{"id":9295,"date":"2026-09-19T13:26:21","date_gmt":"2026-09-19T11:26:21","guid":{"rendered":"https:\/\/somgeek.eu\/?p=9295"},"modified":"2026-09-19T17:12:07","modified_gmt":"2026-09-19T15:12:07","slug":"mortal-shell-ii-recenzia","status":"publish","type":"post","link":"https:\/\/somgeek.eu\/index.php\/2026\/09\/19\/mortal-shell-ii-recenzia\/","title":{"rendered":"Mortal Shell II \u2013 Bez\u00fate\u0161n\u00fd pochod za anjelsk\u00fdmi vaj\u00ed\u010dkami"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Po \u00famorn\u00fdch \u0161iestich rokoch (takmer na de\u0148 presne) dorazilo pokra\u010dovanie pomerne nen\u00e1padn\u00e9ho Souls titulu s n\u00e1zvom Mortal Shell. Trailery s\u013eubovali epickej\u0161iu, temnej\u0161iu a v ka\u017edom oh\u013eade zauj\u00edmavej\u0161iu druh\u00fa \u010das\u0165. Ako to v\u0161ak pozn\u00e1me, uk\u00e1\u017eky zvykn\u00fa klama\u0165. Napravuje teda pr\u00e1ve tento o\u010dak\u00e1van\u00fd sequel chyby predchodcu alebo zost\u00e1va v identick\u00fdch jemne nadpriemern\u00fdch vod\u00e1ch?<\/strong><\/p>\n\n\n\n<h4 class=\"wp-block-heading has-text-align-center\"><strong><em>Recenzovan\u00e1 verzia: PlayStation 5<\/em><\/strong><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Rovno na seba prezrad\u00edm, \u017ee som prvotinu, bohu\u017eia\u013e, nehral cel\u00fa. Teraz sa k nej zrejme sp\u00e4tne vr\u00e1tim (\u010disto kv\u00f4li kontextu a znalosti), aby v mojom zozname pokoren\u00fdch hier boli obe \u010dasti a pred pr\u00edpadnou trojkou tak budem ma\u0165 u\u017e \u010dist\u00fd \u0161t\u00edt bez krvav\u00fdch \u0161kv\u0155n.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">V ka\u017edom pr\u00edpade mysl\u00edm, \u017ee okolo covidov\u00e9ho roku 2020 som ju na p\u00e1r momentov testoval (v r\u00e1mci open bety na Epic Games Store), pri\u010dom mi pri\u0161la zna\u010dne kostrbat\u00e1 a tuh\u00e1, tak\u017ee som od hrania n\u00e1sledne ve\u013emi r\u00fdchlo upustil. Ostatne, dobr\u00fdch Souls hier je v s\u00fa\u010dasnosti (a platilo to u\u017e vtedy) tak ve\u013ea, \u017ee nie je nutn\u00e9 zaobera\u0165 sa t\u00fdmi priemern\u00fdmi, pokia\u013e v\u00e1s vylo\u017eene nechytia za rozkrok alebo za srdce, z\u00e1le\u017e\u00ed, \u010do preferujete.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Mortal Shell II - Announcement Trailer | PS5 Games\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/KJWAUJhInH0?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Najm\u00e4 z toho d\u00f4vodu ma pokra\u010dovanie dosia\u013e nech\u00e1valo v podstate chladn\u00fdm, hoci bolo zrejm\u00e9, \u017ee p\u00f4jde o v\u00e4\u010d\u0161iu, vyladenej\u0161iu a z trailerov aj zauj\u00edmavej\u0161ie sa javiacu hru. Ke\u010f sa mi teda naskytla pr\u00edle\u017eitos\u0165 ju recenzova\u0165, bolo jasn\u00e9, \u017ee netreba zbyto\u010dne v\u00e1ha\u0165. Koniec koncov, zo \u017e\u00e1nru som tento rok stihol \u201elen\u201c tret\u00ed Nioh a Switch 2 port Wo Long: Fallen Dynasty. U\u017e od prv\u00fdch momentov ma pritom dok\u00e1zala pr\u00edjemne prekvapi\u0165.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Okam\u017eite toti\u017e hr\u00e1\u010da zahlt\u00ed aurou p\u00fatavej mysticity a hororu pripom\u00ednaj\u00faceho rann\u00e9ho Tima Burtona alebo Lovecrafta (keby pou\u017e\u00edval stredovek\u00e9 zasadenie). Toto autorsk\u00e9 obdobie m\u00e1m mimoriadne r\u00e1d, a tak som sa prehr\u00fdzol neist\u00fdmi za\u010diatkami, ktor\u00e9 takisto ako jednotka dopl\u00e1caj\u00fa na v\u00fdrazne neobr\u00fasen\u00e9 hrany.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u010c\u00edm viac sa v\u0161ak titul rozrastal a bobtnal, t\u00fdm ma do svojho temn\u00e9ho a sk\u013eu\u010duj\u00faceho sveta pln\u00e9ho depresie a morb\u00eddnych telesn\u00fdch kon\u0161truktov s nejasn\u00fdm z\u00e1kladom pon\u00e1ral hlb\u0161ie. V\u00fdsledok je tak jedn\u00fdm z prekvapen\u00ed, ktor\u00e9 som na svojej hernej bingo karti\u010dke v janu\u00e1ri rozhodne nemal. Je toto najlep\u0161ia indie Souls z\u00e1le\u017eitos\u0165 roka? Dos\u0165 pravdepodobne \u00e1no!<\/p>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" data-id=\"9304\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260831155955-1024x576.jpg\" alt=\"\" class=\"wp-image-9304\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260831155955-1024x576-1.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260831155955-300x169.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260831155955-768x432.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260831155955-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" data-id=\"9301\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260901000529-1024x576.jpg\" alt=\"\" class=\"wp-image-9301\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260901000529-1024x576-1.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260901000529-1536x864.jpg 1536w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260901000529-2048x1152.jpg 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Pr\u00e1zdna schr\u00e1nka\u2026<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Re\u0161er\u0161 mi prezradila, \u017ee ide o vo\u013en\u00e9 pokra\u010dovanie, tak\u017ee nutne nemus\u00edte pozna\u0165 dejov\u00e9 zasadenie jednotky. Samotn\u00fd scen\u00e1r v\u00e1m na za\u010diatku pribl\u00ed\u017ei pravidl\u00e1 sveta a n\u00e1sledne sa pokra\u010duje v \u0161t\u00fdle rozpr\u00e1vania, ktor\u00fd jednozna\u010dne spopularizovalo FromSoftware. Hovor\u00ed sa v n\u00e1znakoch, neur\u010ditkoch a mnoh\u00e9 veci si mus\u00edte dom\u00fd\u0161\u013ea\u0165, \u010do mne osobne st\u00e1le pr\u00edde svie\u017ee v pr\u00edpade, \u017ee s t\u00fdmto typom nar\u00e1cie dok\u00e1\u017eu autori pracova\u0165.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ve\u013ek\u00fd d\u00f4raz sa kladie aj na storytelling prostredn\u00edctvom prostredia. Ka\u017ed\u00e1 jedna oblas\u0165 svojimi detailmi odha\u013euje nejak\u00fd ne\u0161\u0165astn\u00fd mikropr\u00edbeh o \u013eudskom \u0161ialenstve, \u00fapadku a rozrastaj\u00facej sa temnote. Nie\u010do podobn\u00e9 priamo vpl\u00fdva na hr\u00e1\u010da a po mal\u00fdch k\u00faskoch v \u0148om prehlbuje pocit nepr\u00edjemnej bezn\u00e1deje. Ak\u00e9ko\u013evek pozit\u00edvne svetielko by ste tu h\u013eadali ve\u013emi \u0165a\u017eko. <\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260904081520-1024x576.jpg\" alt=\"\" class=\"wp-image-9307\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260904081520-1024x576-1.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260904081520-300x169.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260904081520-768x432.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260904081520-1536x864.jpg 1536w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260904081520-2048x1152.jpg 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">V\u00e4\u010d\u0161ina \u013eud\u00ed v znetvorenom kr\u00e1\u013eovstve zomiera, m\u00e1 vymyt\u00e9 mozgy alebo \u010dak\u00e1 len na to, k\u00fdm posledn\u00fdkr\u00e1t vyd\u00fdchne. Jednoducho typicky temn\u00fd stredovek pln\u00fd blata, krvi a nepr\u00e1vosti. \u010co je v\u0161ak prim\u00e1rnou n\u00e1pl\u0148ou, palivom poh\u00e1\u0148aj\u00facim hlavn\u00fa postavu a teda aj v\u00e1s ako hr\u00e1\u010da? Zbierate straten\u00e9 vaj\u00ed\u010dka padl\u00e9ho bo\u017estva. To v pr\u00edtomnom svete v bli\u017e\u0161ie ne\u0161pecifikovanom \u010dase stroskotalo.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Obyvate\u013estvo vplyvom r\u00f4znych okolnost\u00ed kr\u00e1tko po tejto udalosti zo\u0161alelo a tieto vaj\u00ed\u010dka (vr\u00e1tane \u010fal\u0161\u00edch \u010dast\u00ed mas\u00edvnej bytosti) rozkradlo v snahe z\u00edska\u0165 ultim\u00e1tnu moc. Va\u0161ou \u00falohou je navr\u00e1ti\u0165 posv\u00e4tn\u00e9 predmety a prinies\u0165 tak sp\u00e1su. Ist\u00fdm sp\u00f4sobom ste mesi\u00e1\u0161, na ktor\u00e9ho v\u0161etci \u010dakali. Ste poslom vyk\u00fapenia, z\u00e1chrancom v\u0161etk\u00fdch. <\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Bezmocn\u00e1 du\u0161a<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Zauj\u00edmav\u00e9 je, \u017ee preber\u00e1te \u00falohu tvora (z\u00e1merne sa vyh\u00fdbam v\u00fdrazu \u010dlovek) so schopnos\u0165ou presun\u00fa\u0165 sa do rozli\u010dn\u00fdch fyzick\u00fdch schr\u00e1nok, takzvan\u00fdch Shells. Na tom bol postaven\u00fd aj predchodca.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Z pr\u00edbehov\u00e9ho h\u013eadiska ide o ve\u013emi zauj\u00edmav\u00fd mot\u00edv, ke\u010f\u017ee v podstate nem\u00e1te vlastn\u00fa v\u00f4\u013eu. Hne\u010f na za\u010diatku ste postaven\u00fd pred t\u00fato ne\u013eahk\u00fa \u00falohu, pri\u010dom \u00fastredn\u00e1 postava nijako neprotestuje, nerozpr\u00e1va, iba vykon\u00e1va v\u00f4\u013eu bo\u017eiu.<\/p>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-2 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"3840\" height=\"2160\" data-id=\"9299\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260831152652.jpg\" alt=\"\" class=\"wp-image-9299\"\/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" data-id=\"9306\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260831231107-1024x576.jpg\" alt=\"\" class=\"wp-image-9306\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260831231107-1024x576-1.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260831231107-300x169.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260831231107-768x432.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260831231107-1536x864.jpg 1536w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260831231107-2048x1152.jpg 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">To je jeden z d\u00f4vodov, pre\u010do prakticky nem\u00e1 ak\u00e9ko\u013evek pr\u00edbehov\u00e9 pozadie a je ak\u00fdmsi nekomentuj\u00facim pozorovate\u013eom \u010dastokr\u00e1t ve\u013emi smutn\u00fdch udalost\u00ed. Vo svete naraz\u00edte na zbeda\u010den\u00e9 existencie, maniak\u00e1lne n\u00e1bo\u017eensk\u00e9 kulty, alkoholizmus, fyzick\u00e9 t\u00fdranie a mnoh\u00e9 \u010fal\u0161ie. Na ni\u010d nie je priamo upozornen\u00e9, av\u0161ak ak udalosti podrobne sledujete, dostanete mimoriadne zauj\u00edmav\u00fa mozaiku civiliz\u00e1cie v \u00fapadku.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Dekadencia a zlo\u010din na ka\u017edom rohu<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Tomu s\u00fa podriaden\u00e9 aj ved\u013eaj\u0161ie questy. Tie nemaj\u00fa \u017eiadne \u0161\u00edpky, ot\u00e1zniky alebo textov\u00e9 pom\u00f4cky, ktor\u00e9 by v\u00e1m hovorili, ako sa v danom momente posun\u00fa\u0165. V dobe kontroverzi\u00ed okolo Wolverina a Onimushu tu n\u00e1jdete onen &#8222;star\u00fd dobr\u00fd&#8220; gaming. Mus\u00edte uva\u017eova\u0165, h\u013eada\u0165 s\u00favislosti a nach\u00e1dza\u0165 rie\u0161enia, \u010do spravidla prin\u00e1\u0161a ve\u013emi pr\u00edjemn\u00fd pocit satisfakcie.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Jedno z prv\u00fdch NPC napr\u00edklad nech\u00e1te tvrdo ch\u013easta\u0165, aby ste mu (mas\u00edvnej \u017eabe) pomohli s jeho osamelos\u0165ou, ktor\u00e1 sa u\u0148ho prejavuje ako choroba. Podobn\u00fdch perli\u010diek v Mortal Shell II n\u00e1jdete nieko\u013eko. Istou nev\u00fdhodou je, \u017ee sa na niektor\u00e9 miesta mus\u00edte vraca\u0165 hne\u010f viackr\u00e1t, inak sa postavy nepohn\u00fa \u010falej, \u010do bude niekomu automaticky prek\u00e1\u017ea\u0165. Backtracking je nutn\u00fd, minim\u00e1lne pri nepovinn\u00fdch \u00faloh\u00e1ch.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260904215155-1-1024x576.jpg\" alt=\"\" class=\"wp-image-9313\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260904215155-1-1024x576-1.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260904215155-1-300x169.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260904215155-1-768x432.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260904215155-1-1536x864.jpg 1536w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260904215155-1-2048x1152.jpg 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Samostatnou t\u00e9mou s\u00fa aj pr\u00edbehov\u00e9 pozadia va\u0161ich schr\u00e1nok. \u010c\u00edm dlh\u0161ie s nejakou levelujete a nach\u00e1dzate pr\u00edslu\u0161n\u00fd predmet na to ur\u010den\u00fd, t\u00fdm viac si odomyk\u00e1te kapitoly zo \u017eivota padl\u00fdch bojovn\u00edkov, ktor\u00fdch telo ste prebrali. \u0160tandardne ich je p\u00e4\u0165 a umo\u017enia v\u00e1m nahliadnu\u0165 pod ko\u017eu hrdinov, pri\u010dom nezriedka s\u00fa pomerne emot\u00edvne a dod\u00e1vaj\u00fa ich pr\u00edtomnosti adekv\u00e1tne preh\u013abenie.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Taktie\u017e v\u0161ak podporuj\u00fa aspekt, ktor\u00fd je v celej hre hlboko zakorenen\u00fd. Ukazuj\u00fa existenci\u00e1lne dno. Okraj znesite\u013en\u00e9ho jestvovania, kde je \u010dastokr\u00e1t jedin\u00fdm v\u00fdchodiskom z pr\u00e1zdnosti zbyto\u010dn\u00e9ho a v kruhoch sa cykliaceho bytia smr\u0165. Ani t\u00e1 v\u0161ak v tomto pr\u00edpade nemus\u00ed by\u0165 definit\u00edvna, o to dr\u00e1savej\u0161ie skomieraj\u00faci \u017eivot v Mortal Shell II p\u00f4sob\u00ed.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Depres\u00edvnemu t\u00f3nu zodpoved\u00e1 i grafick\u00e9 stv\u00e1rnenie laden\u00e9 do tmav\u00fdch jesenn\u00fdch farieb. Do prich\u00e1dzaj\u00facich da\u017ediv\u00fdch dn\u00ed v okt\u00f3bri a novembri bude t\u00e1to z\u00e1le\u017eitos\u0165 zrejme najide\u00e1lnej\u0161\u00edm spolo\u010dn\u00edkom. Jedin\u00e9, \u010do sa d\u00e1 v tomto pr\u00edpade vytkn\u00fa\u0165, je optimaliz\u00e1cia na klasickom PlayStatione 5. \u010castokr\u00e1t v\u00e1m poh\u013ead do dia\u013eky limituje nevysvetlite\u013en\u00e1 hmla. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">V\u00fdvoj\u00e1ri tak\u00fdmto sp\u00f4sobom s najv\u00e4\u010d\u0161ou pravdepodobnos\u0165ou \u0161etria v\u00fdkon, no tento \u201etrik\u201c zn\u00e1my u\u017e z prv\u00e9ho Silent Hillu (kde fungoval) ve\u013emi r\u00fdchlo odhal\u00edte. Z\u00e1rove\u0148 sme na tejto konzole videli omnoho kraj\u0161ie tituly a \u00faplne nerozumiem, pre\u010do je nutn\u00e9 pristupova\u0165 k obdobn\u00fdm krokom. <\/p>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-3 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" data-id=\"9309\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260904223339-1024x576.jpg\" alt=\"\" class=\"wp-image-9309\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260904223339-1024x576-1.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260904223339-300x169.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260904223339-768x432.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260904223339-1536x864.jpg 1536w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260904223339-2048x1152.jpg 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" data-id=\"9311\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260903082457-1024x576.jpg\" alt=\"\" class=\"wp-image-9311\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260903082457-1024x576-1.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260903082457-300x169.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260903082457-768x432.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260903082457-1536x864.jpg 1536w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260903082457-2048x1152.jpg 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" data-id=\"9305\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260831154737-1024x576.jpg\" alt=\"\" class=\"wp-image-9305\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260831154737-1024x576-1.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260831154737-1536x864.jpg 1536w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260831154737-2048x1152.jpg 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" data-id=\"9310\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260902002521-1024x576.jpg\" alt=\"\" class=\"wp-image-9310\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260902002521-1024x576-1.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260902002521-300x169.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260902002521-768x432.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260902002521-1536x864.jpg 1536w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260902002521-2048x1152.jpg 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Neist\u00e1 vstupn\u00e1 br\u00e1na<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Novinka je klasick\u00fdm \u017e\u00e1nrov\u00fdm z\u00e1stupcom, kde prech\u00e1dzate viac \u010di menej otvoren\u00fdmi oblas\u0165ami, preh\u013ead\u00e1vate dungeony, sek\u00e1te do protivn\u00edkov a ka\u017ed\u00fd z\u00e1ver sekvencie je korunovan\u00fd tuh\u00fdm bossom. Ak zomriete, str\u00e1cate body vylep\u0161en\u00ed, no m\u00f4\u017eete sa na miesto smrti vr\u00e1ti\u0165 a z\u00edska\u0165 ich sp\u00e4\u0165. V pr\u00edpade, \u017ee pri tomto pokuse znova padnete, pr\u00eddete o ne definit\u00edvne.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ni\u010d nov\u00e9 alebo revolu\u010dn\u00e9 tu vlastne nen\u00e1jdete a je to v poriadku. Autori sa jednoducho dr\u017eia overen\u00fdch mantinelov a sna\u017eia sa \u201elen\u201c sprostredkova\u0165 vlastn\u00fd pr\u00edspevok do v\u00fdstavnej skrinky \u017e\u00e1nru. K dispoz\u00edcii m\u00e1te okrem obojru\u010dn\u00fdch me\u010dov, d\u00fdk a sekier aj streln\u00e9 pu\u0161ky (svoj\u00edm vzh\u013eadom v\u00e1m pripomen\u00fa v\u00fdborn\u00fa tvorbu H. R. Gigera, autora Aliena), no a vami zvolen\u00e1 schr\u00e1nka v\u00e1m prepo\u017ei\u010diava rozli\u010dn\u00e9 ability. V\u00fdber z\u00e1vis\u00ed najm\u00e4 od toho, \u010do preferujete.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ako som u\u017e zmienil vy\u0161\u0161ie, pri \u0161tarte som sa mierne z\u013eakol, ke\u010f\u017ee na \u00favod je hra pomerne kostrbat\u00e1. Nerob\u00ed pritom v\u00fdraznej\u0161ie \u00fastupky, mus\u00edte sa jej jednoducho prisp\u00f4sobi\u0165. Je teda pravdou, \u017ee strnulou zostane aj v \u010fal\u0161\u00edch hodin\u00e1ch, av\u0161ak postupne si na ist\u00fa zemitos\u0165 vlastne zvyknete. Mortal Shell II by chcelo pripom\u00edna\u0165 prv\u00e9 Dark Souls alebo e\u0161te star\u0161ie (za m\u0148a neprekonan\u00e9) Demon\u2019s Souls.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260831155726-1024x576.jpg\" alt=\"\" class=\"wp-image-9302\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260831155726-1024x576-1.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260831155726-300x169.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260831155726-768x432.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260831155726-1536x864.jpg 1536w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260831155726-2048x1152.jpg 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Niekde v temnom srdci je diamant<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">S\u010dasti sa mu to aj dar\u00ed. Najm\u00e4 po ned\u00e1vnom remaku Black Flagu som mimoriadne docenil, \u017ee ka\u017ed\u00fd \u0161vih zbra\u0148ou trv\u00e1 nieko\u013eko sek\u00fand. Svi\u017en\u00e9 anim\u00e1cie ako z anime by ste tu h\u013eadali len \u0165a\u017eko. S\u00fabojovej zlo\u017eke to dod\u00e1va adekv\u00e1tnu v\u00e1hu a pri bitk\u00e1ch tak m\u00e1te pocit, \u017ee digit\u00e1lne postavy skuto\u010dne z\u00e1pasia s hmotnos\u0165ou ve\u013ek\u00fdch zbran\u00ed ur\u010den\u00fdch na de\u0161trukciu kost\u00ed, svalstva a m\u00e4sa.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Probl\u00e9m je sk\u00f4r v tom, \u017ee hitboxy s\u00fa ob\u010das absol\u00fatne katastrof\u00e1lne nastaven\u00e9 a oponenti v\u00e1s zasiahnu aj v pr\u00edpade, \u017ee by celkom evidentne trafi\u0165 nemali. V\u00fdvoj\u00e1ri nedostatky \u00fadajne registruj\u00fa a pracuj\u00fa na oprav\u00e1ch, no aj v teraj\u0161ej verzii nezriedka protivn\u00edci bojuj\u00fa nef\u00e9rovo. Z\u010faleka najhor\u0161ie je to u niektor\u00fdch bossov. T\u00ed s\u00fa pr\u00edle\u017eitostne ve\u013emi zle \u010ditate\u013en\u00ed a daj\u00fa v\u00e1m zabra\u0165 v\u00fdhradne preto, \u017ee v kinetickom pr\u00faden\u00ed stretu v\u00f4bec netu\u0161\u00edte, kedy a \u010d\u00edm v\u00e1m zobrali polovicu \u017eivota.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260831234007-1024x576.jpg\" alt=\"\" class=\"wp-image-9303\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260831234007-1024x576-1.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260831234007-300x169.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260831234007-768x432.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260831234007-1536x864.jpg 1536w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260831234007-2048x1152.jpg 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Tvorcovia navy\u0161e tento probl\u00e9m akcentuj\u00fa t\u00fdm, \u017ee do niektor\u00fdch oblast\u00ed natrieskaj\u00fa mno\u017estvo protivn\u00edkov s nulovou mo\u017enos\u0165ou efekt\u00edvne vyu\u017ei\u0165 prostredie \u010di \u0161ikovne taktizova\u0165. Prim\u00e1rne stretnutie s dvojicou Grishov v uzavretej ar\u00e9ne je uk\u00e1\u017ekou vrcholnej arogancie, ktor\u00e1 a\u017e hrani\u010d\u00ed s vytasen\u00fdm prostredn\u00edctvom rovno do hr\u00e1\u010dovej tv\u00e1re s rast\u00facou vr\u00e1skou skrz potiace sa \u010delo.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Osobne ma to mrz\u00ed preto, \u017ee v\u00fdsledok mohol siaha\u0165 k e\u0161te vy\u0161\u0161\u00edm zn\u00e1mkam. Pri\u0161iel toti\u017e v spr\u00e1vnom \u010dase, presnej\u0161ie v dobe, ke\u010f detailne a dobre spracovan\u00e9 anim\u00e1cie ustupuj\u00fa frenetick\u00fdm a divok\u00fdm vizu\u00e1lnym efektom v \u0161t\u00fdle napr\u00edklad Wo Longu. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ni\u010d proti tak\u00e9muto \u0161tylistick\u00e9mu rozhodnutiu, no pote\u0161\u00ed, ke\u010f niekto vst\u00fapi na trh s \u0165a\u017ekop\u00e1dnou, no \u00fadernou akciou, ktor\u00e1 stavia na stimuluj\u00facej pomalosti. Snaha je v\u0161ak zmaren\u00e1 pr\u00e1ve nedostatkami v oblasti \u010d\u00edtania \u00fatokov a celkovej f\u00e9rovosti (niektor\u00e9 pohyby s\u00fa \u00faplne zbyto\u010dn\u00e9 automatick\u00e9 instakilly) vo\u010di koncov\u00e9mu pou\u017e\u00edvate\u013eovi.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Mortal Shell 2 - Official Gameplay Reveal Trailer\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/uDuf-im3stk?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Postupn\u00fd prechod do zatratenia<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Za pozit\u00edvne pova\u017eujem, \u017ee \u010d\u00edm viac \u010dasu som v novinke autorov z Cold Symmetry str\u00e1vil, t\u00fdm mi pri\u0161la lep\u0161ia. Nie, zmienen\u00e9 probl\u00e9my nezmizli, vo v\u00e4\u010d\u0161ine pr\u00edpadov sa mi ale podarilo n\u00e1js\u0165 cesti\u010dky, ako ich ob\u00eds\u0165, \u010do viedlo k pomerne netradi\u010dn\u00e9mu hern\u00e9mu z\u00e1\u017eitku, ak\u00fd som u\u017e pri ni\u010dom dlho nemal. Z\u00e1rove\u0148 niektor\u00e9 nedostatky sa aspo\u0148 minimalizovali, preto\u017ee sa Mortal Shell II v\u00fdrazne updatuje a ka\u017ed\u00fd t\u00fd\u017ede\u0148 prich\u00e1dzali ve\u013ek\u00e9 aktualiz\u00e1cie.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">RPG element tu, samozrejme, zast\u00fapen\u00fd je. Vylep\u0161ujete si nielen schopnosti, no s\u00fa\u010dasne aj zbrane, av\u0161ak nen\u00e1jdete tu tradi\u010dn\u00e9 kateg\u00f3rie typu stamina, strength alebo dexterity. Hra sama sa pri konkr\u00e9tnom leveli rozhodne, \u010do v\u00e1m nav\u00fd\u0161i, tak\u017ee v istom zmysle redukuje prvky role-playing hier. Mne to a\u017e tak neprek\u00e1\u017ealo, preto\u017ee som sa viac mohol s\u00fastredi\u0165 na memoriz\u00e1ciu oblast\u00ed a oponentov, av\u0161ak pre hardcore hr\u00e1\u010dov m\u00f4\u017ee \u00eds\u0165 o krok ved\u013ea.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260905165255-1024x576.jpg\" alt=\"\" class=\"wp-image-9312\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260905165255-1024x576-1.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260905165255-300x169.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260905165255-768x432.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260905165255-1536x864.jpg 1536w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260905165255-2048x1152.jpg 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">\u010co je v kontexte hrate\u013enosti e\u0161te d\u00f4le\u017eit\u00e9 poveda\u0165? Zrejme to, \u017ee sa odohr\u00e1va v nieko\u013ek\u00fdch huboch, ktor\u00e9 s\u00fa v z\u00e1sade men\u0161\u00edm otvoren\u00fdm svetom s mno\u017estvom tajomstiev a hlavne neust\u00e1le \u010d\u00edhaj\u00facimi protivn\u00edkmi. Prostredie nie je tak obrovsk\u00e9 ako napr\u00edklad v Elden Ringu alebo Niohu 3, sk\u00f4r trafilo umn\u00fd balans medzi koridormi a vo\u013en\u00fdmi priestranstvami.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Predbe\u017en\u00fd pr\u00edstup za pln\u00fa sumu?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Men\u0161\u00edm probl\u00e9mom je, \u017ee akon\u00e1hle sa mapa roztvor\u00ed a u\u017e v\u00e1m ned\u00e1va prirodzen\u00e9 bari\u00e9ry, za\u010dne by\u0165 miestami trochu chaotick\u00e1. Rozbehnete sa do viacer\u00fdch uli\u010diek a spletit\u00fdch blud\u00edsk, pri\u010dom spr\u00e1vna cesta neexistuje. Tento fakt v mojom pr\u00edpade vy\u00fastil do toho, \u017ee som takmer hodinu h\u013eadal \u010fal\u0161\u00ed maj\u00e1k (sl\u00fa\u017ei na upgrady a dop\u013a\u0148a z\u00e1soby) a nemohol si ulo\u017ei\u0165 z\u00edskan\u00fd progres. I\u0161lo s\u00edce o fajn adrenal\u00ednov\u00fd z\u00e1\u017eitok, no pramenil najm\u00e4 zo zl\u00e9ho dizajnu, nie z autorskej snahy.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Kr\u00e1snou \u010dere\u0161ni\u010dkou, ktor\u00fa mus\u00edm spomen\u00fa\u0165, je pr\u00edtomnos\u0165 bonusovej DOOM \u00farovne. Ide o easter egg a neprezrad\u00edm v\u00e1m, ako sa k nemu dosta\u0165, av\u0161ak autori v podstate jedna k jednej prerobili klasick\u00fa misiu ikonickej strie\u013ea\u010dky do Souls podoby. Za m\u0148a jeden z najlep\u0161\u00edch a najpracnej\u0161\u00edch odkazov za nieko\u013eko rokov.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u010eal\u0161ou prekvapuj\u00facou chybou, ktor\u00fa u\u017e zrejme v tejto f\u00e1ze pr\u00edli\u0161 nepoc\u00edtite, je fakt, \u017ee produkt ozna\u010dovan\u00fd ako fin\u00e1lny release bol do istej miery beta testovan\u00edm. V s\u00fa\u010dasnosti sme v podstate zvyknut\u00ed, \u017ee niektor\u00e9 veci sa po vydan\u00ed menia, obzvl\u00e1\u0161\u0165 v Souls z\u00e1le\u017eitostiach. Upravuj\u00fa sa move sety, damage protivn\u00edkov alebo sa (minim\u00e1lne) optimalizuje v\u00fdkon.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260831152442-1024x576.jpg\" alt=\"\" class=\"wp-image-9298\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260831152442-1024x576-1.jpg 1024w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260831152442-300x169.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260831152442-768x432.jpg 768w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260831152442-1536x864.jpg 1536w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260831152442-2048x1152.jpg 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Naozaj si v\u0161ak nespom\u00ednam, kedy naposledy sa v priebehu prv\u00fdch t\u00fd\u017ed\u0148ov diali v hre za pln\u00fa sumu takto radik\u00e1lne zmeny. V\u00fdvoj\u00e1ri prid\u00e1vali \u00faplne nov\u00e9 predmety, balansovali konkr\u00e9tne ataky, niektor\u00e9 oblasti dostali unik\u00e1tne maj\u00e1ky, aby bol prechod nimi o \u010dosi pr\u00edjemnej\u0161\u00ed.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u00c1no, v z\u00e1sade v\u0161etko zmienen\u00e9 prispieva v\u00fdsledn\u00e9mu z\u00e1\u017eitku a hra je v\u010faka tomu plynulej\u0161ia, no moja kritika sk\u00f4r poukazuje na v\u0161eobecn\u00fd probl\u00e9m s\u00fa\u010dasn\u00e9ho priemyslu digit\u00e1lnej z\u00e1bavy. Preto\u017ee titul, ktor\u00fd teraz prejdete, m\u00f4\u017ee n\u00e1sledne v\u010faka updatom o rok vyzera\u0165 \u00faplne inak (ide\u00e1lne lep\u0161ie).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A to mi pr\u00edde nef\u00e9rov\u00e9 pre \u013eud\u00ed platiacich za ktor\u00fdko\u013evek produkt Day One. Bohu\u017eia\u013e, dnes u\u017e nejde ani tak o ojedinel\u00fa situ\u00e1ciu ako o \u0161tandard v r\u00e1mci konzolov\u00fdch a po\u010d\u00edta\u010dov\u00fdch z\u00e1\u017eitkov (spome\u0148me si na Cyberpunk 2077), pri\u010dom mnoh\u00ed autori sa pr\u00e1ve na priamu sp\u00e4tn\u00fa v\u00e4zbu spoliehaj\u00fa. V\u00fdborn\u00fd pr\u00edklad neplaten\u00e9ho QA testovania. Nabud\u00face si k tomu m\u00f4\u017eeme pokojne otvori\u0165 aj \u017eivnos\u0165.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Putovanie v sprievode smrti<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Druh\u00fd Mortal Shell ma vo v\u00fdsledku ve\u013emi pr\u00edjemne prekvapil. Cesta k z\u00e1vere\u010dn\u00e9mu verdiktu s\u00edce bola pomerne k\u013eukat\u00e1 a nezriedka aj zna\u010dne hrbo\u013eat\u00e1, napriek tomu nakoniec v\u00ed\u0165azia pozit\u00edvne dojmy. Pochopite\u013ene, o bezchybnom z\u00e1stupcovi Souls \u017e\u00e1nru nemo\u017eno hovori\u0165, no \u00faprimne, boli tieto hry v\u00f4bec niekedy dokonal\u00e9?<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"2560\" height=\"1440\" src=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260831233816-scaled.jpg\" alt=\"\" class=\"wp-image-9300\" srcset=\"https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260831233816-scaled.jpg 2560w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260831233816-300x169.jpg 300w, https:\/\/somgeek.eu\/wp-content\/uploads\/2026\/09\/Mortal-Shell-II_20260831233816-768x432.jpg 768w\" sizes=\"auto, (max-width: 2560px) 100vw, 2560px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Za m\u0148a sk\u00f4r nie. Zaka\u017ed\u00fdm mali jedn\u00e9ho \u010di dvoch absol\u00fatne pr\u00ed\u0161ern\u00fdch bossov, \u010dastokr\u00e1t dos\u0165 pochybn\u00fa umel\u00fa inteligenciu, nef\u00e9rov\u00e9 nepriate\u013esk\u00e9 \u00fatoky alebo dizajn \u00farovn\u00ed, ktor\u00fd zbyto\u010dne frustroval a vytv\u00e1ral zvl\u00e1\u0161tne nefunguj\u00facu v\u00fdzvu. A presne t\u00fdm v\u0161etk\u00fdm disponuje aj pokra\u010dovanie pomerne skromnej prvotiny na nieko\u013eko hod\u00edn.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Neo\u010dak\u00e1van\u00fd sequel nar\u00e1stol v ka\u017edom oh\u013eade, pri\u010dom ho mo\u017eno bezprobl\u00e9movo zaradi\u0165 k tomu najlep\u0161iemu, \u010do sa d\u00e1 v AA produkcii s obmedzenej\u0161\u00edm rozpo\u010dtom vytvori\u0165. Aj s prihliadnut\u00edm na nemal\u00fd po\u010det nedostatkov ide o sol\u00eddne RPG, ktor\u00e9, a to na \u0148om cen\u00edm zrejme najviac, sa neboj\u00ed by\u0165 svojsk\u00e9. \u00c1no, tu a tam v\u00fdvoj\u00e1ri \u201eiba\u201c variuj\u00fa u\u017e otrepan\u00e9 pasce autorov z FromSoftware, no rozhodne menej ako to rob\u00ed napr\u00edklad Team Ninja.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Chudobnej\u0161\u00ed Elden Ring<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">P\u00e1\u010di sa mi, \u017ee autori do nejakej miery pracuj\u00fa s otvoren\u00fdm svetom, av\u0161ak o \u010dosi rozumnej\u0161ie ne\u017e v pr\u00edpade \u201estar\u00e9ho prste\u0148a\u201c. Ten ma s\u00edce mimoriadne bavil a st\u00e1le ho zrejme pova\u017eujem za hru teraj\u0161ej dek\u00e1dy, av\u0161ak znovuhrate\u013enos\u0165 je kv\u00f4li jeho maniak\u00e1lnej objemnosti takmer nulov\u00e1 a absol\u00fatne sa mi do\u0148 nechce vraca\u0165.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Mortal Shell 2 - Official Launch Trailer\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/0qYMT7Dt2fo?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Mortal Shell II je kompaktnej\u0161\u00ed, av\u0161ak zachov\u00e1va si vrstevnatos\u0165 i rozmanitos\u0165 oblast\u00ed, m\u00e1 nieko\u013ek\u00fdch pam\u00e4tn\u00fdch bossov a hlavne fantastick\u00fa atmosf\u00e9ru, ktor\u00e1 mnoh\u00fdm dovol\u00ed zaspom\u00edna\u0165 si na prv\u00fd a zrejme aj posledn\u00fd Bloodborne. A pri tejto pr\u00edle\u017eitosti, Sony, kedy kone\u010dne vyd\u00e1te remake alebo aspo\u0148 60 FPS update? Sn\u00e1\u010f sa ho do\u010dk\u00e1me aj na disku&#8230;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Pokia\u013e budete chcie\u0165 poctivo presk\u00fama\u0165 \u00faplne v\u0161etko, mysl\u00edm, \u017ee 30 a\u017e 40 hod\u00edn detailn\u00e9ho prechodu v\u00e1s rozhodne \u010dak\u00e1, \u010do je pri cenovke 50 eur v\u00fdhodn\u00fd obchod. Navy\u0161e ani si nemysl\u00edm, \u017ee by oproti tohtoro\u010dnej konkurencii v podobe Niohu zas o to\u013eko t\u00edto indie tvorcovia zaost\u00e1vali, a te\u0161\u00edm sa, \u010do vymyslia pre tret\u00ed diel a potenci\u00e1lne fin\u00e1le vo\u013ene prepletenej tril\u00f3gie. Pokia\u013e bude kvalitat\u00edvna krivka st\u00fapa\u0165 ako doteraz, m\u00f4\u017ee n\u00e1s pokojne \u010daka\u0165 takzvan\u00fd \u201eGOTY contender\u201c.<\/p>\n\n\n\n<h4 class=\"wp-block-heading has-text-align-center\"><em><strong>Za poskytnutie hry na recenziu \u010fakujeme spolo\u010dnosti PlayStack.<\/strong><\/em><\/h4>\n","protected":false},"excerpt":{"rendered":"<p>Po \u00famorn\u00fdch \u0161iestich rokoch (takmer na de\u0148 presne) dorazilo pokra\u010dovanie pomerne nen\u00e1padn\u00e9ho Souls titulu s&#8230;<\/p>\n","protected":false},"author":9,"featured_media":9300,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_somgeek_review_score":70,"_somgeek_review_verdict":"Pokra\u010dovanie s\u00e9rie opravuje nedostatky predchodcu a hoci nie je bezchybn\u00e9, rad\u00ed sa medzi mimoriadne zauj\u00edmav\u00e9 z\u00e1\u017eitky roku 2026. Titul sa neboj\u00ed by\u0165 svojsk\u00fd a nekonven\u010dn\u00fd, pri\u010dom z\u010faleka najviac \u0165a\u017e\u00ed zo su\u017euj\u00facej atmosf\u00e9ry, ktor\u00e1 mu dod\u00e1va jedine\u010dn\u00fd punc. Okrem toho je kvalitnou \u017e\u00e1nrovkou stavaj\u00facou na overen\u00fdch a funk\u010dn\u00fdch prvkoch. Trojka u\u017e bude fantastick\u00e1.","_somgeek_review_pros":"S\u00fabojov\u00e1 zlo\u017eka si udr\u017eiava pr\u00edjemn\u00fa \u0165a\u017ekop\u00e1dnos\u0165. Ka\u017ed\u00fd pohyb m\u00e1 adekv\u00e1tnu v\u00e1hu\r\nV\u00fdborn\u00e1 atmosf\u00e9ra balansuj\u00faca medzi tvorbami Burtona, Lovecrafta alebo H. R. Gigera\r\nSvet p\u00f4sob\u00ed ako temn\u00fd stredovek s presahom ku kozmick\u00e9mu nadprirodzenu\r\nMo\u017enos\u0165 prich\u00e1dza\u0165 na v\u0161etko \u00faplne s\u00e1m, tvorcovia v\u00e1s v\u00f4bec nedr\u017eia za ruku\r\nDOOM \u00farove\u0148","_somgeek_review_cons":"Ne\u010ditate\u013en\u00e9 a miestami evidentne podv\u00e1dzaj\u00face hitboxy. Probl\u00e9m najviac akcentuj\u00fa bossovia\r\nHra je moment\u00e1lne v podstate Early Accessom (do pol roka bude tento probl\u00e9m zrejme vyrie\u0161en\u00fd)\r\nAkon\u00e1hle sa svet poriadne otvor\u00ed, cestovanie za\u010dne by\u0165 zbyto\u010dne nepreh\u013eadn\u00e9\r\nTradi\u010dn\u00e9 hardcore RPG elementy tu v praxi nie s\u00fa","footnotes":"","somgeek_article_title_size":"small","somgeek_article_title_font":"roboto-condensed","somgeek_article_body_font":"default"},"categories":[5],"tags":[621,47,619,616,615,617,618],"class_list":["post-9295","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-recenzie","tag-cold-symmetry","tag-dark-souls","tag-fromsoftware","tag-mortal-shell","tag-mortal-shell-2","tag-recenzia","tag-souls"],"_links":{"self":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/9295","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/comments?post=9295"}],"version-history":[{"count":8,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/9295\/revisions"}],"predecessor-version":[{"id":9321,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/9295\/revisions\/9321"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media\/9300"}],"wp:attachment":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media?parent=9295"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/categories?post=9295"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/tags?post=9295"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}