{"id":803,"date":"2026-07-23T20:50:20","date_gmt":"2026-07-23T18:50:20","guid":{"rendered":"https:\/\/somgeek.eu\/?p=803"},"modified":"2026-08-10T21:29:05","modified_gmt":"2026-08-10T19:29:05","slug":"reanimal-spickovy-kooperacni-horor-s-rozpacitym-vyvrcholenim","status":"publish","type":"post","link":"https:\/\/somgeek.eu\/index.php\/2026\/07\/23\/reanimal-spickovy-kooperacni-horor-s-rozpacitym-vyvrcholenim\/","title":{"rendered":"Reanimal &#8211; \u0160pi\u010dkov\u00fd koopera\u010dn\u00ed horor s rozpa\u010dit\u00fdm vyvrcholen\u00edm"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Kdy\u017e \u0161v\u00e9d\u0161t\u00ed mist\u0159i atmosf\u00e9rick\u00e9ho d\u011bsu z Tarsier Studios na za\u010d\u00e1tku roku vydali sv\u00e9ho duchovn\u00edho n\u00e1stupce s\u00e9rie Little Nightmares pod n\u00e1zvem REANIMAL, o\u010dek\u00e1v\u00e1n\u00ed hern\u00ed ve\u0159ejnosti byla obrovsk\u00e1. V\u00fdvoj\u00e1\u0159i l\u00e1kali na zvr\u00e1cen\u011bj\u0161\u00ed a dosp\u011blej\u0161\u00ed exkurzi do hlubin lidsk\u00fdch traumat, co\u017e v dob\u011b vyd\u00e1n\u00ed vyvolalo slu\u0161n\u00fd poprask. My jsme se do tohoto biomechanick\u00e9ho pekla rozhodli vydat a\u017e nyn\u00ed, s odstupem n\u011bkolika m\u011bs\u00edc\u016f, kdy u\u017e opadl prvotn\u00ed medi\u00e1ln\u00ed humbuk a hra dostala n\u011bkolik stabiliza\u010dn\u00edch z\u00e1plat. Celou v\u00fdpravu od \u00favodn\u00edho nastoupen\u00ed na lo\u010f a\u017e po z\u00e1v\u011bre\u010dn\u00e9 titulky jsem absolvoval v pln\u00e9 kooperaci se sv\u00fdm kolegou a skv\u011bl\u00fdm kamar\u00e1dem Vivaldim. V\u00fdsledkem na\u0161eho opo\u017ed\u011bn\u00e9ho hern\u00edho sezen\u00ed je nesm\u00edrn\u011b siln\u00fd, audiovizu\u00e1ln\u011b podmaniv\u00fd z\u00e1\u017eitek, kter\u00fd v\u0161ak v na\u0161ich o\u010d\u00edch (mysl\u00edm \u017ee mohu mluvit za oba) dosti drasticky sr\u00e1\u017e\u00ed neuko\u010d\u00edrovan\u00fd, zmaten\u00fd a zbyte\u010dn\u011b p\u0159ekombinovan\u00fd z\u00e1v\u011br.<\/strong><\/p>\n\n\n\n<h4 class=\"wp-block-heading has-text-align-center\"><em>Recenzovan\u00e1 verze: PC<\/em><\/h4>\n\n\n\n<h4 class=\"wp-block-heading has-text-align-center\">Vizu\u00e1ln\u00ed fascinace a strach sd\u00edlen\u00fd ve dvou<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Sednout k REANIMAL v kooperaci s Vivaldim bylo t\u00edm nejlep\u0161\u00edm mo\u017en\u00fdm rozhodnut\u00edm, jak\u00e9 jsme mohli p\u0159ed spu\u0161t\u011bn\u00edm ud\u011blat. Hra je toti\u017e od sam\u00e9ho z\u00e1kladu designovan\u00e1 pro dva hr\u00e1\u010de a na spole\u010dn\u00e9 souh\u0159e vylo\u017een\u011b stoj\u00ed jej\u00ed hratelnost. Nejde jen o klasick\u00e9 synchronn\u00ed dr\u017een\u00ed p\u00e1k, ma\u010dk\u00e1n\u00ed tla\u010d\u00edtek nebo tah\u00e1n\u00ed t\u011b\u017ek\u00fdch p\u0159edm\u011bt\u016f, na kter\u00e9 jsme zvykl\u00ed z jin\u00fdch koopera\u010dn\u00edch titul\u016f. V\u00fdvoj\u00e1\u0159i n\u00e1s nekompromisn\u011b nutili k neust\u00e1l\u00e9 verb\u00e1ln\u00ed komunikaci, p\u0159esn\u00e9 koordinaci pohyb\u016f p\u0159i pl\u00ed\u017een\u00ed ve st\u00ednech a k bleskov\u00e9mu pl\u00e1nov\u00e1n\u00ed \u00fanikov\u00fdch tras b\u011bhem adrenalinov\u00fdch honi\u010dek. Kamera, kter\u00e1 se dynamicky p\u0159izp\u016fsobuje ob\u011bma postav\u00e1m na jedn\u00e9 obrazovce, funguje a\u017e p\u0159ekvapiv\u011b filmov\u011b. Skv\u011ble d\u00e1v\u00e1 vyniknout masivn\u00edmu m\u011b\u0159\u00edtku zdej\u0161\u00edho zka\u017een\u00e9ho sv\u011bta a nest\u00e1v\u00e1 se, \u017ee by jeden z hr\u00e1\u010d\u016f kv\u016fli \u00fahlu pohledu ztratil p\u0159ehled o d\u011bn\u00ed. Kdy\u017e v\u00e1s i va\u0161eho par\u0165\u00e1ka tiskne k zemi stejn\u00fd strach, z\u00e1\u017eitek se t\u00edm enormn\u011b umoc\u0148uje a graduje.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-22-1024x576.jpg\" alt=\"\" class=\"wp-image-795\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-22-1024x576.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-22-300x169.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-22-768x432.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-2-obrazok-1-22.jpg 1028w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Vizu\u00e1ln\u00ed str\u00e1nka hry je naprosto \u00fachvatn\u00e1 a definuje to, jak by m\u011bl modern\u00ed temn\u00fd horor vypadat. Sv\u011bt REANIMAL u\u017e nep\u0159ipom\u00edn\u00e1 surrealistick\u00e9 hra\u010dk\u00e1\u0159stv\u00ed z p\u0159edchoz\u00ed tvorby studia, ale sp\u00ed\u0161e \u0161pinav\u00e9, popelem zasypan\u00e9 pohlednice z v\u00e1lkou zni\u010den\u00e9 Evropy. V\u0161ude se m\u00eds\u00ed chladn\u00e1 industri\u00e1ln\u00ed estetika, rezav\u00e9 plechy a ozuben\u00e1 kola s hnij\u00edc\u00ed organickou hmotou a biomechanick\u00fdmi deformacemi. Velkolep\u00e9 set-piece momenty, jako je atmosf\u00e9rick\u00e1 pas\u00e1\u017e v obrn\u011bn\u00e9m tanku, klaustrofobick\u00fd podvodn\u00ed pr\u016fzkum nebo monument\u00e1ln\u00ed st\u0159ety s bossy, jsou d\u00e1vkov\u00e1ny s absolutn\u00ed preciznost\u00ed a citem pro tempo. Zvukov\u00fd design a mraziv\u00fd, minimalistick\u00fd soundtrack n\u00e1m spolehliv\u011b zvedaly chlupy na z\u00e1tylku po cel\u00fdch p\u011bt a\u017e \u0161est hodin hern\u00ed doby. Ka\u017ed\u00e9 zavrz\u00e1n\u00ed podlahy nebo vzd\u00e1len\u00e9 zary\u010den\u00ed monster nenech\u00e1 nikoho chv\u00edli v klidu.<\/p>\n\n\n\n<h4 class=\"wp-block-heading has-text-align-center\">Svoboda pr\u016fzkumu na vln\u00e1ch zmaru<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Velmi mil\u00fdm p\u0159ekvapen\u00edm, byl samotn\u00fd zp\u016fsob navigace a struktura zdej\u0161\u00edho sv\u011bta. REANIMAL toti\u017e nefunguje jako striktn\u011b line\u00e1rn\u00ed koridor, kde by v\u00e1s design\u00e9\u0159i vodili za ru\u010di\u010dku od jednoho skriptu ke druh\u00e9mu. Hra n\u00e1m naopak v ur\u010dit\u00fdch f\u00e1z\u00edch p\u0159edhodila jak\u00fdsi polootev\u0159en\u00fd sv\u011bt, ve kter\u00e9m jsme se s Vivaldim mohli svobodn\u011b plavit na \u010dlunu mezi jednotliv\u00fdmi ostrovy a sami si volit po\u0159ad\u00ed lokac\u00ed, kter\u00e9 prozkoum\u00e1me. Tento mechanismus d\u00e1v\u00e1 h\u0159e nev\u00eddanou volnost a skv\u011ble podporuje pocit objevov\u00e1n\u00ed nezn\u00e1m\u00e9ho nebezpe\u010d\u00ed. Ka\u017ed\u00fd opu\u0161t\u011bn\u00fd ostrov \u010di polorozpadl\u00fd maj\u00e1k nab\u00edz\u00ed vlastn\u00ed mikrop\u0159\u00edb\u011bh vypr\u00e1v\u011bn\u00fd skrze prost\u0159ed\u00ed, co\u017e n\u00e1s nutilo prozkoum\u00e1vat ka\u017ed\u00fd temn\u00fd kout. Je obrovsk\u00e1 \u0161koda, \u017ee tento ambici\u00f3zn\u00ed prvek nelinearity a n\u00e1mo\u0159n\u00edho pr\u016fzkumu, kter\u00fd h\u0159e tak moc slu\u0161el, v z\u00e1v\u011bre\u010dn\u00e9 t\u0159etin\u011b kompletn\u011b vymiz\u00ed a hra se op\u011bt smrskne do p\u0159\u00edsn\u011b nalinkovan\u00e9 p\u0159\u00edmky.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-3-obrazok-1-23-1024x576.jpg\" alt=\"\" class=\"wp-image-796\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-3-obrazok-1-23-1024x576.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-3-obrazok-1-23-300x169.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-3-obrazok-1-23-768x432.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-3-obrazok-1-23.jpg 1030w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h4 class=\"wp-block-heading has-text-align-center\">Design h\u00e1danek a ne\u00faprosn\u00fd hern\u00ed sv\u011bt <\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Skv\u011bl\u00fdm prvkem, kter\u00fd n\u00e1s dr\u017eel v neust\u00e1l\u00e9m st\u0159ehu, byl samotn\u00fd design environment\u00e1ln\u00edch h\u00e1danek a s n\u00edm spojen\u00e1 obt\u00ed\u017enost. V\u00fdvoj\u00e1\u0159i se na\u0161t\u011bst\u00ed vyvarovali ban\u00e1ln\u00edch puzzl\u016f, kter\u00e9 by zdr\u017eovaly od hran\u00ed, a m\u00edsto toho vsadili na logick\u00e9 vyu\u017eit\u00ed okoln\u00edho prost\u0159ed\u00ed, kde se ka\u017ed\u00e1 chyba trest\u00e1 okam\u017eitou smrt\u00ed. Hra skv\u011ble pracuje s vertikalitou \u2013 \u010dasto jsme museli jeden druh\u00e9ho vyzdvihnout na vyv\u00fd\u0161en\u00e1 m\u00edsta, bleskov\u011b si p\u0159edat kl\u00ed\u010dov\u00e9 p\u0159edm\u011bty pod zav\u00edraj\u00edc\u00edmi se vraty nebo odv\u00e1d\u011bt pozornost slep\u00fdch, ale extr\u00e9mn\u011b sluchov\u011b citliv\u00fdch monster. Pr\u00e1v\u011b tyto pas\u00e1\u017ee, kde se snoub\u00ed naprost\u00e9 ticho s nutnost\u00ed stoprocentn\u00ed mechanick\u00e9 p\u0159esnosti, tvo\u0159\u00ed hern\u00ed vrchol cel\u00e9ho titulu. Ka\u017ed\u00fd \u00fasp\u011b\u0161n\u00fd \u00fanik ze sp\u00e1r\u016f biomechanick\u00fdch zr\u016fd p\u0159in\u00e1\u0161el obrovsk\u00e9 zadostiu\u010din\u011bn\u00ed, proto\u017ee hern\u00ed sv\u011bt k n\u00e1m byl od prvn\u00ed minuty naprosto ne\u00faprosn\u00fd a neodpou\u0161t\u011bl sebemen\u0161\u00ed zav\u00e1h\u00e1n\u00ed.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-21-1024x576.jpg\" alt=\"\" class=\"wp-image-797\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-21-1024x576.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-21-300x169.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-21-768x432.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-4-obrazok-1-21.jpg 1030w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h4 class=\"wp-block-heading has-text-align-center\">Kdy\u017e hern\u00edmu motoru dojde dech <\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Zat\u00edmco prvn\u00ed dv\u011b t\u0159etiny hry p\u0159edstavuj\u00ed absolutn\u00ed design\u00e9rskou \u0161pi\u010dku sv\u00e9ho \u017e\u00e1nru, s p\u0159echodem do posledn\u00ed kapitoly za\u010dal hern\u00ed motor nezdrav\u011b ztr\u00e1cet dech. Atmosf\u00e9ra, kter\u00e1 n\u00e1s do t\u00e9 doby s Vivaldim sv\u00edrala v naprost\u00e9 k\u0159e\u010di a nutila n\u00e1s nap\u011bt\u00edm ani ned\u00fdchat, najednou za\u010dala viditeln\u011b opad\u00e1vat. Hra v samotn\u00e9m z\u00e1v\u011bru a\u017e p\u0159\u00edli\u0161 s\u00e1z\u00ed na mechanick\u00e9 opakov\u00e1n\u00ed rutinn\u00edch \u010dinnost\u00ed, kter\u00e9 po \u010dase za\u010dnou nudit. Neust\u00e1l\u00e9 prol\u00e9z\u00e1n\u00ed \u00fazk\u00fdch \u0161kv\u00edr, zdlouhav\u00e9 p\u00e1\u010den\u00ed zabedn\u011bn\u00fdch dve\u0159\u00ed a p\u0159\u00edmo\u010dar\u00e9 chozen\u00ed vp\u0159ed bez jak\u00fdchkoliv n\u00e1padit\u011bj\u0161\u00edch h\u00e1danek hern\u00ed tempo sp\u00ed\u0161e brzdilo. Korunu tomu nasadila pas\u00e1\u017e v z\u00e1v\u011bre\u010dn\u00e9 kapitole, kter\u00e1 se cel\u00e1 smrskla do stereotypn\u00edho a frustruj\u00edc\u00edho vyh\u00fdb\u00e1n\u00ed se st\u0159el\u00e1m ne\u00faprosn\u00e9ho snipera. M\u00edsto pl\u00ed\u017eiv\u00e9ho strachu tak nastoupila otravn\u00e1 metoda pokusu a omylu p\u0159i p\u0159eb\u00edh\u00e1n\u00ed mezi kryty, co\u017e ost\u0159e kontrastovalo s jinak v\u00fdborn\u00fdm a atmosf\u00e9rick\u00fdm \u00favodem.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-5-obrazok-1-21-1024x576.jpg\" alt=\"\" class=\"wp-image-798\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-5-obrazok-1-21-1024x576.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-5-obrazok-1-21-300x169.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-5-obrazok-1-21-768x432.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-5-obrazok-1-21.jpg 1030w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Nejv\u011bt\u0161\u00ed facka v\u0161ak p\u0159i\u0161la s fin\u00e1ln\u00ed kapitolou a samotn\u00fdm koncem p\u0159\u00edb\u011bhu. P\u0159esto\u017ee auto\u0159i do hry poprv\u00e9 v historii sv\u00fdch projekt\u016f zakomponovali mluven\u00e9 slovo, paradoxn\u011b se jim poda\u0159ilo vytvo\u0159it vypr\u00e1v\u011bn\u00ed, kter\u00e9 bylo v z\u00e1v\u011bru tot\u00e1ln\u011b ne\u010diteln\u00e9. Sc\u00e9ny s ob\u0159\u00ed d\u00e9monickou ovc\u00ed, kter\u00e1 postupn\u011b po\u017e\u00edr\u00e1 hern\u00ed postavy, p\u016fsob\u00ed sice vizu\u00e1ln\u011b \u0161okuj\u00edc\u00edm a surrealistick\u00fdm dojmem, ale jak\u00e9koliv logick\u00e9 opodstatn\u011bn\u00ed jim z na\u0161eho pohledu chyb\u00ed. Hra se ve sv\u00e9m vyvrcholen\u00ed utopila v p\u0159ehnan\u00fdch metafor\u00e1ch, ritu\u00e1lech \u010dern\u00e9 magie a abstraktn\u00edch viz\u00edch.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">S Vivaldim jsme u z\u00e1v\u011bre\u010dn\u00fdch titulk\u016f z\u016fstali sed\u011bt s hromadou otazn\u00edk\u016f nad hlavou a s nep\u0159\u00edjemn\u00fdm pocitem, \u017ee tv\u016frci zkr\u00e1tka nev\u011bd\u011bli, jak sv\u00e9 ambici\u00f3zn\u00ed vypr\u00e1v\u011bn\u00ed smyslupln\u011b a srozumiteln\u011b uzav\u0159\u00edt. Bez prostudov\u00e1n\u00ed dodate\u010dn\u00fdch materi\u00e1l\u016f je b\u011b\u017en\u00fd hr\u00e1\u010d odsouzen k naprost\u00e9mu zmaten\u00ed. M\u00edsto katarze se tak dostavilo sp\u00ed\u0161e zklam\u00e1n\u00ed z toho, \u017ee slibn\u011b rozjet\u00e1 linka vy\u0161um\u011bla do pr\u00e1zdna.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"536\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-6-obrazok-1-17-1024x536.jpg\" alt=\"\" class=\"wp-image-799\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-6-obrazok-1-17-1024x536.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-6-obrazok-1-17-300x157.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-6-obrazok-1-17-768x402.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-6-obrazok-1-17.jpg 1029w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Druh\u00e1 strana mince &#8211; Vivaldi &#8211; Testovan\u00e1 verzia: PC <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Hoci si mysl\u00edm, \u017ee sa kolegovi R\u00ed\u0161ovi podarilo vo svojej recenzii obsiahnu\u0165 ve\u013ek\u00e9 mno\u017estvo podstatn\u00fdch vec\u00ed, v\u017edy sa d\u00e1 n\u00e1js\u0165 nie\u010do, \u010do stoj\u00ed za doplnenie. Ke\u010f\u017ee ve\u013ea hr\u00e1\u010dov a fan\u00fa\u0161ikov s\u00e9rie Little Nightmares vn\u00edmalo Reanimal ako duchovn\u00e9ho n\u00e1stupcu s\u00e9rie \u010di dokonca &#8222;skuto\u010dn\u00e9 Little Nightmares III&#8220;, st\u00e1lo za to obe hry odohra\u0165 a porovna\u0165 ich medzi sebou. Maj\u00fa toti\u017e ve\u013ea spolo\u010dn\u00e9ho, no z\u00e1rove\u0148 ich od seba odli\u0161uje nieko\u013eko podstatn\u00fdch aspektov.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Najlep\u0161ie momenty Reanimal sme, ako u\u017e R\u00ed\u0161a spomenul, za\u017eili predov\u0161etk\u00fdm v prvej \u010dasti, kde sme sa museli postavi\u0165 nebezpe\u010dn\u00e9mu zmrzlin\u00e1rovi a zachr\u00e1ni\u0165 n\u00e1\u0161ho priate\u013ea z jeho paz\u00farov. T\u00e1to pas\u00e1\u017e bola temn\u00e1, adrenal\u00ednov\u00e1 a nap\u00e4tie by sa v nej dalo doslova kr\u00e1ja\u0165. Museli sme uteka\u0165 po moste z vag\u00f3nov, ukr\u00fdva\u0165 sa pred svetlometmi jeho auta, no najintenz\u00edvnej\u0161\u00ed moment pri\u0161iel a\u017e vo chv\u00edli, ke\u010f sme sa ocitli v jeho dielni plnej van\u00ed a pr\u00e1\u010dok. N\u00e1js\u0165 spr\u00e1vne rie\u0161enie a dosta\u0165 sa z tejto situ\u00e1cie bola skuto\u010dne \u00faloha na nieko\u013eko pokusov. Pr\u00edjemne ma v\u0161ak prekvapilo aj takmer plne funk\u010dn\u00e9 detsk\u00e9 ihrisko, kde sa m\u00f4\u017eete hojda\u0165 na kon\u00edkoch alebo sk\u013aznu\u0165 na \u0161m\u00fdkalke. Podobn\u00e9 interakt\u00edvne drobnosti ma v\u017edy dok\u00e1\u017eu pote\u0161i\u0165. Svoje o tom vie aj nesl\u00e1vny Resident Evil 6. Pote\u0161ilo ma ale aj nieko\u013eko tich\u00fdch momentov ako posedenie na autobusovej zast\u00e1vke, alebo upokojenie vypla\u0161en\u00e9ho prasa\u0165a.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Po \u00favodnej hororovej pas\u00e1\u017ei v\u0161ak nap\u00e4tie za\u010dalo postupne opad\u00e1va\u0165 a samotn\u00fd z\u00e1ver pova\u017eujem za najslab\u0161iu \u010das\u0165 celej hry. Na papieri pritom v\u0161etko p\u00f4sob\u00ed mimoriadne l\u00e1kavo. \u010cak\u00e1 na v\u00e1s azda najzmutovanej\u0161\u00ed netvor, s ak\u00fdm sa po\u010das hrania stretnete, v\u0161ade nav\u00f4kol sa pohybuj\u00fa vojaci, ktor\u00ed odmietaj\u00fa ukon\u010di\u0165 svoju slu\u017ebu, a z\u00e1rove\u0148 budete uteka\u0165 pred nebezpe\u010dn\u00fdm strelcom, ktor\u00fd v\u00e1s m\u00e1 neust\u00e1le na mu\u0161ke. Dokonca si na \u00faplnom konci budete m\u00f4c\u0165 sadn\u00fa\u0165 aj za ovl\u00e1danie tanku. Napriek tomu sa hre u\u017e nikdy nepodar\u00ed znovu vyvola\u0165 ten nepr\u00edjemn\u00fd wow efekt, ak\u00fd dosiahla v prvej a s\u010dasti aj druhej kapitole.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Little Nightmares III na m\u0148a naopak p\u00f4sobilo presne opa\u010dne. Hra mala relat\u00edvne slab\u0161\u00ed rozbeh a protivn\u00edka, ktor\u00fd vo mne nevyvolal ve\u013ek\u00fd z\u00e1ujem, no v z\u00e1vere som sa do\u010dkal skuto\u010dne uspokojiv\u00e9ho vyvrcholenia, na ktor\u00e9 len tak nezabudnem. Kooper\u00e1cia s moj\u00edm kolegom fungovala rovnako v\u00fdborne a napriek nieko\u013ek\u00fdm nedostatkom som bol s v\u00fdsledkom spokojn\u00fd. Osobne toti\u017e v\u017edy rad\u0161ej priv\u00edtam slab\u0161\u00ed za\u010diatok a siln\u00fd z\u00e1ver ne\u017e opa\u010dn\u00fd pr\u00edpad. A pr\u00e1ve v tomto smere je pre m\u0148a Reanimal men\u0161\u00edm sklaman\u00edm. Hoci jeho najsilnej\u0161ie momenty v\u00fdrazne prevy\u0161uj\u00fa v\u00e4\u010d\u0161inu pas\u00e1\u017e\u00ed z Little Nightmares III, samotn\u00fd z\u00e1ver na m\u0148a p\u00f4sobil sk\u00f4r frustruj\u00faco a zanechal vo mne viac ot\u00e1zok ne\u017e odpoved\u00ed.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Vo v\u00fdsledku tak m\u00f4\u017eem Reanimal bez probl\u00e9mov odporu\u010di\u0165 a ver\u00edm, \u017ee fan\u00fa\u0161ikovia Little Nightmares si pr\u00eddu na svoje. Napriek tomu sa neviem zbavi\u0165 pocitu, \u017ee keby sa podarilo skombinova\u0165 v\u0161etky najlep\u0161ie \u010dasti z oboch hier do jedn\u00e9ho produktu, mohli by sme tu ma\u0165 skuto\u010dn\u00fd hororov\u00fd koopera\u010dn\u00fd klenot, na ktor\u00fd by sa spom\u00ednalo e\u0161te dlh\u00e9 roky. Hra sa v\u0161ak m\u00e1 do\u010dka\u0165 aj DLC, ktor\u00e9 n\u00e1m h\u00e1dam prinesie odpovede na ot\u00e1zky, ktor\u00e9 po dohran\u00ed zostali visie\u0165 vo vzduchu. Nechajme sa prekvapi\u0165.<\/p>\n<\/blockquote>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<h4 class=\"wp-block-heading\">Hodnotenie: 80%<\/h4>\n<\/blockquote>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" data-id=\"800\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-7-obrazok-1-14-1024x576.jpg\" alt=\"\" class=\"wp-image-800\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-7-obrazok-1-14-1024x576.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-7-obrazok-1-14-300x169.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-7-obrazok-1-14-768x432.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-7-obrazok-1-14.jpg 1030w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" data-id=\"801\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-8-obrazok-1-10-1024x576.jpg\" alt=\"\" class=\"wp-image-801\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-8-obrazok-1-10-1024x576.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-8-obrazok-1-10-300x169.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-8-obrazok-1-10-768x432.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/08\/pdf-strana-8-obrazok-1-10.jpg 1281w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">REANIMAL je i n\u011bkolik m\u011bs\u00edc\u016f po vyd\u00e1n\u00ed bezpochyby vynikaj\u00edc\u00ed hororovou jednohubkou a naprostou povinnost\u00ed pro ka\u017ed\u00e9ho, kdo miluje t\u00edsniv\u00e9 a um\u011blecky hodnotn\u00e9 p\u0159\u00edb\u011bhy. Tarsier Studios znovu dok\u00e1zali, \u017ee um\u00ed vybudovat fantastick\u00fd sv\u011bt, kter\u00fd v\u00e1s okam\u017eit\u011b pohlt\u00ed a nepust\u00ed. Pokud m\u00e1te k dispozici par\u0165\u00e1ka pro kooperaci, u\u017eijete si skv\u011blou j\u00edzdu plnou strachu, t\u00edsn\u011b a \u010dist\u00e9ho adrenalinu. Tento esenci\u00e1ln\u00ed koopera\u010dn\u00ed z\u00e1\u017eitek ale sr\u00e1\u017e\u00ed fakt, \u017ee takto nad\u011bjn\u011b rozjet\u00fd titul nedok\u00e1zal udr\u017eet nastavenou la\u0165ku a\u017e do samotn\u00e9ho konce a nechal n\u00e1s odej\u00edt s rozpa\u010dit\u00fdm pocitem. I p\u0159es tyto jasn\u00e9 scen\u00e1ristick\u00e9 a tempov\u00e9 nedostatky v z\u00e1v\u011bru je v\u0161ak hra velmi solidn\u00ed z\u00e1le\u017eitost\u00ed.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Kdy\u017e \u0161v\u00e9d\u0161t\u00ed mist\u0159i atmosf\u00e9rick\u00e9ho d\u011bsu z Tarsier Studios na za\u010d\u00e1tku roku vydali sv\u00e9ho duchovn\u00edho n\u00e1stupce&#8230;<\/p>\n","protected":false},"author":6,"featured_media":794,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_somgeek_review_score":80,"_somgeek_review_verdict":"REANIMAL je bezpochyby vynikaj\u00edc\u00ed hororovou jednohubkou a naprostou povinnost\u00ed pro ka\u017ed\u00e9ho, kdo miluje t\u00edsniv\u00e9 a um\u011blecky hodnotn\u00e9 p\u0159\u00edb\u011bhy. Tarsier Studios znovu dok\u00e1zali, \u017ee um\u00ed vybudovat fantastick\u00fd sv\u011bt, kter\u00fd v\u00e1s okam\u017eit\u011b pohlt\u00ed a nepust\u00ed.","_somgeek_review_pros":"Brilantn\u00ed kooperativn\u00ed re\u017eim\r\nPrvot\u0159\u00eddn\u00ed audiovizu\u00e1ln\u00ed zpracov\u00e1n\u00ed\r\nKreativn\u00ed design monster\r\nZaj\u00edmav\u00fd pr\u016fzkum ostrov\u016f na \u010dlunu\r\nSkv\u011bl\u00e9 ak\u010dn\u00ed set-pieces","_somgeek_review_cons":"Zmaten\u00fd a nepochopiteln\u00fd konec\r\nZtr\u00e1ta tempa v posledn\u00ed kapitole\r\nOby\u010dejn\u011bj\u0161\u00ed hratelnost mimo bossfighty","footnotes":"","somgeek_article_title_size":"compact","somgeek_article_title_font":"roboto-condensed","somgeek_article_body_font":"default"},"categories":[5],"tags":[228],"class_list":["post-803","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-recenzie","tag-reanimal"],"_links":{"self":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/803","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/comments?post=803"}],"version-history":[{"count":10,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/803\/revisions"}],"predecessor-version":[{"id":4883,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/803\/revisions\/4883"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media\/794"}],"wp:attachment":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media?parent=803"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/categories?post=803"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/tags?post=803"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}