{"id":8404,"date":"2026-08-31T23:16:00","date_gmt":"2026-08-31T21:16:00","guid":{"rendered":"https:\/\/somgeek.eu\/?p=8404"},"modified":"2026-09-01T13:29:47","modified_gmt":"2026-09-01T11:29:47","slug":"onimusha-way-of-the-sword-recenzia","status":"publish","type":"post","link":"https:\/\/somgeek.eu\/index.php\/2026\/08\/31\/onimusha-way-of-the-sword-recenzia\/","title":{"rendered":"Onimusha: Way of the Sword &#8211; Katana a d\u00e9moni"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">S\u00fa s\u00e9rie, ktor\u00e9 sa vracaj\u00fa preto, lebo vydavate\u013e potrebuje \u010fal\u0161iu zna\u010dku do svojho kalend\u00e1ra. A potom s\u00fa s\u00e9rie, ktor\u00fdch n\u00e1vrat d\u00e1va zmysel aj po dvadsiatich rokoch. Onimusha na\u0161\u0165astie patr\u00ed do druhej skupiny. Ke\u010f Capcom pred rokmi vytiahol z arch\u00edvu zna\u010dku Onimusha, bolo jasn\u00e9, \u017ee samotn\u00e1 nostalgick\u00e1 hodnota sta\u010di\u0165 nebude. P\u00f4vodn\u00e9 hry vznikali v \u00e9re PlayStation 2, ke\u010f sa tretia osoba, samurajsk\u00e1 tematika, horor a poriadna d\u00e1vka d\u00e9monick\u00e9ho \u0161ialenstva spojili do jednej z najzauj\u00edmavej\u0161\u00edch ak\u010dn\u00fdch s\u00e9ri\u00ed svojej gener\u00e1cie.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Len\u017ee odvtedy sa hern\u00fd svet v\u00fdrazne posunul. M\u00e1me Sekiro: Shadows Die Twice, Nioh, Ghost of Tsushima a mno\u017estvo \u010fal\u0161\u00edch hier, ktor\u00e9 uk\u00e1zali, ako m\u00f4\u017ee vyzera\u0165 modern\u00fd s\u00faboj s me\u010dom. Onimusha: Way of the Sword preto nest\u00e1la pred jednoduchou \u00falohou. Nesta\u010d\u00ed by\u0165 \u010fal\u0161ou hrou so samurajom a katanou. Bolo nutn\u00e9 dok\u00e1za\u0165, \u017ee Onimusha m\u00e1 aj po takmer \u0161tvr\u0165storo\u010d\u00ed st\u00e1le \u010do poveda\u0165. A na\u0161\u0165astie m\u00e1.<\/p>\n\n\n\n<h4 class=\"wp-block-heading has-text-align-center\"><em><strong>Recenzovan\u00e1 verzia: PC<\/strong><\/em><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Pre mlad\u0161\u00edch hr\u00e1\u010dov m\u00f4\u017ee by\u0165 n\u00e1zov Onimusha mo\u017eno len \u010fal\u0161\u00edm exoticky znej\u00facim japonsk\u00fdm slovom. Pre pam\u00e4tn\u00edkov \u00e9ry PlayStation 2 v\u0161ak ide o zna\u010dku, ktor\u00e1 m\u00e1 svoje miesto medzi klasikami. Prv\u00fd diel, Onimusha: Warlords, vy\u0161iel e\u0161te v roku 2001 a postupne sme sa do\u010dkali \u010fal\u0161\u00edch pokra\u010dovan\u00ed. S\u00e9ria predstavila postavy ako Samanosuke Akechi \u010di Jubei Yagyu, no spolo\u010dn\u00fdm menovate\u013eom zost\u00e1valo historick\u00e9 Japonsko, samuraji, d\u00e9monick\u00ed Genma a magick\u00e1 sila Oni.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Way of the Sword pritom nie je pokra\u010dovan\u00edm, ktor\u00e9 by od hr\u00e1\u010da vy\u017eadovalo \u0161t\u00fadium dvadsa\u0165 rokov star\u00e9ho lore. Pr\u00edbeh je postaven\u00fd tak, aby fungoval aj pre \u00fapln\u00e9ho nov\u00e1\u010dika. Nejde teda o n\u00e1vrat v \u0161t\u00fdle \u201eak si nehral prv\u00e9 \u0161tyri diely, nem\u00e1te \u0161ancu\u201c. Capcom naopak zna\u010dku do ve\u013ekej miery modernizuje, av\u0161ak nech\u00e1va jej ikonick\u00e9 prvky, ktor\u00fdch absenciu by fan\u00fa\u0161ikovia asi nerozd\u00fdchali. A presne toto je pod\u013ea m\u0148a spr\u00e1vne rozhodnutie, preto\u017ee nostalgick\u00e9 odkazy s\u00fa s\u00edce pr\u00edjemn\u00e9, ale hra sa nesmie sta\u0165 m\u00fazejn\u00fdm expon\u00e1tom.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Onimusha: Way of the Sword - 1st Trailer: Protagonist | PS5 Games\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/W9Ct29FeMak?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Nov\u00fd Onimusha, nov\u00fd hrdina<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Ve\u013ekou novinkou je samozrejme hlavn\u00fd protagonista. Tentoraz nehr\u00e1me za fan\u00fa\u0161ikmi zbo\u017e\u0148ovan\u00e9ho Samanosukeho. Do centra diania sa dost\u00e1va Miyamoto Musashi, jedna z najzn\u00e1mej\u0161\u00edch post\u00e1v japonskej hist\u00f3rie a legend\u00e1rny \u0161ermiar, ktor\u00e9ho meno pozn\u00e1 prakticky ka\u017ed\u00fd, kto sa aspo\u0148 trochu zauj\u00edma o samurajsk\u00fa kult\u00faru. Musashi v hre nie je jednoducho \u201enejak\u00fd samuraj in\u0161pirovan\u00fd historickou postavou\u201c. Je to priamo fikt\u00edvne spracovanie re\u00e1lneho \u010dloveka, ktor\u00e9ho historick\u00fd odkaz tvorcovia spojili s typickou d\u00e9monickou mytol\u00f3giou s\u00e9rie. Jeho vzh\u013ead je zalo\u017een\u00fd na podobe legend\u00e1rneho japonsk\u00e9ho herca Toshiro Mifuneho, ikony samurajsk\u00fdch filmov. Pr\u00e1ve Mifuneho tv\u00e1r dod\u00e1va protagonistovi \u00faplne in\u00fa charizmu, ne\u017e ak\u00fa by sme dostali od \u010fal\u0161ieho generick\u00e9ho samuraja. V\u00fdsledok je v\u00fdborn\u00fd.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Musashi v\u010faka tomu nep\u00f4sob\u00ed ako \u010fal\u0161\u00ed anime hrdina s dokonale upraven\u00fdmi vlasmi a v\u00fdrazom \u010dloveka, ktor\u00fd u\u017e od narodenia vie, \u017ee je hlavnou postavou. M\u00e1 charakter. M\u00e1 \u0161mrnc. Vie by\u0165 arogantn\u00fd, vie sa u\u0161krn\u00fa\u0165 a z\u00e1rove\u0148 p\u00f4sob\u00ed ako \u010dlovek, ktor\u00fd m\u00e1 za sebou mno\u017estvo s\u00fabojov. Jeho osobnos\u0165 navy\u0161e ve\u013emi dobre kontrastuje s temn\u00fdm svetom, do ktor\u00e9ho sa dost\u00e1va.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" src=\"https:\/\/shared.fastly.steamstatic.com\/store_item_assets\/steam\/apps\/2638890\/40e49fbd098140a69e897dcce736cba5eae8662f\/ss_40e49fbd098140a69e897dcce736cba5eae8662f.1920x1080.jpg?t=1784162334\" alt=\"\"\/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Kyoto, ktor\u00e9 u\u017e nie je t\u00fdm, \u010d\u00edm b\u00fdvalo<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Pr\u00edbeh n\u00e1s zav\u00e1dza do Kyoto obdobia Edo, len\u017ee toto rozhodne nie je turistick\u00e1 poh\u013eadnica historick\u00e9ho Japonska. Mesto sa ocit\u00e1 pod vplyvom tajomnej Malice a do sveta \u013eud\u00ed prenikaj\u00fa d\u00e9monick\u00e9 bytosti Genma. Chr\u00e1mov\u00e9 komplexy, uli\u010dky, lesy a \u010fal\u0161ie lokality, ktor\u00e9 by za norm\u00e1lnych okolnost\u00ed p\u00f4sobili historicky a majest\u00e1tne, sa postupne menia na nepr\u00edjemn\u00e9 miesta, kde \u010dlovek nikdy presne nevie, \u010do na\u0148ho vysko\u010d\u00ed spoza najbli\u017e\u0161ieho rohu. A pr\u00e1ve spojenie historick\u00e9ho Japonska s temnou fantasy je jednou z najv\u00e4\u010d\u0161\u00edch dev\u00edz hry. Nebudem v\u00e1m samozrejme kazi\u0165 pr\u00edbeh konkr\u00e9tnymi udalos\u0165ami, no sta\u010d\u00ed poveda\u0165, \u017ee Musashi sa dost\u00e1va do konfliktu, ktor\u00fd je podstatne v\u00e4\u010d\u0161\u00ed ne\u017e oby\u010dajn\u00e1 honba za \u010fal\u0161\u00edm v\u00ed\u0165azstvom v s\u00faboji.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ve\u013emi pr\u00edjemn\u00e9 je pritom tempo rozpr\u00e1vania. Hra sa nesna\u017e\u00ed ka\u017ed\u00fdch p\u00e4\u0165 min\u00fat vytiahnu\u0165 obrovsk\u00fd plot twist a n\u00e1sledne v\u00e1m vysvet\u013eova\u0165 jeho v\u00fdznam. Pr\u00edbeh si nech\u00e1va priestor a postupne buduje svet, postavy aj Musashiho motiv\u00e1ciu. A pr\u00e1ve v tom tkvie jeho sila. Pr\u00edbehov\u00e1 linka je jedna z ozajstn\u00fdch prednost\u00ed novinky, \u010do mi urobilo rados\u0165.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Nie v\u0161etky dejov\u00e9 momenty s\u00fa v\u0161ak rovnako siln\u00e9. Niektor\u00e9 dial\u00f3gy a ved\u013eaj\u0161ie postavy p\u00f4sobia trochu pod\u013ea o\u010dak\u00e1van\u00e9ho \u017e\u00e1nrov\u00e9ho manu\u00e1lu. A ke\u010f u\u017e hra rozbehne ve\u013ek\u00e9 udalosti, \u010dlovek m\u00e1 ob\u010das pocit, \u017ee by si zasl\u00fa\u017eili e\u0161te o trochu viac priestoru.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a><\/a> Napriek tomu pr\u00edbeh pln\u00ed svoju hlavn\u00fa \u00falohu. Chcete vedie\u0165, \u010do bude \u010falej a ovl\u00e1da\u010d, pr\u00edpadne my\u0161 s kl\u00e1vesnicou odklad\u00e1te iba \u0165a\u017eko. A pri ak\u010dnej hre je to ve\u013emi d\u00f4le\u017eit\u00e9.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Onimusha: Way of the Sword - 2nd Trailer: Formidable Foes Emerge | PS5 Games\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/Zf-71c0BNhg?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Ke\u010f sa l\u00e1me oce\u013e<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Ak je pr\u00edbeh motorom Way of the Sword, s\u00fabojov\u00fd syst\u00e9m je jeho srdcom. A pr\u00e1ve tu Capcom ukazuje, pre\u010do sa na nov\u00fa Onimushu v\u00f4bec oplatilo \u010daka\u0165. Z\u00e1klad je jednoduch\u00fd &#8211; m\u00e1te katanu a protivn\u00edkov, ktor\u00ed v\u00e1m ve\u013emi ochotne vysvetlia, \u017ee \u017eivot je kr\u00e1tky a ich me\u010d je ostr\u00fd. Len\u017ee pod povrchom je syst\u00e9m podstatne hlb\u0161\u00ed a komplexnej\u0161\u00ed. Boj nie je postaven\u00fd iba na bezhlavom stl\u00e1\u010dan\u00ed \u00fatoku. Mus\u00edte sledova\u0165 protivn\u00edka, reagova\u0165 na jeho pohyby, na\u010dasova\u0165 obranu a predov\u0161etk\u00fdm sa nau\u010di\u0165 vyu\u017e\u00edva\u0165 Issen.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Presne tento syst\u00e9m je jedn\u00fdm z podpisov s\u00e9rie. Spr\u00e1vne na\u010dasovan\u00fd proti\u00fatok dok\u00e1\u017ee s\u00faboj dramaticky zmeni\u0165. Ke\u010f sa v\u00e1m podar\u00ed trafi\u0165 spr\u00e1vny okamih, hra v\u00e1m d\u00e1 ve\u013emi pr\u00edjemn\u00fd pocit, \u017ee ste s\u00fapera skuto\u010dne pre\u010d\u00edtali. Nie preto, \u017ee ste mali v\u00e4\u010d\u0161ie \u010d\u00edslo v tabu\u013eke. Nie preto, \u017ee ste desa\u0165kr\u00e1t stla\u010dili tla\u010didlo. Ale preto, \u017ee ste boli lep\u0161\u00ed. A to je ten rozdiel.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a><\/a>S\u00faboje p\u00f4sobia v\u00fdrazne fyzickej\u0161ie ne\u017e v star\u0161\u00edch dieloch. Me\u010de maj\u00fa v\u00e1hu, z\u00e1sahy bolia a hra sa neboj\u00ed uk\u00e1za\u0165 v\u00fdsledok. Krv te\u010die, kon\u010datiny lietaj\u00fa a d\u00e9moni sa rozhodne nerozpadaj\u00fa na elegantn\u00e9 farebn\u00e9 konfety. Onimusha bola v\u017edy trochu brut\u00e1lna. Nov\u00e1 iter\u00e1cia si t\u00fato trad\u00edciu na\u0161\u0165astie pam\u00e4t\u00e1.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" src=\"https:\/\/shared.fastly.steamstatic.com\/store_item_assets\/steam\/apps\/2638890\/ca28a3116080d0d6ab309545d08171d1b4cc7dc5\/ss_ca28a3116080d0d6ab309545d08171d1b4cc7dc5.1920x1080.jpg?t=1784162334\" alt=\"\"\/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Nie je to Soulslike<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Ak sa pri ka\u017edej hre s me\u010dom v roku 2026 automaticky objav\u00ed slovo soulslike, Way of the Sword je pr\u00edjemnou pripomienkou, \u017ee existuj\u00fa aj in\u00e9 mo\u017enosti. \u00c1no, n\u00e1jdete tu parry, uh\u00fdbanie, n\u00e1ro\u010dnej\u0161\u00edch bossov a s\u00faboje, pri ktor\u00fdch budete musie\u0165 pou\u017e\u00edva\u0165 hlavu. Ale filozofia je in\u00e1.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a><\/a>Capcom nechcel vytvori\u0165 \u010fal\u0161\u00ed soulslike titul. Cie\u013eom bolo modernizova\u0165 p\u00f4vodn\u00fa s\u00e9riu a vytvori\u0165 pocit skuto\u010dn\u00e9ho stretu \u010depel\u00ed. Tvorcovia pri v\u00fdvoji spolupracovali aj s \u013eu\u010fmi, ktor\u00ed maj\u00fa sk\u00fasenosti s re\u00e1lnym \u0161ermom, \u010do sa odr\u00e1\u017ea v anim\u00e1ci\u00e1ch a celkovom pocite z boja. A je to c\u00edti\u0165. Way of the Sword v\u00e1s v\u0161ak nechce tresta\u0165 za ka\u017ed\u00fa chybu. Chce v\u00e1s nau\u010di\u0165 \u010d\u00edta\u0165 s\u00faboj.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Oni Gauntlet<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Samozrejme, nemohla by to by\u0165 Onimusha bez legend\u00e1rnej Oni Gauntlet. Musashi z\u00edskava magick\u00fa rukavicu, ktor\u00e1 dok\u00e1\u017ee absorbova\u0165 du\u0161e porazen\u00fdch nepriate\u013eov. Tie nie s\u00fa iba efektnou vizu\u00e1lnou ozdobou, ale tvoria d\u00f4le\u017eit\u00fa s\u00fa\u010das\u0165 hern\u00e9ho syst\u00e9mu. \u017dlt\u00e9 du\u0161e pom\u00e1haj\u00fa s lie\u010den\u00edm, \u010derven\u00e9 sl\u00fa\u017eia na vylep\u0161enia a modr\u00e9 umo\u017e\u0148uj\u00fa pou\u017e\u00edvanie \u0161peci\u00e1lnych Oni schopnost\u00ed.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" src=\"https:\/\/shared.fastly.steamstatic.com\/store_item_assets\/steam\/apps\/2638890\/4ee71e56889c1dc82b55e013d6bbe7f2cd2d1027\/ss_4ee71e56889c1dc82b55e013d6bbe7f2cd2d1027.1920x1080.jpg?t=1784162334\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Je to syst\u00e9m, ktor\u00fd pekne prep\u00e1ja boj, progres a rozhodovanie. M\u00e1te s\u00edce mo\u017enos\u0165 hra\u0165 agres\u00edvne, ale hra v\u00e1s odme\u0148uje za to, ke\u010f dok\u00e1\u017eete protivn\u00edkov likvidova\u0165 efekt\u00edvne. A potom s\u00fa tu Oni Armaments &#8211; \u0161peci\u00e1lne zbrane a schopnosti, ktor\u00e9 dok\u00e1\u017eu s\u00faboj pr\u00edjemne spestri\u0165. Nie je ich nekone\u010dn\u00e9 mno\u017estvo a hra v\u00e1s nen\u00fati meni\u0165 \u0161t\u00fdl ka\u017ed\u00fdch tridsa\u0165 sek\u00fand. O to lep\u0161ie v\u0161ak funguj\u00fa, ke\u010f ich spr\u00e1vne zarad\u00edte do svojho bojov\u00e9ho rytmu.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Bossovia<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Bossovia s\u00fa pod\u013ea m\u0148a jednou z najsilnej\u0161\u00edch \u010dast\u00ed hry. Tu sa v\u0161etko, \u010do sa po\u010das be\u017en\u00fdch s\u00fabojov u\u010d\u00edte, zrazu spo\u010d\u00edta. Protivn\u00edk m\u00e1 vlastn\u00e9 tempo, \u00fatoky a okn\u00e1 na proti\u00fatok. Ke\u010f sa v\u00e1m podar\u00ed pre\u010d\u00edta\u0165 jeho pohyb a v spr\u00e1vnej chv\u00edli vykona\u0165 Issen, hra v\u00e1m d\u00e1 presne ten kr\u00e1tky moment satisfakcie, kv\u00f4li ktor\u00e9mu \u010dlovek hr\u00e1 ak\u010dn\u00e9 hry. Je v\u0161ak d\u00f4le\u017eit\u00e9 osvoji\u0165 si t\u00fato mechaniku, preto\u017ee bez nej m\u00f4\u017ee nejeden raz d\u00f4js\u0165 na frustr\u00e1ciu. Mus\u00edm v\u0161ak ma\u0165 aj v\u00fdhradu, ke\u010f\u017ee d\u00f4jde na situ\u00e1cie, kedy v\u00fdvoj\u00e1ri zrecyklovali bossov a naserv\u00edruj\u00fa v\u00e1m ich v r\u00e1mci priechodu opakovane. A to je \u0161koda, hoci ich dizajn je naozaj podaren\u00fd.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Mierne proti pr\u00fadu<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Way of the Sword nie je klasick\u00fd open world. A \u00faprimne za to autorom \u010fakujem. Hra m\u00e1 preva\u017ene line\u00e1rnej\u0161iu \u0161trukt\u00faru, no z\u00e1rove\u0148 pon\u00faka v\u00e4\u010d\u0161ie oblasti, ved\u013eaj\u0161ie \u00falohy, tajomstv\u00e1 a mo\u017enosti, ako sa do niektor\u00fdch miest vraca\u0165. Toto je pod\u013ea m\u0148a rozumn\u00fd kompromis. Nemus\u00edte tri hodiny jazdi\u0165 na koni cez pr\u00e1zdnu krajinu len preto, aby ste nazbierali 47 ikoniek na mape.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" src=\"https:\/\/shared.fastly.steamstatic.com\/store_item_assets\/steam\/apps\/2638890\/609dd99944f8928f8a8bd35bb08a6695f7e1fdca\/ss_609dd99944f8928f8a8bd35bb08a6695f7e1fdca.1920x1080.jpg?t=1784162334\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Na druhej strane v\u0161ak hra niekedy a\u017e pr\u00edli\u0161 o\u010dividne pou\u017e\u00edva modern\u00fa \u0161trukt\u00faru cho\u010f tam, vy\u010disti toto, n\u00e1jdi materi\u00e1l, vr\u00e1\u0165 sa sp\u00e4\u0165. A pr\u00e1ve tu vid\u00edm priestor na zlep\u0161enie. Ved\u013eaj\u0161\u00ed obsah nie je zl\u00fd, to v\u00f4bec netvrd\u00edm, ale nie v\u0161etko je rovnako zauj\u00edmav\u00e9 ako hlavn\u00e1 cesta. Hra je najsilnej\u0161ia vtedy, ke\u010f v\u00e1s tla\u010d\u00ed dopredu a nech\u00e1 v\u00e1s vst\u00fapi\u0165 do \u010fal\u0161ieho n\u00e1dherne spracovan\u00e9ho s\u00faboja.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">RE Engine op\u00e4\u0165 ukazuje svaly<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Onimusha: Way of the Sword je \u010fal\u0161ou uk\u00e1\u017ekou toho, \u017ee tento engine u\u017e d\u00e1vno nie je iba technick\u00fdm z\u00e1kladom pre Resident Evil. Japonsko vyzer\u00e1 n\u00e1dherne. Dreven\u00e9 stavby, chr\u00e1my, mokr\u00e9 kamene, veget\u00e1cia, osvetlenie, krv na \u010depeli \u010di d\u00e9monick\u00e9 deform\u00e1cie, to v\u0161etko p\u00f4sob\u00ed dostato\u010dne detailne na to, aby ste si ob\u010das zabudli, \u017ee za p\u00e1r sek\u00fand budete pravdepodobne niekomu odsek\u00e1va\u0165 hlavu.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ve\u013emi dobre funguje aj kontrast medzi historickou architekt\u00farou a d\u00e9monickou n\u00e1kazou. Capcom navy\u0161e pri tvorbe prostredia konzultoval aj predstavite\u013eov historick\u00fdch a kult\u00farnych pamiatok, aby lok\u00e1cie p\u00f4sobili \u010do najvierohodnej\u0161ie. A potom pr\u00edde Genma a cel\u00e9 historick\u00e9 Japonsko sa zmen\u00ed na no\u010dn\u00fa moru.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Zvuk a atmosf\u00e9ra<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><a><\/a>Grafika m\u00f4\u017ee by\u0165 akoko\u013evek pekn\u00e1, ale bez zvuku by polovica atmosf\u00e9ry zmizla. Na\u0161\u0165astie, tu Capcom op\u00e4\u0165 nesklamal. Zvukov\u00e9 efekty me\u010dov s\u00fa v\u00fdrazn\u00e9, z\u00e1sahy maj\u00fa v\u00e1hu a hudba vie pracova\u0165 s nap\u00e4t\u00edm bez toho, aby v\u00e1m neust\u00e1le kri\u010dala do ucha, \u017ee sa pr\u00e1ve deje nie\u010do epick\u00e9. A potom pr\u00edde ticho. Krok po drevenej podlahe. Zvuk da\u017e\u010fa. Vzdialen\u00e9 zvuky mesta. Niekde v dia\u013eke nie\u010do, \u010do rozhodne neznie ako \u010dlovek. Tak\u00e9to momenty robia Onimusha t\u00fdm, \u010d\u00edm m\u00e1 by\u0165. Nie je to toti\u017e iba ak\u010dn\u00e1 hra. Je to samurajsk\u00fd horor.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Onimusha: Way of the Sword - Swordplay Action Trailer\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/IYnwYtHvzOI?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">PC verzia na ROG Ally X<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">A teraz jedna \u010das\u0165, ktor\u00e1 ma zauj\u00edmala mo\u017eno e\u0161te viac ne\u017e samotn\u00e1 grafika. PC verzia na ASUS ROG Ally X. Preto\u017ee jedna vec je rozbehn\u00fa\u0165 hru na desktopovej zostave a druh\u00e1 je dosta\u0165 ju do handheldu. A Way of the Sword rozhodne nepatr\u00ed medzi technologicky nen\u00e1ro\u010dn\u00e9 tituly. Modern\u00fd RE Engine d\u00e1va mobiln\u00e9mu hardwaru poriadne zabra\u0165 a pri handhelde je preto potrebn\u00e9 robi\u0165 kompromisy.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Na ROG Ally X treba k nastaveniam grafiky prist\u00fapi\u0165 pragmaticky. Rozumn\u00e9 vyladenie detailov a upscaling dok\u00e1\u017eu dosta\u0165 hru do podoby, ktor\u00e1 na men\u0161om displeji st\u00e1le vyzer\u00e1 ve\u013emi dobre a z\u00e1rove\u0148 pon\u00faka dostato\u010dne plynul\u00fd z\u00e1\u017eitok. A to je pri Onimusha: Way of the Sword obzvl\u00e1\u0161\u0165 d\u00f4le\u017eit\u00e9. S\u00faboje s\u00fa r\u00fdchle a presn\u00e9. Ak v\u00e1m za\u010dne v\u00fdkon v\u00fdraznej\u0161ie kol\u00edsa\u0165 pr\u00e1ve po\u010das n\u00e1ro\u010dnej\u0161ieho s\u00faboja, okam\u017eite to c\u00edtite. ROG Ally X v\u0161ak ukazuje, \u017ee modern\u00fd handheld u\u017e nie je iba stroj na indie hry a star\u0161ie AAA tituly.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Je to toti\u017e \u00faplne legit\u00edmny sp\u00f4sob, ako si Way of the Sword zahra\u0165. A mo\u017eno e\u0161te lep\u0161\u00ed. Preto\u017ee predstava, \u017ee le\u017e\u00edte ve\u010der v posteli a po dvadsiatich min\u00fatach zist\u00edte, \u017ee \u201ee\u0161te jeden s\u00faboj\u201c znamen\u00e1 \u010fal\u0161iu hodinu, je presne ten typ handheldov\u00e9ho nebezpe\u010denstva, ktor\u00e9 pozn\u00e1me v\u0161etci. Pre niekoho dokonca m\u00f4\u017ee by\u0165 e\u0161te l\u00e1kavej\u0161ie le\u017ea\u0165 s handheldom v ruke na pl\u00e1\u017ei a vychutn\u00e1va\u0165 si takto skvel\u00fd titul za sprievodu \u0161umu mora, ako som mal zhodou okolnost\u00ed mo\u017enos\u0165 recenzova\u0165 hru ja. Tak \u010di onak, v\u00fdvoj\u00e1ri si zasl\u00fa\u017eia pochvalu za optimaliz\u00e1ciu a ASUS zase za tak skvel\u00fd handheld.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">\u010co sa nepodarilo \u00faplne<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Vysok\u00e9 hodnotenie v\u0161ak neznamen\u00e1 dokonalos\u0165. Najv\u00e4\u010d\u0161\u00edm probl\u00e9mom je pod\u013ea m\u0148a nerovnomernos\u0165 obsahu mimo hlavnej l\u00ednie. Ke\u010f hra ide naplno, je fantastick\u00e1. S\u00faboje, bossovia, atmosf\u00e9ra, vizu\u00e1l a postupn\u00e9 odha\u013eovanie sveta funguj\u00fa ve\u013emi dobre. Potom pr\u00edde ved\u013eaj\u0161ia aktivita, ktor\u00e1 p\u00f4sob\u00ed ako povinn\u00e1 v\u00fdpl\u0148. Niektor\u00e9 \u010dasti sveta mohli by\u0165 vyu\u017eit\u00e9 lep\u0161ie a ob\u010das m\u00e1te pocit, \u017ee moderniz\u00e1cia zna\u010dky priniesla aj nieko\u013eko prvkov, ktor\u00e9 v skuto\u010dnosti nepotrebovala.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a><\/a>Men\u0161\u00edm probl\u00e9mom m\u00f4\u017ee by\u0165 aj tempo na za\u010diatku. Hra si chv\u00ed\u013eu h\u013ead\u00e1 spr\u00e1vny rytmus a jej najlep\u0161ie syst\u00e9my sa naplno prejavia a\u017e nesk\u00f4r. Ale ke\u010f sa rozbehne, vtedy u\u017e katanu nepust\u00edte.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Onimusha: Way of the Sword - Severing Fates Trailer\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/4zK4Yddz_8o?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Kvalitn\u00e9 ostrie<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Onimusha: Way of the Sword je n\u00e1vrat, ktor\u00fd som od Capcomu chcel vidie\u0165. Nie preto, \u017ee by som potreboval \u010fal\u0161iu nostalgick\u00fa jazdu do \u00e9ry PlayStation 2. Ale preto, \u017ee Onimusha m\u00e1 st\u00e1le vlastn\u00fa identitu a \u010daro. A to je v dne\u0161nej z\u00e1plave ak\u010dn\u00fdch hier s me\u010dmi mimoriadne d\u00f4le\u017eit\u00e9. Capcom toti\u017e nevzal p\u00f4vodn\u00fa zna\u010dku, neobliekol ju do modern\u00e9ho kab\u00e1ta a nepovedal hotovo. Namiesto toho zachoval jej z\u00e1kladn\u00e9 prvky ako Oni, Genma, Issen, d\u00e9monov, krv, samurajov a zvl\u00e1\u0161tnu kombin\u00e1ciu hist\u00f3rie a fantasy, pri\u010dom okolo toho postavil modern\u00fa ak\u010dn\u00fa hru.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Miyamoto Musashi je navy\u0161e v\u00fdbornou vo\u013ebou hlavn\u00e9ho hrdinu. Je to historick\u00e1 osobnos\u0165, ktor\u00e1 sa do sveta Onimusha hod\u00ed takmer dokonale, a jeho vizu\u00e1lne spojenie s Toshiro Mifunem je kr\u00e1snou poctou japonskej filmovej trad\u00edcii.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Najv\u00e4\u010d\u0161\u00edm tromfom v\u0161ak zost\u00e1va boj. Ke\u010f sa v\u00e1m podar\u00ed spr\u00e1vne na\u010dasova\u0165 proti\u00fatok, nepriate\u013e sa na okamih zastav\u00ed, kamera dramaticky zd\u00f4razn\u00ed z\u00e1sah a vy viete, \u017ee ste to trafili presne tak, ako ste mali, Way of the Sword v\u00e1m pripomenie, pre\u010do s\u00fa samurajsk\u00e9 hry tak\u00e9 n\u00e1vykov\u00e9.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Nie je to dokonal\u00e1 hra. Niektor\u00e9 ved\u013eaj\u0161ie aktivity s\u00fa slab\u0161ie, tempo ob\u010das zakopne a technick\u00e1 n\u00e1ro\u010dnos\u0165 nebude vyhovova\u0165 ka\u017ed\u00e9mu, hoci optimaliz\u00e1cia je sa m\u0148a v\u00fdborn\u00e1. Z\u00e1klad je ale pevn\u00fd ako kvalitne vykovan\u00e1 katana. Som r\u00e1d, \u017ee Onimusha je sp\u00e4\u0165. A \u010do je najd\u00f4le\u017eitej\u0161ie, nemus\u00ed sa za svoj n\u00e1vrat hanbi\u0165, sk\u00f4r naopak.<\/p>\n\n\n\n<h4 class=\"wp-block-heading has-text-align-center\"><em><strong>Za poskytnutie hry na recenziu \u010fakujeme spolo\u010dnosti Cenega Czech.<\/strong><\/em><\/h4>\n","protected":false},"excerpt":{"rendered":"<p>S\u00fa s\u00e9rie, ktor\u00e9 sa vracaj\u00fa preto, lebo vydavate\u013e potrebuje \u010fal\u0161iu zna\u010dku do svojho kalend\u00e1ra. A&#8230;<\/p>\n","protected":false},"author":4,"featured_media":8406,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_somgeek_review_score":85,"_somgeek_review_verdict":"Ak m\u00e1te radi ak\u010dn\u00e9 hry, samurajov, japonsk\u00fa hist\u00f3riu, d\u00e9monick\u00fa fantasy alebo jednoducho kvalitn\u00e9 s\u00faboje me\u010dom, Onimusha: Way of the Sword by na va\u0161om radare rozhodne nemala ch\u00fdba\u0165. V\u00fdborn\u00fd comeback, ktor\u00fd potvrdzuje skvel\u00fa formu Capcomu.","_somgeek_review_pros":"Fantastick\u00fd s\u00fabojov\u00fd syst\u00e9m zalo\u017een\u00fd na na\u010dasovan\u00ed a reakci\u00e1ch\r\nV\u00fdborne funguj\u00faci Issen a parry mechaniky\r\nMiyamoto Musashi\r\nV\u00fdborn\u00e9 bossfighty\r\nSpojenie historick\u00e9ho Japonska a dark fantasy opl\u00fdva skvelou atmosf\u00e9rou\r\nP\u00f4sobiv\u00e9 prostredia\r\nDostato\u010dne pr\u00edstupn\u00e9 aj pre nov\u00e1\u010dikov s\u00e9rie\r\nVe\u013emi dobr\u00e1 optimaliz\u00e1cia, ROG Ally X zvl\u00e1da udr\u017ea\u0165 v\u00fdkon pri sol\u00eddnych nastaveniach\r\nCapcom nezni\u010dil ducha s\u00e9rie","_somgeek_review_cons":"Niektor\u00e9 aktivity p\u00f4sobia trochu genericky\r\n\u00davod je pomal\u0161\u00ed, ne\u017e by mohol by\u0165\r\nRecyklovanie bossov\r\nNiektor\u00e9 pr\u00edbehov\u00e9 momenty by si zasl\u00fa\u017eili viac priestoru","footnotes":"","somgeek_article_title_size":"small","somgeek_article_title_font":"roboto-condensed","somgeek_article_body_font":"default"},"categories":[5],"tags":[554,558,553],"class_list":["post-8404","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-recenzie","tag-capcom","tag-onimusha","tag-onimusha-way-of-the-sword"],"_links":{"self":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/8404","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/comments?post=8404"}],"version-history":[{"count":9,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/8404\/revisions"}],"predecessor-version":[{"id":8418,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/8404\/revisions\/8418"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media\/8406"}],"wp:attachment":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media?parent=8404"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/categories?post=8404"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/tags?post=8404"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}