadovan\u00e9ho cinematic m\u011b\u0159\u00edtka.\u201c<\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Dne 25. srpna Ubisoft odhalil prvn\u00ed vte\u0159iny v reveal traileru ke h\u0159e <em>Heroes of Might and Magic III: Remake<\/em> b\u011bhem zahajovac\u00edho ve\u010dera Opening Night Live na mezin\u00e1rodn\u00edm hern\u00edm veletrhu Gamescom v Kol\u00edn\u011b nad R\u00fdnem. Ofici\u00e1ln\u00ed vyd\u00e1n\u00ed hry je pl\u00e1nov\u00e1no na rok 2027.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>V n\u00e1vaznosti na ofici\u00e1ln\u00ed odhalen\u00ed hry Heroes of Might and Magic III: Remake spole\u010dnost\u00ed Ubisoft&#8230;<\/p>\n","protected":false},"author":20,"featured_media":7956,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_somgeek_review_score":0,"_somgeek_review_verdict":"","_somgeek_review_pros":"","_somgeek_review_cons":"","footnotes":"","somgeek_article_title_size":"small","somgeek_article_title_font":"roboto-condensed","somgeek_article_body_font":"default"},"categories":[3],"tags":[532],"class_list":["post-7945","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-spravodajstvo","tag-heroes-of-might-and-magic-iii-the-restoration-of-erathia"],"_links":{"self":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/7945","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/users\/20"}],"replies":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/comments?post=7945"}],"version-history":[{"count":1,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/7945\/revisions"}],"predecessor-version":[{"id":7957,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/7945\/revisions\/7957"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media\/7956"}],"wp:attachment":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media?parent=7945"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/categories?post=7945"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/tags?post=7945"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}