{"id":9748,"date":"2026-09-30T10:56:48","date_gmt":"2026-09-30T08:56:48","guid":{"rendered":"https:\/\/somgeek.eu\/?p=9748"},"modified":"2026-09-30T11:04:28","modified_gmt":"2026-09-30T09:04:28","slug":"rozhovor-s-reziserem-stranger-than-heaven-o-historii-hudbe-a-o-tom-jak-se-znovu-ucit-bojovat","status":"publish","type":"post","link":"https:\/\/somgeek.eu\/index.php\/2026\/09\/30\/rozhovor-s-reziserem-stranger-than-heaven-o-historii-hudbe-a-o-tom-jak-se-znovu-ucit-bojovat\/","title":{"rendered":"Rozhovor s re\u017eis\u00e9rem Stranger Than Heaven: o historii, hudb\u011b a o tom, jak se znovu u\u010dit bojovat"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Pot\u00e9, co jsem si na gamescomu zahr\u00e1l demo Stranger Than Heaven, jsem vyzpov\u00eddal re\u017eis\u00e9ra hry Mikinobu Abeho. Mluvili jsme spolu o historick\u00fdch obdob\u00edch, do kter\u00fdch zasadili p\u0159\u00edb\u011bh, o m\u00edst\u011b hudby v \u017eivot\u011b hlavn\u00edho hrdiny i o tom, co znamen\u00e1 za\u010d\u00ednat s novou zna\u010dkou pro studio tak \u00fazce spojen\u00e9 s Yakuzou a Like a Dragon.<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><strong>Read the interview in English<em> <a href=\"https:\/\/somgeek.eu\/index.php\/2026\/09\/30\/interview-with-the-director-of-stranger-than-heaven-history-music-and-learning-to-fight-again\/\">here<\/a>.<\/em><\/strong><\/p>\n<\/blockquote>\n\n\n\n<h2 class=\"wp-block-heading\" style=\"font-size:22px\">V\u00fdb\u011br historick\u00fdch obdob\u00ed<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Hra proch\u00e1z\u00ed p\u011bti obdob\u00edmi: od c\u00edsa\u0159sk\u00e9ho Japonska p\u0159es hospod\u00e1\u0159sk\u00fd krach, v\u00e1lku a americkou okupaci a\u017e po pov\u00e1le\u010dn\u00fd rozmach. Japonsk\u00e9 hry mi \u010dasto p\u0159ipadaj\u00ed v\u016f\u010di t\u011bm prost\u0159edn\u00edm obdob\u00edm opatrn\u00e9. Pro\u010d jste se ve studiu rozhodli pustit p\u0159\u00edmo do nich?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Mikinobu:<\/strong> Kdy\u017e jsme hru za\u010d\u00ednali vytv\u00e1\u0159et, jedn\u00edm z na\u0161ich prvn\u00edch c\u00edl\u016f bylo zachytit 50 let \u017eivota tohoto mu\u017ee. Nikdy jsme si z\u00e1m\u011brn\u011b ne\u0159ekli: \u201eChceme, aby tenhle \u010dlov\u011bk \u017eil za v\u00e1lky.\u201c<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Kdy\u017e jsme psali p\u0159\u00edb\u011bh nov\u00e9ho hlavn\u00edho hrdiny, m\u011bli jsme v n\u011bm ur\u010dit\u00e9 kl\u00ed\u010dov\u00e9 okam\u017eiky a prost\u0159ed\u00ed, kter\u00fdmi pot\u0159eboval proj\u00edt. Podle toho jsme pak vyb\u00edrali m\u011bsta a obdob\u00ed, ve kter\u00fdch mohl v p\u0159\u00edb\u011bhu nejl\u00e9pe vyniknout.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Tak\u017ee znovu: nevych\u00e1zeli jsme z toho, \u017ee chceme zpracovat v\u00e1le\u010dn\u00e9 obdob\u00ed. Tato obdob\u00ed jsme zvolili \u010dist\u011b kv\u016fli p\u0159\u00edb\u011bhu.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" style=\"font-size:22px\">Jak vznikala m\u011bsta<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Kter\u00e9 z m\u011bst, respektive obdob\u00ed bylo nejt\u011b\u017e\u0161\u00ed vytvo\u0159it, a\u0165 u\u017e kv\u016fli re\u0161er\u0161i, nebo z technick\u00e9ho hlediska?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Mikinobu:<\/strong> Up\u0159\u00edmn\u011b \u0159e\u010deno, n\u00e1ro\u010dn\u00e1 byla v\u0161echna. Jedna z nejv\u011bt\u0161\u00edch v\u00fdzev spo\u010d\u00edvala v tom, \u017ee na\u0161e p\u0159edchoz\u00ed hry byly modern\u00ed dramata zasazen\u00e1 do desetilet\u00ed mnohem bli\u017e\u0161\u00edch sou\u010dasnosti.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Tentokr\u00e1t jsme museli ud\u011blat spoustu re\u0161er\u0161e, abychom vytvo\u0159ili podobu Kokury v roce 1915. Samoz\u0159ejm\u011b se nem\u016f\u017eeme vr\u00e1tit v \u010dase a pod\u00edvat se, jak to tehdy vypadalo, tak\u017ee jsme toho museli hodn\u011b nastudovat.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Podstatn\u00e9 je, \u017ee jsme se nesna\u017eili vytvo\u0159it zcela historicky p\u0159esnou mapu. Cht\u011bli jsme se inspirovat tehdej\u0161\u00ed podobou m\u011bsta, dobov\u00fdmi styly a t\u00edm, jak se lid\u00e9 chovali. Tuto inspiraci jsme pak p\u0159izp\u016fsobili a zmodernizovali tak, aby fungovala pro n\u00e1\u0161 p\u0159\u00edb\u011bh a samotn\u00e9 hran\u00ed. To byla p\u0159i tvorb\u011b hry velmi n\u00e1ro\u010dn\u00e1 \u010d\u00e1st.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" style=\"font-size:22px\">Hudba a showbyznys<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Ve h\u0159e m\u00e1 b\u00fdt syst\u00e9m, v n\u011bm\u017e na ulici sb\u00edr\u00e1\u0161 drby, hled\u00e1\u0161 zp\u011bv\u00e1ky a dal\u0161\u00ed \u00fa\u010dinkuj\u00edc\u00ed a zaznamen\u00e1v\u00e1\u0161 b\u011b\u017en\u00e9 zvuky, ze kter\u00fdch pak jako ze sampl\u016f skl\u00e1d\u00e1\u0161 hudbu. Moc podrobnost\u00ed jsem o tom nena\u0161el, tak\u017ee si nejd\u0159\u00edv chci ov\u011b\u0159it, jestli je ta informace spr\u00e1vn\u00e1. Co m\u016f\u017ee\u0161 o t\u00e9to \u010d\u00e1sti hry \u0159\u00edct?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Mikinobu:<\/strong> Zat\u00edm nem\u016f\u017eu zach\u00e1zet do p\u0159\u00edli\u0161n\u00fdch podrobnost\u00ed, ale dozv\u00ed\u0161 se o tom je\u0161t\u011b mnohem v\u00edc.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">N\u00e1\u0161 hlavn\u00ed hrdina Makoto Daito p\u0159ij\u00ed\u017ed\u00ed v roce 1915 z Ameriky do Japonska. Zpo\u010d\u00e1tku je tam cizincem a setk\u00e1v\u00e1 se se spoustou diskriminace. Jedinou cestou, jak si mohl vyd\u011blat, p\u0159e\u017e\u00edt a vyj\u00e1d\u0159it se, byla hudba. Ta jedin\u00e1 toti\u017e nab\u00edzela rovn\u00e9 podm\u00ednky: ostatn\u00ed v\u011bci, se kter\u00fdmi se pot\u00fdkal, v n\u00ed nehr\u00e1ly roli.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Hudba proto byla z\u00e1sadn\u00ed pro to, \u010d\u00edm m\u011bl Daito podle na\u0161ich p\u0159edstav proj\u00edt. Kdy\u017e se vr\u00e1t\u00edme k jej\u00edm ko\u0159en\u016fm, hudba tehdy v podstat\u011b znamenala \u017eiv\u00e9 vystoupen\u00ed. Technologie pro nahr\u00e1v\u00e1n\u00ed na p\u00e1sky tehdy je\u0161t\u011b moc nebyly &#8211; tedy byly, ale \u0161lo sp\u00ed\u0161 o \u017eiv\u00e1 vystoupen\u00ed.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Cht\u011bli jsme, aby za\u010d\u00ednal jako promot\u00e9r. Jak proch\u00e1z\u00ed jednotliv\u00fdmi obdob\u00edmi, dosp\u00edv\u00e1 a zakl\u00e1d\u00e1 vlastn\u00ed podnik. Postupn\u011b tak za\u017eije\u0161, co obn\u00e1\u0161elo b\u00fdt promot\u00e9rem v japonsk\u00e9m showbyznysu v ka\u017ed\u00e9 z t\u011bchto dob.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" style=\"font-size:22px\">Nov\u00fd soubojov\u00fd syst\u00e9m<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>P\u0159i odr\u00e1\u017een\u00ed \u00fatok\u016f z\u00e1le\u017e\u00ed na sm\u011bru, a kdy\u017e zareaguje\u0161 na \u0161patn\u00e9 stran\u011b, hra t\u011b potrest\u00e1. Va\u0161e p\u0159edchoz\u00ed hry mi p\u0159ipadaly v\u00edc zam\u011b\u0159en\u00e9 na u\u010den\u00ed komb ne\u017e na podobn\u00e9 reakce. A to u\u017e v\u016fbec nehovo\u0159\u00edm o Like a Dragon. D\u011bl\u00e1te tedy v\u011bdom\u011b hru, kterou bude pro velkou \u010d\u00e1st va\u0161eho publika t\u011b\u017ek\u00e9 nebo nezvykl\u00e9 zvl\u00e1dnout?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Mikinobu:<\/strong> Vych\u00e1zeli jsme z toho, \u017ee Stranger Than Heaven bereme jako \u00fapln\u011b novou hru a \u00fapln\u011b novou zna\u010dku. Pak jsme si polo\u017eili ot\u00e1zku, jak nejl\u00e9pe zachytit Dait\u016fv \u017eivot a umo\u017enit hr\u00e1\u010di pro\u017e\u00edt to, \u010d\u00edm proch\u00e1z\u00ed.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Cht\u011bli jsme, aby ovl\u00e1d\u00e1n\u00ed a souboje byly velmi intuitivn\u00ed a vt\u00e1hly hr\u00e1\u010de do d\u011bn\u00ed. Aby se u\u010dil t\u00e9m\u011b\u0159 stejn\u00fdm tempem, jak\u00fdm Daito ve h\u0159e dosp\u00edv\u00e1.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Jakmile si hr\u00e1\u010di syst\u00e9m osvoj\u00ed, mohou bojovat \u010dist\u011bji a stylov\u011bji. Na v\u00fdb\u011br je tak\u00e9 spousta zbran\u00ed. Hr\u00e1\u010d se tak s Daitem postupn\u011b slad\u00ed, jak v souboj\u00edch, tak v p\u0159\u00edb\u011bhu.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Mysl\u00edm, \u017ee d\u00edky tomu, jak t\u011b nov\u00fd soubojov\u00fd syst\u00e9m a Dait\u016fv p\u0159\u00edb\u011bh vt\u00e1hnou do d\u011bn\u00ed, vznik\u00e1 velmi osobit\u00fd z\u00e1\u017eitek.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" style=\"font-size:22px\">Kolik absurdity z\u016fstalo?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Souboje i r\u016fzn\u00e9 zbran\u011b m\u011b bavily. I za tu kr\u00e1tkou dobu m\u011b to vt\u00e1hlo. Jen\u017ee demo tvo\u0159ily v\u00fdhradn\u011b t\u0159i bojov\u00e9 sc\u00e9n\u00e1\u0159e. Va\u0161e hry jsou p\u0159itom zn\u00e1m\u00e9 i kontrastem mezi velmi v\u00e1\u017en\u00fdmi p\u0159\u00edb\u011bhy a naprosto absurdn\u00edmi nebo vtipn\u00fdmi momenty. Stranger Than Heaven p\u016fsob\u00ed v\u00e1\u017en\u011b. Z\u016fstala v n\u011bm ta absurdita?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Mikinobu:<\/strong> Op\u011bt jsme k tomu p\u0159istupovali jako k \u00fapln\u011b nov\u00e9 h\u0159e. Jedna z kl\u00ed\u010dov\u00fdch ot\u00e1zek byla, jak zachytit jednotliv\u00e1 obdob\u00ed a m\u011bsta tak, aby je hr\u00e1\u010di za\u017eili zp\u016fsobem, kter\u00fd jsme zam\u00fd\u0161leli.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">P\u0159i zkoum\u00e1n\u00ed tehdej\u0161\u00ed japonsk\u00e9 kultury a zp\u016fsobu \u017eivota jsme narazili na spoustu zaj\u00edmavost\u00ed, kter\u00e9 jsme ani my jako Japonci neznali. Inspirovali jsme se t\u011bmito historick\u00fdmi epizodami a vystav\u011bli kolem nich p\u0159\u00edb\u011bhy.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">N\u011bkter\u00e9 z nich by se daly ozna\u010dit za komedi\u00e1ln\u00ed, ale mnoh\u00e9 maj\u00ed temn\u011bj\u0161\u00ed t\u00f3n. Pokud jde o o\u010dek\u00e1v\u00e1n\u00ed, \u0159ekl bych, \u017ee na komedii klademe men\u0161\u00ed d\u016fraz a hra je v\u00e1\u017en\u011bj\u0161\u00ed.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" style=\"font-size:22px\">J\u00eddlo a dal\u0161\u00ed aktivity ve m\u011bst\u011b<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Co m\u016f\u017ee\u0161 \u0159\u00edct o aktivit\u00e1ch ve m\u011bst\u011b mimo souboje? Mysl\u00edm, \u017ee jsem v n\u011bkter\u00fdch trailerech vid\u011bl lidi j\u00edst. J\u00eddlo k Yakuze v\u017edycky pat\u0159ilo: \u010dlov\u011bk mohl zaj\u00edt ke st\u00e1nku a d\u00e1t si horkou pol\u00e9vku. Z\u016fstane to sou\u010d\u00e1st\u00ed i t\u00e9to hry?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Mikinobu:<\/strong> RGG Studio v\u017edycky zachycuje tak\u00e9 zp\u016fsob \u017eivota: jak\u00e9 to je pob\u00fdvat v konkr\u00e9tn\u00edm m\u011bst\u011b. J\u00eddlo v tom hraje velkou roli. V demu jsi ur\u010dit\u011b m\u011bl p\u0159\u00edle\u017eitost mechaniku j\u00eddla vyzkou\u0161et. Mysl\u00edm, \u017ee jsi m\u011bl misku r\u00fd\u017ee.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Ano, slou\u017eila k l\u00e9\u010den\u00ed. Musel jsem ji vyu\u017e\u00edvat docela vydatn\u011b.<\/strong> <em>(sm\u00edch)<\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Mikinobu:<\/strong> Tyto v\u011bci jsou samoz\u0159ejm\u011b d\u016fle\u017eitou sou\u010d\u00e1st\u00ed hry. M\u00e1me tak\u00e9 minihry. Nebudu zach\u00e1zet do velk\u00fdch podrobnost\u00ed, ale mnoh\u00e9 vych\u00e1zej\u00ed z v\u011bc\u00ed, kter\u00e9 tehdy skute\u010dn\u011b existovaly.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Na\u0161e p\u0159edchoz\u00ed hry b\u00fdvaly modern\u00ed dramata se spoustou miniher, \u010dasto hodn\u011b efektn\u00edch. Tentokr\u00e1t jsme je vyb\u00edrali sp\u00ed\u0161 tak, aby zachycovaly, jak\u00e9 bylo \u017e\u00edt v jednotliv\u00fdch m\u011bstech. Nejsou tak efektn\u00ed jako v p\u0159edchoz\u00edch titulech, ale minihry, kter\u00e9 si m\u016f\u017ee\u0161 u\u017e\u00edt, tu jsou.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" style=\"font-size:22px\">Nov\u00e1 zna\u010dka a vztah k p\u0159edchoz\u00edm hr\u00e1m<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Cht\u011bl bys je\u0161t\u011b n\u011bco dodat?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Mikinobu:<\/strong> V\u00edm, \u017ee se v trailerech objevilo n\u011bkolik v\u00fdraz\u016f, kter\u00e9 mohou fanou\u0161ci zn\u00e1t z na\u0161ich p\u0159edchoz\u00edch her. Jedno ti ale m\u016f\u017eu zaru\u010dit: Stranger Than Heaven si u\u017eije\u0161 i bez jak\u00e9koliv znalosti t\u011bchto her.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Na\u0161\u00edm z\u00e1m\u011brem bylo vytvo\u0159it \u00fapln\u011b novou hru a \u00fapln\u011b novou zna\u010dku. Ka\u017ed\u00e1 jej\u00ed sou\u010d\u00e1st &#8211; v\u0161echny mechaniky, p\u0159\u00edb\u011bh i m\u011bsta &#8211; vznikala od z\u00e1kladu. Je to n\u011bco \u00fapln\u011b nov\u00e9ho.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Douf\u00e1m, \u017ee si ji zahraj\u00ed i lid\u00e9, kte\u0159\u00ed na\u0161e p\u0159edchoz\u00ed hry nikdy nezkusili. Ud\u011blalo by mi to opravdu radost.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>D\u00edky za rozhovor a budeme se t\u011b\u0161it na plnou hru!<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Mikinobu:<\/strong> Taky d\u011bkuju za rozhovor.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Pot\u00e9, co jsem si na gamescomu zahr\u00e1l demo Stranger Than Heaven, jsem vyzpov\u00eddal re\u017eis\u00e9ra hry&#8230;<\/p>\n","protected":false},"author":10,"featured_media":9754,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_somgeek_review_score":0,"_somgeek_review_verdict":"","_somgeek_review_pros":"","_somgeek_review_cons":"","footnotes":"","somgeek_article_title_size":"small","somgeek_article_title_font":"roboto-condensed","somgeek_article_body_font":"default"},"categories":[4,15],"tags":[533,492],"class_list":["post-9748","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-clanky","category-reportaze-a-rozhovory","tag-gamescom","tag-stranger-than-heaven"],"_links":{"self":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/9748","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/users\/10"}],"replies":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/comments?post=9748"}],"version-history":[{"count":8,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/9748\/revisions"}],"predecessor-version":[{"id":9761,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/posts\/9748\/revisions\/9761"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media\/9754"}],"wp:attachment":[{"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/media?parent=9748"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/categories?post=9748"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/somgeek.eu\/index.php\/wp-json\/wp\/v2\/tags?post=9748"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}